X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fclient%2Fshownames.qc;h=f3fcdb22184a4ca8de23531dbdbb7314e6b54f01;hp=413eaaf54714170958e354c59a6d5cf39c1bdffb;hb=c24c0ac5d2fb38c25ab33c552bf8959d0976058f;hpb=c07a907b93f175325805959e59b844d1c37b80f4 diff --git a/qcsrc/client/shownames.qc b/qcsrc/client/shownames.qc index 413eaaf54..f3fcdb221 100644 --- a/qcsrc/client/shownames.qc +++ b/qcsrc/client/shownames.qc @@ -1,3 +1,15 @@ +#include "shownames.qh" +#include "_.qh" + +#include "hud.qh" + +#include "../common/constants.qh" +#include "../common/mapinfo.qh" +#include "../common/teams.qh" +#include "../common/util.qh" + +#include "../csqcmodellib/cl_model.qh" + // self.isactive = player is in range and coordinates/status (health and armor) are up to date // self.origin = player origin TODO: should maybe move this so it's the origin of the shownames tag already in SSQC for culling? // self.healthvalue @@ -14,16 +26,10 @@ void Draw_ShowNames(entity ent) if(!autocvar_hud_shownames) return; -#ifdef COMPAT_XON050_ENGINE - if((ent.sv_entnum == player_localentnum) || (ent.sv_entnum == spectatee_status)) // ent is me or person i'm spectating -#else if(ent.sv_entnum == player_localentnum) // ent is me or person i'm spectating -#endif if(!(autocvar_hud_shownames_self && autocvar_chase_active)) return; - makevectors(view_angles); - if(ent.sameteam || (!ent.sameteam && autocvar_hud_shownames_enemies)) { ent.origin_z += autocvar_hud_shownames_offset; @@ -43,7 +49,7 @@ void Draw_ShowNames(entity ent) } // handle tag fading - float overlap = FALSE, onscreen, crosshairdistance; + float overlap = false, onscreen, crosshairdistance; vector o, eo; o = project_3d_to_2d(ent.origin); @@ -57,30 +63,30 @@ void Draw_ShowNames(entity ent) if(e == ent) continue; eo = project_3d_to_2d(e.origin); - if (!(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight)) + if (!(eo.z < 0 || eo.x < 0 || eo.y < 0 || eo.x > vid_conwidth || eo.y > vid_conheight)) { - eo_z = 0; - if(vlen((eX * o_x + eY * o_y) - eo) < autocvar_hud_shownames_antioverlap_distance && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin)) + eo.z = 0; + if(vlen((eX * o.x + eY * o.y) - eo) < autocvar_hud_shownames_antioverlap_distance && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin)) { - overlap = TRUE; + overlap = true; break; } } } } - onscreen = (o_z >= 0 && o_x >= 0 && o_y >= 0 && o_x <= vid_conwidth && o_y <= vid_conheight); - crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) ); + onscreen = (o.z >= 0 && o.x >= 0 && o.y >= 0 && o.x <= vid_conwidth && o.y <= vid_conheight); + crosshairdistance = sqrt( pow(o.x - vid_conwidth/2, 2) + pow(o.y - vid_conheight/2, 2) ); if(autocvar_hud_shownames_crosshairdistance) { if(autocvar_hud_shownames_crosshairdistance > crosshairdistance) ent.pointtime = time; - if (!(ent.pointtime + autocvar_hud_shownames_crosshairdistance_time > time)) - overlap = TRUE; + if (ent.pointtime + autocvar_hud_shownames_crosshairdistance_time <= time) + overlap = true; else - overlap = (autocvar_hud_shownames_crosshairdistance_antioverlap ? overlap : FALSE); // override what antioverlap says unless allowed by cvar. + overlap = (autocvar_hud_shownames_crosshairdistance_antioverlap ? overlap : false); // override what antioverlap says unless allowed by cvar. } if(!ent.fadedelay) @@ -104,7 +110,7 @@ void Draw_ShowNames(entity ent) if(!ent.sameteam || (ent.sv_entnum == player_localentnum)) ent.alpha *= getplayeralpha(ent.sv_entnum-1); - if(ent.alpha < ALPHA_MIN_VISIBLE) + if(ent.alpha < ALPHA_MIN_VISIBLE && gametype != MAPINFO_TYPE_CTS) return; float dist; @@ -129,26 +135,26 @@ void Draw_ShowNames(entity ent) resize = 0.5 + 0.5 * ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance); // draw the sprite image - if(o_z >= 0) + if(o.z >= 0) { - o_z = 0; + o.z = 0; vector myPos, mySize; mySize = (eX * autocvar_hud_shownames_aspect + eY) * autocvar_hud_shownames_fontsize; - myPos = o - '0.5 0 0' * mySize_x - '0 1 0' * mySize_y; + myPos = o - '0.5 0 0' * mySize.x - '0 1 0' * mySize.y; // size scaling - mySize_x *= resize; - mySize_y *= resize; + mySize.x *= resize; + mySize.y *= resize; - myPos_x += 0.5 * (mySize_x / resize - mySize_x); - myPos_y += (mySize_y / resize - mySize_y); + myPos.x += 0.5 * (mySize.x / resize - mySize.x); + myPos.y += (mySize.y / resize - mySize.y); vector namepos; // this is where the origin of the string float namewidth; namepos = myPos; - namewidth = mySize_x; + namewidth = mySize.x; if(autocvar_hud_shownames_status && teamplay) { @@ -156,10 +162,10 @@ void Draw_ShowNames(entity ent) { if(ent.healthvalue > 0) { - HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize, eX * 0.5 * mySize_x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.healthvalue/autocvar_hud_panel_healtharmor_maxhealth, 0, 1, '1 0 0', a, DRAWFLAG_NORMAL); + HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize, eX * 0.5 * mySize.x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.healthvalue/autocvar_hud_panel_healtharmor_maxhealth, 0, 1, '1 0 0', a, DRAWFLAG_NORMAL); if(ent.armorvalue > 0) - HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.armorvalue/autocvar_hud_panel_healtharmor_maxarmor, 0, 0, '0 1 0', a, DRAWFLAG_NORMAL); + HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize + eX * 0.5 * mySize.x, eX * 0.5 * mySize.x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.armorvalue/autocvar_hud_panel_healtharmor_maxarmor, 0, 0, '0 1 0', a, DRAWFLAG_NORMAL); } } } @@ -173,10 +179,10 @@ void Draw_ShowNames(entity ent) s = textShortenToWidth(s, namewidth, '1 1 0' * autocvar_hud_shownames_fontsize, stringwidth_colors); float width; - width = stringwidth(s, TRUE, '1 1 0' * autocvar_hud_shownames_fontsize); + width = stringwidth(s, true, '1 1 0' * autocvar_hud_shownames_fontsize); if (width != namewidth) - namepos_x += (namewidth - width) / 2; + namepos.x += (namewidth - width) / 2; drawcolorcodedstring(namepos, s, '1 1 0' * autocvar_hud_shownames_fontsize, a, DRAWFLAG_NORMAL); drawfontscale = '1 1 0'; } @@ -186,7 +192,7 @@ void Draw_ShowNames(entity ent) entity shownames_ent[255]; void Draw_ShowNames_All() { - float i; + int i; for(i = 0; i < maxclients; ++i) { float t;