X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fdebug.qh;h=983b073b406c8cfb93de92a31002d5dd1359fa56;hp=0200883b8dbbc89867e6c888b7489889bb606f54;hb=cd4f4226492c148756d24b0bb46fdd8d23d41234;hpb=6ea97246f03651c514be506bf57cbc0c2351e935 diff --git a/qcsrc/common/debug.qh b/qcsrc/common/debug.qh index 0200883b8..983b073b4 100644 --- a/qcsrc/common/debug.qh +++ b/qcsrc/common/debug.qh @@ -1,9 +1,16 @@ #pragma once + +// This includes some functions useful for debugging. +// Some more bot-specific ones are in server/pathlib/debug.qc. +// Look for other useful commands under prvm_* in console (apropos / search). + + #ifdef CSQC .entity tag_entity; #endif + #ifdef GAMEQC .bool debug; .int sv_entnum; @@ -16,9 +23,7 @@ REGISTER_NET_TEMP(net_debug) Net_Accept(net_debug); this.sv_entnum = ReadShort(); if (ReadByte()) make_pure(this); - this.origin_x = ReadCoord(); - this.origin_y = ReadCoord(); - this.origin_z = ReadCoord(); + this.origin = ReadVector(); setorigin(this, this.origin); this.debug = true; // identify server entities by this this.classname = strzone(ReadString()); @@ -40,13 +45,14 @@ REGISTER_NET_TEMP(net_debug) o = (this.absmin + this.absmax) / 2; if (this.tag_entity) o += this.tag_entity.origin; - WriteCoord(channel, o.x); WriteCoord(channel, o.y); WriteCoord(channel, o.z); + WriteVector(channel, o); WriteString(channel, this.classname); WriteString(channel, this.sourceLoc); return true; } #endif + #if ENABLE_DEBUGDRAW #ifdef GAMEQC /** @@ -153,6 +159,7 @@ bool autocvar_debugdraw; } #endif + #ifdef SVQC COMMON_COMMAND(debugdraw_sv, "Dump all server entities") { @@ -185,6 +192,7 @@ bool autocvar_debugdraw; #endif #endif + GENERIC_COMMAND(bufstr_get, "Examine a string buffer object") { switch (request) @@ -207,6 +215,7 @@ GENERIC_COMMAND(bufstr_get, "Examine a string buffer object") } } + GENERIC_COMMAND(version, "Print the current version") { switch (request) @@ -225,6 +234,7 @@ GENERIC_COMMAND(version, "Print the current version") } } + #ifdef CSQC void(float bufhandle, string pattern, string antipattern) buf_cvarlist = #517; #endif @@ -259,6 +269,7 @@ GENERIC_COMMAND(cvar_localchanges, "Print locally changed cvars") } } + #if ENABLE_DEBUGTRACE REGISTER_STAT(TRACE_ENT, int) #ifdef SVQC @@ -317,6 +328,7 @@ STATIC_INIT(TRACE_ENT) #endif #endif + GENERIC_COMMAND(find, "Search through entities for matching classname") { switch (request) @@ -347,6 +359,7 @@ GENERIC_COMMAND(find, "Search through entities for matching classname") } } + GENERIC_COMMAND(findat, "Search through entities for matching origin") { switch (request) @@ -367,3 +380,92 @@ GENERIC_COMMAND(findat, "Search through entities for matching origin") } } } + + +// debug_test() allows drawing text from server on the client anywhere in world coordinates. + +#ifdef GAMEQC +REGISTER_NET_TEMP(debug_text_3d); +#endif + +#ifdef CSQC + +CLASS(DebugText3d, Object) + // reusing existing fields + ATTRIB(DebugText3d, origin, vector); + ATTRIB(DebugText3d, message, string); // the text (i wanted to use the .text field but then this whole macro-based-inheritance thing shat itself) + ATTRIB(DebugText3d, health, float); // text alignment (recycled field) + ATTRIB(DebugText3d, hit_time, float); // when it was created + ATTRIB(DebugText3d, fade_rate, float); // how fast is should disappear + ATTRIB(DebugText3d, velocity, vector); + + CONSTRUCTOR(DebugText3d, vector pos, string msg, float align, float fade_rate_, vector vel) { + CONSTRUCT(DebugText3d); + this.origin = pos; + this.message = strzone(msg); + this.health = align; + this.hit_time = time; + this.fade_rate = fade_rate_; + this.velocity = vel; + IL_PUSH(g_drawables_2d, this); + } + + DESTRUCTOR(DebugText3d) { + strfree(this.message); + } + + void DebugText3d_draw2d(DebugText3d this) { + float since_created = time - this.hit_time; + float alpha_ = 1 - since_created * this.fade_rate; + + if (alpha_ < 0) { + delete(this); + return; + } + + int size = 8; + vector screen_pos = project_3d_to_2d(this.origin) + since_created * this.velocity; + float align = this.health; + if (align > 0) + screen_pos.x -= stringwidth(this.message, true, size * '1 1 0') * min(1, align); + if (screen_pos.z < 0) return; // behind camera + screen_pos.z = 0; + + vector rgb = '1 1 0'; + drawcolorcodedstring2_builtin(screen_pos, this.message, size * '1 1 0', rgb, alpha_, DRAWFLAG_NORMAL); + } + ATTRIB(DebugText3d, draw2d, void(DebugText3d), DebugText3d_draw2d); +ENDCLASS(DebugText3d) + +NET_HANDLE(debug_text_3d, bool is_new) { + vector pos = ReadVector(); + string msg = ReadString(); + float align = ReadFloat(); + float duration = ReadFloat(); + vector vel = ReadVector(); + make_impure(NEW(DebugText3d, pos, msg, align, 1 / duration, vel)); + return true; +} + +#endif // CSQC + +#ifdef SVQC + +// can't use autocvars because they give unused warning unless the macros are expanded +#define debug_text_3d(...) EVAL(OVERLOAD(debug_text_3d, __VA_ARGS__)) +#define debug_text_3d_2(pos, msg) debug_text_3d_3(pos, msg, cvar("debug_text_3d_default_align")) +#define debug_text_3d_3(pos, msg, align) debug_text_3d_4(pos, msg, align, cvar("debug_text_3d_default_duration")) +#define debug_text_3d_4(pos, msg, align, dur) debug_text_3d_5(pos, msg, align, dur, stov(cvar_string("debug_text_3d_default_velocity"))) +#define debug_text_3d_5(pos, msg, align, dur, vel) debug_text_3d_fn(pos, msg, align, dur, vel) + +ERASEABLE +void debug_text_3d_fn(vector pos, string msg, float align, float duration, vector vel) { + WriteHeader(MSG_BROADCAST, debug_text_3d); + WriteVector(MSG_BROADCAST, pos); + WriteString(MSG_BROADCAST, msg); + WriteFloat(MSG_BROADCAST, align); + WriteFloat(MSG_BROADCAST, duration); + WriteVector(MSG_BROADCAST, vel); +} + +#endif // SVQC