X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fhud%2Fhud.qh;h=2a53444669b7829c9818ca342ae8bf6484f0fafa;hp=5c5a0fe96091968c3d5c66f62af18019364b93b9;hb=f52ddede69621c7c9d31983591902f47fd40d7d0;hpb=43eba8ca70f00458db385630f86009f6d7fa849a diff --git a/qcsrc/client/hud/hud.qh b/qcsrc/client/hud/hud.qh index 5c5a0fe96..2a5344466 100644 --- a/qcsrc/client/hud/hud.qh +++ b/qcsrc/client/hud/hud.qh @@ -1,19 +1,17 @@ -#ifndef CLIENT_HUD_H -#define CLIENT_HUD_H +#pragma once -#include "../common/weapons/all.qh" +#include bool HUD_Radar_Clickable(); void HUD_Radar_Mouse(); REGISTRY(hud_panels, BITS(6)) #define hud_panels_from(i) _hud_panels_from(i, NULL) -REGISTER_REGISTRY(Registerhud_panels) +REGISTER_REGISTRY(hud_panels) #define REGISTER_HUD_PANEL(id, draw_func, name, configflags, showflags) \ void draw_func(); \ - REGISTER(Registerhud_panels, HUD_PANEL, hud_panels, id, m_id, new(hud_panel)) { \ - make_pure(this); \ + REGISTER(hud_panels, HUD_PANEL, id, m_id, new_pure(hud_panel)) { \ this.panel_id = this.m_id; \ this.panel_draw = draw_func; \ this.panel_name = #name; \ @@ -24,10 +22,17 @@ REGISTER_REGISTRY(Registerhud_panels) #define HUD_PANEL(NAME) HUD_PANEL_##NAME // draw the background/borders -#define HUD_Panel_DrawBg(theAlpha) do { \ - if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \ - draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\ -} while(0) +#define HUD_Panel_DrawBg(theAlpha) MACRO_BEGIN { \ + if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \ + draw_BorderPicture( \ + HUD_Shift(panel_pos - '1 1 0' * panel_bg_border), \ + panel.current_panel_bg, \ + HUD_Scale(panel_size + '1 1 0' * 2 * panel_bg_border), \ + panel_bg_color, \ + panel_bg_alpha * theAlpha, \ + HUD_Scale('1 1 0' * (panel_bg_border/BORDER_MULTIPLIER)) \ + ); \ +} MACRO_END int panel_order[hud_panels_MAX]; string hud_panelorder_prev; @@ -43,9 +48,19 @@ bool radar_panel_modified; float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary); void HUD_Radar_Hide_Maximized(); +float HUD_GetRowCount(int item_count, vector size, float item_aspect); +vector HUD_Get_Num_Color (float x, float maxvalue); +void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha); +void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, int icon_right_align, vector color, float theAlpha, float fadelerp); +void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag); +vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect); + void HUD_Reset (); void HUD_Main (); +int race_CheckName(string net_name); +string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname); + int vote_yescount; int vote_nocount; int vote_needed; @@ -70,15 +85,14 @@ float scoreboard_bottom; int weapon_accuracy[Weapons_MAX]; int complain_weapon; -string complain_weapon_name; float complain_weapon_type; float complain_weapon_time; int ps_primary, ps_secondary; int ts_primary, ts_secondary; -int last_switchweapon; -int last_activeweapon; +Weapon last_switchweapon; +Weapon last_activeweapon; float weapontime; float weaponprevtime; @@ -148,11 +162,26 @@ float chat_sizey; float current_player; +float autocvar_hud_dynamic_follow; +float autocvar_hud_dynamic_follow_scale; +vector autocvar_hud_dynamic_follow_scale_xyz; + +vector hud_dynamic_shake_realofs; +float hud_dynamic_shake_factor; +float hud_dynamic_shake_time; + +// shared across viewmodel effects and dynamic hud code +vector cl_followmodel_ofs; +float cl_followmodel_time; + +vector hud_scale; +vector hud_scale_current; +vector hud_shift; +vector hud_shift_current; +vector hud_scale_center; + float stringwidth_colors(string s, vector theSize); float stringwidth_nocolors(string s, vector theSize); -float GetPlayerColorForce(int i); -int GetPlayerColor(int i); -string GetPlayerName(int i); void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag); .int panel_showflags; @@ -216,7 +245,7 @@ REGISTER_HUD_PANEL(QUICKMENU, HUD_QuickMenu, quickmenu, PANEL_CO // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str // comment on last line of macro: // we probably want to see a background in config mode at all times... -#define HUD_Panel_GetBg() do { \ +#define HUD_Panel_GetBg() MACRO_BEGIN { \ string panel_bg; \ if (!autocvar__hud_configure && panel_bg_str == "0") { \ panel_bg = "0"; \ @@ -241,10 +270,10 @@ REGISTER_HUD_PANEL(QUICKMENU, HUD_QuickMenu, quickmenu, PANEL_CO if (panel.current_panel_bg) \ strunzone(panel.current_panel_bg); \ panel.current_panel_bg = strzone(panel_bg); \ -} while(0) +} MACRO_END // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector. -#define HUD_Panel_GetColor() do { \ +#define HUD_Panel_GetColor() MACRO_BEGIN { \ if ((teamplay) && panel_bg_color_team) { \ if (autocvar__hud_configure && myteam == NUM_SPECTATOR) \ panel_bg_color = '1 0 0' * panel_bg_color_team; \ @@ -265,20 +294,20 @@ REGISTER_HUD_PANEL(QUICKMENU, HUD_QuickMenu, quickmenu, PANEL_CO } \ } \ } \ -} while(0) +} MACRO_END // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str -#define HUD_Panel_GetColorTeam() do { \ +#define HUD_Panel_GetColorTeam() MACRO_BEGIN { \ if (panel_bg_color_team_str == "") { \ panel_bg_color_team = autocvar_hud_panel_bg_color_team; \ } else { \ panel_bg_color_team = stof(panel_bg_color_team_str); \ } \ -} while(0) +} MACRO_END // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel -#define HUD_Panel_GetBgAlpha() do { \ +#define HUD_Panel_GetBgAlpha() MACRO_BEGIN { \ if (panel_bg_alpha_str == "") { \ panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha); \ } \ @@ -291,39 +320,39 @@ REGISTER_HUD_PANEL(QUICKMENU, HUD_QuickMenu, quickmenu, PANEL_CO else \ panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha); \ } \ -} while(0) +} MACRO_END // Get value for panel_fg_alpha. Also do various minalpha checks // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode -#define HUD_Panel_GetFgAlpha() do { \ +#define HUD_Panel_GetFgAlpha() MACRO_BEGIN { \ panel_fg_alpha = autocvar_hud_panel_fg_alpha; \ if (autocvar__hud_configure && !panel_enabled) \ panel_fg_alpha = 0.25; \ -} while(0) +} MACRO_END // Get border. See comments above, it's similar. -#define HUD_Panel_GetBorder() do { \ +#define HUD_Panel_GetBorder() MACRO_BEGIN { \ if (panel_bg_border_str == "") { \ panel_bg_border = autocvar_hud_panel_bg_border; \ } else { \ panel_bg_border = stof(panel_bg_border_str); \ } \ -} while(0) +} MACRO_END // Get padding. See comments above, it's similar. // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values -#define HUD_Panel_GetPadding() do { \ +#define HUD_Panel_GetPadding() MACRO_BEGIN { \ if (panel_bg_padding_str == "") { \ panel_bg_padding = autocvar_hud_panel_bg_padding; \ } else { \ panel_bg_padding = stof(panel_bg_padding_str); \ } \ panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding); \ -} while(0) +} MACRO_END // return smoothly faded pos and size of given panel when a dialog is active // don't center too wide panels, it doesn't work with different resolutions -#define HUD_Panel_UpdatePosSize_ForMenu() do { \ +#define HUD_Panel_UpdatePosSize_ForMenu() MACRO_BEGIN { \ vector menu_enable_size = panel_size; \ float max_panel_width = 0.52 * vid_conwidth; \ if(panel_size.x > max_panel_width) \ @@ -334,16 +363,16 @@ REGISTER_HUD_PANEL(QUICKMENU, HUD_QuickMenu, quickmenu, PANEL_CO vector menu_enable_pos = eX * (panel_bg_border + 0.5 * max_panel_width) + eY * 0.5 * vid_conheight - 0.5 * menu_enable_size; \ panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos; \ panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size; \ -} while(0) +} MACRO_END // Scale the pos and size vectors to absolute coordinates -#define HUD_Panel_ScalePosSize() do { \ +#define HUD_Panel_ScalePosSize() MACRO_BEGIN { \ panel_pos.x *= vid_conwidth; panel_pos.y *= vid_conheight; \ panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight; \ -} while(0) +} MACRO_END // NOTE: in hud_configure mode cvars must be reloaded every frame -#define HUD_Panel_UpdateCvars() do { \ +#define HUD_Panel_UpdateCvars() MACRO_BEGIN { \ if (panel.update_time <= time) { \ if (autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \ panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \ @@ -389,9 +418,9 @@ REGISTER_HUD_PANEL(QUICKMENU, HUD_QuickMenu, quickmenu, PANEL_CO panel_bg_padding = panel.current_panel_bg_padding; \ panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha; \ } \ -} while(0) +} MACRO_END -#define HUD_Panel_UpdatePosSize() do { \ +#define HUD_Panel_UpdatePosSize() MACRO_BEGIN { \ panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \ panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \ panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \ @@ -401,7 +430,7 @@ REGISTER_HUD_PANEL(QUICKMENU, HUD_QuickMenu, quickmenu, PANEL_CO } \ panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \ HUD_Panel_GetBorder(); \ -} while(0) +} MACRO_END const int NOTIFY_MAX_ENTRIES = 10; const float NOTIFY_ICON_MARGIN = 0.02; @@ -417,4 +446,3 @@ void HUD_Notify_Push(string icon, string attacker, string victim); var void HUD_ModIcons_GameType(vector pos, vector size); void HUD_ModIcons_SetFunc(); -#endif