X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fconstants.qh;h=a54a28456361fc2c67443521990b2fd29811284a;hp=44c8c1442117ad98b29566e8ea903b70da3d7caf;hb=fc0e4c6f26156858a71e0ec62eb974fa11eec2f9;hpb=5c5b4e9af2d52a2ba705a8414d68c3d2aa2b950d diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index 44c8c14421..a54a284563 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -36,17 +36,13 @@ const float TE_CSQC_NEXGUNBEAMPARTICLE = 104; const float TE_CSQC_LIGHTNINGARC = 105; const float TE_CSQC_TEAMNAGGER = 106; const float TE_CSQC_PINGPLREPORT = 107; -const float TE_CSQC_ANNOUNCE = 110; -const float TE_CSQC_TARGET_MUSIC = 111; -const float TE_CSQC_KILLNOTIFY = 112; -const float TE_CSQC_KILLCENTERPRINT = 113; -const float TE_CSQC_CENTERPRINT_GENERIC = 114; -const float TE_CSQC_WEAPONCOMPLAIN = 115; -const float TE_CSQC_NEX_SCOPE = 116; -const float TE_CSQC_MINELAYER_MAXMINES = 117; -const float TE_CSQC_HAGAR_MAXROCKETS = 118; -const float TE_CSQC_VEHICLESETUP = 119; -const float TE_CSQC_SVNOTICE = 120; +const float TE_CSQC_TARGET_MUSIC = 108; +const float TE_CSQC_WEAPONCOMPLAIN = 109; +const float TE_CSQC_NEX_SCOPE = 110; +const float TE_CSQC_MINELAYER_MAXMINES = 111; +const float TE_CSQC_HAGAR_MAXROCKETS = 112; +const float TE_CSQC_VEHICLESETUP = 113; +const float TE_CSQC_SVNOTICE = 114; const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder const float RACE_NET_CHECKPOINT_CLEAR = 1; @@ -100,6 +96,7 @@ const float ENT_CLIENT_MODEL = 33; const float ENT_CLIENT_ITEM = 34; const float ENT_CLIENT_BUMBLE_RAYGUN = 35; const float ENT_CLIENT_SPAWNPOINT = 36; +const float ENT_CLIENT_NOTIFICATION = 37; const float ENT_CLIENT_TURRET = 40; const float ENT_CLIENT_AUXILIARYXHAIR = 50; @@ -365,85 +362,6 @@ float SPECIES_ROBOT_RUSTY = 4; float SPECIES_ROBOT_SHINY = 5; float SPECIES_RESERVED = 15; -// Deathtypes (weapon deathtypes are the IT_* constants below) -// NOTE: when adding death types, please add an explanation to Docs/spamlog.txt too. -float DEATH_SPECIAL_START = 10000; -float DEATH_FALL = 10000; -float DEATH_TELEFRAG = 10001; -float DEATH_DROWN = 10002; -float DEATH_HURTTRIGGER = 10003; -float DEATH_LAVA = 10004; -float DEATH_SLIME = 10005; -float DEATH_KILL = 10006; -float DEATH_NOAMMO = 10007; -float DEATH_SWAMP = 10008; -float DEATH_TEAMCHANGE = 10009; -float DEATH_AUTOTEAMCHANGE = 10010; -float DEATH_CAMP = 10011; -float DEATH_SHOOTING_STAR = 10012; -float DEATH_ROT = 10013; -float DEATH_MIRRORDAMAGE = 10014; -float DEATH_TOUCHEXPLODE = 10015; -float DEATH_CHEAT = 10016; -float DEATH_FIRE = 10017; -float DEATH_QUIET = 10021; - -float DEATH_VHFIRST = 10030; -float DEATH_VHCRUSH = 10030; -float DEATH_SBMINIGUN = 10031; -float DEATH_SBROCKET = 10032; -float DEATH_SBBLOWUP = 10033; -float DEATH_WAKIGUN = 10034; -float DEATH_WAKIROCKET = 10035; -float DEATH_WAKIBLOWUP = 10036; -float DEATH_RAPTOR_CANNON = 10037; -float DEATH_RAPTOR_BOMB = 10038; -float DEATH_RAPTOR_BOMB_SPLIT = 10039; -float DEATH_RAPTOR_DEATH = 10040; -float DEATH_BUMB_GUN = 10041; -float DEATH_BUMB_RAY = 10042; -float DEATH_BUMB_RAY_HEAL = 10043; -float DEATH_BUMB_DEATH = 10044; -float DEATH_VHLAST = 10044; -#define DEATH_ISVEHICLE(t) ((t) >= DEATH_VHFIRST && (t) <= DEATH_VHLAST) - -float DEATH_GENERIC = 10050; - -float DEATH_WEAPON = 10100; - -float DEATH_CUSTOM = 10300; - -float DEATH_TURRET = 10500; -float DEATH_TURRET_EWHEEL = 10501; -float DEATH_TURRET_FLAC = 10502; -float DEATH_TURRET_MACHINEGUN = 10503; -float DEATH_TURRET_WALKER_GUN = 10504; -float DEATH_TURRET_WALKER_MEELE = 10505; -float DEATH_TURRET_WALKER_ROCKET = 10506; -float DEATH_TURRET_HELLION = 10507; -float DEATH_TURRET_HK = 10508; -float DEATH_TURRET_MLRS = 10509; -float DEATH_TURRET_PLASMA = 10510; -float DEATH_TURRET_PHASER = 10511; -float DEATH_TURRET_TESLA = 10512; -float DEATH_TURRET_LAST = 10512; - -float DEATH_WEAPONMASK = 0xFF; -float DEATH_HITTYPEMASK = 0x1F00; // which is WAY below 10000 used for normal deaths -float HITTYPE_SECONDARY = 0x100; -float HITTYPE_SPLASH = 0x200; // automatically set by RadiusDamage -float HITTYPE_BOUNCE = 0x400; -float HITTYPE_HEADSHOT = 0x800; // automatically set by Damage (if headshotbonus is set) -float HITTYPE_RESERVED = 0x1000; // unused yet - -// macros to access these -#define DEATH_ISTURRET(t) ((t) >= DEATH_TURRET && (t) <= DEATH_TURRET_LAST) -#define DEATH_ISSPECIAL(t) ((t) >= DEATH_SPECIAL_START) -#define DEATH_WEAPONOFWEAPONDEATH(t) ((t) & DEATH_WEAPONMASK) -#define DEATH_ISWEAPON(t,w) (!DEATH_ISSPECIAL(t) && DEATH_WEAPONOFWEAPONDEATH(t) == (w)) -#define DEATH_WEAPONOF(t) (DEATH_ISSPECIAL(t) ? 0 : DEATH_WEAPONOFWEAPONDEATH(t)) -#define WEP_VALID(w) ((w) >= WEP_FIRST && (w) <= WEP_LAST) - #define FRAGS_PLAYER 0 #define FRAGS_SPECTATOR -666 #define FRAGS_LMS_LOSER -616 @@ -458,62 +376,6 @@ float WATERLEVEL_SUBMERGED = 3; float MAX_SHOT_DISTANCE = 32768; -//centerprint ID list -float CPID_TEAMCHANGE = 1; -float CPID_CTF_CAPTURESHIELD = 2; -float CPID_MINSTA_FINDAMMO = 3; -float CPID_NIX_WPNCHANGE = 4; -float CPID_DISCONNECT_IDLING = 5; -float CPID_ROUND_STARTING = 6; -float CPID_GAME_STARTING = 7; -float CPID_TIMEOUT_COUNTDOWN = 8; -float CPID_MOTD = 9; -float CPID_KH_MSG = 10; -float CPID_PREVENT_JOIN = 11; - -// CSQC centerprint/notify message types -float MSG_SUICIDE = 0; -float MSG_KILL = 1; -float MSG_SPREE = 2; -float MSG_KILL_ACTION = 3; -float MSG_KILL_ACTION_SPREE = 4; -float MSG_INFO = 5; -float MSG_KA = 6; -float MSG_RACE = 10; - -float KILL_TEAM_RED = 12001; -float KILL_TEAM_BLUE = 12002; -float KILL_TEAM_SPREE = 12003; -float KILL_FIRST_BLOOD = 12004; -float KILL_FIRST_VICTIM = 12005; -float KILL_TYPEFRAG = 12006; -float KILL_TYPEFRAGGED = 12007; -float KILL_FRAG = 12008; -float KILL_FRAGGED = 12009; -float KILL_SPREE = 12010; -float KILL_END_SPREE = 12011; -float KILL_SPREE_3 = 12012; -float KILL_SPREE_5 = 12013; -float KILL_SPREE_10 = 12014; -float KILL_SPREE_15 = 12015; -float KILL_SPREE_20 = 12016; -float KILL_SPREE_25 = 12017; -float KILL_SPREE_30 = 12018; - -float INFO_GOTFLAG = 13001; -float INFO_PICKUPFLAG = 13002; -float INFO_LOSTFLAG = 13003; -float INFO_RETURNFLAG = 13004; -float INFO_CAPTUREFLAG = 13005; - -float KA_PICKUPBALL = 14001; -float KA_DROPBALL = 14002; - -float RACE_SERVER_RECORD = 15001; -float RACE_NEW_TIME = 15002; -float RACE_NEW_RANK = 15003; -float RACE_FAIL = 15004; - // weapon requests float WR_SETUP = 1; // (SVQC) setup weapon data float WR_THINK = 2; // (SVQC) logic to run every frame @@ -521,8 +383,8 @@ float WR_CHECKAMMO1 = 3; // (SVQC) checks ammo for weapon float WR_CHECKAMMO2 = 4; // (SVQC) checks ammo for weapon float WR_AIM = 5; // (SVQC) runs bot aiming code for this weapon float WR_PRECACHE = 6; // (CSQC and SVQC) precaches models/sounds used by this weapon -float WR_SUICIDEMESSAGE = 7; // (CSQC) sets w_deathtypestring or leaves it alone (and may inspect w_deathtype for details) -float WR_KILLMESSAGE = 8; // (CSQC) sets w_deathtypestring or leaves it alone +float WR_SUICIDEMESSAGE = 7; // (SVQC) notification number for suicide message (may inspect w_deathtype for details) +float WR_KILLMESSAGE = 8; // (SVQC) notification number for kill message (may inspect w_deathtype for details) float WR_RELOAD = 9; // (SVQC) does not need to do anything float WR_RESETPLAYER = 10; // (SVQC) does not need to do anything float WR_IMPACTEFFECT = 11; // (CSQC) impact effect