X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=physicsOverkill.cfg;h=be6ea49633831011627d7976ff60ca5d00a1c27e;hp=526f7e22226d4442519db20892e50c6e6ff5fb9c;hb=687ba7b279cdfde43c251af63db7e6bc86c37ebb;hpb=583ff2fd202086e9cccd53071a5b88371b8d9dd1 diff --git a/physicsOverkill.cfg b/physicsOverkill.cfg index 526f7e222..be6ea4963 100644 --- a/physicsOverkill.cfg +++ b/physicsOverkill.cfg @@ -1,7 +1,7 @@ g_mod_physics Overkill sv_gravity 800 -sv_maxspeed 400 +sv_maxspeed 360 sv_maxairspeed 360 sv_stopspeed 100 @@ -24,6 +24,7 @@ sv_stepheight 31 // this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in // the 16 grid, and the 8th unit used for wall/floor) just lets a player jump! sv_jumpvelocity 260 +sv_jumpvelocity_crouch 0 sv_wateraccelerate -1 sv_waterfriction -1 sv_airaccel_sideways_friction 0 @@ -39,7 +40,7 @@ sv_aircontrol_penalty 180 sv_aircontrol_power 2 sv_aircontrol_backwards 0 sv_aircontrol_sidewards 0 -sv_airspeedlimit_nonqw 900 +sv_airspeedlimit_nonqw 800 sv_warsowbunny_turnaccel 0 sv_warsowbunny_accel 0.1593 sv_warsowbunny_topspeed 925 @@ -51,3 +52,5 @@ sv_jumpspeedcap_min "" sv_jumpspeedcap_max "" sv_jumpspeedcap_max_disable_on_ramps 1 g_teleport_maxspeed 0 +sv_gameplayfix_stepdown_maxspeed 400 +g_movement_highspeed_q3_compat 0