X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=physicsX.cfg;h=54955371bfba11cc8e98fdb77a26e14fdb4c3d46;hp=7a78d3726b4cb8f9b9ba79f9c24417557e0eceb8;hb=e0ac5f9f14e169a1e19d0e36b85cab061a74ed93;hpb=a1ef51d662c331da95d2aee51d03efff23079ff1 diff --git a/physicsX.cfg b/physicsX.cfg index 7a78d3726b..54955371bf 100644 --- a/physicsX.cfg +++ b/physicsX.cfg @@ -1,27 +1,28 @@ +g_mod_physics Xonotic // current Xonotic physics -sv_gravity 800 + +sv_gravity 700 sv_maxspeed 360 sv_maxairspeed 360 sv_stopspeed 100 sv_accelerate 15 sv_airaccelerate 2 -sv_friction 8 +sv_friction 6 edgefriction 1 -sv_stepheight 26 +sv_stepheight 31 // Q1: 16+2 // Nex: 32+2 -// we try: 24+2 +// Xon 0.7: 24+2 +// Samual: 31 (just below 32, keeping things smooth without allowing 32qu steps) -// actually, what we want is 266.6666 for 180bpm -// but 260 takes same amount of frames and is nicer to mappers // jump height == sv_jumpvelocity^2 / (2*sv_gravity) -// in this case: 42.25 qu +// in this case: 42.87 qu // player: 24+45 qu -// total: 111.25qu +// total: 111.87qu // this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in // the 16 grid, and the 8th unit used for wall/floor) just lets a player jump! -sv_jumpvelocity 260 +sv_jumpvelocity 245 sv_wateraccelerate -1 sv_waterfriction -1 sv_airaccel_sideways_friction 0 @@ -29,13 +30,13 @@ sv_airaccel_qw -0.8 sv_airaccel_qw_stretchfactor 2 sv_airstopaccelerate 3 -sv_airstrafeaccelerate 24 +sv_airstrafeaccelerate 18 sv_maxairstrafespeed 100 sv_airstrafeaccel_qw -0.95 -sv_aircontrol 125 -sv_aircontrol_penalty 180 +sv_aircontrol 100 +sv_aircontrol_penalty 0 sv_aircontrol_power 2 -sv_airspeedlimit_nonqw 800 +sv_airspeedlimit_nonqw 900 sv_warsowbunny_turnaccel 0 sv_warsowbunny_accel 0.1593 sv_warsowbunny_topspeed 925