X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=mutators.cfg;h=7910786107c1685dd05f2e896ea65d976a870607;hp=5eaa0ad17f6641181b6df34bdb28229694c97c2e;hb=fc15d72b041c9a748b605ba28735380fbe5b5b01;hpb=a4594d94df1eb60aca616cccd45df07e561ffa01 diff --git a/mutators.cfg b/mutators.cfg index 5eaa0ad17..791078610 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -34,6 +34,8 @@ set g_instagib_speed_highspeed 1.5 "speed-multiplier that applies while you carr set g_instagib_damagedbycontents 1 "allow damage from lava pits in instagib" set g_instagib_blaster_keepdamage 0 "allow secondary fire to hurt players" set g_instagib_blaster_keepforce 0 "allow secondary fire to push players" +set g_instagib_mirrordamage 0 "allow damage mirror instagib" +set g_instagib_friendlypush 1 "allow pushing teammates with the vaporizer primary attack" // ========== @@ -179,9 +181,12 @@ set g_random_gravity_negative 1000 "negative gravity multiplier" // Nades // ======= set g_nades 0 "enable off-hand grenades" +set g_nades_spread 0.04 "random spread offset of throw direction" set g_nades_throw_offset "0 0 0" "nade throwing offset" set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire" set g_nades_client_select 0 "allow client side selection of nade type" +set g_nades_pickup 0 "allow picking up thrown nades (not your own)" +set g_nades_pickup_time 2 "time until picked up nade explodes" set g_nades_nade_lifetime 3.5 set g_nades_nade_minforce 400 set g_nades_nade_maxforce 2000 @@ -192,7 +197,7 @@ set g_nades_nade_edgedamage 90 set g_nades_nade_radius 300 set g_nades_nade_force 650 set g_nades_nade_newton_style 0 -set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade" +set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap" seta cl_nade_timer 1 "show a visual timer for nades, 1 = only circle, 2 = circle with text" seta cl_nade_type 3 @@ -210,10 +215,11 @@ seta cl_pokenade_type "zombie" // set g_nades_bonus 0 "Enable bonus grenades" set g_nades_bonus_client_select 0 "Allow client side selection of bonus nade type" -set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade" +set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap" set g_nades_bonus_onstrength 1 "Always give bonus grenades to players that have the strength powerup" set g_nades_bonus_max 3 "Maximum number of bonus grenades" set g_nades_bonus_only 0 "Disallow regular nades, only bonus nades can be used" +set g_nades_nade_small 0 "Use smaller nade size, makes shooting them harder, legacy setting" // Bonus score set g_nades_bonus_score_max 120 "Score value that will give a bonus nade" set g_nades_bonus_score_minor 5 "Score given for minor actions (pickups, regular frags etc.)" @@ -261,6 +267,12 @@ set g_nades_heal_foe -2 "Multiplier of health given to enemies" set g_nades_pokenade_monster_lifetime 150 "How long pokenade monster will survive" set g_nades_pokenade_monster_type "zombie" "Monster to spawn" +// Entrap (8) +set g_nades_entrap_strength 0.01 "Strength of the orb's movement slowing powers" +set g_nades_entrap_speed 0.5 "Running speed while entrapped" +set g_nades_entrap_time 10 "Life time of the orb" +set g_nades_entrap_radius 500 + // ============ // camp check @@ -304,8 +316,11 @@ set g_buffs_medic_time 60 "medic buff carry time" set g_buffs_medic_survive_chance 0.6 "multiplier chance of player surviving a fatal hit" set g_buffs_medic_survive_health 5 "amount of health player survives with after taking a fatal hit" set g_buffs_medic_rot 0.2 "health rot rate multiplier" -set g_buffs_medic_max 2.5 "stable health medic limit multiplier" +set g_buffs_medic_max 1.5 "stable health medic limit multiplier" set g_buffs_medic_regen 1.7 "health medic rate multiplier" +set g_buffs_medic_heal_amount 15 "health given to nearby players on a delay" +set g_buffs_medic_heal_range 400 "furthest away players can be from carrier to get healed by medic buff" +set g_buffs_medic_heal_delay 1 "delay between team healing" set g_buffs_vengeance 1 "vengeance buff: attackers also take damage" set g_buffs_vengeance_time 60 "vengeance buff carry time" set g_buffs_vengeance_damage_multiplier 0.6 "amount of damage dealt the attacker takes when hitting a target with vengeance" @@ -313,7 +328,7 @@ set g_buffs_bash 1 "bash buff: increased knockback force and immunity to knockba set g_buffs_bash_time 60 "bash buff carry time" set g_buffs_bash_force 2 "bash force multiplier" set g_buffs_bash_force_self 1.2 "bash self force multiplier" -set g_buffs_disability 1 "disability buff: attacks to players and monsters deal slowness (decreased movement/attack speed) for a few seconds" +set g_buffs_disability 0 "disability buff: attacks to players and monsters deal slowness (decreased movement/attack speed) for a few seconds" set g_buffs_disability_time 60 "disability buff carry time" set g_buffs_disability_slowtime 3 "time in seconds for target disability" set g_buffs_disability_speed 0.7 "player speed multiplier while disabled" @@ -332,15 +347,12 @@ set g_buffs_vampire_damage_steal 0.6 "damage stolen multiplier while holding vam set g_buffs_jump 0 "jump buff: greatly increased jump height" set g_buffs_jump_time 60 "jump buff carry time" set g_buffs_jump_height 600 "jump height while holding jump buff" -set g_buffs_flight 0 "flight buff: greatly decreased gravity" -set g_buffs_flight_time 60 "flight buff carry time" -set g_buffs_flight_gravity 0.3 "player gravity multiplier while holding flight buff" set g_buffs_invisible 1 "invisible buff: carrier becomes invisible" set g_buffs_invisible_time 60 "invisible buff carry time" -set g_buffs_invisible_alpha 0.4 "player invisibility multiplier while holding invisible buff" +set g_buffs_invisible_alpha 0.15 "player invisibility multiplier while holding invisible buff" set g_buffs_inferno 1 "inferno buff: targets damaged by player carrying inferno buff will also receive burning damage" set g_buffs_inferno_time 60 "inferno buff carry time" -set g_buffs_inferno_damagemultiplier 0.05 "multiplier of damage dealt during burn" +set g_buffs_inferno_damagemultiplier 0.3 "multiplier of damage dealt during burn" set g_buffs_inferno_burntime_factor 2 "burn time logarithm base. 0 < x < 1: increasingly increasing, x > 1: decreasingly increasing" set g_buffs_inferno_burntime_min_time 0.5 "minimum seconds of burn time" set g_buffs_inferno_burntime_target_damage 150 "damage required for g_buffs_inferno_burntime_target_time seconds of burn" @@ -348,9 +360,14 @@ set g_buffs_inferno_burntime_target_time 5 "seconds of burn given g_buffs_infern set g_buffs_swapper 0 "swapper buff: press dropweapon to switch places with a nearby enemy" set g_buffs_swapper_time 60 "swapper buff carry time" set g_buffs_swapper_range 1500 "maximum range of swapping with enemy" -set g_buffs_magnet 0 "magnet buff: greatly increased item pickup range" +set g_buffs_magnet 1 "magnet buff: greatly increased item pickup range" set g_buffs_magnet_time 60 "magnet buff carry time" -set g_buffs_magnet_range_item 450 "item pickup range" +set g_buffs_magnet_range_item 250 "range around player that items are automatically picked up (excludes other buffs)" +set g_buffs_magnet_range_buff 100 "range around player that only buffs are picked up (drops magnet buff)" +set g_buffs_luck 1 "luck buff: randomly increased damage" +set g_buffs_luck_time 60 "luck buff carry time" +set g_buffs_luck_chance 0.15 "chance for 'critical' hit (multiplied damage) with luck buff" +set g_buffs_luck_damagemultiplier 3 "luck damage multiplier" // ============== @@ -398,7 +415,7 @@ set g_breakablehook_owner 0 "allow owner to break their own hook" // =========== // multijump // =========== -seta cl_multijump 0 "allow multijump mutator" +seta cl_multijump 1 "allow multijump mutator" set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps" set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"