X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fitems%2Fitem%2Fammo.qh;h=936d42f1f2a3b00e65f23f31e3ac76406ac21306;hp=7c5c12af7284268c1b14c2eb4db1d464bf89b52c;hb=797bf448a96c0c13d783c7c919bb2caf6fa16707;hpb=0076d3f631e54b908b7506883c75c6d28f6b9505 diff --git a/qcsrc/common/items/item/ammo.qh b/qcsrc/common/items/item/ammo.qh index 7c5c12af7..936d42f1f 100644 --- a/qcsrc/common/items/item/ammo.qh +++ b/qcsrc/common/items/item/ammo.qh @@ -1,22 +1,30 @@ #pragma once #include "pickup.qh" +#include #ifdef SVQC #include + #include #endif +#if 1 .int ammo_none; .int ammo_shells; .int ammo_nails; .int ammo_rockets; .int ammo_cells; #ifdef SVQC -.int ammo_plasma = _STAT(PLASMA); -.int ammo_fuel = _STAT(FUEL); +const .int ammo_plasma = _STAT(PLASMA); +const .int ammo_fuel = _STAT(FUEL); #else .int ammo_plasma; .int ammo_fuel; #endif +#endif + +#ifdef GAMEQC +.int spawnflags; +#endif #ifdef SVQC PROPERTY(float, g_pickup_ammo_anyway); @@ -40,8 +48,8 @@ MODEL(Bullets_ITEM, Item_Model("a_bullets.mdl")); PROPERTY(int, g_pickup_nails); void ammo_bullets_init(Pickup this, entity item) { - if(!item.ammo_nails) - item.ammo_nails = g_pickup_nails; + if(!GetResource(item, RES_BULLETS)) + SetResourceExplicit(item, RES_BULLETS, g_pickup_nails); } #endif @@ -51,11 +59,11 @@ ENDCLASS(Bullets) REGISTER_ITEM(Bullets, Bullets) { this.m_canonical_spawnfunc = "item_bullets"; #ifdef GAMEQC - this.spawnflags = ITEM_FLAG_NORMAL; + this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE; this.m_model = MDL_Bullets_ITEM; #endif this.netname = "bullets"; - this.m_name = "bullets"; + this.m_name = _("bullets"); this.m_icon = "ammo_bullets"; #ifdef SVQC this.m_botvalue = 1500; @@ -74,18 +82,18 @@ MODEL(Cells_ITEM, Item_Model("a_cells.md3")); PROPERTY(int, g_pickup_cells); void ammo_cells_init(Pickup this, entity item) { - if(!item.ammo_cells) - item.ammo_cells = g_pickup_cells; + if(!GetResource(item, RES_CELLS)) + SetResourceExplicit(item, RES_CELLS, g_pickup_cells); } #endif REGISTER_ITEM(Cells, Ammo) { this.m_canonical_spawnfunc = "item_cells"; #ifdef GAMEQC - this.spawnflags = ITEM_FLAG_NORMAL; + this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE; this.m_model = MDL_Cells_ITEM; #endif this.netname = "cells"; - this.m_name = "cells"; + this.m_name = _("cells"); this.m_icon = "ammo_cells"; #ifdef SVQC this.m_botvalue = 1500; @@ -104,18 +112,18 @@ MODEL(Plasma_ITEM, Item_Model("a_cells.md3")); PROPERTY(int, g_pickup_plasma); void ammo_plasma_init(Pickup this, entity item) { - if(!item.ammo_plasma) - item.ammo_plasma = g_pickup_plasma; + if(!GetResource(item, RES_PLASMA)) + SetResourceExplicit(item, RES_PLASMA, g_pickup_plasma); } #endif REGISTER_ITEM(Plasma, Ammo) { this.m_canonical_spawnfunc = "item_plasma"; #ifdef GAMEQC - this.spawnflags = ITEM_FLAG_NORMAL; + this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE; this.m_model = MDL_Plasma_ITEM; #endif this.netname = "plasma"; - this.m_name = "plasma"; + this.m_name = _("plasma"); this.m_icon = "ammo_plasma"; #ifdef SVQC this.m_botvalue = 1500; @@ -134,18 +142,18 @@ MODEL(Rockets_ITEM, Item_Model("a_rockets.md3")); PROPERTY(int, g_pickup_rockets); void ammo_rockets_init(Pickup this, entity item) { - if(!item.ammo_rockets) - item.ammo_rockets = g_pickup_rockets; + if(!GetResource(item, RES_ROCKETS)) + SetResourceExplicit(item, RES_ROCKETS, g_pickup_rockets); } #endif REGISTER_ITEM(Rockets, Ammo) { this.m_canonical_spawnfunc = "item_rockets"; #ifdef GAMEQC - this.spawnflags = ITEM_FLAG_NORMAL; + this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE; this.m_model = MDL_Rockets_ITEM; #endif this.netname = "rockets"; - this.m_name = "rockets"; + this.m_name = _("rockets"); this.m_icon = "ammo_rockets"; #ifdef SVQC this.m_botvalue = 1500; @@ -164,8 +172,8 @@ MODEL(Shells_ITEM, Item_Model("a_shells.md3")); PROPERTY(int, g_pickup_shells); void ammo_shells_init(Pickup this, entity item) { - if(!item.ammo_shells) - item.ammo_shells = g_pickup_shells; + if(!GetResource(item, RES_SHELLS)) + SetResourceExplicit(item, RES_SHELLS, g_pickup_shells); } #endif @@ -175,11 +183,11 @@ ENDCLASS(Shells) REGISTER_ITEM(Shells, Shells) { this.m_canonical_spawnfunc = "item_shells"; #ifdef GAMEQC - this.spawnflags = ITEM_FLAG_NORMAL; + this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE; this.m_model = MDL_Shells_ITEM; #endif this.netname = "shells"; - this.m_name = "shells"; + this.m_name = _("shells"); this.m_icon = "ammo_shells"; #ifdef SVQC this.m_botvalue = 1000;