X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fhud%2Fhud.qc;h=6b6f4d230ab0a7a379272d9e8c527bdbd2ada095;hp=7b1aed1241a4d0896c45a06c5d8a94d8b6af20bf;hb=f72821fdcebe3ca01181a99727a06198de65ea08;hpb=6ba37d06b4afe2b08882f5cc5b211441227586b2 diff --git a/qcsrc/client/hud/hud.qc b/qcsrc/client/hud/hud.qc index 7b1aed1241..6b6f4d230a 100644 --- a/qcsrc/client/hud/hud.qc +++ b/qcsrc/client/hud/hud.qc @@ -8,11 +8,11 @@ #include #include #include +#include #include #include #include -// TODO: remove -#include +#include // TODO: remove /* @@ -68,12 +68,14 @@ vector HUD_Get_Num_Color (float x, float maxvalue) float HUD_GetRowCount(int item_count, vector size, float item_aspect) { + TC(int, item_count); float aspect = size_y / size_x; return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count); } vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect) { + TC(int, item_count); float columns, rows; float ratio, best_ratio = 0; float best_columns = 1, best_rows = 1; @@ -115,6 +117,7 @@ vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspe // return the string of the onscreen race timer string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname) { + TC(int, cp); string col; string timestr; string cpname; @@ -200,6 +203,7 @@ HUD panels //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag) { + TC(bool, vertical); TC(int, drawflag); if(!length_ratio || !theAlpha) return; if(length_ratio > 1) @@ -303,6 +307,7 @@ void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, flo void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag) { + TC(int, drawflag); if(!theAlpha) return; @@ -320,6 +325,7 @@ void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theA void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp) { + TC(bool, vertical); TC(bool, icon_right_align); vector newPos = '0 0 0', newSize = '0 0 0'; vector picpos, numpos; @@ -397,8 +403,9 @@ void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bo drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp); } -void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha) +void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, int icon_right_align, vector color, float theAlpha) { + TC(bool, vertical); TC(int, icon_right_align); DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0); } @@ -410,6 +417,8 @@ Main HUD system ================== */ +void CSQC_BUMBLE_GUN_HUD(); + void HUD_Vehicle() { if(autocvar__hud_configure) return; @@ -418,13 +427,14 @@ void HUD_Vehicle() if(hud == HUD_BUMBLEBEE_GUN) CSQC_BUMBLE_GUN_HUD(); else { - Vehicle info = get_vehicleinfo(hud); + Vehicle info = Vehicles_from(hud); info.vr_hud(info); } } bool HUD_Panel_CheckFlags(int showflags) { + TC(int, showflags); if ( HUD_Minigame_Showpanels() ) return showflags & PANEL_SHOW_MINIGAME; if(intermission == 2) @@ -451,6 +461,78 @@ void HUD_Reset() HUD_Mod_CTF_Reset(); } +float autocvar_hud_dynamic_shake; +float autocvar_hud_dynamic_shake_damage_max; +float autocvar_hud_dynamic_shake_damage_min; +float autocvar_hud_dynamic_shake_scale; +float hud_dynamic_shake_x[10] = {0, 1, -0.7, 0.5, -0.3, 0.2, -0.1, 0.1, 0.0, 0}; +float hud_dynamic_shake_y[10] = {0, 0.4, 0.8, -0.2, -0.6, 0.0, 0.3, 0.1, -0.1, 0}; +bool Hud_Shake_Update() +{ + if(time - hud_dynamic_shake_time < 0) + return false; + + float anim_speed = 17 + 9 * hud_dynamic_shake_factor; + float elapsed_time = (time - hud_dynamic_shake_time) * anim_speed; + int i = floor(elapsed_time); + if(i >= 9) + return false; + + float f = elapsed_time - i; + hud_dynamic_shake_realofs.x = (1 - f) * hud_dynamic_shake_x[i] + f * hud_dynamic_shake_x[i+1]; + hud_dynamic_shake_realofs.y = (1 - f) * hud_dynamic_shake_y[i] + f * hud_dynamic_shake_y[i+1]; + hud_dynamic_shake_realofs.z = 0; + hud_dynamic_shake_realofs *= hud_dynamic_shake_factor * autocvar_hud_dynamic_shake_scale; + hud_dynamic_shake_realofs.x = bound(-0.1, hud_dynamic_shake_realofs.x, 0.1) * vid_conwidth; + hud_dynamic_shake_realofs.y = bound(-0.1, hud_dynamic_shake_realofs.y, 0.1) * vid_conheight; + return true; +} + +void calc_followmodel_ofs(entity view); +void Hud_Dynamic_Frame() +{ + hud_dynamic_ofs = '0 0 0'; + if (autocvar_hud_dynamic_follow) + { + entity view = CSQCModel_server2csqc(player_localentnum - 1); + calc_followmodel_ofs(view); + hud_dynamic_ofs -= cl_followmodel_ofs * autocvar_hud_dynamic_follow_scale; + } + + if (fabs(hud_dynamic_ofs.x) < 0.001) hud_dynamic_ofs.x = 0; + if (fabs(hud_dynamic_ofs.y) < 0.001) hud_dynamic_ofs.y = 0; + if (fabs(hud_dynamic_ofs.z) < 0.001) hud_dynamic_ofs.z = 0; + hud_dynamic_ofs.x = bound(-0.1, hud_dynamic_ofs.x, 0.1); + hud_dynamic_ofs.y = bound(-0.1, hud_dynamic_ofs.y, 0.1); + hud_dynamic_ofs.z = bound(-0.1, hud_dynamic_ofs.z, 0.1); + + float health = STAT(HEALTH); + if(autocvar_hud_dynamic_shake > 0 && !autocvar__hud_configure && health > 0) + { + if(hud_dynamic_shake_factor == -1) // don't allow the effect for this frame + hud_dynamic_shake_factor = 0; + else + { + float new_hud_dynamic_shake_factor = 0; + if(prev_health - health >= autocvar_hud_dynamic_shake_damage_min && autocvar_hud_dynamic_shake_damage_max > autocvar_hud_dynamic_shake_damage_min) + { + float m = max(autocvar_hud_dynamic_shake_damage_min, 1); + new_hud_dynamic_shake_factor = (prev_health - health - m) / (autocvar_hud_dynamic_shake_damage_max - m); + if(new_hud_dynamic_shake_factor >= 1) + new_hud_dynamic_shake_factor = 1; + if(new_hud_dynamic_shake_factor >= hud_dynamic_shake_factor) + { + hud_dynamic_shake_factor = new_hud_dynamic_shake_factor; + hud_dynamic_shake_time = time; + } + } + if(hud_dynamic_shake_factor) + if(!Hud_Shake_Update()) + hud_dynamic_shake_factor = 0; + } + } +} + void HUD_Main() { int i; @@ -481,6 +563,8 @@ void HUD_Main() return; } + Hud_Dynamic_Frame(); + // Drawing stuff if (hud_skin_prev != autocvar_hud_skin) {