X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fhud.qh;h=e311c66a8aa923af4ac650897dad6b32524a9479;hp=7dd5d6aa5e6812b1c991cd42346c9c88ce4fe191;hb=392daf627bb137aadf4c156dc8dfc4906475840e;hpb=7feae33db7baea2b1c83d591cdb38befc976b7fe diff --git a/qcsrc/client/hud.qh b/qcsrc/client/hud.qh index 7dd5d6aa5e..e311c66a8a 100644 --- a/qcsrc/client/hud.qh +++ b/qcsrc/client/hud.qh @@ -1,17 +1,27 @@ +float log(float f); + +vector centerprint_start; + +float panel_order[HUD_PANEL_NUM]; +string hud_panelorder_prev; + vector mousepos; vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click) vector panel_click_resizeorigin; // coordinates for opposite point when resizing float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright -float highlightedPanel; -float highlightedPanel_prev; +var float highlightedPanel = -1; +var float highlightedPanel_prev = -1; float highlightedAction; // 0 = nothing, 1 = move, 2 = resize const float BORDER_MULTIPLIER = 0.25; -float hud_color_bg_team; float scoreboard_bottom; float weapon_hits[WEP_MAXCOUNT]; float weapon_fired[WEP_MAXCOUNT]; -float weapon_number; + +#define acc_color(i) stov(cvar_string(strcat("hud_panel_weapons_accuracy_color", ftos(i)))) +#define MAX_ACCURACY_LEVELS 10 +float acc_lev[MAX_ACCURACY_LEVELS]; +float acc_levels; float complain_weapon; string complain_weapon_name; @@ -23,14 +33,13 @@ float ts_primary, ts_secondary; float last_weapon; float weapontime; +float weaponprevtime; float teamnagger; -float hud_fg_alpha; float hud_accuracy_hud; float hud_border_thickness; float hud_accuracy_border_thickness; -float hud_configure; float hud_configure_checkcollisions; float hud_configure_prev; @@ -40,4 +49,277 @@ const float S_CTRL = 2; const float S_ALT = 4; float disable_menu_alphacheck; // 0 = enable alpha check, 1 = disable for entire hud, 2 = disable for one panel -float menu_fade_alpha; +float hud_fade_alpha; + +string hud_skin_path; + +var vector progressbar_color; + +var float highlightedPanel_backup = -1; +var vector panel_pos_backup; +var vector panel_size_backup; + +var float highlightedPanel_copied = -1; //this is good only to know if there is something copied +var vector panel_size_copied; + +var float active_panel; // this panel has recently referred the UpdateCvars macro +var string panel_name; +var float panel_enabled; +var vector panel_pos; +var vector panel_size; +var string panel_bg; +var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use +var vector panel_bg_color; +var string panel_bg_color_str; +var float panel_bg_color_team; +var string panel_bg_color_team_str; +var float panel_fg_alpha; +var float panel_bg_alpha; +var string panel_bg_alpha_str; +var float panel_bg_border; +var string panel_bg_border_str; +var float panel_bg_padding; +var string panel_bg_padding_str; +var float panel_accuracy_yellow; +var float panel_accuracy_onlycurrent; +var float panel_accuracy_flip; +var float panel_accuracy_iconalign; +var float panel_accuracy_baralign; +var float panel_accuracy_info_top; +var float panel_accuracy_foreground_alpha; +var float panel_accuracy_alreadyvoted_alpha; + +var string picpath; + +// Because calling lots of functions in QC apparently cuts fps in half on many machines: +// ---------------------- +// MACRO HELL STARTS HERE +// ---------------------- +// Little help for the poor people who have to make sense of this: Start from the bottom ;) + +#define HUD_Panel_GetProgressBarColor(item) \ +switch(item) {\ + case "strength": progressbar_color = autocvar_hud_progressbar_strength_color; break;\ + case "shield": progressbar_color = autocvar_hud_progressbar_shield_color; break;\ + case "health": progressbar_color = autocvar_hud_progressbar_health_color; break;\ + case "armor": progressbar_color = autocvar_hud_progressbar_armor_color; break;\ + case "fuel": progressbar_color = autocvar_hud_progressbar_fuel_color; break;\ + case "nexball": progressbar_color = autocvar_hud_progressbar_nexball_color; break;\ +} + +// Get value for panel_bg: if "" fetch default, else use panel_bg_str +// comment on last line of macro: // we probably want to see a background in config mode at all times... +#define HUD_Panel_GetBg()\ +if(!autocvar__hud_configure && panel_bg_str == "0") {\ + panel_bg = "0";\ +} else {\ + if(panel_bg_str == "") {\ + panel_bg_str = autocvar_hud_panel_bg;\ + }\ + if(panel_bg_str == "0" && !autocvar__hud_configure) {\ + panel_bg = "0";\ + } else {\ + if (panel_bg_str == "0" && autocvar__hud_configure)\ + panel_bg_alpha_str = "0";\ + panel_bg = strcat(hud_skin_path, "/", panel_bg_str);\ + if(precache_pic(panel_bg) == "") {\ + panel_bg = strcat(hud_skin_path, "/", "border_default");\ + if(precache_pic(panel_bg) == "") {\ + panel_bg = strcat("gfx/hud/default/", "border_default");\ + }\ + }\ + }\ +} + +// Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector. +#define HUD_Panel_GetColor()\ +if((teamplay) && panel_bg_color_team) {\ + panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(player_localentnum - 1, "colors")), 16), 1) * panel_bg_color_team;\ +} else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\ + panel_bg_color = '1 0 0' * panel_bg_color_team;\ +} else {\ + if(panel_bg_color_str == "") {\ + panel_bg_color = autocvar_hud_panel_bg_color;\ + } else {\ + if(panel_bg_color_str == "shirt") {\ + panel_bg_color = colormapPaletteColor(floor(stof(getplayerkey(player_localentnum - 1, "colors")) / 16), 0);\ + } else if(panel_bg_color_str == "pants") {\ + panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(player_localentnum - 1, "colors")), 16), 1);\ + } else {\ + panel_bg_color = stov(panel_bg_color_str);\ + }\ + }\ +} + +// Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str +#define HUD_Panel_GetColorTeam()\ +if(panel_bg_color_team_str == "") {\ + panel_bg_color_team = autocvar_hud_panel_bg_color_team;\ +} else {\ + panel_bg_color_team = stof(panel_bg_color_team_str);\ +} + +// Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks +// comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel +#define HUD_Panel_GetBgAlpha()\ +if(panel_bg_alpha_str == "") {\ + panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);\ +}\ +panel_bg_alpha = stof(panel_bg_alpha_str);\ +if(autocvar__hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == active_panel) {\ + panel_bg_alpha = (1 - autocvar__menu_alpha) * max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\ +} else if(autocvar__hud_configure) {\ + panel_bg_alpha = max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha);\ +} if(autocvar__hud_configure && !panel_enabled) {\ + panel_bg_alpha = 0.25;\ +} if(!(disable_menu_alphacheck == 2 && highlightedPanel == active_panel)) {\ + panel_bg_alpha *= hud_fade_alpha;\ +} + +// Get value for panel_fg_alpha. Also do various minalpha checks +// comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode +// comment on line 4 of macro: // don't fade this panel when showing the panel-specific menu dialog +#define HUD_Panel_GetFgAlpha()\ +panel_fg_alpha = autocvar_hud_panel_fg_alpha;\ +if(autocvar__hud_configure && !panel_enabled)\ + panel_fg_alpha = 0.25;\ +if(!(disable_menu_alphacheck == 2 && highlightedPanel == active_panel))\ + panel_fg_alpha *= hud_fade_alpha; + +// Get border. See comments above, it's similar. +#define HUD_Panel_GetBorder()\ +if(panel_bg_border_str == "") {\ + panel_bg_border = autocvar_hud_panel_bg_border;\ +} else {\ + panel_bg_border = stof(panel_bg_border_str);\ +} + +// Scale the pos and size vectors to absolute coordinates +#define HUD_Panel_GetScaledVectors()\ +panel_pos_x *= vid_conwidth;\ +panel_pos_y *= vid_conheight;\ +panel_size_x *= vid_conwidth;\ +panel_size_y *= vid_conheight; + +// Get padding. See comments above, it's similar. +// last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values +#define HUD_Panel_GetPadding()\ +if(panel_bg_padding_str == "") {\ + panel_bg_padding = autocvar_hud_panel_bg_padding;\ +} else {\ + panel_bg_padding = stof(panel_bg_padding_str);\ +}\ +panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding); + +// Point to the macros above (stupid max macro length) +#define HUD_Panel_StringVars()\ +HUD_Panel_GetBg()\ +HUD_Panel_GetColorTeam()\ +HUD_Panel_GetColor()\ +HUD_Panel_GetBgAlpha()\ +HUD_Panel_GetFgAlpha()\ +HUD_Panel_GetBorder()\ +HUD_Panel_GetScaledVectors()\ +HUD_Panel_GetPadding() + +// return smoothly faded pos of given panel when a dialog is active +var vector menu_enable_panelpos; +#define HUD_Panel_GetMenuPos() \ +if(panel_size_x > panel_size_y)\ + menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * 0.82 * vid_conheight;\ +else\ + menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * 0.7 * vid_conwidth;\ +panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_panelpos; + +// return smoothly faded size of given panel when a dialog is active +var vector menu_enable_maxsize; +var vector menu_enable_size; +#define HUD_Panel_GetMenuSize()\ +menu_enable_maxsize_x = 0.3 * vid_conwidth;\ +menu_enable_maxsize_y = 0.18 * vid_conheight;\ +if(panel_size_x > panel_size_y)\ +{\ + if(panel_size_y > menu_enable_maxsize_y)\ + {\ + menu_enable_size_y = menu_enable_maxsize_y;\ + menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);\ + panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\ + }\ +}\ +else\ +{\ + if(panel_size_x > menu_enable_maxsize_x)\ + {\ + menu_enable_size_x = menu_enable_maxsize_x;\ + menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);\ + panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\ + }\ +} + +// Update all common cvars of given panel name +#define HUD_Panel_UpdateCvars(name) \ +panel_enabled = autocvar_hud_panel_##name; \ +panel_pos = autocvar_hud_panel_##name##_pos; \ +panel_size = autocvar_hud_panel_##name##_size; \ +panel_bg_str = autocvar_hud_panel_##name##_bg; \ +panel_bg_color_str = autocvar_hud_panel_##name##_bg_color; \ +panel_bg_color_team_str = autocvar_hud_panel_##name##_bg_color_team; \ +panel_bg_alpha_str = autocvar_hud_panel_##name##_bg_alpha; \ +panel_bg_border_str = autocvar_hud_panel_##name##_bg_border; \ +panel_bg_padding_str = autocvar_hud_panel_##name##_bg_padding; \ +HUD_Panel_StringVars()\ +if(disable_menu_alphacheck == 2 && active_panel == highlightedPanel) {\ + HUD_Panel_GetMenuSize()\ + HUD_Panel_GetMenuPos()\ +} + +// Update all common cvars of given panel id +#define HUD_Panel_UpdateCvarsForId(id) \ +switch(id) { \ + case HUD_PANEL_WEAPONS: HUD_Panel_UpdateCvars(weapons) break; \ + case HUD_PANEL_AMMO: HUD_Panel_UpdateCvars(ammo) break; \ + case HUD_PANEL_POWERUPS: HUD_Panel_UpdateCvars(powerups) break; \ + case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdateCvars(healtharmor) break; \ + case HUD_PANEL_NOTIFY: HUD_Panel_UpdateCvars(notify) break; \ + case HUD_PANEL_TIMER: HUD_Panel_UpdateCvars(timer) break; \ + case HUD_PANEL_RADAR: HUD_Panel_UpdateCvars(radar) break; \ + case HUD_PANEL_SCORE: HUD_Panel_UpdateCvars(score) break; \ + case HUD_PANEL_RACETIMER: HUD_Panel_UpdateCvars(racetimer) break; \ + case HUD_PANEL_VOTE: HUD_Panel_UpdateCvars(vote) break; \ + case HUD_PANEL_MODICONS: HUD_Panel_UpdateCvars(modicons) break; \ + case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdateCvars(pressedkeys) break; \ + case HUD_PANEL_CHAT: HUD_Panel_UpdateCvars(chat) break; \ + case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdateCvars(engineinfo) break; \ + case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdateCvars(infomessages) break; \ +} + +#define HUD_Panel_UpdatePosSize(name) \ +panel_pos = autocvar_hud_panel_##name##_pos; \ +panel_size = autocvar_hud_panel_##name##_size; \ +HUD_Panel_GetScaledVectors()\ +if(disable_menu_alphacheck == 2 && active_panel == highlightedPanel) {\ + HUD_Panel_GetMenuSize()\ + HUD_Panel_GetMenuPos()\ +}\ +panel_bg_border_str = autocvar_hud_panel_##name##_bg_border; \ +HUD_Panel_GetBorder() + +// Update pos and size of given panel id +#define HUD_Panel_UpdatePosSizeForId(id) \ +switch(id) { \ + case HUD_PANEL_WEAPONS: HUD_Panel_UpdatePosSize(weapons) break;\ + case HUD_PANEL_AMMO: HUD_Panel_UpdatePosSize(ammo) break;\ + case HUD_PANEL_POWERUPS: HUD_Panel_UpdatePosSize(powerups) break;\ + case HUD_PANEL_HEALTHARMOR: HUD_Panel_UpdatePosSize(healtharmor) break;\ + case HUD_PANEL_NOTIFY: HUD_Panel_UpdatePosSize(notify) break;\ + case HUD_PANEL_TIMER: HUD_Panel_UpdatePosSize(timer) break;\ + case HUD_PANEL_RADAR: HUD_Panel_UpdatePosSize(radar) break;\ + case HUD_PANEL_SCORE: HUD_Panel_UpdatePosSize(score) break;\ + case HUD_PANEL_RACETIMER: HUD_Panel_UpdatePosSize(racetimer) break;\ + case HUD_PANEL_VOTE: HUD_Panel_UpdatePosSize(vote) break;\ + case HUD_PANEL_MODICONS: HUD_Panel_UpdatePosSize(modicons) break;\ + case HUD_PANEL_PRESSEDKEYS: HUD_Panel_UpdatePosSize(pressedkeys) break;\ + case HUD_PANEL_CHAT: HUD_Panel_UpdatePosSize(chat) break;\ + case HUD_PANEL_ENGINEINFO: HUD_Panel_UpdatePosSize(engineinfo) break;\ + case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdatePosSize(infomessages)\ +}