X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fdebug.qh;h=b1dea6dcc431a84c1063d36f567047222c3d530c;hp=2d0c4e9110d7e5f22f885156721b8150febb3650;hb=62d736d8c3a51baf5fa3a4265e39a2b773704a91;hpb=0df9efc608a567dcbff2f81680174626a43e78aa diff --git a/qcsrc/common/debug.qh b/qcsrc/common/debug.qh index 2d0c4e911..b1dea6dcc 100644 --- a/qcsrc/common/debug.qh +++ b/qcsrc/common/debug.qh @@ -1,9 +1,20 @@ #pragma once +#ifdef CSQC +#include +#endif + + +// This includes some functions useful for debugging. +// Some more bot-specific ones are in server/pathlib/debug.qc. +// Look for other useful commands under prvm_* in console (apropos / search). + + #ifdef CSQC .entity tag_entity; #endif + #ifdef GAMEQC .bool debug; .int sv_entnum; @@ -45,6 +56,7 @@ REGISTER_NET_TEMP(net_debug) } #endif + #if ENABLE_DEBUGDRAW #ifdef GAMEQC /** @@ -151,6 +163,7 @@ bool autocvar_debugdraw; } #endif + #ifdef SVQC COMMON_COMMAND(debugdraw_sv, "Dump all server entities") { @@ -183,6 +196,7 @@ bool autocvar_debugdraw; #endif #endif + GENERIC_COMMAND(bufstr_get, "Examine a string buffer object") { switch (request) @@ -205,6 +219,7 @@ GENERIC_COMMAND(bufstr_get, "Examine a string buffer object") } } + GENERIC_COMMAND(version, "Print the current version") { switch (request) @@ -223,6 +238,7 @@ GENERIC_COMMAND(version, "Print the current version") } } + #ifdef CSQC void(float bufhandle, string pattern, string antipattern) buf_cvarlist = #517; #endif @@ -257,6 +273,7 @@ GENERIC_COMMAND(cvar_localchanges, "Print locally changed cvars") } } + #if ENABLE_DEBUGTRACE REGISTER_STAT(TRACE_ENT, int) #ifdef SVQC @@ -275,7 +292,7 @@ MUTATOR_HOOKFUNCTION(trace, SV_StartFrame) it.debug_trace_button = btn; if (!btn || skip) continue; FOREACH_ENTITY(true, { - it.solid_prev = it.solid; + it.solid_prev = it.solid; it.solid = SOLID_BBOX; }); vector forward = '0 0 0'; vector right = '0 0 0'; vector up = '0 0 0'; @@ -283,8 +300,8 @@ MUTATOR_HOOKFUNCTION(trace, SV_StartFrame) vector pos = it.origin + it.view_ofs; traceline(pos, pos + forward * max_shot_distance, MOVE_NORMAL, it); FOREACH_ENTITY(true, { - it.solid = it.solid_prev; - it.solid_prev = 0; + it.solid = it.solid_prev; + it.solid_prev = 0; }); entity e = trace_ent; int i = etof(e); @@ -315,6 +332,7 @@ STATIC_INIT(TRACE_ENT) #endif #endif + GENERIC_COMMAND(find, "Search through entities for matching classname") { switch (request) @@ -345,6 +363,7 @@ GENERIC_COMMAND(find, "Search through entities for matching classname") } } + GENERIC_COMMAND(findat, "Search through entities for matching origin") { switch (request) @@ -365,3 +384,92 @@ GENERIC_COMMAND(findat, "Search through entities for matching origin") } } } + + +// debug_test() allows drawing text from server on the client anywhere in world coordinates. + +#ifdef GAMEQC +REGISTER_NET_TEMP(debug_text_3d); +#endif + +#ifdef CSQC + +CLASS(DebugText3d, Object) + // reusing existing fields + ATTRIB(DebugText3d, origin, vector); + ATTRIB(DebugText3d, message, string); // the text (i wanted to use the .text field but then this whole macro-based-inheritance thing shat itself) + ATTRIB(DebugText3d, health, float); // text alignment (recycled field) + ATTRIB(DebugText3d, hit_time, float); // when it was created + ATTRIB(DebugText3d, fade_rate, float); // how fast is should disappear + ATTRIB(DebugText3d, velocity, vector); + + CONSTRUCTOR(DebugText3d, vector pos, string msg, float align, float fade_rate_, vector vel) { + CONSTRUCT(DebugText3d); + this.origin = pos; + this.message = strzone(msg); + SetResourceAmount(this, RESOURCE_HEALTH, align); + this.hit_time = time; + this.fade_rate = fade_rate_; + this.velocity = vel; + IL_PUSH(g_drawables_2d, this); + } + + DESTRUCTOR(DebugText3d) { + strfree(this.message); + } + + void DebugText3d_draw2d(DebugText3d this) { + float since_created = time - this.hit_time; + float alpha_ = 1 - since_created * this.fade_rate; + + if (alpha_ < 0) { + delete(this); + return; + } + + int size = 8; + vector screen_pos = project_3d_to_2d(this.origin) + since_created * this.velocity; + float align = GetResourceAmount(this, RESOURCE_HEALTH); + if (align > 0) + screen_pos.x -= stringwidth(this.message, true, size * '1 1 0') * min(1, align); + if (screen_pos.z < 0) return; // behind camera + screen_pos.z = 0; + + vector rgb = '1 1 0'; + drawcolorcodedstring2_builtin(screen_pos, this.message, size * '1 1 0', rgb, alpha_, DRAWFLAG_NORMAL); + } + ATTRIB(DebugText3d, draw2d, void(DebugText3d), DebugText3d_draw2d); +ENDCLASS(DebugText3d) + +NET_HANDLE(debug_text_3d, bool is_new) { + vector pos = ReadVector(); + string msg = ReadString(); + float align = ReadFloat(); + float duration = ReadFloat(); + vector vel = ReadVector(); + make_impure(NEW(DebugText3d, pos, msg, align, 1 / duration, vel)); + return true; +} + +#endif // CSQC + +#ifdef SVQC + +// can't use autocvars because they give unused warning unless the macros are expanded +#define debug_text_3d(...) EVAL(OVERLOAD(debug_text_3d, __VA_ARGS__)) +#define debug_text_3d_2(pos, msg) debug_text_3d_3(pos, msg, cvar("debug_text_3d_default_align")) +#define debug_text_3d_3(pos, msg, align) debug_text_3d_4(pos, msg, align, cvar("debug_text_3d_default_duration")) +#define debug_text_3d_4(pos, msg, align, dur) debug_text_3d_5(pos, msg, align, dur, stov(cvar_string("debug_text_3d_default_velocity"))) +#define debug_text_3d_5(pos, msg, align, dur, vel) debug_text_3d_fn(pos, msg, align, dur, vel) + +ERASEABLE +void debug_text_3d_fn(vector pos, string msg, float align, float duration, vector vel) { + WriteHeader(MSG_BROADCAST, debug_text_3d); + WriteVector(MSG_BROADCAST, pos); + WriteString(MSG_BROADCAST, msg); + WriteFloat(MSG_BROADCAST, align); + WriteFloat(MSG_BROADCAST, duration); + WriteVector(MSG_BROADCAST, vel); +} + +#endif // SVQC