X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fdefs.qh;h=7720f071b912a57c8e4cc2f0088bc689271f5b17;hp=22cbc1a2df32b072905fa8ce9caee5de4f256dc4;hb=19794b31e782cca0f5a0d916bc5fd4dc6156eeaf;hpb=e044c33d2e56a13837659b0cdb0ac9a2e6242957 diff --git a/qcsrc/client/defs.qh b/qcsrc/client/defs.qh index 22cbc1a2d..7720f071b 100644 --- a/qcsrc/client/defs.qh +++ b/qcsrc/client/defs.qh @@ -3,7 +3,6 @@ // Additional OPTIONAL Fields and Globals //float intermission; float scoreboard_showscores; -float scoreboard_showaccuracy; .string message; .float renderflags; // float coop; @@ -77,6 +76,7 @@ float nb_pb_period; // 0 - playing // >0 - id of spectated player float spectatee_status; +float spectatee_status_changed_time; // short mapname string shortmapname; @@ -109,6 +109,69 @@ int w_deathtype; float w_issilent, w_random; vector w_org, w_backoff; +float autoswitch; +bool cvar_cl_allow_uid2name; +float cvar_cl_autoscreenshot; +float cvar_cl_autotaunt; +float cvar_cl_clippedspectating; +float cvar_cl_handicap; +float cvar_cl_jetpack_jump; +float cvar_cl_movement_track_canjump; +float cvar_cl_noantilag; +string cvar_cl_physics; +float cvar_cl_voice_directional; +float cvar_cl_voice_directional_taunt_attenuation; +float cvar_cl_weaponimpulsemode; +string cvar_g_xonoticversion; +float cvar_cl_cts_noautoswitch; +bool cvar_cl_weapon_switch_reload; +bool cvar_cl_weapon_switch_fallback_to_impulse; + +REPLICATE(autoswitch, bool, "cl_autoswitch"); +REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name"); +REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot"); +REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt"); +REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating"); +REPLICATE(cvar_cl_handicap, float, "cl_handicap"); +REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump"); +REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump"); +REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag"); +REPLICATE(cvar_cl_physics, string, "cl_physics"); +REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional"); +REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation"); +REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode"); +REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion"); +REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch"); +REPLICATE(cvar_cl_weapon_switch_reload, bool, "cl_weapon_switch_reload"); +REPLICATE(cvar_cl_weapon_switch_fallback_to_impulse, bool, "cl_weapon_switch_fallback_to_impulse"); +/* +// this is also a STAT +// pointless sending this cvars since server can't change gun alignment during the match +int cvar_cl_gunalign; +REPLICATE(cvar_cl_gunalign, int, "cl_gunalign"); + +// cvar cl_newusekeysupported doesn't exist +float cvar_cl_newusekeysupported; +REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported"); +*/ +string cvar_cl_allow_uidtracking; +REPLICATE(cvar_cl_allow_uidtracking, string, "cl_allow_uidtracking"); + +string cvar_cl_weaponpriority; +REPLICATE(cvar_cl_weaponpriority, string, "cl_weaponpriority"); + +string cvar_cl_weaponpriorities[10]; +REPLICATE(cvar_cl_weaponpriorities[0], string, "cl_weaponpriority0"); +REPLICATE(cvar_cl_weaponpriorities[1], string, "cl_weaponpriority1"); +REPLICATE(cvar_cl_weaponpriorities[2], string, "cl_weaponpriority2"); +REPLICATE(cvar_cl_weaponpriorities[3], string, "cl_weaponpriority3"); +REPLICATE(cvar_cl_weaponpriorities[4], string, "cl_weaponpriority4"); +REPLICATE(cvar_cl_weaponpriorities[5], string, "cl_weaponpriority5"); +REPLICATE(cvar_cl_weaponpriorities[6], string, "cl_weaponpriority6"); +REPLICATE(cvar_cl_weaponpriorities[7], string, "cl_weaponpriority7"); +REPLICATE(cvar_cl_weaponpriorities[8], string, "cl_weaponpriority8"); +REPLICATE(cvar_cl_weaponpriorities[9], string, "cl_weaponpriority9"); + float bgmtime; string weaponorder_byimpulse;