X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fminigames%2Fminigame%2Fpong.qc;h=3574b9f74bd659c4d0fe568b5a9bec830b606701;hp=e295c7cd64ec867ac56af8813d0517262feb0fb8;hb=06ac66a5edaa645e19ed9a6482409e8656a65b1d;hpb=c89dfaa4d0342b98c320621557973a65114fbdf4 diff --git a/qcsrc/common/minigames/minigame/pong.qc b/qcsrc/common/minigames/minigame/pong.qc index e295c7cd6..3574b9f74 100644 --- a/qcsrc/common/minigames/minigame/pong.qc +++ b/qcsrc/common/minigames/minigame/pong.qc @@ -1,3 +1,6 @@ +#include "pong.qh" +REGISTER_MINIGAME(pong, "Pong"); + // minigame flags const int PONG_STATUS_WAIT = 0x0010; // waiting for players to join const int PONG_STATUS_PLAY = 0x0020; // playing @@ -34,7 +37,7 @@ float autocvar_sv_minigames_pong_ball_number; float autocvar_sv_minigames_pong_ai_thinkspeed; float autocvar_sv_minigames_pong_ai_tolerance; -void pong_ball_think(); +void pong_ball_think(entity this); // Throws a ball in a random direction and sets the think function void pong_ball_throw(entity ball) @@ -45,16 +48,16 @@ void pong_ball_throw(entity ball) while ( fabs(sin(angle)) < 0.17 || fabs(cos(angle)) < 0.17 ); ball.velocity_x = cos(angle)*autocvar_sv_minigames_pong_ball_speed; ball.velocity_y = sin(angle)*autocvar_sv_minigames_pong_ball_speed; - ball.think = pong_ball_think; + setthink(ball, pong_ball_think); ball.nextthink = time; ball.team = 0; ball.SendFlags |= MINIG_SF_UPDATE|PONG_SF_BALLTEAM; } // Think equivalent of pong_ball_throw, used to delay throws -void pong_ball_throwthink() -{SELFPARAM(); - pong_ball_throw(self); +void pong_ball_throwthink(entity this) +{ + pong_ball_throw(this); } // Moves ball to the center and stops its motion @@ -62,10 +65,10 @@ void pong_ball_reset(entity ball) { ball.velocity = '0 0 0'; ball.origin = '0.5 0.5 0'; - ball.think = SUB_NullThink; + setthink(ball, SUB_NullThink); ball.team = 0; ball.SendFlags |= MINIG_SF_UPDATE|PONG_SF_BALLTEAM; - ball.think = pong_ball_throwthink; + setthink(ball, pong_ball_throwthink); ball.nextthink = time + autocvar_sv_minigames_pong_ball_wait; } @@ -122,7 +125,7 @@ bool pong_paddle_hit(entity ball, int pteam) return false; vector near_point = box_nearest(paddle.mins+paddle.origin, paddle.maxs+paddle.origin, ball.origin); - return vlen(near_point-ball.origin) <= ball.pong_length ; + return vdist(near_point - ball.origin, <=, ball.pong_length); } // Checks for a goal, when that happes adds scores and resets the ball @@ -143,77 +146,77 @@ bool pong_goal(entity ball, int pteam) } // Moves the ball around -void pong_ball_think() -{SELFPARAM(); +void pong_ball_think(entity this) +{ float think_speed = autocvar_sys_ticrate; - self.nextthink = time + think_speed; + this.nextthink = time + think_speed; - self.origin_x += self.velocity_x * think_speed; - self.origin_y += self.velocity_y * think_speed; - self.SendFlags |= MINIG_SF_UPDATE; + this.origin_x += this.velocity_x * think_speed; + this.origin_y += this.velocity_y * think_speed; + this.SendFlags |= MINIG_SF_UPDATE; int i; for ( i = 1; i <= PONG_MAX_PLAYERS; i++ ) - if ( pong_paddle_hit(self, i) ) + if ( pong_paddle_hit(this, i) ) { - pong_paddle_bounce(self,i); - self.team = i; - self.SendFlags |= PONG_SF_BALLTEAM; + pong_paddle_bounce(this,i); + this.team = i; + this.SendFlags |= PONG_SF_BALLTEAM; return; } - if ( self.origin_y <= self.pong_length ) + if ( this.origin_y <= this.pong_length ) { - if ( !pong_goal(self,3) ) + if ( !pong_goal(this,3) ) { - self.origin_y = self.pong_length; - self.velocity_y *= -1; + this.origin_y = this.pong_length; + this.velocity_y *= -1; } } - else if ( self.origin_y >= 1-self.pong_length ) + else if ( this.origin_y >= 1-this.pong_length ) { - if ( !pong_goal(self,4) ) + if ( !pong_goal(this,4) ) { - self.origin_y = 1-self.pong_length; - self.velocity_y *= -1; + this.origin_y = 1-this.pong_length; + this.velocity_y *= -1; } } - if ( self.origin_x <= self.pong_length ) + if ( this.origin_x <= this.pong_length ) { - if ( !pong_goal(self,2) ) + if ( !pong_goal(this,2) ) { - self.origin_x = self.pong_length; - self.velocity_x *= -1; + this.origin_x = this.pong_length; + this.velocity_x *= -1; } } - else if ( self.origin_x >= 1-self.pong_length ) + else if ( this.origin_x >= 1-this.pong_length ) { - if ( !pong_goal(self,1) ) + if ( !pong_goal(this,1) ) { - self.origin_x = 1-self.pong_length; - self.velocity_x *= -1; + this.origin_x = 1-this.pong_length; + this.velocity_x *= -1; } } } // AI action -void pong_ai_think() -{SELFPARAM(); +void pong_ai_think(entity this) +{ float think_speed = autocvar_sv_minigames_pong_ai_thinkspeed; - self.nextthink = time + think_speed; + this.nextthink = time + think_speed; float distance; float next_distance; float min_distance = 1; - entity ball = world; - entity mayball = world; - while ( ( mayball = findentity(mayball,owner,self.owner) ) ) + entity ball = NULL; + entity mayball = NULL; + while ( ( mayball = findentity(mayball,owner,this.owner) ) ) if ( mayball.classname == "pong_ball" ) { - distance = vlen(mayball.origin-self.pong_ai_paddle.origin); - next_distance = vlen(mayball.origin+mayball.velocity-self.pong_ai_paddle.origin); + distance = vlen(mayball.origin-this.pong_ai_paddle.origin); + next_distance = vlen(mayball.origin+mayball.velocity-this.pong_ai_paddle.origin); if ( distance < min_distance && ( distance < 0.5 || next_distance < distance ) ) { min_distance = distance; @@ -222,31 +225,31 @@ void pong_ai_think() } float target = 0.5; - float self_pos; + float my_pos; - if ( self.team <= 2 ) + if ( this.team <= 2 ) { if ( ball ) target = ball.origin_y + ball.velocity_y*think_speed; - self_pos = self.pong_ai_paddle.origin_y; + my_pos = this.pong_ai_paddle.origin_y; } else { if ( ball ) target = ball.origin_x + ball.velocity_x*think_speed; - self_pos = self.pong_ai_paddle.origin_x; + my_pos = this.pong_ai_paddle.origin_x; } - distance = self.pong_length/2 * autocvar_sv_minigames_pong_ai_tolerance + distance = this.pong_length/2 * autocvar_sv_minigames_pong_ai_tolerance + autocvar_sv_minigames_pong_paddle_speed * think_speed; - if (target < self_pos - distance) - self.pong_keys = PONG_KEY_DECREASE; - else if (target > self_pos + distance) - self.pong_keys = PONG_KEY_INCREASE; + if (target < my_pos - distance) + this.pong_keys = PONG_KEY_DECREASE; + else if (target > my_pos + distance) + this.pong_keys = PONG_KEY_INCREASE; else - self.pong_keys = 0; + this.pong_keys = 0; } entity pong_ai_spawn(entity paddle) @@ -254,7 +257,7 @@ entity pong_ai_spawn(entity paddle) entity ai = msle_spawn(paddle.owner,"pong_ai"); ai.minigame_players = ai; ai.team = paddle.team; - ai.think = pong_ai_think; + setthink(ai, pong_ai_think); ai.nextthink = time; ai.pong_ai_paddle = paddle; @@ -264,26 +267,26 @@ entity pong_ai_spawn(entity paddle) } // Moves the paddle -void pong_paddle_think() -{SELFPARAM(); +void pong_paddle_think(entity this) +{ float think_speed = autocvar_sys_ticrate; - self.nextthink = time + think_speed; + this.nextthink = time + think_speed; - if ( self.realowner.minigame_players.pong_keys == PONG_KEY_INCREASE || - self.realowner.minigame_players.pong_keys == PONG_KEY_DECREASE ) + if ( this.realowner.minigame_players.pong_keys == PONG_KEY_INCREASE || + this.realowner.minigame_players.pong_keys == PONG_KEY_DECREASE ) { float movement = autocvar_sv_minigames_pong_paddle_speed * think_speed; - float halflen = self.pong_length/2; + float halflen = this.pong_length/2; - if ( self.realowner.minigame_players.pong_keys == PONG_KEY_DECREASE ) + if ( this.realowner.minigame_players.pong_keys == PONG_KEY_DECREASE ) movement *= -1; - if ( self.team > 2 ) - self.origin_x = bound(halflen, self.origin_x+movement, 1-halflen); + if ( this.team > 2 ) + this.origin_x = bound(halflen, this.origin_x+movement, 1-halflen); else - self.origin_y = bound(halflen, self.origin_y+movement, 1-halflen); + this.origin_y = bound(halflen, this.origin_y+movement, 1-halflen); - self.SendFlags |= MINIG_SF_UPDATE; + this.SendFlags |= MINIG_SF_UPDATE; } } @@ -307,19 +310,19 @@ vector pong_team_to_paddlepos(int nteam) } // Spawns a pong paddle -// if real_player is world, the paddle is controlled by AI +// if real_player is NULL, the paddle is controlled by AI entity pong_paddle_spawn(entity minigame, int pl_team, entity real_player) { entity paddle = msle_spawn(minigame,"pong_paddle"); paddle.pong_length = autocvar_sv_minigames_pong_paddle_size; paddle.origin = pong_team_to_paddlepos(pl_team); - paddle.think = pong_paddle_think; + setthink(paddle, pong_paddle_think); paddle.nextthink = time; paddle.team = pl_team; paddle.mins = pong_team_to_box_halfsize(pl_team,-paddle.pong_length,-1/16); paddle.maxs = pong_team_to_box_halfsize(pl_team,paddle.pong_length,1/16); - if ( real_player == world ) + if ( real_player == NULL ) pong_ai_spawn(paddle); else paddle.realowner = real_player; @@ -350,7 +353,7 @@ int pong_server_event(entity minigame, string event, ...) int i; for ( i = 0; i < PONG_MAX_PLAYERS; i++ ) { - if ( minigame.pong_paddles[i] == world ) + if ( minigame.pong_paddles[i] == NULL ) { pong_paddle_spawn(minigame,i+1,player); return i+1; @@ -368,7 +371,7 @@ int pong_server_event(entity minigame, string event, ...) for ( i = 0; i < PONG_MAX_PLAYERS; i++ ) { paddle = minigame.pong_paddles[i]; - if ( paddle != world && paddle.realowner == player ) + if ( paddle != NULL && paddle.realowner == player ) { ai = pong_ai_spawn(paddle); ai.pong_score = player.minigame_players.pong_score; @@ -418,9 +421,9 @@ int pong_server_event(entity minigame, string event, ...) if ( minigame.minigame_flags & PONG_STATUS_WAIT ) for ( i = 0; i < PONG_MAX_PLAYERS; i++ ) { - if ( minigame.pong_paddles[i] == world ) + if ( minigame.pong_paddles[i] == NULL ) { - pong_paddle_spawn(minigame,i+1,world); + pong_paddle_spawn(minigame,i+1,NULL); return true; } } @@ -436,12 +439,12 @@ int pong_server_event(entity minigame, string event, ...) for ( i = PONG_MAX_PLAYERS-1; i >= 0; i-- ) { paddle = minigame.pong_paddles[i]; - if ( paddle != world && + if ( paddle != NULL && paddle.realowner.classname == "pong_ai" ) { - minigame.pong_paddles[i] = world; - remove(paddle.realowner); - remove(paddle); + minigame.pong_paddles[i] = NULL; + delete(paddle.realowner); + delete(paddle); return true; } } @@ -564,7 +567,7 @@ void pong_hud_status(vector pos, vector mySize) drawfill(mypos, ts, pong_team_to_color(e.team), 0.25, DRAWFLAG_ADDITIVE); minigame_drawcolorcodedstring_trunc(mySize_x,mypos, - (e.minigame_playerslot ? GetPlayerName(e.minigame_playerslot-1) : _("AI")), + (e.minigame_playerslot ? entcs_GetName(e.minigame_playerslot-1) : _("AI")), player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL); drawstring(mypos+eY*player_fontsize_y,ftos(e.pong_score),'48 48 0',