X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fitems%2Fitem.qh;h=cf4e288ba6cd1769c127ef9ca27ab16ca8411579;hp=b7fc933e8b5dbaf35dde8a37fca1762c51a4e08a;hb=797bf448a96c0c13d783c7c919bb2caf6fa16707;hpb=6860495bd0cb15353c11be01ad03f052c34b9536 diff --git a/qcsrc/common/items/item.qh b/qcsrc/common/items/item.qh index b7fc933e8..cf4e288ba 100644 --- a/qcsrc/common/items/item.qh +++ b/qcsrc/common/items/item.qh @@ -7,6 +7,10 @@ #include #endif +#ifdef SVQC +#include +#endif + const int IT_UNLIMITED_WEAPON_AMMO = BIT(0); // when this bit is set, using a weapon does not reduce ammo. Checkpoints can give this powerup. const int IT_UNLIMITED_SUPERWEAPONS = BIT(1); // when this bit is set, superweapons don't expire. Checkpoints can give this powerup. @@ -44,11 +48,30 @@ const int IT_UNLIMITED_AMMO = IT_UNLIMITED_WEAPON_AMMO | IT_UNLIMITE const int IT_PICKUPMASK = IT_UNLIMITED_AMMO | IT_JETPACK | IT_FUEL_REGEN; // strength and invincible are handled separately #ifdef SVQC -.float strength_finished = _STAT(STRENGTH_FINISHED); -.float invincible_finished = _STAT(INVINCIBLE_FINISHED); +const .float strength_finished = _STAT(STRENGTH_FINISHED); +const .float invincible_finished = _STAT(INVINCIBLE_FINISHED); + +#define spawnfunc_body(item) \ + if (!Item_IsDefinitionAllowed(item)) \ + { \ + startitem_failed = true; \ + delete(this); \ + return; \ + } \ + StartItem(this, item) #define SPAWNFUNC_ITEM(name, item) \ - spawnfunc(name) { StartItem(this, item); } + spawnfunc(name) \ + { \ + spawnfunc_body(item); \ + } + +#define SPAWNFUNC_ITEM_COND(name, cond, item1, item2) \ + spawnfunc(name) \ + { \ + entity item = (cond) ? item1 : item2; \ + spawnfunc_body(item); \ + } #else @@ -59,9 +82,8 @@ const int IT_PICKUPMASK = IT_UNLIMITED_AMMO | IT_JETPACK | IT_FU enum { ITEM_FLAG_NORMAL = BIT(0), ///< Item is usable during normal gameplay. - ITEM_FLAG_INSTAGIB = BIT(1), ///< Item is usable in instagib. - ITEM_FLAG_OVERKILL = BIT(2), ///< Item is usable in overkill. - ITEM_FLAG_MUTATORBLOCKED = BIT(3) + ITEM_FLAG_MUTATORBLOCKED = BIT(1), + ITEM_FLAG_RESOURCE = BIT(2) ///< Item is is a resource, not a held item. }; #define ITEM_HANDLE(signal, ...) __Item_Send_##signal(__VA_ARGS__)