X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fautocvars.qh;h=25ab0e2a053fcfe0ff45703a880a62f87d5724c3;hp=086dec33e0cf1eb3c51da170be52c366d736f6df;hb=c039d054a46888048d214000273ccfc63e4611b6;hpb=c0da80fe6125a43ee99a90808ac6f9d0ddcf88c8 diff --git a/qcsrc/client/autocvars.qh b/qcsrc/client/autocvars.qh index 086dec33e0..25ab0e2a05 100644 --- a/qcsrc/client/autocvars.qh +++ b/qcsrc/client/autocvars.qh @@ -193,6 +193,27 @@ string autocvar_hud_dock; float autocvar_hud_dock_alpha; string autocvar_hud_dock_color; bool autocvar_hud_dock_color_team; +bool autocvar_hud_panel_weapons_dynamichud = true; +bool autocvar_hud_panel_ammo_dynamichud = true; +bool autocvar_hud_panel_powerups_dynamichud = true; +bool autocvar_hud_panel_healtharmor_dynamichud = true; +bool autocvar_hud_panel_notify_dynamichud = true; +bool autocvar_hud_panel_timer_dynamichud = true; +bool autocvar_hud_panel_radar_dynamichud = true; +bool autocvar_hud_panel_score_dynamichud = true; +bool autocvar_hud_panel_racetimer_dynamichud = true; +bool autocvar_hud_panel_vote_dynamichud = true; +bool autocvar_hud_panel_modicons_dynamichud = true; +bool autocvar_hud_panel_pressedkeys_dynamichud = true; +bool autocvar_hud_panel_engineinfo_dynamichud = true; +bool autocvar_hud_panel_infomessages_dynamichud = false; +bool autocvar_hud_panel_physics_dynamichud = true; +bool autocvar_hud_panel_centerprint_dynamichud = true; +bool autocvar_hud_panel_itemstime_dynamichud = true; +bool autocvar_hud_panel_healtharmor_hide_ondeath = false; +bool autocvar_hud_panel_ammo_hide_ondeath = false; +bool autocvar_hud_panel_powerups_hide_ondeath = false; +bool autocvar_hud_panel_weapons_hide_ondeath = false; bool autocvar_hud_panel_ammo; bool autocvar_hud_panel_ammo_iconalign; int autocvar_hud_panel_ammo_maxammo; @@ -245,6 +266,7 @@ float autocvar_hud_panel_healtharmor_progressbar_gfx_smooth; int autocvar_hud_panel_healtharmor_text; bool autocvar_hud_panel_infomessages; bool autocvar_hud_panel_infomessages_flip; +float autocvar_hud_panel_mapvote_highlight_border = 1; bool autocvar_hud_panel_modicons; int autocvar_hud_panel_modicons_ca_layout; int autocvar_hud_panel_modicons_dom_layout; @@ -302,7 +324,6 @@ bool autocvar_hud_panel_timer_increment; float autocvar_hud_panel_update_interval; bool autocvar_hud_panel_vote; float autocvar_hud_panel_vote_alreadyvoted_alpha; -string autocvar_hud_panel_vote_bg_alpha; bool autocvar_hud_panel_weapons; bool autocvar_hud_panel_weapons_accuracy; bool autocvar_hud_panel_weapons_ammo; @@ -377,29 +398,7 @@ string autocvar_menu_skin; int autocvar_r_fakelight; int autocvar_r_fullbright; float autocvar_r_letterbox; -bool autocvar_scoreboard_accuracy; -bool autocvar_scoreboard_accuracy_doublerows; -bool autocvar_scoreboard_accuracy_nocolors; -float autocvar_scoreboard_alpha_bg; -float autocvar_scoreboard_alpha_fg = 1.0; -float autocvar_scoreboard_alpha_name = 0.9; -float autocvar_scoreboard_alpha_name_self = 1; -float autocvar_scoreboard_bg_scale; -float autocvar_scoreboard_border_thickness; -float autocvar_scoreboard_color_bg_b; -float autocvar_scoreboard_color_bg_g; -float autocvar_scoreboard_color_bg_r; -float autocvar_scoreboard_color_bg_team; string autocvar_scoreboard_columns; -float autocvar_scoreboard_fadeinspeed = 10; -float autocvar_scoreboard_fadeoutspeed = 5; -bool autocvar_scoreboard_highlight; -float autocvar_scoreboard_highlight_alpha = 0.10; -float autocvar_scoreboard_highlight_alpha_self = 0.25; -float autocvar_scoreboard_offset_left; -float autocvar_scoreboard_offset_right; -float autocvar_scoreboard_offset_vertical; -float autocvar_scoreboard_respawntime_decimals; bool autocvar_v_flipped; float autocvar_vid_conheight; float autocvar_vid_conwidth; @@ -445,6 +444,7 @@ string autocvar__cl_playermodel; float autocvar_cl_deathglow; bool autocvar_developer_csqcentities; float autocvar_g_jetpack_attenuation; +bool autocvar_cl_showspectators; string autocvar_crosshair_hmg = ""; vector autocvar_crosshair_hmg_color = '0.2 1.0 0.2'; float autocvar_crosshair_hmg_alpha = 1; @@ -454,5 +454,5 @@ vector autocvar_crosshair_rpc_color = '0.2 1.0 0.2'; float autocvar_crosshair_rpc_alpha = 1; float autocvar_crosshair_rpc_size = 1; int autocvar_cl_nade_timer; +bool autocvar_r_drawviewmodel; bool autocvar_cl_items_nofade; -float autocvar_slowmo;