X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fshownames.qc;h=07d15df9eb89d9ba0fb3bcfb1543a9af2b10211c;hp=2ca411a1bbcce18f588cd6223ed9fb0bcc7751ca;hb=25d031b3b379ce9d87096fa791019242ffadce24;hpb=786db02b0c9aa618c581b7c3fe7392ad114797d8 diff --git a/qcsrc/client/shownames.qc b/qcsrc/client/shownames.qc index 2ca411a1b..07d15df9e 100644 --- a/qcsrc/client/shownames.qc +++ b/qcsrc/client/shownames.qc @@ -9,25 +9,27 @@ const float SHOWNAMES_FADESPEED = 4; const float SHOWNAMES_FADEDELAY = 0.4; +const float SHOWNAMES_MIN_ALPHA = 0.5; void Draw_ShowNames(entity ent) { if(!autocvar_hud_shownames) return; - + #ifdef COMPAT_XON050_ENGINE if((ent.sv_entnum == player_localentnum) || (ent.sv_entnum == spectatee_status)) // ent is me or person i'm spectating #else if(ent.sv_entnum == player_localentnum) // ent is me or person i'm spectating #endif - if not (autocvar_hud_shownames_self && autocvar_chase_active) + if(!(autocvar_hud_shownames_self && autocvar_chase_active)) return; makevectors(view_angles); + if(getplayeralpha(ent.sv_entnum-1) >= SHOWNAMES_MIN_ALPHA) if(ent.sameteam || (!ent.sameteam && autocvar_hud_shownames_enemies)) { ent.origin_z += autocvar_hud_shownames_offset; - + float hit; if(ent.sameteam && !autocvar_hud_shownames_crosshairdistance) { @@ -45,9 +47,9 @@ void Draw_ShowNames(entity ent) // handle tag fading float overlap = FALSE, onscreen, crosshairdistance; vector o, eo; - + o = project_3d_to_2d(ent.origin); - + if(autocvar_hud_shownames_antioverlap) { // fade tag out if another tag that is closer to you overlaps @@ -71,30 +73,30 @@ void Draw_ShowNames(entity ent) onscreen = (o_z >= 0 && o_x >= 0 && o_y >= 0 && o_x <= vid_conwidth && o_y <= vid_conheight); crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) ); - + if(autocvar_hud_shownames_crosshairdistance) { if(autocvar_hud_shownames_crosshairdistance > crosshairdistance) ent.pointtime = time; - + if (!(ent.pointtime + autocvar_hud_shownames_crosshairdistance_time > time)) overlap = TRUE; else overlap = (autocvar_hud_shownames_crosshairdistance_antioverlap ? overlap : FALSE); // override what antioverlap says unless allowed by cvar. } - + if(!ent.fadedelay) ent.fadedelay = time + SHOWNAMES_FADEDELAY; if(!ent.sameteam && (!onscreen || !hit)) // out of view, fade out - { - ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime); + { + ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime); ent.fadedelay = 0; // reset fade in delay, enemy has left the view } else if(ent.csqcmodel_isdead) // dead player, fade out slowly - ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime); + ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime); else if(overlap) // tag overlap detected, fade out - ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime); + ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime); else if(ent.sameteam) // fade in for team mates ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime); else if(time > ent.fadedelay) // fade in for enemies @@ -102,7 +104,7 @@ void Draw_ShowNames(entity ent) if(!ent.alpha) return; - + float dist; dist = vlen(ent.origin - view_origin); @@ -218,7 +220,7 @@ void Draw_ShowNames_All() setorigin(e, getplayerorigin(i)); if(e.origin == GETPLAYERORIGIN_ERROR) continue; - + e.csqcmodel_isdead = getplayerisdead(i); Draw_ShowNames(e);