X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=gamemodes.cfg;h=4cf77d52e39bd0373c320cf4231372f5864f633f;hp=7f444e4448815763de060f518280d4ee50cdd237;hb=3220cab5a7b69ced4a641504a6a5f4eccf2d3bfc;hpb=9bfe9848d9c54a44c266ddd61d7cda1f2441f616 diff --git a/gamemodes.cfg b/gamemodes.cfg index 7f444e444..4cf77d52e 100644 --- a/gamemodes.cfg +++ b/gamemodes.cfg @@ -254,9 +254,10 @@ set g_ca_teams 0 // capture the flag // ================== set g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score" -set g_ctf_oneflag 1 "Allow oneflag CTF mode on maps that support it" +set g_ctf_oneflag 0 "Allow oneflag CTF mode on maps that support it" set g_ctf_oneflag_reverse 0 "apply reverse mode to oneflag CTF (take flag to enemy bases to cap), overrides g_ctf_reverse only in oneflag, g_ctf_reverse still affects oneflag" set g_ctf_flag_return 1 "auto return the flag to base when touched by a teammate" +set g_ctf_flag_return_carrying 0 "(manual return mode) auto return the flag to base if touched by a flag carrier" set g_ctf_flag_return_carried_radius 100 "allow flags to be returned by carrier if base is within this radius" set g_ctf_flag_return_time 15 set g_ctf_flag_return_dropped 100 @@ -359,7 +360,7 @@ set g_domination_disable_frags 0 "players can't get frags normally, only get po set g_domination_point_amt 0 "override: how many points to get per ping" set g_domination_point_fullbright 0 "domination point fullbright" set g_domination_point_rate 0 "override: how often to give those points" -set g_domination_point_capturetime 0.1 "how long it takes to capture a point (given no interference)" +//set g_domination_point_capturetime 0.1 "how long it takes to capture a point (given no interference)" set g_domination_point_glow 0 "domination point glow (warning, slow)" set g_domination_roundbased 0 "enable round-based domination (capture all control points to win the round)" set g_domination_roundbased_point_limit 5 "capture limit in round-based domination mode" @@ -380,11 +381,7 @@ set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets los set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" set g_freezetag_revive_nade 1 "Enable reviving from own nade explosion" set g_freezetag_revive_nade_health 40 "Amount of health player has if they revived from their own nade explosion" -set g_freezetag_revive_falldamage 0 "Enable reviving from this amount of fall damage" -set g_freezetag_revive_falldamage_health 40 "Amount of health player has if they revived from falling" set g_freezetag_round_timelimit 180 "round time limit in seconds" -set g_freezetag_frozen_damage_trigger 1 "if 1, frozen players falling into the void will die instead of teleporting to spawn" -set g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with" set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds" seta g_freezetag_teams_override 0 set g_freezetag_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" @@ -438,6 +435,7 @@ set g_balance_keyhunt_protecttime 0.8 set g_balance_keyhunt_damageforcescale 1 seta g_keyhunt_teams_override 0 set g_keyhunt_teams 0 +set g_keyhunt_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" // =================== @@ -466,8 +464,10 @@ set g_balance_nexball_secondary_force 500 "stealing projectile force" set g_balance_nexball_secondary_refire 0.6 "stealing projectile refire" set g_balance_nexball_secondary_animtime 0.3 "stealing projectile animtime" set g_nexball_football_physics 2 "0: Revenant's original movement, 1: 0 but half independant of aiming height, 2: 1 fully independant, -1: first recode try" +set g_nexball_basketball_jumppad 1 "whether basketballs should be pushable by jumppads" set g_nexball_basketball_bouncefactor 0.6 "velocity loss when the ball bounces" set g_nexball_basketball_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)" +set g_nexball_football_jumppad 1 "whether footballs should be pushable by jumppads" set g_nexball_football_bouncefactor 0.6 "velocity loss when the ball bounces" set g_nexball_football_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)" set g_nexball_football_boost_forward 100 "forward velocity boost when the ball is touched" @@ -501,7 +501,16 @@ seta g_nexball_tackling 1 "Allow ball theft?" // onslaught // =========== set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it" +set g_onslaught_point_limit 1 "Onslaught point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_onslaught_warmup 5 +set g_onslaught_round_timelimit 280 +set g_onslaught_teleport_radius 200 "Allows teleporting from a control point to another" +set g_onslaught_teleport_wait 5 "Time before player can teleport again" +set g_onslaught_spawn_choose 1 "Allow players to choose the control point to be spawned at" +set g_onslaught_click_radius 500 "When choosing from the map, this level of precision is required" + set g_onslaught_gen_health 2500 +set g_onslaught_allow_vehicle_touch 0 set g_onslaught_cp_health 1000 set g_onslaught_cp_buildhealth 100 set g_onslaught_cp_buildtime 5 @@ -509,8 +518,13 @@ set g_onslaught_cp_regen 20 set g_onslaught_cp_proxydecap 0 "de-capture controlpoints by standing close to them" set g_onslaught_cp_proxydecap_distance 512 set g_onslaught_cp_proxydecap_dps 100 +set g_onslaught_shield_force 100 set g_onslaught_spawn_at_controlpoints 0 +set g_onslaught_spawn_at_controlpoints_chance 0.5 +set g_onslaught_spawn_at_controlpoints_random 0 set g_onslaught_spawn_at_generator 0 +set g_onslaught_spawn_at_generator_chance 0 +set g_onslaught_spawn_at_generator_random 0 // ====== @@ -518,7 +532,7 @@ set g_onslaught_spawn_at_generator 0 // ====== set g_race 0 "Race: be faster than your opponents" set g_race_qualifying_timelimit 0 -set g_race_qualifying_timelimit_override -1 +set g_race_qualifying_timelimit_override -1 "qualifying session time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)" // ==========