X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fitems%2Fitem%2Farmor.qh;h=e5ae8e36bd3bd1860080dc39f05f1c0552dc8190;hp=9a9326c43e1ae20a7a469ea2786ab5120fdf0195;hb=c3e3dd71484d563af474cb4b9e8624b6093e0b0f;hpb=d5176859998b4f2a20b13a629fd7b5e5df5eb58b diff --git a/qcsrc/common/items/item/armor.qh b/qcsrc/common/items/item/armor.qh index 9a9326c43..e5ae8e36b 100644 --- a/qcsrc/common/items/item/armor.qh +++ b/qcsrc/common/items/item/armor.qh @@ -11,7 +11,7 @@ CLASS(Armor, Pickup) ENDCLASS(Armor) #ifdef SVQC - #include + #include #endif #ifdef GAMEQC @@ -22,26 +22,27 @@ SOUND(ArmorSmall, Item_Sound("armor1")); PROPERTY(float, g_pickup_armorsmall_anyway); PROPERTY(int, g_pickup_armorsmall); PROPERTY(int, g_pickup_armorsmall_max); -void item_armorsmall_init(entity item) +void item_armorsmall_init(Pickup this, entity item) { if(!item.max_armorvalue) item.max_armorvalue = g_pickup_armorsmall_max; - if(!item.armorvalue) - item.armorvalue = g_pickup_armorsmall; + if(!GetResource(item, RES_ARMOR)) + SetResourceExplicit(item, RES_ARMOR, g_pickup_armorsmall); } #endif REGISTER_ITEM(ArmorSmall, Armor) { this.m_canonical_spawnfunc = "item_armor_small"; #ifdef GAMEQC + this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE; this.m_model = MDL_ArmorSmall_ITEM; this.m_sound = SND_ArmorSmall; #endif this.netname = "armor_small"; - this.m_name = "5 Armor"; + this.m_name = _("Small armor"); this.m_icon = "armor"; #ifdef SVQC - this.m_itemid = IT_ARMOR_SHARD; + this.m_itemid = IT_RESOURCE; this.m_respawntime = GET(g_pickup_respawntime_short); this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short); this.m_pickupanyway = GET(g_pickup_armorsmall_anyway); @@ -59,26 +60,27 @@ SOUND(ArmorMedium, Item_Sound("armor10")); PROPERTY(float, g_pickup_armormedium_anyway); PROPERTY(int, g_pickup_armormedium); PROPERTY(int, g_pickup_armormedium_max); -void item_armormedium_init(entity item) +void item_armormedium_init(Pickup this, entity item) { if(!item.max_armorvalue) item.max_armorvalue = g_pickup_armormedium_max; - if(!item.armorvalue) - item.armorvalue = g_pickup_armormedium; + if(!GetResource(item, RES_ARMOR)) + SetResourceExplicit(item, RES_ARMOR, g_pickup_armormedium); } #endif REGISTER_ITEM(ArmorMedium, Armor) { this.m_canonical_spawnfunc = "item_armor_medium"; #ifdef GAMEQC + this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE; this.m_model = MDL_ArmorMedium_ITEM; this.m_sound = SND_ArmorMedium; #endif this.netname = "armor_medium"; - this.m_name = "25 Armor"; + this.m_name = _("Medium armor"); this.m_icon = "armor"; #ifdef SVQC - this.m_itemid = IT_ARMOR; + this.m_itemid = IT_RESOURCE; this.m_respawntime = GET(g_pickup_respawntime_medium); this.m_respawntimejitter = GET(g_pickup_respawntimejitter_medium); this.m_pickupanyway = GET(g_pickup_armormedium_anyway); @@ -96,28 +98,29 @@ SOUND(ArmorBig, Item_Sound("armor17_5")); PROPERTY(float, g_pickup_armorbig_anyway); PROPERTY(int, g_pickup_armorbig); PROPERTY(int, g_pickup_armorbig_max); -void item_armorbig_init(entity item) +void item_armorbig_init(Pickup this, entity item) { if(!item.max_armorvalue) item.max_armorvalue = g_pickup_armorbig_max; - if(!item.armorvalue) - item.armorvalue = g_pickup_armorbig; + if(!GetResource(item, RES_ARMOR)) + SetResourceExplicit(item, RES_ARMOR, g_pickup_armorbig); } #endif REGISTER_ITEM(ArmorBig, Armor) { this.m_canonical_spawnfunc = "item_armor_big"; #ifdef GAMEQC + this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE; this.m_model = MDL_ArmorBig_ITEM; this.m_sound = SND_ArmorBig; #endif this.netname = "armor_big"; - this.m_name = "50 Armor"; + this.m_name = _("Big armor"); this.m_icon = "armor"; this.m_color = '0 1 0'; this.m_waypoint = _("Big armor"); #ifdef SVQC - this.m_itemid = IT_ARMOR; + this.m_itemid = IT_RESOURCE; this.m_respawntime = GET(g_pickup_respawntime_long); this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long); this.m_pickupanyway = GET(g_pickup_armorbig_anyway); @@ -135,30 +138,31 @@ SOUND(ArmorMega, Item_Sound("armor25")); PROPERTY(float, g_pickup_armormega_anyway); PROPERTY(int, g_pickup_armormega); PROPERTY(int, g_pickup_armormega_max); -void item_armormega_init(entity item) +void item_armormega_init(Pickup this, entity item) { if(!item.max_armorvalue) item.max_armorvalue = g_pickup_armormega_max; - if(!item.armorvalue) - item.armorvalue = g_pickup_armormega; + if(!GetResource(item, RES_ARMOR)) + SetResourceExplicit(item, RES_ARMOR, g_pickup_armormega); } #endif REGISTER_ITEM(ArmorMega, Armor) { this.m_canonical_spawnfunc = "item_armor_mega"; #ifdef GAMEQC + this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE; this.m_model = MDL_ArmorMega_ITEM; this.m_sound = SND_ArmorMega; #endif this.netname = "armor_mega"; - this.m_name = "100 Armor"; + this.m_name = _("Mega armor"); this.m_icon = "item_large_armor"; this.m_color = '0 1 0'; this.m_waypoint = _("Mega armor"); this.m_waypointblink = 2; #ifdef SVQC this.m_maxs = '16 16 70'; - this.m_itemid = IT_ARMOR; + this.m_itemid = IT_RESOURCE; this.m_respawntime = GET(g_pickup_respawntime_long); this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long); this.m_pickupanyway = GET(g_pickup_armormega_anyway);