X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fgamemodes%2Fgamemode%2Fnexball%2Fnexball.qc;h=a9bd737ca0066caff3db25d142ae2b4afa4e9a9e;hp=0054fd63607b1523c5b729382e1fe52c593da6d9;hb=f4c77946d2b388b2ef4fae1057d1a636d9850923;hpb=a491650510dce3f774cce457ebf15ddcafcf393f diff --git a/qcsrc/common/gamemodes/gamemode/nexball/nexball.qc b/qcsrc/common/gamemodes/gamemode/nexball/nexball.qc index 0054fd6360..a9bd737ca0 100644 --- a/qcsrc/common/gamemodes/gamemode/nexball/nexball.qc +++ b/qcsrc/common/gamemodes/gamemode/nexball/nexball.qc @@ -34,6 +34,7 @@ float autocvar_g_nexball_football_bouncestop; bool autocvar_g_nexball_radar_showallplayers; bool autocvar_g_nexball_sound_bounce; int autocvar_g_nexball_trail_color; +bool autocvar_g_nexball_playerclip_collisions = true; float autocvar_g_nexball_safepass_turnrate; float autocvar_g_nexball_safepass_maxdist; @@ -103,9 +104,9 @@ void nexball_setstatus(entity this) { if(this.ballcarried.teamtime && (this.ballcarried.teamtime < time)) { - bprint("The ", Team_ColoredFullName(this.team), " held the ball for too long.\n"); - DropBall(this.ballcarried, this.ballcarried.owner.origin, '0 0 0'); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_NEXBALL_RETURN_HELD)); entity e = this.ballcarried; + DropBall(this.ballcarried, this.ballcarried.owner.origin, '0 0 0'); ResetBall(e); } else @@ -167,6 +168,7 @@ void GiveBall(entity plyr, entity ball) ball.teamtime = time + autocvar_g_nexball_basketball_delay_hold_forteam; ball.owner = ball.pusher = plyr; //"owner" is set to the player carrying, "pusher" to the last player who touched it + ball.weaponentity_fld = weaponentity; ball.team = plyr.team; plyr.ballcarried = ball; ball.nb_dropper = plyr; @@ -190,12 +192,12 @@ void GiveBall(entity plyr, entity ball) } plyr.(weaponentity).weapons = plyr.weapons; - plyr.(weaponentity).m_switchweapon = PS(plyr).m_weapon; + plyr.m_switchweapon = plyr.(weaponentity).m_weapon; plyr.weapons = WEPSET(NEXBALL); Weapon w = WEP_NEXBALL; w.wr_resetplayer(w, plyr); - PS(plyr).m_switchweapon = WEP_NEXBALL; - W_SwitchWeapon(plyr, WEP_NEXBALL); + plyr.(weaponentity).m_switchweapon = WEP_NEXBALL; + W_SwitchWeapon(plyr, WEP_NEXBALL, weaponentity); } void DropBall(entity ball, vector org, vector vel) @@ -218,7 +220,7 @@ void DropBall(entity ball, vector org, vector vel) if(ball.owner.metertime) { ball.owner.metertime = 0; - .entity weaponentity = weaponentities[0]; // TODO: find ballstealer + .entity weaponentity = ball.weaponentity_fld; ball.owner.(weaponentity).state = WS_READY; } @@ -255,7 +257,7 @@ void ResetBall(entity this) if(this.cnt < 2) // step 1 { if(time == this.teamtime) - bprint("The ", Team_ColoredFullName(this.team), " held the ball for too long.\n"); + Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(this.team, INFO_NEXBALL_RETURN_HELD)); settouch(this, func_null); set_movetype(this, MOVETYPE_NOCLIP); @@ -552,6 +554,9 @@ void SpawnBall(entity this) set_movetype(this, MOVETYPE_FLY); + if(autocvar_g_nexball_playerclip_collisions) + this.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP; + if(!autocvar_g_nexball_sound_bounce) this.noise = ""; else if(this.noise == "") @@ -899,19 +904,19 @@ METHOD(BallStealer, wr_think, void(BallStealer thiswep, entity actor, .entity we } } -METHOD(BallStealer, wr_setup, void(BallStealer this, entity actor)) +METHOD(BallStealer, wr_setup, void(BallStealer this, entity actor, .entity weaponentity)) { TC(BallStealer, this); //weapon_setup(WEP_PORTO.m_id); } -METHOD(BallStealer, wr_checkammo1, bool(BallStealer this, entity actor)) +METHOD(BallStealer, wr_checkammo1, bool(BallStealer this, entity actor, .entity weaponentity)) { TC(BallStealer, this); return true; } -METHOD(BallStealer, wr_checkammo2, bool(BallStealer this, entity actor)) +METHOD(BallStealer, wr_checkammo2, bool(BallStealer this, entity actor, .entity weaponentity)) { TC(BallStealer, this); return true; @@ -994,16 +999,20 @@ MUTATOR_HOOKFUNCTION(nb, PlayerPreThink) } else { - .entity weaponentity = weaponentities[0]; // TODO - if(player.(weaponentity).weapons) + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) { - player.weapons = player.(weaponentity).weapons; - Weapon w = WEP_NEXBALL; - w.wr_resetplayer(w, player); - PS(player).m_switchweapon = player.(weaponentity).m_switchweapon; - W_SwitchWeapon(player, PS(player).m_switchweapon); + .entity weaponentity = weaponentities[slot]; + + if(player.(weaponentity).weapons) + { + player.weapons = player.(weaponentity).weapons; + Weapon w = WEP_NEXBALL; + w.wr_resetplayer(w, player); + player.(weaponentity).m_switchweapon = player.m_switchweapon; + W_SwitchWeapon(player, player.(weaponentity).m_switchweapon, weaponentity); - player.(weaponentity).weapons = '0 0 0'; + player.(weaponentity).weapons = '0 0 0'; + } } } @@ -1025,8 +1034,11 @@ MUTATOR_HOOKFUNCTION(nb, PlayerSpawn) entity player = M_ARGV(0, entity); player.metertime = 0; - .entity weaponentity = weaponentities[0]; - player.(weaponentity).weapons = '0 0 0'; + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + .entity weaponentity = weaponentities[slot]; + player.(weaponentity).weapons = '0 0 0'; + } if (nexball_mode & NBM_BASKETBALL) player.weapons |= WEPSET(NEXBALL); @@ -1052,16 +1064,18 @@ MUTATOR_HOOKFUNCTION(nb, PlayerPhysics) MUTATOR_HOOKFUNCTION(nb, ForbidThrowCurrentWeapon) { - entity player = M_ARGV(0, entity); + //entity player = M_ARGV(0, entity); + entity wepent = M_ARGV(1, entity); - return PS(player).m_weapon == WEP_NEXBALL; + return wepent.m_weapon == WEP_NEXBALL; } MUTATOR_HOOKFUNCTION(nb, ForbidDropCurrentWeapon) { - entity player = M_ARGV(0, entity); + //entity player = M_ARGV(0, entity); + int wep = M_ARGV(1, int); - return PS(player).m_weapon == WEP_MORTAR; // TODO: what is this for? + return wep == WEP_MORTAR.m_id; // TODO: what is this for? } MUTATOR_HOOKFUNCTION(nb, FilterItem) @@ -1086,7 +1100,7 @@ MUTATOR_HOOKFUNCTION(nb, ItemTouch) return MUT_ITEMTOUCH_CONTINUE; } -MUTATOR_HOOKFUNCTION(nb, GetTeamCount) +MUTATOR_HOOKFUNCTION(nb, CheckAllowedTeams) { M_ARGV(1, string) = "nexball_team"; return true;