X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=mutators.cfg;h=4b8f1a2376ce25874e880eebba7340762a64f93c;hp=0f49665424d3d5a0f8af9bdaa483bb088baa1525;hb=f4c77946d2b388b2ef4fae1057d1a636d9850923;hpb=bf28c62f9ad2f130024109354c2503457195898d diff --git a/mutators.cfg b/mutators.cfg index 0f4966542..4b8f1a237 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -10,7 +10,8 @@ set g_dodging 0 "set to 1 to enable dodging in games" seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable" -set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable" +set sv_dodging_air_dodging 0 +set sv_dodging_wall_dodging 0 "allow dodging off walls" set sv_dodging_delay 0.7 "determines how long a player has to wait to be able to dodge again after dodging" set sv_dodging_up_speed 200 "the jump velocity of the dodge" set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge" @@ -20,6 +21,7 @@ set sv_dodging_height_threshold 10 "the maximum height above ground where to all set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging" set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" set sv_dodging_frozen 0 "allow dodging while frozen" +set sv_dodging_frozen_doubletap 0 // =========== @@ -29,6 +31,10 @@ set g_instagib 0 "enable instagib" set g_instagib_extralives 1 "how many extra lives you will get per powerup" set g_instagib_ammo_start 10 "starting ammo" set g_instagib_ammo_drop 5 "how much ammo you'll get for weapons or cells" +set g_instagib_ammo_convert_bullets 0 "convert bullet ammo packs to insta cell ammo packs" +set g_instagib_ammo_convert_cells 0 "convert normal cell ammo packs to insta cell ammo packs" +set g_instagib_ammo_convert_rockets 0 "convert rocket ammo packs to insta cell ammo packs" +set g_instagib_ammo_convert_shells 0 "convert shell ammo packs to insta cell ammo packs" set g_instagib_invis_alpha 0.15 set g_instagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup" set g_instagib_damagedbycontents 1 "allow damage from lava pits in instagib" @@ -43,26 +49,11 @@ set g_instagib_friendlypush 1 "allow pushing teammates with the vaporizer primar // ========== set g_overkill 0 "enable overkill" -set g_overkill_100a_anyway 1 -set g_overkill_100h_anyway 1 set g_overkill_powerups_replace 1 -set g_overkill_superguns_respawn_time 120 - -set g_overkill_ammo_charge 0 -set g_overkill_ammo_charge_notice 1 -set g_overkill_ammo_charge_limit 1 -set g_overkill_ammo_charge_rate 0.5 -set g_overkill_ammo_charge_rate_vortex 0.5 -set g_overkill_ammo_charge_rate_machinegun 0.5 -set g_overkill_ammo_charge_rate_shotgun 0.5 -set g_overkill_ammo_charge_rate_hmg 0.25 -set g_overkill_ammo_charge_rate_rpc 1.5 -set g_overkill_ammo_decharge 0.1 -set g_overkill_ammo_decharge_machinegun 0.025 -set g_overkill_ammo_decharge_shotgun 0.15 -set g_overkill_ammo_decharge_vortex 0.2 -set g_overkill_ammo_decharge_rpc 1 -set g_overkill_ammo_decharge_hmg 0.01 +set g_overkill_filter_healthmega 0 +set g_overkill_filter_armormedium 0 +set g_overkill_filter_armorbig 0 +set g_overkill_filter_armorlarge 0 // ========= @@ -187,6 +178,7 @@ set g_nades_spawn 1 "give nades right away when player spawns rather than delayi set g_nades_client_select 0 "allow client side selection of nade type" set g_nades_pickup 0 "allow picking up thrown nades (not your own)" set g_nades_pickup_time 2 "time until picked up nade explodes" +set g_nades_override_dropweapon 1 set g_nades_nade_lifetime 3.5 set g_nades_nade_minforce 400 set g_nades_nade_maxforce 2000 @@ -197,7 +189,7 @@ set g_nades_nade_edgedamage 90 set g_nades_nade_radius 300 set g_nades_nade_force 650 set g_nades_nade_newton_style 0 -set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade" +set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap" seta cl_nade_timer 1 "show a visual timer for nades, 1 = only circle, 2 = circle with text" seta cl_nade_type 3 @@ -215,7 +207,7 @@ seta cl_pokenade_type "zombie" // set g_nades_bonus 0 "Enable bonus grenades" set g_nades_bonus_client_select 0 "Allow client side selection of bonus nade type" -set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade" +set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap" set g_nades_bonus_onstrength 1 "Always give bonus grenades to players that have the strength powerup" set g_nades_bonus_max 3 "Maximum number of bonus grenades" set g_nades_bonus_only 0 "Disallow regular nades, only bonus nades can be used" @@ -267,6 +259,12 @@ set g_nades_heal_foe -2 "Multiplier of health given to enemies" set g_nades_pokenade_monster_lifetime 150 "How long pokenade monster will survive" set g_nades_pokenade_monster_type "zombie" "Monster to spawn" +// Entrap (8) +set g_nades_entrap_strength 0.01 "Strength of the orb's movement slowing powers" +set g_nades_entrap_speed 0.5 "Running speed while entrapped" +set g_nades_entrap_time 10 "Life time of the orb" +set g_nades_entrap_radius 500 + // ============ // camp check @@ -296,7 +294,7 @@ set g_buffs_randomize 1 "randomize buff type when player drops buff" set g_buffs_random_lifetime 30 "re-spawn the buff again if it hasn't been touched after this time in seconds" set g_buffs_random_location 0 "randomize buff location on start and when reset" set g_buffs_random_location_attempts 10 "number of random locations a single buff will attempt to respawn at before giving up" -set g_buffs_spawn_count 5 "how many buffs to spawn on the map if none exist already" +set g_buffs_spawn_count 0 "how many buffs to spawn on the map if none exist already" set g_buffs_replace_powerups 1 "replace powerups on the map with random buffs" set g_buffs_cooldown_activate 5 "cooldown period when buff is first activated" set g_buffs_cooldown_respawn 3 "cooldown period when buff is reloading"