X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fconstants.qh;h=bc9f5c8f1528d21a392bf6363c60db11187bb84e;hp=e253ee5c71a3b5f32318edc47d17185449ea4f85;hb=a8f44b0e98aedacaae872b937ee023e24fc30878;hpb=cfe1c93ada091a19449b5b4ca7da5d3776415790 diff --git a/qcsrc/common/constants.qh b/qcsrc/common/constants.qh index e253ee5c7..bc9f5c8f1 100644 --- a/qcsrc/common/constants.qh +++ b/qcsrc/common/constants.qh @@ -55,12 +55,12 @@ const float TE_CSQC_NEXGUNBEAMPARTICLE = 104; const float TE_CSQC_LIGHTNINGARC = 105; const float TE_CSQC_TEAMNAGGER = 106; const float TE_CSQC_PINGPLREPORT = 107; -const float TE_CSQC_VOTE = 108; -const float TE_CSQC_VOTERESET = 109; const float TE_CSQC_ANNOUNCE = 110; const float TE_CSQC_TARGET_MUSIC = 111; -const float TE_CSQC_NOTIFY = 112; -const float TE_CSQC_WEAPONCOMPLAIN = 113; +const float TE_CSQC_KILLNOTIFY = 112; +const float TE_CSQC_KILLCENTERPRINT = 113; +const float TE_CSQC_CENTERPRINT_GENERIC = 114; +const float TE_CSQC_WEAPONCOMPLAIN = 115; const float TE_CSQC_NEX_SCOPE = 116; const float TE_CSQC_MINELAYER_MAXMINES = 117; const float TE_CSQC_HAGAR_MAXROCKETS = 118; @@ -81,9 +81,6 @@ const float RACE_NET_SERVER_RANKINGS = 11; const float RACE_NET_SERVER_STATUS = 12; const float RANKINGS_CNT = 15; -const float CSQC_KILLNOTIFY = 0; -const float CSQC_CENTERPRINT = 1; - const float ENT_CLIENT = 0; const float ENT_CLIENT_DEAD = 1; const float ENT_CLIENT_ENTCS = 2; @@ -117,6 +114,7 @@ const float ENT_CLIENT_GAUNTLET = 29; const float ENT_CLIENT_ACCURACY = 30; const float ENT_CLIENT_SHOWNAMES = 31; const float ENT_CLIENT_WARPZONE_TELEPORTED = 32; +const float ENT_CLIENT_DAMAGEEFFECT = 33; const float ENT_CLIENT_TURRET = 40; const float ENT_CLIENT_AUXILIARYXHAIR = 50; @@ -326,6 +324,7 @@ const float STAT_HIT_TIME = 54; const float STAT_TYPEHIT_TIME = 55; const float STAT_LAYED_MINES = 56; const float STAT_HAGAR_LOAD = 57; +const float STAT_SWITCHINGWEAPON = 58; // see DP source, quakedef.h const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222; @@ -444,6 +443,7 @@ float CH_WEAPON_B = 5; // only on players and entities float CH_PAIN = 6; // only on players and csqc float CH_PAIN_SINGLE = 6; // only on players and csqc float CH_PLAYER = 7; // only on players and entities +float CH_TUBA = 5; // only on csqc #else float CH_INFO = 0; float CH_TRIGGER = -3; @@ -459,11 +459,13 @@ float CH_WEAPON_B = -1; float CH_PAIN = -6; float CH_PAIN_SINGLE = 6; float CH_PLAYER = -7; +float CH_TUBA = 5; #endif float ATTN_NONE = 0; float ATTN_MIN = 0.015625; float ATTN_NORM = 0.5; +float ATTN_LARGE = 1; float ATTN_IDLE = 2; float ATTN_STATIC = 3; float ATTN_MAX = 3.984375; @@ -574,9 +576,9 @@ float DEATH_TURRET_LAST = 10512; float DEATH_WEAPONMASK = 0xFF; float DEATH_HITTYPEMASK = 0x1F00; // which is WAY below 10000 used for normal deaths float HITTYPE_SECONDARY = 0x100; -float HITTYPE_SPLASH = 0x200; +float HITTYPE_SPLASH = 0x200; // automatically set by RadiusDamage float HITTYPE_BOUNCE = 0x400; -float HITTYPE_HEADSHOT = 0x800; +float HITTYPE_HEADSHOT = 0x800; // automatically set by Damage (if headshotbonus is set) float HITTYPE_RESERVED = 0x1000; // unused yet // macros to access these @@ -593,9 +595,6 @@ float HITTYPE_RESERVED = 0x1000; // unused yet #define FRAGS_PLAYER_NONSOLID -616 // we can use this frags value for both -//misc. stuff -#define NEWLINES "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n" - // water levels float WATERLEVEL_NONE = 0; float WATERLEVEL_WETFEET = 1; @@ -604,6 +603,19 @@ float WATERLEVEL_SUBMERGED = 3; float MAX_SHOT_DISTANCE = 32768; +//centerprint ID list +float CPID_TEAMCHANGE = 1; +float CPID_CTF_CAPTURESHIELD = 2; +float CPID_MINSTA_FINDAMMO = 3; +float CPID_NIX_WPNCHANGE = 4; +float CPID_DISCONNECT_IDLING = 5; +float CPID_ROUND_STARTING = 6; +float CPID_GAME_STARTING = 7; +float CPID_TIMEOUT_COUNTDOWN = 8; +float CPID_MOTD = 9; +float CPID_KH_MSG = 10; +float CPID_PREVENT_JOIN = 11; + // CSQC centerprint/notify message types float MSG_SUICIDE = 0; float MSG_KILL = 1; @@ -661,6 +673,7 @@ float WR_RESETPLAYER = 10; // (SVQC) does not need to do anything float WR_IMPACTEFFECT = 11; // (CSQC) impact effect float WR_SWITCHABLE = 12; // (CSQC) impact effect float WR_PLAYERDEATH = 13; // (SVQC) does not need to do anything +float WR_GONETHINK = 14; // (SVQC) logic to run every frame, also if no longer having the weapon as long as the switch away has not been performed float HUD_PANEL_WEAPONS = 0; float HUD_PANEL_AMMO = 1; @@ -678,7 +691,8 @@ float HUD_PANEL_CHAT = 12; float HUD_PANEL_ENGINEINFO = 13; float HUD_PANEL_INFOMESSAGES = 14; float HUD_PANEL_PHYSICS = 15; -float HUD_PANEL_NUM = 16; // always last panel id + 1, please increment when adding a new panel +float HUD_PANEL_CENTERPRINT = 16; +float HUD_PANEL_NUM = 17; // always last panel id + 1, please increment when adding a new panel string HUD_PANELNAME_WEAPONS = "weapons"; string HUD_PANELNAME_AMMO = "ammo"; @@ -696,8 +710,10 @@ string HUD_PANELNAME_CHAT = "chat"; string HUD_PANELNAME_ENGINEINFO = "engineinfo"; string HUD_PANELNAME_INFOMESSAGES = "infomessages"; string HUD_PANELNAME_PHYSICS = "physics"; +string HUD_PANELNAME_CENTERPRINT = "centerprint"; float HUD_MENU_ENABLE = 0; #define SERVERFLAG_ALLOW_FULLBRIGHT 1 #define SERVERFLAG_TEAMPLAY 2 +#define SERVERFLAG_PLAYERSTATS 4