X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=mutators.cfg;h=b6ad3468e0be9708d071c1abdb581e3175aa25ed;hp=32145dd04c8128f7e65b24d7a0c752d2d9b6cc7c;hb=3734c069c15d1d59caa0a0c40cf30d0144bdd6ed;hpb=1852dd0b6c285f4c8d44e08efb6c9ea0709658eb diff --git a/mutators.cfg b/mutators.cfg index 32145dd04..b6ad3468e 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -6,7 +6,7 @@ // ========= // dodging // ========= -set g_dodging 0 "set to 1 to enable dodging in games" +set g_dodging 0 "set to 1 to enable dodging (quick acceleration in a given direction)" seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable" @@ -54,13 +54,14 @@ set g_instagib_friendlypush 1 "allow pushing teammates with the vaporizer primar // ========== // overkill // ========== -set g_overkill 0 "internal cvar, to enable overkill, use `exec ruleset-overkill.cfg`" +set g_overkill 0 "internal cvar, to enable overkill, use `exec ruleset-overkill.cfg`" +set g_overkill_weapons 0 "Whether to enable overkill weapons outside of overkill ruleset." -set g_overkill_powerups_replace 1 -set g_overkill_itemwaypoints 1 +set g_overkill_powerups_replace 1 "replace strength and shield with HMG and RPC" +set g_overkill_itemwaypoints 1 "show waypoints with timer before health and armor spawns" set g_overkill_filter_healthmega 0 -set g_overkill_filter_armormedium 0 -set g_overkill_filter_armorbig 0 +set g_overkill_filter_armormedium 1 +set g_overkill_filter_armorbig 1 set g_overkill_filter_armormega 0 @@ -68,6 +69,8 @@ set g_overkill_filter_armormega 0 // vampire // ========= set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health" +set g_vampire_factor 1.0 "Multiply damage done by this factor before adding it to the player's health" +set g_vampire_use_total_damage 0 "If 1 then add combined damage (health + armor) to attackers health. If 0 add only health damage." // ======== @@ -107,7 +110,8 @@ set g_invincible_projectiles 0 "set to 1 to disable any damage to projectiles in // =============== // rocket flying // =============== -set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs" +set g_rocket_flying 0 "make rocket jumping easier - use the remote_jump weapon cvars for selfdamage and selfpush force" +set g_rocket_flying_disabledelays 1 "disable detonation delays on rockets and mines" // ===================== @@ -140,7 +144,7 @@ set g_nix_with_powerups 0 "when 1, powerups still show up in NIX" // ================ set g_physical_items 0 "1 uses ODE physics for dropped weapons, 2 for all items, requires physics_ode to be enabled" set g_physical_items_damageforcescale 3 "how affected physical weapons are by damage" -set g_physical_items_reset 1 "return map items to their original lotation after being picked up" +set g_physical_items_reset 1 "return map items to their original location after being picked up" // =============== @@ -148,9 +152,9 @@ set g_physical_items_reset 1 "return map items to their original lotation after // =============== set g_touchexplode 0 "touching other players causes an explosion" set g_touchexplode_radius 50 -set g_touchexplode_damage 10 +set g_touchexplode_damage 20 set g_touchexplode_edgedamage 0 -set g_touchexplode_force 150 +set g_touchexplode_force 300 // ================ @@ -180,7 +184,7 @@ set g_random_gravity_negative 1000 "negative gravity multiplier" // ======= // Nades // ======= -set g_nades 0 "enable off-hand grenades" +set g_nades 0 "enable off-hand grenades - use the 'dropweapon' (second press throws) or 'hook' (release throws) binds" set g_nades_spread 0.04 "random spread offset of throw direction" set g_nades_throw_offset "0 -25 0" "nade throwing offset" set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire" @@ -276,7 +280,7 @@ set g_nades_entrap_radius 500 // Veil (9) set g_nades_veil_time 8 "Life time of the orb" -set g_nades_veil_radius 300 +set g_nades_veil_radius 200 // ============ @@ -293,19 +297,20 @@ set g_campcheck_distance 1800 // ========== set g_new_toys 0 "Mutator 'New Toys': enable extra fun guns" set g_new_toys_autoreplace 2 "0: never replace, 1: always auto replace guns by available new toys, 2: randomly auto replace guns by available new toys" -set g_new_toys_use_pickupsound 1 "play the 'new toys, new toys!' roflsound when picking up a new toys weapon" +set g_new_toys_use_pickupsound 0 "play the 'new toys, new toys!' roflsound when picking up a new toys weapon" // ======= // buffs // ======= -set cl_buffs_autoreplace 1 "automatically drop current buff when picking up another" -set g_buffs -1 "enable buffs (requires buff items or powerups)" +seta cl_buffs_autoreplace 1 "automatically drop current buff when picking up another" +set g_buffs -1 "enable buffs (requires buff items or powerups on the map)" set g_buffs_effects 1 "show particle effects from carried buffs" set g_buffs_waypoint_distance 1024 "maximum distance at which buff waypoint can be seen from item" set g_buffs_pickup_anyway 0 "instantly respawn the buff when it is picked up, instead of waiting for the player to drop it" set g_buffs_pickup_delay 0.7 "cooldown before player can pick up another buff after dropping one" -set g_buffs_randomize 1 "randomize buff type when player drops buff" +set g_buffs_randomize 1 "randomize buff type when player drops the buff, only applies to teamplay gamemodes if g_buffs_randomize_teamplay is enabled" +set g_buffs_randomize_teamplay 1 "in teamplay gamemodes, randomize buff type when player drops the buff, requires g_buffs_randomize" set g_buffs_random_lifetime 30 "re-spawn the buff again if it hasn't been touched after this time in seconds" set g_buffs_random_location 0 "randomize buff location on start and when reset" set g_buffs_random_location_attempts 10 "number of random locations a single buff will attempt to respawn at before giving up" @@ -318,7 +323,7 @@ set g_buffs_ammo 1 "ammo buff: infinite ammunition" set g_buffs_ammo_time 60 "ammo buff carry time" set g_buffs_resistance 1 "resistance buff: greatly reduces damage taken" set g_buffs_resistance_time 60 "resistance buff time" -set g_buffs_resistance_blockpercent 0.7 "damage reduction multiplier, higher values mean less damage" +set g_buffs_resistance_blockpercent 0.5 "damage reduction multiplier, higher values mean less damage" set g_buffs_medic 1 "medic buff: increased regeneration speed, extra health, chance to survive a fatal attack" set g_buffs_medic_time 60 "medic buff carry time" set g_buffs_medic_survive_chance 0.6 "multiplier chance of player surviving a fatal hit" @@ -331,7 +336,7 @@ set g_buffs_medic_heal_range 400 "furthest away players can be from carrier to g set g_buffs_medic_heal_delay 1 "delay between team healing" set g_buffs_vengeance 1 "vengeance buff: attackers also take damage" set g_buffs_vengeance_time 60 "vengeance buff carry time" -set g_buffs_vengeance_damage_multiplier 0.6 "amount of damage dealt the attacker takes when hitting a target with vengeance" +set g_buffs_vengeance_damage_multiplier 0.4 "amount of damage dealt the attacker takes when hitting a target with vengeance" set g_buffs_bash 1 "bash buff: increased knockback force and immunity to knockback" set g_buffs_bash_time 60 "bash buff carry time" set g_buffs_bash_force 2 "bash force multiplier" @@ -345,13 +350,13 @@ set g_buffs_disability_weaponspeed 0.7 "weapon speed multiplier while disabled" set g_buffs_speed 1 "speed buff: increased movement/attack/health regeneration speed, carrier takes slightly more damage" set g_buffs_speed_time 60 "speed buff carry time" set g_buffs_speed_speed 1.7 "player speed multiplier while holding speed buff" -set g_buffs_speed_rate 0.8 "player weapon rate multiplier while holding speed buff" -set g_buffs_speed_weaponspeed 1.6 "weapon speed multiplier while holding speed buff" -set g_buffs_speed_damage_take 1.2 "damage taken multiplier while holding speed buff" -set g_buffs_speed_regen 1.2 "regeneration speed multiplier while holding speed buff" +set g_buffs_speed_rate 0.8 "weapon attack rate multiplier, smaller value means faster rate while holding the speed buff" +set g_buffs_speed_weaponspeed 1.6 "projectile speed multiplier, higher value means faster projectiles while holding the speed buff" +set g_buffs_speed_damage_take 1.2 "damage taken multiplier, higher value means more damage taken while holding speed buff" +set g_buffs_speed_regen 1.2 "regeneration speed multiplier, higher value means faster health regeneration while holding speed buff" set g_buffs_vampire 1 "vampire buff: attacks to players and monsters heal the carrier" set g_buffs_vampire_time 60 "vampire buff carry time" -set g_buffs_vampire_damage_steal 0.6 "damage stolen multiplier while holding vampire buff" +set g_buffs_vampire_damage_steal 0.4 "damage stolen multiplier while holding vampire buff" set g_buffs_jump 0 "jump buff: greatly increased jump height" set g_buffs_jump_time 60 "jump buff carry time" set g_buffs_jump_height 600 "jump height while holding jump buff" @@ -375,7 +380,7 @@ set g_buffs_magnet_range_buff 100 "range around player that only buffs are picke set g_buffs_luck 1 "luck buff: randomly increased damage" set g_buffs_luck_time 60 "luck buff carry time" set g_buffs_luck_chance 0.15 "chance for 'critical' hit (multiplied damage) with luck buff" -set g_buffs_luck_damagemultiplier 3 "luck damage multiplier" +set g_buffs_luck_damagemultiplier 2 "luck damage multiplier" set g_buffs_flight 0 "flight buff: crouch jump to reverse your gravity!" set g_buffs_flight_time 60 "flight buff carry time" @@ -383,7 +388,7 @@ set g_buffs_flight_time 60 "flight buff carry time" // ================ // grappling hook // ================ -set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up" +set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves" set g_grappling_hook_useammo 0 "use ammunition with the off-hand grappling hook"