X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fgamemodes%2Fgamemode%2Ffreezetag%2Fsv_freezetag.qc;h=bf336caf98fddfc9c371728cedd1096eebcce0d0;hp=54f6268e36da53d537e2effef2c5c72c62afadbf;hb=565754a35f9e84a3b8e6eac08635ec27145b369a;hpb=55f166a94432b80e71f6f76702a1b15fde60c474 diff --git a/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc b/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc index 54f6268e36..bf336caf98 100644 --- a/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc +++ b/qcsrc/common/gamemodes/gamemode/freezetag/sv_freezetag.qc @@ -198,7 +198,8 @@ void freezetag_Freeze(entity targ, entity attacker) if(STAT(FROZEN, targ)) return; - if(autocvar_g_freezetag_frozen_maxtime > 0) + targ.freezetag_frozen_time = time; + if (autocvar_g_freezetag_revive_auto && autocvar_g_freezetag_frozen_maxtime > 0) targ.freezetag_frozen_timeout = time + autocvar_g_freezetag_frozen_maxtime; Freeze(targ, 0, FROZEN_NORMAL, true); @@ -454,6 +455,30 @@ MUTATOR_HOOKFUNCTION(ft, Unfreeze) targ.freezetag_frozen_timeout = 0; } +MUTATOR_HOOKFUNCTION(ft, Damage_Calculate) +{ + entity frag_attacker = M_ARGV(1, entity); + entity frag_target = M_ARGV(2, entity); + //float frag_deathtype = M_ARGV(3, float); + //float frag_damage = M_ARGV(4, float); + vector frag_force = M_ARGV(6, vector); + + if (STAT(FROZEN, frag_target) == FROZEN_NORMAL && autocvar_g_freezetag_revive_auto_reducible + && autocvar_g_freezetag_frozen_maxtime > 0 && autocvar_g_freezetag_revive_auto) + { + float t = 0; + if ((autocvar_g_freezetag_revive_auto_reducible > 0 || DIFF_TEAM(frag_attacker, frag_target)) + && frag_target.freezetag_frozen_timeout > time) + { + if (fabs(autocvar_g_freezetag_revive_auto_reducible) == 1) + t = vlen(frag_force) * autocvar_g_freezetag_revive_auto_reducible_forcefactor; + frag_target.freezetag_frozen_timeout -= t; + if (frag_target.freezetag_frozen_timeout < time) + frag_target.freezetag_frozen_timeout = time; + } + } +} + #ifdef IS_REVIVING #undef IS_REVIVING #endif @@ -499,30 +524,38 @@ MUTATOR_HOOKFUNCTION(ft, PlayerPreThink, CBC_ORDER_FIRST) reviving_players_last.chain = NULL; } + float base_progress = 0; + if (STAT(FROZEN, player) == FROZEN_NORMAL && autocvar_g_freezetag_revive_auto + && autocvar_g_freezetag_frozen_maxtime > 0 && autocvar_g_freezetag_revive_auto_progress) + { + base_progress = bound(0, (1 - (player.freezetag_frozen_timeout - time) / autocvar_g_freezetag_frozen_maxtime), 1); + } + if (!n) // no teammate nearby { if (STAT(FROZEN, player) == FROZEN_NORMAL) { - STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) - frametime * autocvar_g_freezetag_revive_clearspeed, 1); + STAT(REVIVE_PROGRESS, player) = bound(base_progress, STAT(REVIVE_PROGRESS, player) - frametime * autocvar_g_freezetag_revive_clearspeed, 1); SetResourceExplicit(player, RES_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health))); } else if (!STAT(FROZEN, player)) - STAT(REVIVE_PROGRESS, player) = 0; // thawing nobody + STAT(REVIVE_PROGRESS, player) = base_progress; // thawing nobody } else if (STAT(FROZEN, player) == FROZEN_NORMAL) // OK, there is at least one teammate reviving us { - STAT(REVIVE_PROGRESS, player) = bound(0, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1); + STAT(REVIVE_PROGRESS, player) = bound(base_progress, STAT(REVIVE_PROGRESS, player) + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1); SetResourceExplicit(player, RES_HEALTH, max(1, STAT(REVIVE_PROGRESS, player) * ((warmup_stage) ? warmup_start_health : start_health))); if(STAT(REVIVE_PROGRESS, player) >= 1) { + float frozen_time = time - player.freezetag_frozen_time; Unfreeze(player, false); freezetag_count_alive_players(); if(n == -1) { - Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_AUTO_REVIVED, autocvar_g_freezetag_frozen_maxtime); - Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_AUTO_REVIVED, player.netname, autocvar_g_freezetag_frozen_maxtime); + Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_AUTO_REVIVED, frozen_time); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_AUTO_REVIVED, player.netname, frozen_time); return true; }