X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2FView.qc;h=7cf5ee6e5766999c552f8b75c334ad1705a495fe;hp=2d9bc563fb8027a70880e533ee6ea593e8e0dc90;hb=a60cee16752e5abd387f6b7cd7d826b4f0321d05;hpb=77281bfbe5b48c29b5cabfa62a11f9a3b339d291 diff --git a/qcsrc/client/View.qc b/qcsrc/client/View.qc index 2d9bc563f..7cf5ee6e5 100644 --- a/qcsrc/client/View.qc +++ b/qcsrc/client/View.qc @@ -352,6 +352,11 @@ entity nightvision_noise, nightvision_noise2; float pickup_crosshair_time, pickup_crosshair_size; float use_nex_charge_pool; +float myhealth, myhealth_prev; +float myhealth_flash; + +vector myhealth_gentlergb; + void CSQC_UpdateView(float w, float h) { entity e; @@ -661,6 +666,69 @@ void CSQC_UpdateView(float w, float h) drawpic(reticle_pos, "gfx/reticle_nex", reticle_size, '1 1 1', f * cvar("cl_reticle_item_nex"), DRAWFLAG_NORMAL); } + // improved polyblend + vector rgb; + if(cvar("hud_damage")) + { + float myhealth_flash_temp; + myhealth = getstati(STAT_HEALTH); + + // fade out + myhealth_flash = max(0, myhealth_flash - cvar("hud_damage_fade_rate") * frametime); + // add new damage + myhealth_flash = bound(0, myhealth_flash + max(0, myhealth_prev - myhealth) * cvar("hud_damage_factor"), cvar("hud_damage_maxalpha")); + + float pain_threshold, pain_threshold_lower, pain_threshold_lower_health; + pain_threshold = cvar("hud_damage_pain_threshold"); + pain_threshold_lower = cvar("hud_damage_pain_threshold_lower"); + pain_threshold_lower_health = cvar("hud_damage_pain_threshold_lower_health"); + + if(pain_threshold_lower && myhealth < pain_threshold_lower_health) + { + pain_threshold = pain_threshold - max(cvar("hud_damage_pain_threshold_pulsating_min"), fabs(sin(M_PI * time / cvar("hud_damage_pain_threshold_pulsating_period")))) * pain_threshold_lower * (1 - max(0, myhealth)/pain_threshold_lower_health); + } + + myhealth_flash_temp = bound(0, myhealth_flash - pain_threshold, 1); + + if(myhealth_prev < 1) + { + if(myhealth >= 1) + { + myhealth_flash = 0; // just spawned, clear the flash immediately + myhealth_flash_temp = 0; + } + else + { + myhealth_flash += cvar("hud_damage_fade_rate") * frametime; // dead + } + } + + if(spectatee_status == -1 || intermission) + { + myhealth_flash = 0; // observing, or match ended + myhealth_flash_temp = 0; + } + + myhealth_prev = myhealth; + + if(autocvar_cl_gentle_damage || cvar("cl_gentle")) + { + if(autocvar_cl_gentle_damage == 2) + { + if(myhealth_flash < pain_threshold) // only randomize when the flash is gone + { + myhealth_gentlergb = eX * random() + eY * random() + eZ * random(); + } + } + else + myhealth_gentlergb = stov(cvar_string("hud_damage_gentle_color")); + + drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, myhealth_gentlergb, cvar("hud_damage_gentle_alpha_multiplier") * bound(0, myhealth_flash_temp, 1), DRAWFLAG_NORMAL); + } + else + drawpic(reticle_pos, "gfx/blood", reticle_size, stov(cvar_string("hud_damage_color")), bound(0, myhealth_flash_temp, 1), DRAWFLAG_NORMAL); + } + // Draw the mouse cursor // NOTE: drawpic must happen after R_RenderScene for some reason //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0); @@ -696,6 +764,17 @@ void CSQC_UpdateView(float w, float h) CSQC_RAPTOR_HUD(); else { + if(gametype == GAME_FREEZETAG) + { + if(getstati(STAT_FROZEN)) + drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, '0.25 0.90 1', cvar_or("hud_colorflash_alpha", 0.5), DRAWFLAG_ADDITIVE); + if(getstatf(STAT_REVIVE_PROGRESS)) + { + DrawCircleClippedPic(eX * 0.5 * vid_conwidth + eY * 0.6 * vid_conheight, 0.1 * vid_conheight, "gfx/crosshair_ring.tga", getstatf(STAT_REVIVE_PROGRESS), '0.25 0.90 1', cvar("hud_colorflash_alpha"), DRAWFLAG_ADDITIVE); + drawstring_aspect(eY * 0.64 * vid_conheight, "Revival progress", eX * vid_conwidth + eY * 0.025 * vid_conheight, '1 1 1', 1, DRAWFLAG_NORMAL); + } + } + if(cvar("r_letterbox") == 0) if(cvar("viewsize") < 120) CSQC_common_hud(); @@ -872,7 +951,6 @@ void CSQC_UpdateView(float w, float h) } else if (activeweapon == WEP_NEX && nex_charge) // ring around crosshair representing velocity-dependent damage for the nex { - vector rgb; if(nex_charge_pool || use_nex_charge_pool) { use_nex_charge_pool = 1; @@ -934,7 +1012,14 @@ void CSQC_UpdateView(float w, float h) CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f); if(cvar("crosshair_dot")) - CROSSHAIR_DRAW(wcross_resolution * cvar("crosshair_dot_size"), "gfx/crosshairdot.tga", wcross_alpha * f * cvar("crosshair_dot_alpha")); + { + vector wcross_color_old; + wcross_color_old = wcross_color; + if(cvar_string("crosshair_dot_color") != "0") + wcross_color = stov(cvar_string("crosshair_dot_color")); + CROSSHAIR_DRAW(wcross_resolution * cvar("crosshair_dot_size"), "gfx/crosshairdot.tga", f * cvar("crosshair_dot_alpha")); + wcross_color = wcross_color_old; + } wcross_name_alpha_goal_prev = f; } @@ -1318,7 +1403,7 @@ void CSQC_common_hud(void) acc_levels = MAX_ACCURACY_LEVELS; for (i = 0; i < acc_levels; ++i) - acc_lev[i] = stof(argv(i)); + acc_lev[i] = stof(argv(i)) / 100.0; } // let know that acc_col[] needs to be loaded acc_col_x[0] = -1;