X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fconstants.qh;h=417526e78ea9d2b64d18522bc4a57162c9bbb5a1;hp=61ce6900affe5f0a682cc23e324de42c2c94f2c5;hb=81046f42baf4ec980a069a5e9ba88b1e5fc7f2c9;hpb=b46fdcee5c729ccdf485d908803d06bbfdac2a8c diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index 61ce6900a..417526e78 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -60,6 +60,8 @@ const float TE_CSQC_TARGET_MUSIC = 111; const float TE_CSQC_NOTIFY = 112; const float TE_CSQC_WEAPONCOMPLAIN = 113; const float TE_CSQC_CAMPINGRIFLE_SCOPE = 115; +const float TE_CSQC_NEX_SCOPE = 116; +const float TE_CSQC_CR_MAXBULLETS = 117; const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder const float RACE_NET_CHECKPOINT_CLEAR = 1; @@ -307,6 +309,13 @@ const float STAT_NB_METERSTART = 45; const float STAT_SHOTORG = 46; // compressShotOrigin const float STAT_LEADLIMIT = 47; const float STAT_BULLETS_LOADED = 48; +const float STAT_NEX_CHARGE = 49; + +const float STAT_DOM_TOTAL_PPS = 70; +const float STAT_DOM_PPS_RED = 71; +const float STAT_DOM_PPS_BLUE = 72; +const float STAT_DOM_PPS_PINK = 73; +const float STAT_DOM_PPS_YELLOW = 74; // see DP source, quakedef.h const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222; @@ -397,7 +406,7 @@ float CHAN_AUTO = 0; // on world: announcers, ... INFO // on players: item pickup ITEMS // on entities: UNUSED - // on csqc: UNUSED + // on csqc: announcers INFO float CHAN_WEAPON = 1; // Weapon fire // on world: UNUSED // on players: weapon firing WEAPONS @@ -412,7 +421,7 @@ float CHAN_TRIGGER = 3; // Triggers/Items // on world: UNUSED // on players: item pickup ITEMS // on entities: platforms moving etc. ITEMS - // on csqc: UNUSED + // on csqc: platforms moving etc. ITEMS float CHAN_PROJECTILE = 4; // Projectiles // on world: UNUSED // on players: projectiles hitting player SHOTS @@ -453,20 +462,21 @@ float PROJECTILE_CRYLINK = 5; float PROJECTILE_ELECTRO_BEAM = 6; float PROJECTILE_GRENADE = 7; float PROJECTILE_GRENADE_BOUNCING = 8; -float PROJECTILE_LASER = 9; -float PROJECTILE_HLAC = 10; -float PROJECTILE_SEEKER = 11; -float PROJECTILE_FLAC = 12; -float PROJECTILE_PORTO_RED = 13; -float PROJECTILE_PORTO_BLUE = 14; -float PROJECTILE_HOOKBOMB = 15; -float PROJECTILE_HAGAR = 16; -float PROJECTILE_HAGAR_BOUNCING = 17; -float PROJECTILE_BULLET_GLOWING = 18; -float PROJECTILE_CRYLINK_BOUNCING = 19; -float PROJECTILE_FIREBALL = 20; -float PROJECTILE_FIREMINE = 21; -float PROJECTILE_BULLET_GLOWING_TRACER = 22; +float PROJECTILE_MINE = 9; +float PROJECTILE_LASER = 10; +float PROJECTILE_HLAC = 11; +float PROJECTILE_SEEKER = 12; +float PROJECTILE_FLAC = 13; +float PROJECTILE_PORTO_RED = 14; +float PROJECTILE_PORTO_BLUE = 15; +float PROJECTILE_HOOKBOMB = 16; +float PROJECTILE_HAGAR = 17; +float PROJECTILE_HAGAR_BOUNCING = 18; +float PROJECTILE_BULLET_GLOWING = 19; +float PROJECTILE_CRYLINK_BOUNCING = 20; +float PROJECTILE_FIREBALL = 21; +float PROJECTILE_FIREMINE = 22; +float PROJECTILE_BULLET_GLOWING_TRACER = 23; float SPECIES_HUMAN = 0; float SPECIES_ROBOT_SOLID = 1; @@ -550,12 +560,11 @@ float MAX_SHOT_DISTANCE = 32768; // CSQC centerprint/notify message types float MSG_SUICIDE = 0; -float MSG_KILL_MELEE = 1; -float MSG_KILL = 2; -float MSG_SPREE = 3; -float MSG_KILL_ACTION = 4; -float MSG_KILL_ACTION_SPREE = 5; -float MSG_INFO = 6; +float MSG_KILL = 1; +float MSG_SPREE = 2; +float MSG_KILL_ACTION = 3; +float MSG_KILL_ACTION_SPREE = 4; +float MSG_INFO = 5; float KILL_TEAM_RED = 10301; float KILL_TEAM_BLUE = 10302; @@ -565,24 +574,22 @@ float KILL_FIRST_VICTIM = 10305; float KILL_TYPEFRAG = 10306; float KILL_TYPEFRAGGED = 10307; float KILL_FRAG = 10308; -float KILL_FRAG_GAUNTLET = 10309; -float KILL_FRAG_SHOTGUN_MELEE = 10310; -float KILL_FRAGGED = 10311; -float KILL_SPREE = 10312; -float KILL_END_SPREE = 10313; -float KILL_SPREE_3 = 10314; -float KILL_SPREE_5 = 10315; -float KILL_SPREE_10 = 10316; -float KILL_SPREE_15 = 10317; -float KILL_SPREE_20 = 10318; -float KILL_SPREE_25 = 10319; -float KILL_SPREE_30 = 10320; - -float INFO_GOTFLAG = 10321; -float INFO_PICKUPFLAG = 10322; -float INFO_LOSTFLAG = 10323; -float INFO_RETURNFLAG = 10324; -float INFO_CAPTUREFLAG = 10325; +float KILL_FRAGGED = 10309; +float KILL_SPREE = 10310; +float KILL_END_SPREE = 10311; +float KILL_SPREE_3 = 10312; +float KILL_SPREE_5 = 10313; +float KILL_SPREE_10 = 10314; +float KILL_SPREE_15 = 10315; +float KILL_SPREE_20 = 10316; +float KILL_SPREE_25 = 10317; +float KILL_SPREE_30 = 10318; + +float INFO_GOTFLAG = 10319; +float INFO_PICKUPFLAG = 10320; +float INFO_LOSTFLAG = 10321; +float INFO_RETURNFLAG = 10322; +float INFO_CAPTUREFLAG = 10323; // weapon requests float WR_SETUP = 1; // (SVQC) setup weapon data