X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fhud.qc;h=2aaa81bd512e48e56b4dadbc1e00d1244d8d52cc;hp=0ef988ae341ade44a0e0838b39d3796d0614e405;hb=e921ae9f86a09d0a20cd4c72b44e6d71d25975ea;hpb=b28d93a4701cfb1718e92a86e9e2860dd1a0138a diff --git a/qcsrc/client/hud.qc b/qcsrc/client/hud.qc index 0ef988ae3..2aaa81bd5 100644 --- a/qcsrc/client/hud.qc +++ b/qcsrc/client/hud.qc @@ -1,3 +1,11 @@ +#include "scoreboard.qh" +#include "teamradar.qh" +#include "../common/buffs.qh" +#include "../common/counting.qh" +#include "../common/mapinfo.qh" +#include "../common/nades.qh" +#include "../server/t_items.qh" + /* ================== Misc HUD functions @@ -14,12 +22,12 @@ Misc HUD functions // 1/4 height: bottom part void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize) { - if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is + if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is { drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0); return; } - if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border + if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border { // draw only the central part drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0); @@ -30,16 +38,16 @@ void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector the vector width, height; vector bW, bH; //pic = draw_UseSkinFor(pic); - width = eX * theSize_x; - height = eY * theSize_y; - if(theSize_x <= theBorderSize_x * 2) + width = eX * theSize.x; + height = eY * theSize.y; + if(theSize.x <= theBorderSize.x * 2) { // not wide enough... draw just left and right then - bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2)); - if(theSize_y <= theBorderSize_y * 2) + bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2)); + if(theSize.y <= theBorderSize.y * 2) { // not high enough... draw just corners - bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2)); + bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2)); drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0); drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0); drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0); @@ -47,7 +55,7 @@ void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector the } else { - dY = theBorderSize_x * eY; + dY = theBorderSize.x * eY; drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0); drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0); drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0); @@ -58,11 +66,11 @@ void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector the } else { - if(theSize_y <= theBorderSize_y * 2) + if(theSize.y <= theBorderSize.y * 2) { // not high enough... draw just top and bottom then - bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2)); - dX = theBorderSize_x * eX; + bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2)); + dX = theBorderSize.x * eX; drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0); drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0); drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0); @@ -72,8 +80,8 @@ void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector the } else { - dX = theBorderSize_x * eX; - dY = theBorderSize_x * eY; + dX = theBorderSize.x * eX; + dY = theBorderSize.x * eY; drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0); drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0); drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0); @@ -92,65 +100,111 @@ vector HUD_Get_Num_Color (float x, float maxvalue) float blinkingamt; vector color; if(x >= maxvalue) { - color_x = sin(2*M_PI*time); - color_y = 1; - color_z = sin(2*M_PI*time); + color.x = sin(2*M_PI*time); + color.y = 1; + color.z = sin(2*M_PI*time); } else if(x > maxvalue * 0.75) { - color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0 - color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1 - color_z = 0; + color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0 + color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1 + color.z = 0; } else if(x > maxvalue * 0.5) { - color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4 - color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9 - color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0 + color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4 + color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9 + color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0 } else if(x > maxvalue * 0.25) { - color_x = 1; - color_y = 1; - color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1 + color.x = 1; + color.y = 1; + color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1 } else if(x > maxvalue * 0.1) { - color_x = 1; - color_y = (x-20)*90/27/100; // green value between 0 -> 1 - color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2 + color.x = 1; + color.y = (x-20)*90/27/100; // green value between 0 -> 1 + color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2 } else { - color_x = 1; - color_y = 0; - color_z = 0; + color.x = 1; + color.y = 0; + color.z = 0; } blinkingamt = (1 - x/maxvalue/0.25); if(blinkingamt > 0) { - color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time); - color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time); - color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time); + color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time); + color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time); + color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time); } return color; } +float HUD_GetRowCount(float item_count, vector size, float item_aspect) +{ + float aspect = size_y / size_x; + return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count); +} + +vector HUD_GetTableSize(float item_count, vector psize, float item_aspect) +{ + float columns, rows; + float ratio, best_ratio = 0; + float best_columns = 1, best_rows = 1; + bool vertical = (psize.x / psize.y >= item_aspect); + if(vertical) + { + psize = eX * psize.y + eY * psize.x; + item_aspect = 1 / item_aspect; + } + + rows = ceil(sqrt(item_count)); + columns = ceil(item_count/rows); + while(columns >= 1) + { + ratio = (psize.x/columns) / (psize.y/rows); + if(ratio > item_aspect) + ratio = item_aspect * item_aspect / ratio; + + if(ratio <= best_ratio) + break; // ratio starts decreasing by now, skip next configurations + + best_columns = columns; + best_rows = rows; + best_ratio = ratio; + + if(columns == 1) + break; + + --columns; + rows = ceil(item_count/columns); + } + + if(vertical) + return eX * best_rows + eY * best_columns; + else + return eX * best_columns + eY * best_rows; +} + float stringwidth_colors(string s, vector theSize) { - return stringwidth(s, TRUE, theSize); + return stringwidth(s, true, theSize); } float stringwidth_nocolors(string s, vector theSize) { - return stringwidth(s, FALSE, theSize); + return stringwidth(s, false, theSize); } void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag) { - position_x -= 2 / 3 * strlen(text) * theScale_x; + position.x -= 2 / 3 * strlen(text) * theScale.x; drawstring(position, text, theScale, rgb, theAlpha, flag); } void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag) { - position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x); + position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x); drawstring(position, text, theScale, rgb, theAlpha, flag); } @@ -232,7 +286,7 @@ float race_CheckName(string net_name) { return 0; } -float GetPlayerColorForce(float i) +float GetPlayerColorForce(int i) { if(!teamplay) return 0; @@ -240,7 +294,7 @@ float GetPlayerColorForce(float i) return stof(getplayerkeyvalue(i, "colors")) & 15; } -float GetPlayerColor(float i) +float GetPlayerColor(int i) { if(!playerslots[i].gotscores) // unconnected return NUM_SPECTATOR; @@ -250,7 +304,7 @@ float GetPlayerColor(float i) return GetPlayerColorForce(i); } -string GetPlayerName(float i) +string GetPlayerName(int i) { return ColorTranslateRGB(getplayerkeyvalue(i, "name")); } @@ -263,9 +317,10 @@ HUD panels */ // draw the background/borders -#define HUD_Panel_DrawBg(theAlpha)\ -if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\ - draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER)) +#define HUD_Panel_DrawBg(theAlpha) do { \ + if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \ + draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\ +} while(0) //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag) @@ -291,37 +346,37 @@ void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, flo } if (baralign == 1) // bottom align - theOrigin_y += (1 - length_ratio) * theSize_y; + theOrigin.y += (1 - length_ratio) * theSize.y; else if (baralign == 2) // center align - theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y; + theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y; else if (baralign == 3) // center align, positive values down, negative up { - theSize_y *= 0.5; + theSize.y *= 0.5; if (length_ratio > 0) - theOrigin_y += theSize_y; + theOrigin.y += theSize.y; else { - theOrigin_y += (1 + length_ratio) * theSize_y; + theOrigin.y += (1 + length_ratio) * theSize.y; length_ratio = -length_ratio; } } - theSize_y *= length_ratio; + theSize.y *= length_ratio; vector bH; - width = eX * theSize_x; - height = eY * theSize_y; - if(theSize_y <= theSize_x * 2) + width = eX * theSize.x; + height = eY * theSize.y; + if(theSize.y <= theSize.x * 2) { // button not high enough // draw just upper and lower part then - square = eY * theSize_y * 0.5; - bH = eY * (0.25 * theSize_y / (theSize_x * 2)); + square = eY * theSize.y * 0.5; + bH = eY * (0.25 * theSize.y / (theSize.x * 2)); drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag); drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag); } else { - square = eY * theSize_x; + square = eY * theSize.x; drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag); drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag); drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag); @@ -333,37 +388,37 @@ void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, flo } if (baralign == 1) // right align - theOrigin_x += (1 - length_ratio) * theSize_x; + theOrigin.x += (1 - length_ratio) * theSize.x; else if (baralign == 2) // center align - theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x; + theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x; else if (baralign == 3) // center align, positive values on the right, negative on the left { - theSize_x *= 0.5; + theSize.x *= 0.5; if (length_ratio > 0) - theOrigin_x += theSize_x; + theOrigin.x += theSize.x; else { - theOrigin_x += (1 + length_ratio) * theSize_x; + theOrigin.x += (1 + length_ratio) * theSize.x; length_ratio = -length_ratio; } } - theSize_x *= length_ratio; + theSize.x *= length_ratio; vector bW; - width = eX * theSize_x; - height = eY * theSize_y; - if(theSize_x <= theSize_y * 2) + width = eX * theSize.x; + height = eY * theSize.y; + if(theSize.x <= theSize.y * 2) { // button not wide enough // draw just left and right part then - square = eX * theSize_x * 0.5; - bW = eX * (0.25 * theSize_x / (theSize_y * 2)); + square = eX * theSize.x * 0.5; + bW = eX * (0.25 * theSize.x / (theSize.y * 2)); drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag); drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag); } else { - square = eX * theSize_y; + square = eX * theSize.y; drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag); drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag); drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag); @@ -382,19 +437,18 @@ void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theA pic = "gfx/hud/default/num_leading"; } - drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag); - if(mySize_x/mySize_y > 2) - drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag); - drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag); + drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag); + if(mySize.x/mySize.y > 2) + drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag); + drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag); } // Weapon icons (#0) // entity weaponorder[WEP_MAXCOUNT]; -void weaponorder_swap(float i, float j, entity pass) +void weaponorder_swap(int i, int j, entity pass) { - entity h; - h = weaponorder[i]; + entity h = weaponorder[i]; weaponorder[i] = weaponorder[j]; weaponorder[j] = h; } @@ -413,19 +467,18 @@ void HUD_Weapons(void) // declarations WepSet weapons_stat = WepSet_GetFromStat(); float i, f, a; - float screen_ar, center_x = 0, center_y; + float screen_ar; + vector center = '0 0 0'; float weapon_count, weapon_id; float row, column, rows = 0, columns = 0; + bool vertical_order = true; float aspect = autocvar_hud_panel_weapons_aspect; - float panel_weapon_accuracy; - float timeout = autocvar_hud_panel_weapons_timeout; float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0); float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0); - float ammo_full; - float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0; + vector barsize = '0 0 0', baroffset = '0 0 0'; vector ammo_color = '1 0 1'; float ammo_alpha = 1; @@ -433,7 +486,6 @@ void HUD_Weapons(void) float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime); vector weapon_pos, weapon_size = '0 0 0'; - local noref vector max_panel_size; // fteqcc sucks vector color; // check to see if we want to continue @@ -459,7 +511,7 @@ void HUD_Weapons(void) // figure out weapon order (how the weapons are sorted) // TODO make this configurable if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0]) { - float weapon_cnt; + int weapon_cnt; if(weaponorder_bypriority) strunzone(weaponorder_bypriority); if(weaponorder_byimpulse) @@ -489,15 +541,29 @@ void HUD_Weapons(void) if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime) complain_weapon = 0; + if(autocvar__hud_configure) + { + if(!weapons_stat) + for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5)) + weapons_stat |= WepSet_FromWeapon(i); + + #if 0 + /// debug code + if(cvar("wep_add")) + { + weapons_stat = '0 0 0'; + float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT); + for(i = WEP_FIRST; i <= countw; ++i) + weapons_stat |= WepSet_FromWeapon(i); + } + #endif + } + // determine which weapons are going to be shown if (autocvar_hud_panel_weapons_onlyowned) { if(autocvar__hud_configure) { - if (!weapons_stat) - for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5)) - weapons_stat |= WepSet_FromWeapon(i); - if(menu_enabled != 2) HUD_Panel_DrawBg(1); // also draw the bg of the entire panel } @@ -505,12 +571,9 @@ void HUD_Weapons(void) // do we own this weapon? weapon_count = 0; for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i) - if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) + if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon)) ++weapon_count; - // add it anyway if weaponcomplain is shown - if(complain_weapon) - ++weapon_count; // might as well commit suicide now, no reason to live ;) if (weapon_count == 0) @@ -519,41 +582,63 @@ void HUD_Weapons(void) return; } - max_panel_size = panel_size - '2 2 0' * panel_bg_padding; + vector old_panel_size = panel_size; + vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding; - // calculate distribution and size of table cells - if(max_panel_size_x > max_panel_size_y) - { - while(weapon_count > columns * rows) - { - ++rows; - columns = ceil(max_panel_size_x / (max_panel_size_y / rows * aspect)); - } + // get the all-weapons layout + vector table_size = HUD_GetTableSize(WEP_COUNT, padded_panel_size, aspect); + columns = table_size.x; + rows = table_size.y; + weapon_size.x = padded_panel_size.x / columns; + weapon_size.y = padded_panel_size.y / rows; - weapon_size_x = max_panel_size_x / columns; - weapon_size_y = max_panel_size_y / rows; - columns = ceil(weapon_count / rows); + // NOTE: although weapons should aways look the same even if onlyowned is enabled, + // we enlarge them a bit when possible to better match the desired aspect ratio + if(padded_panel_size.x / padded_panel_size.y < aspect) + { + // maximum number of rows that allows to display items with the desired aspect ratio + float max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect)); + columns = min(columns, ceil(weapon_count / max_rows)); + rows = ceil(weapon_count / columns); + weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect); + weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y); + vertical_order = false; } else { - while(weapon_count > columns * rows) - { - ++columns; - rows = ceil(max_panel_size_y / (max_panel_size_x / columns / aspect)); - } - - weapon_size_x = max_panel_size_x / columns; - weapon_size_y = max_panel_size_y / rows; - rows = ceil(weapon_count / columns); + float max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect)); + rows = min(rows, ceil(weapon_count / max_columns)); + columns = ceil(weapon_count / rows); + weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y); + weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect); + vertical_order = true; } // reduce size of the panel - panel_size_x = columns * weapon_size_x; - panel_size_y = rows * weapon_size_y; - panel_pos_x += (max_panel_size_x - panel_size_x) / 2; - panel_pos_y += (max_panel_size_y - panel_size_y) / 2; - + panel_size.x = columns * weapon_size.x; + panel_size.y = rows * weapon_size.y; panel_size += '2 2 0' * panel_bg_padding; + + // center the resized panel, or snap it to the screen edge when close enough + if(panel_pos.x > vid_conwidth * 0.001) + { + if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999) + panel_pos.x += old_panel_size.x - panel_size.x; + else + panel_pos.x += (old_panel_size.x - panel_size.x) / 2; + } + else if(old_panel_size.x > vid_conwidth * 0.999) + panel_pos.x += (old_panel_size.x - panel_size.x) / 2; + + if(panel_pos.y > vid_conheight * 0.001) + { + if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999) + panel_pos.y += old_panel_size.y - panel_size.y; + else + panel_pos.y += (old_panel_size.y - panel_size.y) / 2; + } + else if(old_panel_size.y > vid_conheight * 0.999) + panel_pos.y += (old_panel_size.y - panel_size.y) / 2; } else weapon_count = WEP_COUNT; @@ -581,25 +666,25 @@ void HUD_Weapons(void) if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3) { f *= f; // for a cooler movement - center_x = panel_pos_x + panel_size_x/2; - center_y = panel_pos_y + panel_size_y/2; + center.x = panel_pos.x + panel_size.x/2; + center.y = panel_pos.y + panel_size.y/2; screen_ar = vid_conwidth/vid_conheight; - if (center_x/center_y < screen_ar) //bottom left + if (center.x/center.y < screen_ar) //bottom left { - if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom - panel_pos_y += f * (vid_conheight - panel_pos_y); + if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom + panel_pos.y += f * (vid_conheight - panel_pos.y); else //left - panel_pos_x -= f * (panel_pos_x + panel_size_x); + panel_pos.x -= f * (panel_pos.x + panel_size.x); } else //top right { - if ((vid_conwidth - center_x)/center_y < screen_ar) //right - panel_pos_x += f * (vid_conwidth - panel_pos_x); + if ((vid_conwidth - center.x)/center.y < screen_ar) //right + panel_pos.x += f * (vid_conwidth - panel_pos.x); else //top - panel_pos_y -= f * (panel_pos_y + panel_size_y); + panel_pos.y -= f * (panel_pos.y + panel_size.y); } if(f == 1) - center_x = -1; // mark the panel as off screen + center.x = -1; // mark the panel as off screen } weaponprevtime = time - (1 - f) * timein_effect_length; } @@ -624,22 +709,22 @@ void HUD_Weapons(void) { f *= f; // for a cooler movement f = 1 - f; - center_x = panel_pos_x + panel_size_x/2; - center_y = panel_pos_y + panel_size_y/2; + center.x = panel_pos.x + panel_size.x/2; + center.y = panel_pos.y + panel_size.y/2; screen_ar = vid_conwidth/vid_conheight; - if (center_x/center_y < screen_ar) //bottom left + if (center.x/center.y < screen_ar) //bottom left { - if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom - panel_pos_y += f * (vid_conheight - panel_pos_y); + if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom + panel_pos.y += f * (vid_conheight - panel_pos.y); else //left - panel_pos_x -= f * (panel_pos_x + panel_size_x); + panel_pos.x -= f * (panel_pos.x + panel_size.x); } else //top right { - if ((vid_conwidth - center_x)/center_y < screen_ar) //right - panel_pos_x += f * (vid_conwidth - panel_pos_x); + if ((vid_conwidth - center.x)/center.y < screen_ar) //right + panel_pos.x += f * (vid_conwidth - panel_pos.x); else //top - panel_pos_y -= f * (panel_pos_y + panel_size_y); + panel_pos.y -= f * (panel_pos.y + panel_size.y); } } } @@ -648,7 +733,7 @@ void HUD_Weapons(void) // draw the background, then change the virtual size of it to better fit other items inside HUD_Panel_DrawBg(1); - if(center_x == -1) + if(center.x == -1) { draw_endBoldFont(); return; @@ -664,10 +749,12 @@ void HUD_Weapons(void) if(!rows) // if rows is > 0 onlyowned code has already updated these vars { - rows = panel_size_y/panel_size_x; - rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count); - columns = ceil(weapon_count/rows); - weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows); + vector table_size = HUD_GetTableSize(WEP_COUNT, panel_size, aspect); + columns = table_size.x; + rows = table_size.y; + weapon_size.x = panel_size.x / columns; + weapon_size.y = panel_size.y / rows; + vertical_order = (panel_size.x / panel_size.y >= aspect); } // calculate position/size for visual bar displaying ammount of ammo status @@ -676,17 +763,17 @@ void HUD_Weapons(void) ammo_color = stov(autocvar_hud_panel_weapons_ammo_color); ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha; - if(weapon_size_x/weapon_size_y > aspect) + if(weapon_size.x/weapon_size.y > aspect) { - barsize_x = aspect * weapon_size_y; - barsize_y = weapon_size_y; - baroffset_x = (weapon_size_x - barsize_x) / 2; + barsize.x = aspect * weapon_size.y; + barsize.y = weapon_size.y; + baroffset.x = (weapon_size.x - barsize.x) / 2; } else { - barsize_y = 1/aspect * weapon_size_x; - barsize_x = weapon_size_x; - baroffset_y = (weapon_size_y - barsize_y) / 2; + barsize.y = 1/aspect * weapon_size.x; + barsize.x = weapon_size.x; + baroffset.y = (weapon_size.y - barsize.y) / 2; } } if(autocvar_hud_panel_weapons_accuracy) @@ -694,7 +781,7 @@ void HUD_Weapons(void) // draw items row = column = 0; - vector label_size = '1 1 0' * min(weapon_size_x, weapon_size_y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1); + vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1); for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i) { // retrieve information about the current weapon to be drawn @@ -711,8 +798,8 @@ void HUD_Weapons(void) // figure out the drawing position of weapon weapon_pos = (panel_pos - + eX * column * weapon_size_x - + eY * row * weapon_size_y); + + eX * column * weapon_size.x + + eY * row * weapon_size.y); // draw background behind currently selected weapon if(self.weapon == switchweapon) @@ -721,7 +808,7 @@ void HUD_Weapons(void) // draw the weapon accuracy if(autocvar_hud_panel_weapons_accuracy) { - panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST]; + float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST]; if(panel_weapon_accuracy >= 0) { color = Accuracy_GetColor(panel_weapon_accuracy); @@ -757,6 +844,7 @@ void HUD_Weapons(void) // draw ammo status bar if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none)) { + float ammo_full; a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have? if(a > 0) @@ -773,10 +861,10 @@ void HUD_Weapons(void) } drawsetcliparea( - weapon_pos_x + baroffset_x, - weapon_pos_y + baroffset_y, - barsize_x * bound(0, a/ammo_full, 1), - barsize_y + weapon_pos.x + baroffset.x, + weapon_pos.y + baroffset.y, + barsize.x * bound(0, a/ammo_full, 1), + barsize.y ); drawpic_aspect_skin( @@ -823,12 +911,33 @@ void HUD_Weapons(void) drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); } + #if 0 + /// debug code + if(!autocvar_hud_panel_weapons_onlyowned) + { + drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL); + drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); + } + #endif + // continue with new position for the next weapon - ++row; - if(row >= rows) + if(vertical_order) { - row = 0; ++column; + if(column >= columns) + { + column = 0; + ++row; + } + } + else + { + ++row; + if(row >= rows) + { + row = 0; + ++column; + } } } @@ -838,12 +947,12 @@ void HUD_Weapons(void) // Ammo (#1) void DrawNadeScoreBar(vector myPos, vector mySize, vector color) { - + HUD_Panel_DrawProgressBar( - myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, - mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, - autocvar_hud_panel_ammo_progressbar_name, - getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color, + myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, + mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, + autocvar_hud_panel_ammo_progressbar_name, + getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } @@ -852,20 +961,20 @@ void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expa { float theAlpha = 1, a, b; vector nade_color, picpos, numpos; - + nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE)); - + a = getstatf(STAT_NADE_BONUS); b = getstatf(STAT_NADE_BONUS_SCORE); - + if(autocvar_hud_panel_ammo_iconalign) { numpos = myPos; - picpos = myPos + eX * 2 * mySize_y; + picpos = myPos + eX * 2 * mySize.y; } else { - numpos = myPos + eX * mySize_y; + numpos = myPos + eX * mySize.y; picpos = myPos; } @@ -874,13 +983,13 @@ void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expa if(b > 0 || a > 0) { if(autocvar_hud_panel_ammo_text) - drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL); - + drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL); + if(draw_expanding) - drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time); - - drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL); - drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize_y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL); + drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time); + + drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL); + drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize.y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL); } } @@ -910,13 +1019,13 @@ void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, vector iconPos, textPos; if(autocvar_hud_panel_ammo_iconalign) { - iconPos = myPos + eX * 2 * mySize_y; + iconPos = myPos + eX * 2 * mySize.y; textPos = myPos; } else { iconPos = myPos; - textPos = myPos + eX * mySize_y; + textPos = myPos + eX * mySize.y; } float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite); @@ -948,12 +1057,12 @@ void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); if(ammo > 0 && autocvar_hud_panel_ammo_progressbar) - HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL); + HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL); if(autocvar_hud_panel_ammo_text) - drawstring_aspect(textPos, text, eX * (2/3) * mySize_x + eY * mySize_y, textColor, alpha, DRAWFLAG_NORMAL); + drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL); - drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize_y, iconColor, alpha, DRAWFLAG_NORMAL); + drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL); } float nade_prevstatus; @@ -1007,30 +1116,25 @@ void HUD_Ammo(void) else nade_prevstatus = nade_prevframe = nade_statuschange_time = 0; - rows = mySize_y/mySize_x; - rows = bound(1, floor((sqrt(4 * (3/1) * rows * (total_ammo_count) + rows * rows) + rows + 0.5) / 2), (total_ammo_count)); - // ^^^ ammo item aspect goes here - + rows = HUD_GetRowCount(total_ammo_count, mySize, 3); columns = ceil((total_ammo_count)/rows); + ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows); - ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows); - - - local vector offset = '0 0 0'; // fteqcc sucks + vector offset = '0 0 0'; // fteqcc sucks float newSize; - if(ammo_size_x/ammo_size_y > 3) + if(ammo_size.x/ammo_size.y > 3) { - newSize = 3 * ammo_size_y; - offset_x = ammo_size_x - newSize; - pos_x += offset_x/2; - ammo_size_x = newSize; + newSize = 3 * ammo_size.y; + offset.x = ammo_size.x - newSize; + pos.x += offset.x/2; + ammo_size.x = newSize; } else { - newSize = 1/3 * ammo_size_x; - offset_y = ammo_size_y - newSize; - pos_y += offset_y/2; - ammo_size_y = newSize; + newSize = 1/3 * ammo_size.x; + offset.y = ammo_size.y - newSize; + pos.y += offset.y/2; + ammo_size.y = newSize; } float i; @@ -1040,7 +1144,7 @@ void HUD_Ammo(void) { if(autocvar__hud_configure) { - DrawAmmoItem(pos, ammo_size, ammo_rockets, TRUE, FALSE); + DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false); } else { @@ -1048,7 +1152,7 @@ void HUD_Ammo(void) pos, ammo_size, (get_weaponinfo(switchweapon)).ammo_field, - TRUE, + true, infinite_ammo ); } @@ -1068,7 +1172,7 @@ void HUD_Ammo(void) { ammotype = GetAmmoFieldFromNum(i); DrawAmmoItem( - pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), + pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, ammotype, ((get_weaponinfo(switchweapon)).ammo_field == ammotype), @@ -1090,7 +1194,7 @@ void HUD_Ammo(void) float f = bound(0, nade_statuschange_elapsedtime*2, 1); - DrawAmmoNades(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f); + DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f); } draw_endBoldFont(); @@ -1103,76 +1207,76 @@ void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, fl if (vertical) { - if(mySize_y/mySize_x > 2) + if(mySize.y/mySize.x > 2) { - newSize_y = 2 * mySize_x; - newSize_x = mySize_x; + newSize.y = 2 * mySize.x; + newSize.x = mySize.x; - newPos_y = myPos_y + (mySize_y - newSize_y) / 2; - newPos_x = myPos_x; + newPos.y = myPos.y + (mySize.y - newSize.y) / 2; + newPos.x = myPos.x; } else { - newSize_x = 1/2 * mySize_y; - newSize_y = mySize_y; + newSize.x = 1/2 * mySize.y; + newSize.y = mySize.y; - newPos_x = myPos_x + (mySize_x - newSize_x) / 2; - newPos_y = myPos_y; + newPos.x = myPos.x + (mySize.x - newSize.x) / 2; + newPos.y = myPos.y; } if(icon_right_align) { numpos = newPos; - picpos = newPos + eY * newSize_x; + picpos = newPos + eY * newSize.x; } else { picpos = newPos; - numpos = newPos + eY * newSize_x; + numpos = newPos + eY * newSize.x; } - newSize_y /= 2; + newSize.y /= 2; drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL); // make number smaller than icon, it looks better // reduce only y to draw numbers with different number of digits with the same y size - numpos_y += newSize_y * ((1 - 0.7) / 2); - newSize_y *= 0.7; + numpos.y += newSize.y * ((1 - 0.7) / 2); + newSize.y *= 0.7; drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL); return; } - if(mySize_x/mySize_y > 3) + if(mySize.x/mySize.y > 3) { - newSize_x = 3 * mySize_y; - newSize_y = mySize_y; + newSize.x = 3 * mySize.y; + newSize.y = mySize.y; - newPos_x = myPos_x + (mySize_x - newSize_x) / 2; - newPos_y = myPos_y; + newPos.x = myPos.x + (mySize.x - newSize.x) / 2; + newPos.y = myPos.y; } else { - newSize_y = 1/3 * mySize_x; - newSize_x = mySize_x; + newSize.y = 1/3 * mySize.x; + newSize.x = mySize.x; - newPos_y = myPos_y + (mySize_y - newSize_y) / 2; - newPos_x = myPos_x; + newPos.y = myPos.y + (mySize.y - newSize.y) / 2; + newPos.x = myPos.x; } if(icon_right_align) // right align { numpos = newPos; - picpos = newPos + eX * 2 * newSize_y; + picpos = newPos + eX * 2 * newSize.y; } else // left align { - numpos = newPos + eX * newSize_y; + numpos = newPos + eX * newSize.y; picpos = newPos; } // NOTE: newSize_x is always equal to 3 * mySize_y so we can use // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y - drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp); - drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp); + drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp); + drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp); } void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha) @@ -1225,7 +1329,7 @@ void HUD_Powerups(void) mySize -= '2 2 0' * panel_bg_padding; } - float panel_ar = mySize_x/mySize_y; + float panel_ar = mySize.x/mySize.y; float is_vertical = (panel_ar < 1); vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0'; @@ -1254,40 +1358,40 @@ void HUD_Powerups(void) { if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1)) { - mySize_x *= (1.0 / 3.0); - superweapons_offset_x = mySize_x; + mySize.x *= (1.0 / 3.0); + superweapons_offset.x = mySize.x; if (autocvar_hud_panel_powerups_flip) - shield_offset_x = 2*mySize_x; + shield_offset.x = 2*mySize.x; else - strength_offset_x = 2*mySize_x; + strength_offset.x = 2*mySize.x; } else { - mySize_y *= (1.0 / 3.0); - superweapons_offset_y = mySize_y; + mySize.y *= (1.0 / 3.0); + superweapons_offset.y = mySize.y; if (autocvar_hud_panel_powerups_flip) - shield_offset_y = 2*mySize_y; + shield_offset.y = 2*mySize.y; else - strength_offset_y = 2*mySize_y; + strength_offset.y = 2*mySize.y; } } else { if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1)) { - mySize_x *= 0.5; + mySize.x *= 0.5; if (autocvar_hud_panel_powerups_flip) - shield_offset_x = mySize_x; + shield_offset.x = mySize.x; else - strength_offset_x = mySize_x; + strength_offset.x = mySize.x; } else { - mySize_y *= 0.5; + mySize.y *= 0.5; if (autocvar_hud_panel_powerups_flip) - shield_offset_y = mySize_y; + shield_offset.y = mySize.y; else - strength_offset_y = mySize_y; + strength_offset.y = mySize.y; } } @@ -1464,18 +1568,18 @@ void HUD_HealthArmor(void) v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON); float x; - x = floor(v_x + 1); + x = floor(v.x + 1); float maxtotal = maxhealth + maxarmor; string biggercount; - if(v_z) // NOT fully armored + if(v.z) // NOT fully armored { biggercount = "health"; if(autocvar_hud_panel_healtharmor_progressbar) HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); if(armor) if(autocvar_hud_panel_healtharmor_text) - drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL); + drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL); } else { @@ -1484,34 +1588,34 @@ void HUD_HealthArmor(void) HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); if(health) if(autocvar_hud_panel_healtharmor_text) - drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); + drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); } if(autocvar_hud_panel_healtharmor_text) DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1); if(fuel) - HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL); + HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL); } else { - float panel_ar = mySize_x/mySize_y; + float panel_ar = mySize.x/mySize.y; float is_vertical = (panel_ar < 1); vector health_offset = '0 0 0', armor_offset = '0 0 0'; if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1)) { - mySize_x *= 0.5; + mySize.x *= 0.5; if (autocvar_hud_panel_healtharmor_flip) - health_offset_x = mySize_x; + health_offset.x = mySize.x; else - armor_offset_x = mySize_x; + armor_offset.x = mySize.x; } else { - mySize_y *= 0.5; + mySize.y *= 0.5; if (autocvar_hud_panel_healtharmor_flip) - health_offset_y = mySize_y; + health_offset.y = mySize.y; else - armor_offset_y = mySize_y; + armor_offset.y = mySize.y; } float health_baralign, armor_baralign, fuel_baralign; @@ -1637,13 +1741,13 @@ void HUD_HealthArmor(void) if(fuel) { if (is_vertical) - mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits + mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits else - mySize_y *= 0.2; + mySize.y *= 0.2; if (panel_ar >= 4) - mySize_x *= 2; //restore full panel size + mySize.x *= 2; //restore full panel size else if (panel_ar < 1/4) - mySize_y *= 2; //restore full panel size + mySize.y *= 2; //restore full panel size HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL); } } @@ -1719,18 +1823,18 @@ void HUD_Notify(void) float fade_time = max(0, autocvar_hud_panel_notify_fadetime); float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect); - float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES); - float entry_height = size_y / entry_count; + float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES); + float entry_height = size.y / entry_count; - float panel_width_half = size_x * 0.5; + float panel_width_half = size.x * 0.5; float icon_width_half = entry_height * icon_aspect / 2; - float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN; + float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN; vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize; vector icon_size = (eX * icon_aspect + eY) * entry_height; vector icon_left = eX * (panel_width_half - icon_width_half); vector attacker_right = eX * name_maxwidth; - vector victim_left = eX * (size_x - name_maxwidth); + vector victim_left = eX * (size.x - name_maxwidth); vector attacker_pos, victim_pos, icon_pos; string attacker, victim, icon; @@ -1783,7 +1887,7 @@ void HUD_Notify(void) if (icon != "" && victim != "") { - vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y)); + vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y)); icon_pos = pos + icon_left + eY * i * entry_height; drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL); @@ -1795,7 +1899,7 @@ void HUD_Notify(void) if (attacker != "") { attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors); - attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top; + attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top; drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL); } } @@ -1902,10 +2006,10 @@ void HUD_Radar(void) if (hud_panel_radar_maximized && !autocvar__hud_configure) { panel_size = autocvar_hud_panel_radar_maximized_size; - panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth; - panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight; - panel_pos_x = (vid_conwidth - panel_size_x) / 2; - panel_pos_y = (vid_conheight - panel_size_y) / 2; + panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth; + panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight; + panel_pos.x = (vid_conwidth - panel_size.x) / 2; + panel_pos.y = (vid_conheight - panel_size.y) / 2; string panel_bg; panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized @@ -1937,7 +2041,7 @@ void HUD_Radar(void) switch(hud_panel_radar_maximized_rotation) { case 0: - teamradar_angle = view_angles_y - 90; + teamradar_angle = view_angles.y - 90; break; default: teamradar_angle = 90 * hud_panel_radar_maximized_rotation; @@ -1966,7 +2070,7 @@ void HUD_Radar(void) switch(hud_panel_radar_rotation) { case 0: - teamradar_angle = view_angles_y - 90; + teamradar_angle = view_angles.y - 90; break; default: teamradar_angle = 90 * hud_panel_radar_rotation; @@ -2013,16 +2117,16 @@ void HUD_Radar(void) vector c0, c1, c2, c3, span; c0 = rotate(mi_min, teamradar_angle * DEG2RAD); c1 = rotate(mi_max, teamradar_angle * DEG2RAD); - c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD); - c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD); + c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD); + c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD); span = '0 0 0'; - span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x); - span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y); + span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x); + span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y); // max-min distance must fit the radar in x=x, y=y bigsize = min( - teamradar_size2d_x * scale2d / (1.05 * span_x), - teamradar_size2d_y * scale2d / (1.05 * span_y) + teamradar_size2d.x * scale2d / (1.05 * span.x), + teamradar_size2d.y * scale2d / (1.05 * span.y) ); } @@ -2038,10 +2142,10 @@ void HUD_Radar(void) + (1 - f) * view_origin); drawsetcliparea( - pos_x, - pos_y, - mySize_x, - mySize_y + pos.x, + pos.y, + mySize.x, + mySize.y ); draw_teamradar_background(hud_panel_radar_foreground_alpha); @@ -2068,17 +2172,17 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me) { float score; entity tm = world, pl; -#define SCOREPANEL_MAX_ENTRIES 6 -#define SCOREPANEL_ASPECTRATIO 2 - float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES); - vector fontsize = '1 1 0' * (mySize_y/entries); + float SCOREPANEL_MAX_ENTRIES = 6; + float SCOREPANEL_ASPECTRATIO = 2; + float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES); + vector fontsize = '1 1 0' * (mySize.y/entries); vector rgb, score_color; rgb = '1 1 1'; score_color = '1 1 1'; - float name_size = mySize_x*0.75; - float spacing_size = mySize_x*0.04; + float name_size = mySize.x*0.75; + float spacing_size = mySize.x*0.04; const float highlight_alpha = 0.2; float i = 0, me_printed = 0, first_pl = 0; string s; @@ -2088,15 +2192,15 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me) if (team_count) { // show team scores in the first line - float score_size = mySize_x / team_count; + float score_size = mySize.x / team_count; players_per_team = max(2, ceil((entries - 1) / team_count)); for(i=0; i 0) distribution_str = strcat("+", distribution_str); - HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); + HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); } - drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL); - drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL); + drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL); + drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL); draw_endBoldFont(); } else { // teamgames float row, column, rows = 0, columns = 0; - local noref vector offset = '0 0 0'; + vector offset = '0 0 0'; vector score_pos, score_size; //for scores other than myteam if(autocvar_hud_panel_score_rankings) { @@ -2301,32 +2405,28 @@ void HUD_Score(void) } if(spectatee_status == -1) { - rows = mySize_y/mySize_x; - rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count); - // ^^^ ammo item aspect goes here - + rows = HUD_GetRowCount(team_count, mySize, 3); columns = ceil(team_count/rows); - - score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows); + score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows); float newSize; - if(score_size_x/score_size_y > 3) + if(score_size.x/score_size.y > 3) { - newSize = 3 * score_size_y; - offset_x = score_size_x - newSize; - pos_x += offset_x/2; - score_size_x = newSize; + newSize = 3 * score_size.y; + offset.x = score_size.x - newSize; + pos.x += offset.x/2; + score_size.x = newSize; } else { - newSize = 1/3 * score_size_x; - offset_y = score_size_y - newSize; - pos_y += offset_y/2; - score_size_y = newSize; + newSize = 1/3 * score_size.x; + offset.y = score_size.y - newSize; + pos.y += offset.y/2; + score_size.y = newSize; } } else - score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3); + score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3); float max_fragcount; max_fragcount = -99; @@ -2344,7 +2444,7 @@ void HUD_Score(void) if (spectatee_status == -1) { - score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y); + score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y); if (max_fragcount == score) HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL); @@ -2357,12 +2457,12 @@ void HUD_Score(void) } else if(tm.team == myteam) { if (max_fragcount == score) - HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); - drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL); + HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); + drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL); } else { if (max_fragcount == score) - HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); - drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL); + HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); + drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL); ++rows; } } @@ -2398,19 +2498,19 @@ void HUD_RaceTimer (void) // always force 4:1 aspect vector newSize = '0 0 0'; - if(mySize_x/mySize_y > 4) + if(mySize.x/mySize.y > 4) { - newSize_x = 4 * mySize_y; - newSize_y = mySize_y; + newSize.x = 4 * mySize.y; + newSize.y = mySize.y; - pos_x = pos_x + (mySize_x - newSize_x) / 2; + pos.x = pos.x + (mySize.x - newSize.x) / 2; } else { - newSize_y = 1/4 * mySize_x; - newSize_x = mySize_x; + newSize.y = 1/4 * mySize.x; + newSize.x = mySize.x; - pos_y = pos_y + (mySize_y - newSize_y) / 2; + pos.y = pos.y + (mySize.y - newSize.y) / 2; } mySize = newSize; @@ -2420,11 +2520,11 @@ void HUD_RaceTimer (void) if(autocvar__hud_configure) { s = "0:13:37"; - drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); + drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); s = _("^1Intermediate 1 (+15.42)"); - drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL); + drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL); s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint"); - drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL); + drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL); } else if(race_checkpointtime) { @@ -2457,7 +2557,7 @@ void HUD_RaceTimer (void) if(s != "" && a > 0) { - drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL); + drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL); } if(race_penaltytime) @@ -2466,14 +2566,14 @@ void HUD_RaceTimer (void) if(a > 0) { s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason); - drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL); + drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL); } } if(forcetime != "") { a = bound(0, (time - race_checkpointtime) / 0.5, 1); - drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a); + drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a); } else a = 1; @@ -2481,7 +2581,7 @@ void HUD_RaceTimer (void) if(race_laptime && race_checkpoint != 255) { s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime)); - drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); + drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); } } else @@ -2490,13 +2590,13 @@ void HUD_RaceTimer (void) { a = bound(0, 2 - (time - race_mycheckpointtime), 1); s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy); - drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL); + drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL); } if(race_othercheckpointtime && race_othercheckpointenemy != "") { a = bound(0, 2 - (time - race_othercheckpointtime), 1); s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy); - drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL); + drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL); } if(race_penaltytime && !race_penaltyaccumulator) @@ -2509,7 +2609,7 @@ void HUD_RaceTimer (void) s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason); else s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason); - drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL); + drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL); } } } @@ -2606,61 +2706,61 @@ void HUD_Vote(void) // always force 3:1 aspect vector newSize = '0 0 0'; - if(mySize_x/mySize_y > 3) + if(mySize.x/mySize.y > 3) { - newSize_x = 3 * mySize_y; - newSize_y = mySize_y; + newSize.x = 3 * mySize.y; + newSize.y = mySize.y; - pos_x = pos_x + (mySize_x - newSize_x) / 2; + pos.x = pos.x + (mySize.x - newSize.x) / 2; } else { - newSize_y = 1/3 * mySize_x; - newSize_x = mySize_x; + newSize.y = 1/3 * mySize.x; + newSize.x = mySize.x; - pos_y = pos_y + (mySize_y - newSize_y) / 2; + pos.y = pos.y + (mySize.y - newSize.y) / 2; } mySize = newSize; s = _("A vote has been called for:"); if(uid2name_dialog) s = _("Allow servers to store and display your name?"); - drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL); - s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors); + drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL); + s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors); if(autocvar__hud_configure) s = _("^1Configure the HUD"); - drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL); + drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL); // print the yes/no counts s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount); - drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL); + drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL); s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount); - drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL); + drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL); // draw the progress bar backgrounds - drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL); + drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL); // draw the highlights if(vote_highlighted == 1) { - drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y); - drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL); + drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y); + drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL); } else if(vote_highlighted == -1) { - drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y); - drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL); + drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y); + drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL); } // draw the progress bars if(vote_yescount && vote_needed) { - drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y); - drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL); + drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y); + drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL); } if(vote_nocount && vote_needed) { - drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y); - drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL); + drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y); + drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL); } drawresetcliparea(); @@ -2671,16 +2771,11 @@ void HUD_Vote(void) float mod_active; // is there any active mod icon? -void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i) +void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i) { - float stat; - string pic; - vector color; -#ifdef GMQCC - stat = -1; - pic = ""; - color = '0 0 0'; -#endif + float stat = -1; + string pic = ""; + vector color = '0 0 0'; switch(i) { case 0: @@ -2706,23 +2801,23 @@ void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, f break; } - if(mySize_x/mySize_y > aspect_ratio) + if(mySize.x/mySize.y > aspect_ratio) { - i = aspect_ratio * mySize_y; - myPos_x = myPos_x + (mySize_x - i) / 2; - mySize_x = i; + i = aspect_ratio * mySize.y; + myPos.x = myPos.x + (mySize.x - i) / 2; + mySize.x = i; } else { - i = 1/aspect_ratio * mySize_x; - myPos_y = myPos_y + (mySize_y - i) / 2; - mySize_y = i; + i = 1/aspect_ratio * mySize.x; + myPos.y = myPos.y + (mySize.y - i) / 2; + mySize.y = i; } if(layout) { - drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); - drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL); + drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); + drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL); } else drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL); @@ -2733,24 +2828,23 @@ void HUD_Mod_CA(vector myPos, vector mySize) { mod_active = 1; // required in each mod function that always shows something - float layout; + int layout; if(gametype == MAPINFO_TYPE_CA) layout = autocvar_hud_panel_modicons_ca_layout; else //if(gametype == MAPINFO_TYPE_FREEZETAG) layout = autocvar_hud_panel_modicons_freezetag_layout; float rows, columns, aspect_ratio; - rows = mySize_y/mySize_x; aspect_ratio = (layout) ? 2 : 1; - rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count); + rows = HUD_GetRowCount(team_count, mySize, aspect_ratio); columns = ceil(team_count/rows); int i; float row = 0, column = 0; vector pos, itemSize; - itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows); + itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows); for(i=0; i mySize_y) { + if(mySize.x > mySize.y) { if (myteam == NUM_TEAM_1) { // always draw own flag on left redflag_pos = pos; - blueflag_pos = pos + eX * 0.5 * mySize_x; + blueflag_pos = pos + eX * 0.5 * mySize.x; } else { blueflag_pos = pos; - redflag_pos = pos + eX * 0.5 * mySize_x; + redflag_pos = pos + eX * 0.5 * mySize.x; } - flag_size = eX * 0.5 * mySize_x + eY * mySize_y; + flag_size = eX * 0.5 * mySize.x + eY * mySize.y; } else { if (myteam == NUM_TEAM_1) { // always draw own flag on left redflag_pos = pos; - blueflag_pos = pos + eY * 0.5 * mySize_y; + blueflag_pos = pos + eY * 0.5 * mySize.y; } else { blueflag_pos = pos; - redflag_pos = pos + eY * 0.5 * mySize_y; + redflag_pos = pos + eY * 0.5 * mySize.y; } - flag_size = eY * 0.5 * mySize_y + eX * mySize_x; + flag_size = eY * 0.5 * mySize.y + eX * mySize.x; } f = bound(0, redflag_statuschange_elapsedtime*2, 1); @@ -2915,148 +3009,132 @@ void HUD_Mod_CTF(vector pos, vector mySize) } // Keyhunt HUD modicon section -float kh_runheretime; - -void HUD_Mod_KH_Reset(void) -{ - kh_runheretime = 0; -} +vector KH_SLOTS[4]; void HUD_Mod_KH(vector pos, vector mySize) { mod_active = 1; // keyhunt should never hide the mod icons panel - float kh_keys; - float keyteam; - float a, aa; - vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0'; - kh_keys = getstati(STAT_KH_KEYS); + // Read current state - p_x = pos_x; - if(mySize_x > mySize_y) - { - p_y = pos_y + 0.25 * mySize_y; - pa = p - eY * 0.25 * mySize_y; + float state = getstati(STAT_KH_KEYS); + float i, key_state; + float all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys; + all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0; - kh_size_x = mySize_x * 0.25; - kh_size_y = 0.75 * mySize_y; - kh_asize_x = mySize_x * 0.25; - kh_asize_y = mySize_y * 0.25; - } - else + for(i = 0; i < 4; ++i) { - p_y = pos_y + 0.125 * mySize_y; - pa = p - eY * 0.125 * mySize_y; + key_state = (bitshift(state, i * -5) & 31) - 1; - kh_size_x = mySize_x * 0.5; - kh_size_y = 0.375 * mySize_y; - kh_asize_x = mySize_x * 0.5; - kh_asize_y = mySize_y * 0.125; - } + if(key_state == -1) + continue; - float i, key; + if(key_state == 30) + { + ++carrying_keys; + key_state = myteam; + } - float keycount; - keycount = 0; - for(i = 0; i < 4; ++i) - { - key = floor(kh_keys / pow(32, i)) & 31; - keyteam = key - 1; - if(keyteam == 30 && keycount <= 4) - keycount += 4; - if(keyteam == myteam || keyteam == -1 || keyteam == 30) - keycount += 1; + switch(key_state) + { + case NUM_TEAM_1: ++team1_keys; break; + case NUM_TEAM_2: ++team2_keys; break; + case NUM_TEAM_3: ++team3_keys; break; + case NUM_TEAM_4: ++team4_keys; break; + case 29: ++dropped_keys; break; + } + + ++all_keys; } - // this yields 8 exactly if "RUN HERE" shows + // Calculate slot measurements - if(keycount == 8) + vector slot_size; + + if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x) { - if(!kh_runheretime) - kh_runheretime = time; - pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE + // Quadratic arrangement + slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5; + KH_SLOTS[0] = pos; + KH_SLOTS[1] = pos + eX * slot_size.x; + KH_SLOTS[2] = pos + eY * slot_size.y; + KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y; } else - kh_runheretime = 0; - - for(i = 0; i < 4; ++i) { - key = floor(kh_keys / pow(32, i)) & 31; - keyteam = key - 1; - switch(keyteam) + if(mySize.x > mySize.y) { - case 30: // my key - keyteam = myteam; - a = 1; - aa = 1; - break; - case -1: // no key - a = 0; - aa = 0; - break; - default: // owned or dropped - a = 0.2; - aa = 0.5; - break; + // Horizontal arrangement + slot_size = eX * mySize.x / all_keys + eY * mySize.y; + for(i = 0; i < all_keys; ++i) + KH_SLOTS[i] = pos + eX * slot_size.x * i; } - a = a * panel_fg_alpha; - aa = aa * panel_fg_alpha; - if(a > 0) + else { - switch(keyteam) - { - case NUM_TEAM_1: - drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key - break; - case NUM_TEAM_2: - drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key - break; - case NUM_TEAM_3: - drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key - break; - case NUM_TEAM_4: - drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key - break; - default: - break; - } - switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come! - { - case 0: - drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key - break; - case 1: - drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key - break; - case 2: - drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key - break; - case 3: - drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key - break; - } + // Vertical arrangement + slot_size = eX * mySize.x + eY * mySize.y / all_keys; + for(i = 0; i < all_keys; ++i) + KH_SLOTS[i] = pos + eY * slot_size.y * i; + } + } + + // Make icons blink in case of RUN HERE + + float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1 + float alpha; + alpha = 1; + + if(carrying_keys) + switch(myteam) + { + case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break; + case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break; + case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break; + case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break; } - if(mySize_x > mySize_y) + + // Draw icons + + i = 0; + + while(team1_keys--) + if(myteam == NUM_TEAM_1 && carrying_keys) { - p_x += 0.25 * mySize_x; - pa_x += 0.25 * mySize_x; + drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL); + --carrying_keys; } else + drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL); + + while(team2_keys--) + if(myteam == NUM_TEAM_2 && carrying_keys) { - if(i == 1) - { - p_y = pos_y + 0.625 * mySize_y; - pa_y = pos_y + 0.5 * mySize_y; - p_x = pos_x; - pa_x = pos_x; - } - else - { - p_x += 0.5 * mySize_x; - pa_x += 0.5 * mySize_x; - } + drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL); + --carrying_keys; } - } + else + drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL); + + while(team3_keys--) + if(myteam == NUM_TEAM_3 && carrying_keys) + { + drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL); + --carrying_keys; + } + else + drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL); + + while(team4_keys--) + if(myteam == NUM_TEAM_4 && carrying_keys) + { + drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL); + --carrying_keys; + } + else + drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL); + + while(dropped_keys--) + drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL); } // Keepaway HUD mod icon @@ -3086,12 +3164,12 @@ void HUD_Mod_Keepaway(vector pos, vector mySize) vector kaball_pos, kaball_size; - if(mySize_x > mySize_y) { - kaball_pos = pos + eX * 0.25 * mySize_x; - kaball_size = eX * 0.5 * mySize_x + eY * mySize_y; + if(mySize.x > mySize.y) { + kaball_pos = pos + eX * 0.25 * mySize.x; + kaball_size = eX * 0.5 * mySize.x + eY * mySize.y; } else { - kaball_pos = pos + eY * 0.25 * mySize_y; - kaball_size = eY * 0.5 * mySize_y + eX * mySize_x; + kaball_pos = pos + eY * 0.25 * mySize.y; + kaball_size = eY * 0.5 * mySize.y + eX * mySize.x; } float kaball_statuschange_elapsedtime = time - kaball_statuschange_time; @@ -3101,7 +3179,7 @@ void HUD_Mod_Keepaway(vector pos, vector mySize) drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f); if(kaball) - drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL); + drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL); } @@ -3127,11 +3205,11 @@ void HUD_Mod_NexBall(vector pos, vector mySize) if (p > 1) p = 2 - p; - HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); + HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } if (stat_items & IT_KEY1) - drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); + drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); } // Race/CTS HUD mod icons @@ -3180,16 +3258,16 @@ void HUD_Mod_Race(vector pos, vector mySize) vector textPos, medalPos; float squareSize; - if(mySize_x > mySize_y) { + if(mySize.x > mySize.y) { // text on left side - squareSize = min(mySize_y, mySize_x/2); - textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize); - medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize); + squareSize = min(mySize.y, mySize.x/2); + textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize); + medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize); } else { // text on top - squareSize = min(mySize_x, mySize_y/2); - textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize); - medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize); + squareSize = min(mySize.x, mySize.y/2); + textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize); + medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize); } f = time - crecordtime_change_time; @@ -3281,16 +3359,11 @@ void HUD_Mod_Race(vector pos, vector mySize) } } -void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i) +void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, float i) { - float stat, pps_ratio; - string pic; - vector color; -#ifdef GMQCC - stat = -1; - pic = ""; - color = '0 0 0'; -#endif + float stat = -1; + string pic = ""; + vector color = '0 0 0'; switch(i) { case 0: @@ -3315,19 +3388,19 @@ void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, color = '1 0 1'; break; } - pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS); + float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS); - if(mySize_x/mySize_y > aspect_ratio) + if(mySize.x/mySize.y > aspect_ratio) { - i = aspect_ratio * mySize_y; - myPos_x = myPos_x + (mySize_x - i) / 2; - mySize_x = i; + i = aspect_ratio * mySize.y; + myPos.x = myPos.x + (mySize.x - i) / 2; + mySize.x = i; } else { - i = 1/aspect_ratio * mySize_x; - myPos_y = myPos_y + (mySize_y - i) / 2; - mySize_y = i; + i = 1/aspect_ratio * mySize.x; + myPos.y = myPos.y + (mySize.y - i) / 2; + mySize.y = i; } if (layout) // show text too @@ -3335,17 +3408,17 @@ void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, //draw the text color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max if (layout == 2) // average pps - drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL); + drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL); else // percentage of average pps - drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL); + drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL); } //draw the icon - drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); + drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); if (stat > 0) { - drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio); - drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); + drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio); + drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); drawresetcliparea(); } } @@ -3354,20 +3427,19 @@ void HUD_Mod_Dom(vector myPos, vector mySize) { mod_active = 1; // required in each mod function that always shows something - float layout = autocvar_hud_panel_modicons_dom_layout; + int layout = autocvar_hud_panel_modicons_dom_layout; float rows, columns, aspect_ratio; - rows = mySize_y/mySize_x; aspect_ratio = (layout) ? 3 : 1; - rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count); + rows = HUD_GetRowCount(team_count, mySize, aspect_ratio); columns = ceil(team_count/rows); int i; float row = 0, column = 0; vector pos, itemSize; - itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows); + itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows); for(i=0; i aspect) + if(mySize.x/mySize.y > aspect) { - newSize_x = aspect * mySize_y; - newSize_y = mySize_y; + newSize.x = aspect * mySize.y; + newSize.y = mySize.y; - pos_x = pos_x + (mySize_x - newSize_x) / 2; + pos.x = pos.x + (mySize.x - newSize.x) / 2; } else { - newSize_y = 1/aspect * mySize_x; - newSize_x = mySize_x; + newSize.y = 1/aspect * mySize.x; + newSize.x = mySize.x; - pos_y = pos_y + (mySize_y - newSize_y) / 2; + pos.y = pos.y + (mySize.y - newSize.y) / 2; } mySize = newSize; } vector keysize; - keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack)); + keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack)); float pressedkeys; pressedkeys = getstatf(STAT_PRESSED_KEYS); if(autocvar_hud_panel_pressedkeys_attack) { - drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); - drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); - pos_y += keysize_y; + drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); + drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); + pos.y += keysize.y; } drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); - drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); - drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); - pos_y += keysize_y; + drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); + drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); + pos.y += keysize.y; drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); - drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); - drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); + drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); + drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); } // Handle chat as a panel (#12) @@ -3531,8 +3603,8 @@ void HUD_Chat(void) if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized { - panel_pos_y = panel_bg_border; - panel_size_y = vid_conheight - panel_bg_border * 2; + panel_pos.y = panel_bg_border; + panel_size.y = vid_conheight - panel_bg_border * 2; if(panel.current_panel_bg == "0") // force a border when maximized { string panel_bg; @@ -3562,11 +3634,11 @@ void HUD_Chat(void) if (!autocvar_con_chatrect) cvar_set("con_chatrect", "1"); - cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth)); - cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight)); + cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth)); + cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight)); - cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth)); - cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5))); + cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth)); + cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5))); if(autocvar__hud_configure) { @@ -3580,8 +3652,8 @@ void HUD_Chat(void) a = panel_fg_alpha; else a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45); - drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL); - pos_y += chatsize_y; + drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL); + pos.y += chatsize.y; } } } @@ -3650,11 +3722,12 @@ void HUD_EngineInfo(void) // Info messages panel (#14) // -#define drawInfoMessage(s)\ - if(autocvar_hud_panel_infomessages_flip)\ - o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\ - drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\ - o_y += fontsize_y; +#define drawInfoMessage(s) do { \ + if(autocvar_hud_panel_infomessages_flip) \ + o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \ + drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \ + o.y += fontsize.y; \ +} while(0) void HUD_InfoMessages(void) { if(!autocvar__hud_configure) @@ -3676,19 +3749,19 @@ void HUD_InfoMessages(void) // always force 5:1 aspect vector newSize = '0 0 0'; - if(mySize_x/mySize_y > 5) + if(mySize.x/mySize.y > 5) { - newSize_x = 5 * mySize_y; - newSize_y = mySize_y; + newSize.x = 5 * mySize.y; + newSize.y = mySize.y; - pos_x = pos_x + (mySize_x - newSize_x) / 2; + pos.x = pos.x + (mySize.x - newSize.x) / 2; } else { - newSize_y = 1/5 * mySize_x; - newSize_x = mySize_x; + newSize.y = 1/5 * mySize.x; + newSize.x = mySize.x; - pos_y = pos_y + (mySize_y - newSize_y) / 2; + pos.y = pos.y + (mySize.y - newSize.y) / 2; } mySize = newSize; @@ -3697,7 +3770,7 @@ void HUD_InfoMessages(void) o = pos; vector fontsize; - fontsize = '0.20 0.20 0' * mySize_y; + fontsize = '0.20 0.20 0' * mySize.y; float a; a = panel_fg_alpha; @@ -3712,22 +3785,22 @@ void HUD_InfoMessages(void) s = _("^1Observing"); else s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1)); - drawInfoMessage(s) + drawInfoMessage(s); if(spectatee_status == -1) s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire")); else s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev")); - drawInfoMessage(s) + drawInfoMessage(s); if(spectatee_status == -1) s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev")); else s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2")); - drawInfoMessage(s) + drawInfoMessage(s); s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info")); - drawInfoMessage(s) + drawInfoMessage(s); if(gametype == MAPINFO_TYPE_LMS) { @@ -3742,7 +3815,7 @@ void HUD_InfoMessages(void) } else s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump")); - drawInfoMessage(s) + drawInfoMessage(s); //show restart countdown: if (time < getstatf(STAT_GAMESTARTTIME)) { @@ -3751,13 +3824,32 @@ void HUD_InfoMessages(void) countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time); s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown); drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); - o_y += fontsize_y; + o.y += fontsize.y; } } if(warmup_stage && !intermission) { s = _("^2Currently in ^1warmup^2 stage!"); - drawInfoMessage(s) + drawInfoMessage(s); + } + + if(autocvar_cl_showspectators) + if(num_spectators) + //if(spectatee_status != -1) + { + s = ((spectatee_status) ? _("^1Spectating this player:") : _("^1Spectating you:")); + //drawInfoMessage(s) + float limit = min(num_spectators, MAX_SPECTATORS); + float i; + for(i = 0; i < limit; ++i) + { + float slot = spectatorlist[i]; + if(i == 0) + s = strcat(s, " ^3", GetPlayerName(slot)); + else + s = strcat("^3", GetPlayerName(slot)); + drawInfoMessage(s); + } } string blinkcolor; @@ -3782,12 +3874,12 @@ void HUD_InfoMessages(void) else s = _("^2Waiting for others to ready up..."); } - drawInfoMessage(s) + drawInfoMessage(s); } else if(warmup_stage && !intermission && !spectatee_status) { s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready")); - drawInfoMessage(s) + drawInfoMessage(s); } if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger) @@ -3796,7 +3888,7 @@ void HUD_InfoMessages(void) tm = teams.sort_next; if (tm) { - for(; tm.sort_next; tm = tm.sort_next) + for (; tm.sort_next; tm = tm.sort_next) { if(!tm.team_size || tm.team == NUM_SPECTATOR) continue; @@ -3813,7 +3905,7 @@ void HUD_InfoMessages(void) if (tm.team != NUM_SPECTATOR) if (tm.team_size == ts_max) s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor)); - drawInfoMessage(s) + drawInfoMessage(s); } } } @@ -3821,13 +3913,13 @@ void HUD_InfoMessages(void) else { s = _("^7Press ^3ESC ^7to show HUD options."); - drawInfoMessage(s) + drawInfoMessage(s); s = _("^3Doubleclick ^7a panel for panel-specific options."); - drawInfoMessage(s) + drawInfoMessage(s); s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and"); - drawInfoMessage(s) + drawInfoMessage(s); s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments."); - drawInfoMessage(s) + drawInfoMessage(s); } } @@ -3902,7 +3994,7 @@ void HUD_Physics(void) else if(autocvar_hud_panel_physics_speed_vertical) speed = floor( vlen(vel) * conversion_factor + 0.5 ); else - speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 ); + speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 ); //compute acceleration float acceleration, f; @@ -3915,7 +4007,7 @@ void HUD_Physics(void) if(autocvar_hud_panel_physics_acceleration_vertical) acceleration = (vlen(vel) - vlen(acc_prevspeed)); else - acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)); + acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z)); acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665); @@ -3927,23 +4019,23 @@ void HUD_Physics(void) } //compute layout - float panel_ar = panel_size_x/panel_size_y; + float panel_ar = panel_size.x/panel_size.y; vector speed_offset = '0 0 0', acceleration_offset = '0 0 0'; if (panel_ar >= 5 && !acceleration_progressbar_scale) { - panel_size_x *= 0.5; + panel_size.x *= 0.5; if (autocvar_hud_panel_physics_flip) - speed_offset_x = panel_size_x; + speed_offset.x = panel_size.x; else - acceleration_offset_x = panel_size_x; + acceleration_offset.x = panel_size.x; } else { - panel_size_y *= 0.5; + panel_size.y *= 0.5; if (autocvar_hud_panel_physics_flip) - speed_offset_y = panel_size_y; + speed_offset.y = panel_size.y; else - acceleration_offset_y = panel_size_y; + acceleration_offset.y = panel_size.y; } float speed_baralign, acceleration_baralign; if (autocvar_hud_panel_physics_baralign == 1) @@ -3970,26 +4062,26 @@ void HUD_Physics(void) vector tmp_offset = '0 0 0', tmp_size = '0 0 0'; if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2) { - tmp_size_x = panel_size_x * 0.75; - tmp_size_y = panel_size_y * text_scale; + tmp_size.x = panel_size.x * 0.75; + tmp_size.y = panel_size.y * text_scale; if (speed_baralign) - tmp_offset_x = panel_size_x - tmp_size_x; + tmp_offset.x = panel_size.x - tmp_size.x; //else //tmp_offset_x = 0; - tmp_offset_y = (panel_size_y - tmp_size_y) / 2; + tmp_offset.y = (panel_size.y - tmp_size.y) / 2; drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); //draw speed unit if (speed_baralign) - tmp_offset_x = 0; + tmp_offset.x = 0; else - tmp_offset_x = tmp_size_x; + tmp_offset.x = tmp_size.x; if (autocvar_hud_panel_physics_speed_unit_show) { //tmp_offset_y = 0; - tmp_size_x = panel_size_x * (1 - 0.75); - tmp_size_y = panel_size_y * 0.4 * text_scale; - tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2; + tmp_size.x = panel_size.x * (1 - 0.75); + tmp_size.y = panel_size.y * 0.4 * text_scale; + tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2; drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); } } @@ -4025,30 +4117,30 @@ void HUD_Physics(void) if(speed < top_speed) if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2) { - float peak_offset_x; + float peak_offsetX; vector peak_size = '0 0 0'; if (speed_baralign == 0) - peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x; + peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x; else if (speed_baralign == 1) - peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x; + peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x; else // if (speed_baralign == 2) - peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5; - peak_size_x = floor(panel_size_x * 0.01 + 1.5); - peak_size_y = panel_size_y; + peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5; + peak_size.x = floor(panel_size.x * 0.01 + 1.5); + peak_size.y = panel_size.y; if (speed_baralign == 2) // draw two peaks, on both sides { - drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); - drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); + drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); + drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } else - drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); + drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } //top speed - tmp_offset_y = panel_size_y * 0.4; - tmp_size_x = panel_size_x * (1 - 0.75); - tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale; - tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2; + tmp_offset.y = panel_size.y * 0.4; + tmp_size.x = panel_size.x * (1 - 0.75); + tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale; + tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2; drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL); } else @@ -4071,15 +4163,15 @@ void HUD_Physics(void) if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds { - tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY; + tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY; if (acceleration_baralign == 1) - tmp_offset_x = panel_size_x - tmp_size_x; + tmp_offset.x = panel_size.x - tmp_size.x; else if (acceleration_baralign == 2 || acceleration_baralign == 3) - tmp_offset_x = (panel_size_x - tmp_size_x) / 2; + tmp_offset.x = (panel_size.x - tmp_size.x) / 2; else - tmp_offset_x = 0; - tmp_offset_y = 0; + tmp_offset.x = 0; + tmp_offset.y = 0; } else { @@ -4089,10 +4181,10 @@ void HUD_Physics(void) HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL); } - tmp_size_x = panel_size_x; - tmp_size_y = panel_size_y * text_scale; - tmp_offset_x = 0; - tmp_offset_y = (panel_size_y - tmp_size_y) / 2; + tmp_size.x = panel_size.x; + tmp_size.y = panel_size.y * text_scale; + tmp_offset.x = 0; + tmp_offset.y = (panel_size.y - tmp_size.y) / 2; if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3) drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); @@ -4101,9 +4193,9 @@ void HUD_Physics(void) // CenterPrint (#16) // -#define CENTERPRINT_MAX_MSGS 10 -#define CENTERPRINT_MAX_ENTRIES 50 -#define CENTERPRINT_SPACING 0.7 +const float CENTERPRINT_MAX_MSGS = 10; +const float CENTERPRINT_MAX_ENTRIES = 50; +const float CENTERPRINT_SPACING = 0.7; float cpm_index; string centerprint_messages[CENTERPRINT_MAX_MSGS]; float centerprint_msgID[CENTERPRINT_MAX_MSGS]; @@ -4141,7 +4233,7 @@ void centerprint_generic(float new_id, string strMessage, float duration, float return; if (!centerprint_showing) - centerprint_showing = TRUE; + centerprint_showing = true; for (i=0, j=cpm_index; i hud_configure_cp_generation_time) { @@ -4252,12 +4344,12 @@ void HUD_CenterPrint (void) return; vector target_pos; - target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x); + target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x); - if(target_pos_y > panel_pos_y) + if(target_pos.y > panel_pos.y) { panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha); - panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom); + panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom); } } @@ -4279,17 +4371,17 @@ void HUD_CenterPrint (void) // fontsize = '1 1 0' * height; height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale; fontsize = '1 1 0' * height; - entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES); + entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES); float i, j, k, n, g; - float a, sz, align, current_msg_pos_y = 0, msg_size; + float a, sz, align, current_msg_posY = 0, msg_size; vector pos; string ts; - float all_messages_expired = TRUE; + float all_messages_expired = true; pos = panel_pos; if (autocvar_hud_panel_centerprint_flip) - pos_y += panel_size_y; + pos.y += panel_size.y; align = bound(0, autocvar_hud_panel_centerprint_align, 1); for (g=0, i=0, j=cpm_index; i 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker. - drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL); - pos_y += fontsize_y; + drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL); + pos.y += fontsize.y; } else - pos_y += fontsize_y * CENTERPRINT_SPACING/2; + pos.y += fontsize.y * CENTERPRINT_SPACING/2; } } ++g; // move next position number up - msg_size = pos_y - msg_size; + msg_size = pos.y - msg_size; if (autocvar_hud_panel_centerprint_flip) { - pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y; + pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y; if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages - pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz)); + pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz)); - if (pos_y < panel_pos_y) // check if the next message can be shown + if (pos.y < panel_pos.y) // check if the next message can be shown { drawfontscale = '1 1 0'; return; @@ -4399,11 +4491,11 @@ void HUD_CenterPrint (void) } else { - pos_y += CENTERPRINT_SPACING * fontsize_y; + pos.y += CENTERPRINT_SPACING * fontsize.y; if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages - pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz)); + pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz)); - if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown + if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown { drawfontscale = '1 1 0'; return; @@ -4413,7 +4505,7 @@ void HUD_CenterPrint (void) drawfontscale = '1 1 0'; if (all_messages_expired) { - centerprint_showing = FALSE; + centerprint_showing = false; reset_centerprint_messages(); } } @@ -4434,7 +4526,7 @@ void HUD_Buffs(void) { buffs = Buff_Type_first.items; // force first buff } - + float b = 0; // counter to tell other functions that we have buffs entity e; string s = ""; @@ -4467,7 +4559,7 @@ void HUD_Buffs(void) //float is_vertical = (panel_ar < 1); //float buff_iconalign = autocvar_hud_panel_buffs_iconalign; vector buff_offset = '0 0 0'; - + for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items) { //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1); @@ -4487,15 +4579,13 @@ Main HUD system void HUD_Reset (void) { // reset gametype specific icons - if(gametype == MAPINFO_TYPE_KEYHUNT) - HUD_Mod_KH_Reset(); - else if(gametype == MAPINFO_TYPE_CTF) + if(gametype == MAPINFO_TYPE_CTF) HUD_Mod_CTF_Reset(); } void HUD_Main (void) { - float i; + int i; // global hud theAlpha fade if(menu_enabled == 1) hud_fade_alpha = 1;