X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fhud.qc;h=5ead970345f2b10a4d7152c1a86c822263cd9c6f;hp=a8ddc029433b12b28c488ee91429233b9f1cc224;hb=21307f327df5609b82d90496c1c6156d636d1c8d;hpb=7b0290e8ce71067769672555e9233f720b463bdb;ds=sidebyside diff --git a/qcsrc/client/hud.qc b/qcsrc/client/hud.qc index a8ddc02943..5ead970345 100644 --- a/qcsrc/client/hud.qc +++ b/qcsrc/client/hud.qc @@ -1,27 +1,19 @@ #include "hud.qh" -#include "_all.qh" #include "hud_config.qh" #include "mapvoting.qh" #include "scoreboard.qh" #include "teamradar.qh" #include "t_items.qh" - -#include "../dpdefs/keycodes.qh" - #include "../common/buffs/all.qh" -#include "../common/constants.qh" -#include "../common/deathtypes.qh" +#include "../common/deathtypes/all.qh" #include "../common/items/all.qc" #include "../common/mapinfo.qh" -#include "../common/nades/all.qh" - #include "../common/mutators/mutator/waypoints/all.qh" -#include "../server/mutators/gamemode_ctf.qh" - +#include "../common/nades/all.qh" #include "../common/stats.qh" - -#include "../csqcmodellib/cl_player.qh" +#include "../lib/csqcmodel/cl_player.qh" +#include "../server/mutators/gamemode_ctf.qh" /* @@ -206,12 +198,6 @@ HUD panels ================== */ -// draw the background/borders -#define HUD_Panel_DrawBg(theAlpha) do { \ - if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \ - draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\ -} while(0) - //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag) { @@ -1473,7 +1459,7 @@ void HUD_HealthArmor(void) if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display { vector v; - v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON); + v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id); float x; x = floor(v.x + 1);