X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=physicsQ3.cfg;h=be6c7dd8c2b5ed67a0a71c85ab75a68b6248c1ee;hp=3ce18b52a98bef30d6c6f32da3ba0fa0a2a22f5d;hb=HEAD;hpb=da674c235adfdc6b7a33bebb22f42e1be34224e8 diff --git a/physicsQ3.cfg b/physicsQ3.cfg index 3ce18b52a..1e26efb33 100644 --- a/physicsQ3.cfg +++ b/physicsQ3.cfg @@ -1,7 +1,8 @@ g_mod_physics Q3 // these values match Quake3 -sv_gravity 800 +// See physicsCPMA.cfg for the source of this sv_gravity setting +sv_gravity 750 sv_maxspeed 320 sv_maxairspeed 320 sv_stopspeed 100 @@ -17,8 +18,10 @@ sv_waterfriction 1 sv_airaccel_sideways_friction 0 sv_airaccel_qw 1 sv_airaccel_qw_stretchfactor 0 -sv_airstopaccelerate 0 -sv_airstrafeaccelerate 0 +// Q3A doesn't have airstopaccelerate and strafeaccelerate +// but they're added in cpm1_dev_docs.zip with values 1 and 1 in VQ3 mode +sv_airstopaccelerate 1 +sv_airstrafeaccelerate 1 sv_maxairstrafespeed 0 sv_airstrafeaccel_qw 0 sv_aircontrol 0 @@ -32,9 +35,14 @@ sv_warsowbunny_accel 0.1593 sv_warsowbunny_topspeed 925 sv_warsowbunny_backtosideratio 0.8 sv_friction_on_land 0 +sv_friction_slick 0 sv_doublejump 0 sv_jumpspeedcap_min "" -sv_jumpspeedcap_max "" +// VQ3 has no ramp jumping +sv_jumpspeedcap_max 270 sv_jumpspeedcap_max_disable_on_ramps 0 -g_teleport_maxspeed 320 -sv_track_canjump 0 +g_teleport_maxspeed 400 +g_teleport_minspeed 400 +sv_track_canjump 1 +sv_gameplayfix_stepdown_maxspeed 0 +g_movement_highspeed_q3_compat 1