X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=gamemodes-server.cfg;h=41b5fc5dbe745dd85c02b81e6ad2b3ac6d2a574f;hp=684edb3a83c64c73776554c649dcbdc3d5e0ea8b;hb=54f5e3660e26a65316b8a3c803f68c71d1513836;hpb=15f3cd79aaa980833ac5b9dcb370723d5d569aa6 diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index 684edb3a8..41b5fc5db 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -256,9 +256,9 @@ set g_ctf_flag_dropped_floatinwater 200 "move upwards while in water at this vel set g_ctf_throw 1 "throwing allows circumventing carrierkill score, so enable this with care!" set g_ctf_throw_angle_max 90 "maximum upwards angle you can throw the flag" set g_ctf_throw_angle_min -90 "minimum downwards angle you can throw the flag" -set g_ctf_throw_punish_count 2 +set g_ctf_throw_punish_count 3 set g_ctf_throw_punish_delay 30 -set g_ctf_throw_punish_time 5 +set g_ctf_throw_punish_time 10 set g_ctf_throw_strengthmultiplier 2 "multiplier for velocity when you have the strength... essentially, throw the flag REALLY hard when you have the strength :D" set g_ctf_throw_velocity_forward 500 "how fast or far a player can throw the flag" set g_ctf_throw_velocity_up 200 "upwards velocity added upon initial throw" @@ -308,6 +308,7 @@ exec ctfscoring-samual.cfg set g_cts 0 "CTS: complete the stage" set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible" +set g_cts_send_rankings_cnt 15 "send this number of map records to clients" // ========================== @@ -477,7 +478,7 @@ seta g_nexball_tackling 1 "Allow ball theft?" set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it" set g_onslaught_point_limit 1 "Onslaught point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set g_onslaught_warmup 5 -set g_onslaught_round_timelimit 280 +set g_onslaught_round_timelimit 500 set g_onslaught_teleport_radius 200 "Allows teleporting from a control point to another" set g_onslaught_teleport_wait 5 "Time before player can teleport again" set g_onslaught_spawn_choose 1 "Allow players to choose the control point to be spawned at" @@ -521,3 +522,4 @@ set g_invasion_spawn_delay 0.25 set g_invasion_spawnpoint_spawn_delay 0.5 set g_invasion_teams 0 "number of teams in invasion (note: use mapinfo to set this)" set g_invasion_team_spawns 1 "use team spawns in teamplay invasion mode" +set g_invasion_type 0 "type of invasion mode - 0: round-based, 1: hunting, 2: complete the stage (note: use mapinfo to set this)"