X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fgamemodes%2Fgamemode%2Ffreezetag%2Ffreezetag.qc;fp=qcsrc%2Fcommon%2Fgamemodes%2Fgamemode%2Ffreezetag%2Ffreezetag.qc;h=f2ce080ebbe9c99e60e3167698ba9f37d1dad582;hp=e86f6b72f5cdaad4adde20fb59914be4e6a759e4;hb=6c27fe90b0454df3dbf7b098bc554fcb5eaa75d0;hpb=69b02d720a393dccb8bec7bd96dd366413a28ef7 diff --git a/qcsrc/common/gamemodes/gamemode/freezetag/freezetag.qc b/qcsrc/common/gamemodes/gamemode/freezetag/freezetag.qc index e86f6b72f..f2ce080eb 100644 --- a/qcsrc/common/gamemodes/gamemode/freezetag/freezetag.qc +++ b/qcsrc/common/gamemodes/gamemode/freezetag/freezetag.qc @@ -158,7 +158,7 @@ entity freezetag_LastPlayerForTeam(entity this) { entity last_pl = NULL; FOREACH_CLIENT(IS_PLAYER(it) && it != this, { - if(it.health >= 1) + if(GetResourceAmount(it, RESOURCE_HEALTH) >= 1) if(!STAT(FROZEN, it)) if(SAME_TEAM(it, this)) if(!last_pl) @@ -250,7 +250,7 @@ void havocbot_goalrating_freeplayers(entity this, float ratingscale, vector org, { // If teamate is not frozen still seek them out as fight better // in a group. - t = 0.2 * 150 / (this.health + this.armorvalue); + t = 0.2 * 150 / (GetResourceAmount(this, RESOURCE_HEALTH) + GetResourceAmount(this, RESOURCE_ARMOR)); navigation_routerating(this, it, t * ratingscale, 2000); } }); @@ -326,7 +326,7 @@ void havocbot_role_ft_freeing(entity this) void ft_RemovePlayer(entity this) { - this.health = 0; // neccessary to update correctly alive stats + SetResourceAmountExplicit(this, RESOURCE_HEALTH, 0); // neccessary to update correctly alive stats if(!STAT(FROZEN, this)) freezetag_LastPlayerForTeam_Notify(this); freezetag_Unfreeze(this); @@ -377,7 +377,7 @@ MUTATOR_HOOKFUNCTION(ft, PlayerDies) } else freezetag_Unfreeze(frag_target); // remove ice - frag_target.health = 0; // Unfreeze resets health + SetResourceAmountExplicit(frag_target, RESOURCE_HEALTH, 0); // Unfreeze resets health frag_target.freezetag_frozen_timeout = -2; // freeze on respawn return true; } @@ -486,7 +486,7 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST) if(n && STAT(FROZEN, player) == 1) // OK, there is at least one teammate reviving us { STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1); - player.health = max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)); + SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health))); if(STAT(REVIVE_PROGRESS, player) >= 1) { @@ -520,7 +520,7 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST) else if(!n && STAT(FROZEN, player) == 1) // only if no teammate is nearby will we reset { STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) - frametime * autocvar_g_freezetag_revive_clearspeed, 1); - player.health = max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health)); + SetResourceAmountExplicit(player, RESOURCE_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health))); } else if(!n && !STAT(FROZEN, player)) { @@ -583,7 +583,8 @@ MUTATOR_HOOKFUNCTION(ft, FragCenterMessage) return; // target was already frozen, so this is just pushing them off the cliff Send_Notification(NOTIF_ONE, frag_attacker, MSG_CHOICE, CHOICE_FRAG_FREEZE, frag_target.netname, kill_count_to_attacker, (IS_BOT_CLIENT(frag_target) ? -1 : CS(frag_target).ping)); - Send_Notification(NOTIF_ONE, frag_target, MSG_CHOICE, CHOICE_FRAGGED_FREEZE, frag_attacker.netname, kill_count_to_target, frag_attacker.health, frag_attacker.armorvalue, (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping)); + Send_Notification(NOTIF_ONE, frag_target, MSG_CHOICE, CHOICE_FRAGGED_FREEZE, frag_attacker.netname, kill_count_to_target, + GetResourceAmount(frag_attacker, RESOURCE_HEALTH), GetResourceAmount(frag_attacker, RESOURCE_ARMOR), (IS_BOT_CLIENT(frag_attacker) ? -1 : CS(frag_attacker).ping)); return true; }