X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fmain.qh;h=4d1271c4195b519ae11c6e952ac0bcd12f39da93;hp=8a0e78a0d8126fa7fa78fcca829a5c2af1b1f411;hb=1da96e958217f87f41d20c0968d51856a801b538;hpb=4f07f47fa93fb083cb44cba05a614b91b6ae9211 diff --git a/qcsrc/client/main.qh b/qcsrc/client/main.qh index 8a0e78a0d8..4d1271c419 100644 --- a/qcsrc/client/main.qh +++ b/qcsrc/client/main.qh @@ -3,6 +3,24 @@ #include #include +bool autocvar_cl_db_saveasdump; +bool autocvar_cl_spawn_event_particles; +bool autocvar_cl_spawn_event_sound = 1; +// float autocvar_cl_spawn_point_model; +bool autocvar_cl_spawn_point_particles; +float autocvar_cl_spawn_point_dist_max = 1200; +bool autocvar_cl_unpress_zoom_on_spawn = true; +bool autocvar_cl_unpress_zoom_on_death = true; +bool autocvar_cl_unpress_zoom_on_weapon_switch = true; +bool autocvar_cl_unpress_attack_on_weapon_switch = false; +bool autocvar_hud_showbinds; +bool autocvar_hud_showbinds_limit; +bool autocvar__hud_showbinds_reload; +bool autocvar_developer_csqcentities; +bool autocvar_cl_race_cptimes_onlyself; // TODO: move to race gamemode +bool autocvar_cl_race_cptimes_showself = false; +bool autocvar_cl_welcome_in_menu_dialog = true; + // Map coordinate base calculations need these vector mi_center; vector mi_scale; @@ -11,22 +29,36 @@ string minimapname; bool postinit; entity gametype; +// temporary hack +#define ISGAMETYPE(NAME) (gametype == MAPINFO_TYPE_##NAME) float FONT_USER = 8; -vector OFFSET_CURSOR = '0 0 0'; -vector SIZE_CURSOR = '32 32 0'; -void draw_cursor(vector pos, vector ofs, string img, vector col, float a); -void draw_cursor_normal(vector pos, vector col, float a); -void LoadMenuSkinValues(); - void PostInit(); void Ent_Remove(entity this); void Gamemode_Init(); +entity players; +entity teams; +float team_count; // real teams + +void AuditLists(); + +float RegisterPlayer(entity player); + +void RemovePlayer(entity player); + +void MoveToLast(entity e); + +float RegisterTeam(entity Team); + +void RemoveTeam(entity Team); + +entity GetTeam(int Team, bool add); + bool SetTeam(entity pl, int Team); vector hud_fontsize; @@ -43,20 +75,25 @@ entity teamslots[17]; // 17 teams (including "spectator team") .bool ready; .bool eliminated; -.void(entity) draw; IntrusiveList g_drawables; -STATIC_INIT(g_drawables) { g_drawables = IL_NEW(); } -.void(entity) draw2d; IntrusiveList g_drawables_2d; -STATIC_INIT(g_drawables_2d) { g_drawables_2d = IL_NEW(); } +IntrusiveList g_radarlinks; +IntrusiveList g_radaricons; +STATIC_INIT(main) +{ + g_drawables = IL_NEW(); + g_drawables_2d = IL_NEW(); + g_radarlinks = IL_NEW(); + g_radaricons = IL_NEW(); +} + +.void(entity) draw; +.void(entity) draw2d; .void(entity) entremove; float drawframetime; vector view_origin, view_forward, view_right, view_up; -IntrusiveList g_radarlinks; -STATIC_INIT(g_radarlinks) { g_radarlinks = IL_NEW(); } -IntrusiveList g_radaricons; -STATIC_INIT(g_radaricons) { g_radaricons = IL_NEW(); } +.float renderflags; // engine field bool button_zoom; bool spectatorbutton_zoom; @@ -66,12 +103,20 @@ float current_viewzoom; float zoomin_effect; bool warmup_stage; +string hostname; +string welcome_msg; +float welcome_msg_menu_check_maxtime; +bool welcome_msg_force_centerprint; +void Welcome_Message_Show_Try(); + void Fog_Force(); string _getcommandkey(string text, string command, bool forcename); #define getcommandkey(cmd_name, command) _getcommandkey(cmd_name, command, false) #define getcommandkey_forcename(cmd_name, command) _getcommandkey(cmd_name, command, true) +void Release_Common_Keys(); + string vote_called_vote; bool ready_waiting; bool ready_waiting_for_me; @@ -89,10 +134,6 @@ float chase_active_backup; float camera_roll; vector camera_direction; -void centerprint_hud(string strMessage); -void centerprint_kill(float id); -void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num); - const float ALPHA_MIN_VISIBLE = 0.003; float armorblockpercent; @@ -118,3 +159,35 @@ int framecount; float GetSpeedUnitFactor(int speed_unit); string GetSpeedUnit(int speed_unit); + +.int enttype; // entity type sent from server +.int sv_entnum; // entity number sent from server + +.int team; +.int team_size; + +int binddb; + +// Spectating +// -1 - observing +// 0 - playing +// >0 - id of spectated player +float spectatee_status; +float spectatee_status_changed_time; + +#define player_currententnum (spectatee_status > 0 ? spectatee_status : player_localnum + 1) + +// short mapname +string shortmapname; + +// database for misc stuff +int tempdb; +int ClientProgsDB; +vector hook_shotorigin[4]; // WEAPONTODO +vector lightning_shotorigin[4]; // TODO: unused + +float serverprevtime, serverdeltatime; + +float ticrate; + +int serverflags;