X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fminigames%2Fminigame%2Fsnake.qc;h=cd45ed96d6662cada5cdf4d9f669ded4a4e1e61d;hp=c7bf6ae59b8c1db0a1572d00c2ef96c6705df5bc;hb=c039d054a46888048d214000273ccfc63e4611b6;hpb=96e1acc3050bcb718e2f06702e5b88a60459a015 diff --git a/qcsrc/common/minigames/minigame/snake.qc b/qcsrc/common/minigames/minigame/snake.qc index c7bf6ae59b..cd45ed96d6 100644 --- a/qcsrc/common/minigames/minigame/snake.qc +++ b/qcsrc/common/minigames/minigame/snake.qc @@ -1,10 +1,13 @@ -REGISTER_MINIGAME(snake, "Snake"); +#include "snake.qh" +REGISTER_MINIGAME(snake, "Snake"); // SNAAAAKE const float SNAKE_TURN_MOVE = 0x0100; // the snake is moving, player must control it -const float SNAKE_TURN_LOSS = 0x0200; // they did it?! -const float SNAKE_TURN_WAIT = 0x0400; // the snake is waiting for the player to make their first move and begin the game +const float SNAKE_TURN_WIN = 0x0200; // multiplayer victory +const float SNAKE_TURN_LOSS = 0x0400; // they did it?! const float SNAKE_TURN_TYPE = 0x0f00; // turn type mask +const int SNAKE_TURN_TEAM = 0x000f; // turn team mask + const int SNAKE_SF_PLAYERSCORE = MINIG_SF_CUSTOM; const int SNAKE_LET_CNT = 15; @@ -12,36 +15,56 @@ const int SNAKE_NUM_CNT = 15; const int SNAKE_TILE_SIZE = 15; +const int SNAKE_TEAMS = 6; + bool autocvar_sv_minigames_snake_wrap = false; float autocvar_sv_minigames_snake_delay_initial = 0.7; float autocvar_sv_minigames_snake_delay_multiplier = 50; float autocvar_sv_minigames_snake_delay_min = 0.1; +int autocvar_sv_minigames_snake_lives = 3; .int snake_score; -.entity snake_head; .float snake_delay; -.float snake_nextmove; .vector snake_dir; +.entity snake_next, snake_last, snake_prev; + +.bool snake_tail; + +.int snake_lives[SNAKE_TEAMS + 1]; + +.int snake_lost_teams; + +bool snake_alone(entity minig) +{ + int headcount = 0; + entity e = NULL; + while ( ( e = findentity(e,owner,minig) ) ) + if ( e.classname == "minigame_board_piece" && e.cnt == 1 ) + ++headcount; + + return headcount <= 1; +} + // find same game piece given its tile name entity snake_find_piece(entity minig, string tile) { - entity e = world; + entity e = NULL; while ( ( e = findentity(e,owner,minig) ) ) if ( e.classname == "minigame_board_piece" && e.netname == tile ) return e; - return world; + return NULL; } // find same game piece given its cnt -entity snake_find_cnt(entity minig, int tile) +entity snake_find_cnt(entity minig, int steam, int tile) { - entity e = world; + entity e = NULL; while ( ( e = findentity(e,owner,minig) ) ) - if ( e.classname == "minigame_board_piece" && e.cnt == tile ) + if ( e.classname == "minigame_board_piece" && e.cnt == tile && e.team == steam ) return e; - return world; + return NULL; } // check if the tile name is valid (15x15 grid) @@ -54,6 +77,15 @@ bool snake_valid_tile(string tile) return 0 <= number && number < SNAKE_NUM_CNT && 0 <= letter && letter < SNAKE_LET_CNT; } +entity snake_find_head(entity minig, int steam) +{ + entity e = NULL; + while ( ( e = findentity(e,owner,minig) ) ) + if ( e.classname == "minigame_board_piece" && e.cnt == 1 && e.team == steam ) + return e; + return NULL; +} + void snake_new_mouse(entity minigame) { RandomSelection_Init(); @@ -63,175 +95,301 @@ void snake_new_mouse(entity minigame) { string pos = minigame_tile_buildname(i, j); if(!snake_find_piece(minigame, pos)) - RandomSelection_Add(world, 0, pos, 1, 1); + RandomSelection_Add(NULL, 0, pos, 1, 1); } entity piece = msle_spawn(minigame,"minigame_board_piece"); - piece.team = 1; + piece.team = 0; piece.netname = strzone(RandomSelection_chosen_string); minigame_server_sendflags(piece,MINIG_SF_ALL); minigame_server_sendflags(minigame,MINIG_SF_UPDATE); } -void snake_setup_pieces(entity minigame) +entity snake_get_player(entity minigame, int pteam); +int snake_winning_team(entity minigame) +{ + int winning_team = 0; + for(int i = 1; i <= SNAKE_TEAMS; ++i) + { + entity pl = snake_get_player(minigame, i); + if(pl && minigame.snake_lives[i] > 0) + { + if(winning_team) + return 0; + winning_team = i; + } + } + + return winning_team; +} + +void snake_check_winner(entity minigame) +{ + if(snake_alone(minigame) && !minigame.snake_lost_teams) + return; + + int winner = snake_winning_team(minigame); + + int alivecnt = 0; + for(int i = 1; i <= SNAKE_TEAMS; ++i) + { + entity pl = snake_get_player(minigame, i); + if(pl && minigame.snake_lives[i] > 0) + ++alivecnt; + } + + if(!alivecnt) + { + minigame.minigame_flags = SNAKE_TURN_LOSS; + minigame_server_sendflags(minigame,MINIG_SF_UPDATE); + return; + } + + if(winner) + { + minigame.minigame_flags = SNAKE_TURN_WIN | winner; + minigame_server_sendflags(minigame,MINIG_SF_UPDATE); + } +} + +void snake_move_head(entity minigame, entity head); +void snake_head_think(entity this) { - int targnum = bound(1, floor(random() * SNAKE_NUM_CNT), SNAKE_NUM_CNT - 1); - int targlet = bound(1, floor(random() * SNAKE_LET_CNT), SNAKE_LET_CNT - 1); + entity minigame = this.owner; + + if(minigame.minigame_flags & SNAKE_TURN_MOVE) + snake_move_head(minigame, this); + + snake_check_winner(minigame); + + this.nextthink = time + this.snake_delay; +} + +void minigame_setup_snake(entity minigame, int pteam) +{ + RandomSelection_Init(); + int i, j; + for(i = 1; i < SNAKE_LET_CNT - 1; ++i) + for(j = 1; j < SNAKE_NUM_CNT - 1; ++j) + { + string pos = minigame_tile_buildname(i, j); + if(!snake_find_piece(minigame, pos)) + RandomSelection_Add(NULL, 0, pos, 1, 1); + } entity piece = msle_spawn(minigame,"minigame_board_piece"); - piece.team = 1; // init default team? - piece.netname = strzone(minigame_tile_buildname(targlet,targnum)); + piece.team = pteam; + piece.netname = strzone(RandomSelection_chosen_string); piece.cnt = 1; + piece.snake_next = NULL; + piece.snake_prev = NULL; + piece.snake_last = piece; + setthink(piece, snake_head_think); + piece.snake_delay = autocvar_sv_minigames_snake_delay_initial; + piece.nextthink = time + 0.1; minigame_server_sendflags(piece,MINIG_SF_ALL); +} - minigame.snake_head = piece; - +void snake_setup_pieces(entity minigame) +{ snake_new_mouse(minigame); minigame_server_sendflags(minigame,MINIG_SF_UPDATE); } -void snake_add_score(entity minigame, int thescore) +entity snake_get_player(entity minigame, int pteam) +{ + entity e; +#ifdef SVQC + for(e = minigame.minigame_players; e; e = e.list_next) +#elif defined(CSQC) + e = NULL; + while( (e = findentity(e,owner,minigame)) ) + if ( e.classname == "minigame_player" ) +#endif + if(e.team == pteam) + return e; + return NULL; +} + +void snake_add_score(entity minigame, int pteam, int thescore) { #ifdef SVQC if(!minigame) return; - if(minigame.minigame_players) + entity pl = snake_get_player(minigame, pteam); + if(pl) { - minigame.minigame_players.snake_score += thescore; - minigame.minigame_players.SendFlags |= SNAKE_SF_PLAYERSCORE; + pl.snake_score += thescore; + pl.SendFlags |= SNAKE_SF_PLAYERSCORE; } #endif } -void snake_move_body(entity minigame, bool ate_mouse) +void snake_move_body(entity minigame, entity head, bool ate_mouse) { - entity tail = world; - string tailpos = string_null; - vector taildir = '0 0 0'; - - int i, pieces = 0; - for(i = (SNAKE_NUM_CNT * SNAKE_LET_CNT); i >= 2; --i) + for(entity e = head.snake_last; e; e = e.snake_prev) { - entity piece = snake_find_cnt(minigame, i); - entity nextpiece = snake_find_cnt(minigame, i - 1); - if(!piece) - continue; + if(!e || e == head) { break; } - pieces++; + entity nextpiece = e.snake_prev; // can be head - if(!tail) - { - tail = piece; - tailpos = piece.netname; - taildir = piece.snake_dir; - } - - if(piece.netname) { strunzone(piece.netname); } - piece.netname = strzone(nextpiece.netname); - piece.snake_dir = nextpiece.snake_dir; - minigame_server_sendflags(piece, MINIG_SF_ALL); + if(e.netname) { strunzone(e.netname); } + e.netname = strzone(nextpiece.netname); + e.snake_dir = nextpiece.snake_dir; + minigame_server_sendflags(e, MINIG_SF_UPDATE); } - // just a head - if(!pieces) + if(ate_mouse) { - tail = minigame.snake_head; - tailpos = minigame.snake_head.netname; - taildir = minigame.snake_head.snake_dir; - } + entity tail = head.snake_last; + + tail.snake_tail = false; - if(tail && ate_mouse) - { int newcnt = tail.cnt + 1; - minigame.snake_delay = max(autocvar_sv_minigames_snake_delay_min, autocvar_sv_minigames_snake_delay_initial - (newcnt / autocvar_sv_minigames_snake_delay_multiplier)); - snake_add_score(minigame, 1); + head.snake_delay = max(autocvar_sv_minigames_snake_delay_min, autocvar_sv_minigames_snake_delay_initial - (newcnt / autocvar_sv_minigames_snake_delay_multiplier)); + snake_add_score(minigame, head.team, 1); entity piece = msle_spawn(minigame,"minigame_board_piece"); piece.cnt = newcnt; - piece.team = 1; - piece.snake_dir = taildir; - piece.netname = strzone(tailpos); - minigame_server_sendflags(piece,MINIG_SF_ALL); + piece.team = head.team; + piece.snake_prev = tail; + piece.snake_dir = tail.snake_dir; + piece.snake_next = NULL; + piece.snake_tail = true; + piece.netname = strzone(tail.netname); - minigame_server_sendflags(minigame,MINIG_SF_UPDATE); + tail.snake_next = piece; + head.snake_last = piece; + + minigame_server_sendflags(piece,MINIG_SF_UPDATE); + + //minigame_server_sendflags(minigame,MINIG_SF_UPDATE); } } -void snake_move_head(entity minigame) +void snake_eat_team(entity minigame, int pteam) +{ + entity head = snake_find_head(minigame, pteam); + if(!head) { return; } + + minigame.snake_lives[pteam] -= 1; + + entity pl = snake_get_player(minigame, pteam); +#ifdef SVQC + pl.SendFlags |= SNAKE_SF_PLAYERSCORE; +#endif + + head.nextthink = time + 1; // make sure they don't to eat us somehow + + entity e = NULL; + while ( ( e = findentity(e,owner,minigame) ) ) + if ( e.classname == "minigame_board_piece" && e.cnt && e.team == pteam ) + { + if(e.netname) { strunzone(e.netname); } + delete(e); + } + + if(minigame.snake_lives[pteam] <= 0) + minigame.snake_lost_teams |= BIT(pteam); + + if(pl && minigame.snake_lives[pteam] > 0) + minigame_setup_snake(minigame, pteam); +} + +void snake_move_head(entity minigame, entity head) { - entity head = minigame.snake_head; + if(!head.snake_dir_x && !head.snake_dir_y) + return; // nope! + string newpos; if(autocvar_sv_minigames_snake_wrap) - newpos = minigame_relative_tile(head.netname, minigame.snake_dir_x, minigame.snake_dir_y, SNAKE_NUM_CNT, SNAKE_LET_CNT); + newpos = minigame_relative_tile(head.netname, head.snake_dir_x, head.snake_dir_y, SNAKE_NUM_CNT, SNAKE_LET_CNT); else { int myx = minigame_tile_letter(head.netname); int myy = minigame_tile_number(head.netname); - myx += minigame.snake_dir_x; - myy += minigame.snake_dir_y; + myx += head.snake_dir_x; + myy += head.snake_dir_y; newpos = minigame_tile_buildname(myx, myy); } - if(!snake_valid_tile(newpos) || (snake_find_piece(minigame, newpos)).cnt) + entity hit = snake_find_piece(minigame, newpos); + + if(!snake_valid_tile(newpos) || (hit && hit.cnt && hit.team == head.team)) { - minigame.minigame_flags = SNAKE_TURN_LOSS; - minigame_server_sendflags(minigame,MINIG_SF_UPDATE); + if(snake_alone(minigame)) + { + minigame.minigame_flags = SNAKE_TURN_LOSS; + minigame_server_sendflags(minigame,MINIG_SF_UPDATE); + } + else + { + snake_add_score(minigame, head.team, -1); + snake_eat_team(minigame, head.team); + } + return; } - bool ate_mouse = false; - entity piece = snake_find_piece(minigame, newpos); - if(piece && !piece.cnt) - ate_mouse = true; + bool ate_mouse = (hit && !hit.cnt); // move the body first, then set the new head position? - snake_move_body(minigame, ate_mouse); + snake_move_body(minigame, head, ate_mouse); + + if(head.netname) { strunzone(head.netname); } + head.netname = strzone(newpos); + minigame_server_sendflags(head,MINIG_SF_UPDATE); + + // above check makes sure it's not our team + if(hit.cnt) + { + snake_eat_team(minigame, hit.team); + snake_add_score(minigame, head.team, 1); + } if(ate_mouse) { - if(piece.netname) { strunzone(piece.netname); } - remove(piece); + if(hit.netname) { strunzone(hit.netname); } + delete(hit); snake_new_mouse(minigame); } - - if(head.netname) { strunzone(head.netname); } - head.netname = strzone(newpos); - minigame_server_sendflags(head,MINIG_SF_ALL); } // make a move void snake_move(entity minigame, entity player, string dxs, string dys ) { - if ( (minigame.minigame_flags & SNAKE_TURN_MOVE) || (minigame.minigame_flags & SNAKE_TURN_WAIT) ) + if ( minigame.minigame_flags & SNAKE_TURN_MOVE ) if ( dxs || dys ) { //if ( snake_valid_tile(pos) ) //if ( snake_find_piece(minigame, pos) ) { + entity head = snake_find_head(minigame, player.team); + if(!head) + return; // their head is already dead + int dx = ((dxs) ? bound(-1, stof(dxs), 1) : 0); int dy = ((dys) ? bound(-1, stof(dys), 1) : 0); - int myl = minigame_tile_letter(minigame.snake_head.netname); - int myn = minigame_tile_number(minigame.snake_head.netname); + int myl = minigame_tile_letter(head.netname); + int myn = minigame_tile_number(head.netname); - entity head = snake_find_piece(minigame, minigame_tile_buildname(myl + dx, myn + dy)); - if(head && head.cnt == 2) + entity check_piece = snake_find_piece(minigame, minigame_tile_buildname(myl + dx, myn + dy)); + if(check_piece && check_piece.cnt == 2) return; // nope! - if(minigame.minigame_flags & SNAKE_TURN_WAIT) - minigame.snake_nextmove = time; - minigame.minigame_flags = SNAKE_TURN_MOVE; - minigame.snake_dir_x = dx; - minigame.snake_dir_y = dy; - minigame.snake_dir_z = 0; - minigame.snake_head.snake_dir = minigame.snake_dir; - minigame_server_sendflags(minigame.snake_head,MINIG_SF_UPDATE); + if(head.snake_dir == '0 0 0') + head.nextthink = time; // TODO: make sure this can't be exploited! + head.snake_dir_x = dx; + head.snake_dir_y = dy; + head.snake_dir_z = 0; + minigame_server_sendflags(head,MINIG_SF_UPDATE); minigame_server_sendflags(minigame,MINIG_SF_UPDATE); } } @@ -248,49 +406,68 @@ int snake_server_event(entity minigame, string event, ...) case "start": { snake_setup_pieces(minigame); - minigame.snake_delay = autocvar_sv_minigames_snake_delay_initial; - minigame.minigame_flags = SNAKE_TURN_WAIT; + minigame.minigame_flags = SNAKE_TURN_MOVE; + minigame.snake_lost_teams = 0; + + if(SNAKE_TEAMS > 1) + { + for(int i = 1; i <= SNAKE_TEAMS; ++i) + minigame.snake_lives[i] = autocvar_sv_minigames_snake_lives; + } + else + minigame.snake_lives[1] = 1; + return true; } case "end": { - entity e = world; + entity e = NULL; while( (e = findentity(e, owner, minigame)) ) if(e.classname == "minigame_board_piece") { if(e.netname) { strunzone(e.netname); } - remove(e); + delete(e); } - minigame.snake_head = world; return false; } case "join": { int pl_num = minigame_count_players(minigame); - // Don't allow more than 1 player - // not sure if this should be a multiplayer game (might get crazy) - if(pl_num >= 1) { return false; } + if(pl_num >= SNAKE_TEAMS) { return false; } - // Team 1 by default - return 1; - } - case "frame": - { - if(minigame.minigame_flags & SNAKE_TURN_MOVE) - if(time >= minigame.snake_nextmove) + int t = 1; // Team 1 by default + + for(int i = 1; i <= SNAKE_TEAMS; ++i) { - snake_move_head(minigame); - minigame.snake_nextmove = time + minigame.snake_delay; + entity e = snake_get_player(minigame, i); + if(!e) + { + t = i; + break; + } } - return false; + + if(!snake_find_head(minigame, t) && !(minigame.snake_lost_teams & BIT(t))) + { + entity pl = ...(1,entity); + if(pl) + { + //pl.snake_lives = ((SNAKE_TEAMS > 1) ? autocvar_sv_minigames_snake_lives : 1); + // send score anyway, lives are set + pl.SendFlags |= SNAKE_SF_PLAYERSCORE; + } + minigame_setup_snake(minigame, t); + } + + return t; } case "cmd": { switch(argv(0)) { - case "move": - snake_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) == 3 ? argv(2) : string_null)); + case "move": + snake_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) == 3 ? argv(2) : string_null)); return true; } @@ -302,13 +479,26 @@ int snake_server_event(entity minigame, string event, ...) int sf = ...(1,int); if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) ) { + int letter = minigame_tile_letter(sent.netname); + int number = minigame_tile_number(sent.netname); + + WriteByte(MSG_ENTITY,letter); + WriteByte(MSG_ENTITY,number); + WriteByte(MSG_ENTITY,sent.cnt); - WriteCoord(MSG_ENTITY,sent.snake_dir_x); - WriteCoord(MSG_ENTITY,sent.snake_dir_y); + WriteByte(MSG_ENTITY,sent.snake_tail); + + int dx = sent.snake_dir_x; + int dy = sent.snake_dir_y; + if(dx == -1) dx = 2; + if(dy == -1) dy = 2; + WriteByte(MSG_ENTITY,dx); + WriteByte(MSG_ENTITY,dy); } else if ( sent.classname == "minigame_player" && (sf & SNAKE_SF_PLAYERSCORE ) ) { WriteLong(MSG_ENTITY,sent.snake_score); + WriteByte(MSG_ENTITY,max(0, minigame.snake_lives[sent.team])); } else if ( sent.classname == "minigame" && (sf & MINIG_SF_UPDATE ) ) { @@ -317,7 +507,7 @@ int snake_server_event(entity minigame, string event, ...) return false; } } - + return false; } @@ -329,30 +519,33 @@ vector snake_boardsize;// HUD board size bool snake_wrap; +vector snake_teamcolor(int steam) +{ + switch(steam) + { + case 1: return '1 0 0'; + case 2: return '0 0 1'; + case 3: return '1 1 0'; + case 4: return '1 0 1'; + case 5: return '0 1 0'; + case 6: return '0 1 1'; + } + + return '1 1 1'; +} + // Required function, draw the game board void snake_hud_board(vector pos, vector mySize) { minigame_hud_fitsqare(pos, mySize); snake_boardpos = pos; snake_boardsize = mySize; - + minigame_hud_simpleboard(pos,mySize,minigame_texture("snake/board")); vector tile_size = minigame_hud_denormalize_size('1 1 0' / SNAKE_TILE_SIZE,pos,mySize); vector tile_pos; - entity tail = world; - int i; - for(i = (SNAKE_NUM_CNT * SNAKE_LET_CNT); i >= 2; --i) - { - entity piece = snake_find_cnt(active_minigame, i); - if(piece) - { - tail = piece; - break; - } - } - entity e; FOREACH_MINIGAME_ENTITY(e) { @@ -360,10 +553,13 @@ void snake_hud_board(vector pos, vector mySize) { tile_pos = minigame_tile_pos(e.netname,SNAKE_NUM_CNT,SNAKE_LET_CNT); tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize); + + vector tile_color = snake_teamcolor(e.team); + string thepiece = "snake/mouse"; if(e.cnt) thepiece = "snake/body"; - if(tail && e.cnt == tail.cnt) + if(e.snake_tail) thepiece = "snake/tail"; if(e.cnt == 1) { @@ -371,7 +567,7 @@ void snake_hud_board(vector pos, vector mySize) int dy = minigame_tile_number(e.netname) + e.snake_dir_y * 2; entity mouse = snake_find_piece(active_minigame, minigame_tile_buildname(dx, dy)); thepiece = "snake/head"; - if(mouse && !mouse.cnt) + if(mouse && mouse.team != e.team) { float myang = 0; int myx = minigame_tile_letter(e.netname); @@ -391,20 +587,20 @@ void snake_hud_board(vector pos, vector mySize) my_pos = minigame_hud_denormalize(my_pos,pos,mySize); drawrotpic(my_pos, myang, minigame_texture("snake/tongue"), - tile_size, tile_size/2, '1 1 1', + tile_size, tile_size/2, tile_color, panel_fg_alpha, DRAWFLAG_NORMAL ); } } - if(e.cnt == 1 || e.cnt == tail.cnt) + if(e.cnt == 1 || e.snake_tail) { vector thedir = e.snake_dir; float theang = 0; - if(e.cnt == tail.cnt) + if(e.snake_tail) { int thex = minigame_tile_letter(e.netname); int they = minigame_tile_number(e.netname); - entity t = snake_find_cnt(active_minigame, e.cnt - 1); + entity t = snake_find_cnt(active_minigame, e.team, e.cnt - 1); int tx = minigame_tile_letter(t.netname); int ty = minigame_tile_number(t.netname); @@ -433,39 +629,43 @@ void snake_hud_board(vector pos, vector mySize) theang = M_PI*3/2; drawrotpic(tile_pos, theang, minigame_texture(thepiece), - tile_size, tile_size/2, '1 1 1', + tile_size, tile_size/2, tile_color, panel_fg_alpha, DRAWFLAG_NORMAL ); } else { - minigame_drawpic_centered( tile_pos, + minigame_drawpic_centered( tile_pos, minigame_texture(thepiece), - tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL ); + tile_size, tile_color, panel_fg_alpha, DRAWFLAG_NORMAL ); } } } - if ( active_minigame.minigame_flags & SNAKE_TURN_LOSS ) + if ( (active_minigame.minigame_flags & SNAKE_TURN_LOSS) || (active_minigame.minigame_flags & SNAKE_TURN_WIN) || (active_minigame.snake_lives[minigame_self.team] <= 0) ) { - int scores = 0; - FOREACH_MINIGAME_ENTITY(e) - if(e.classname == "minigame_player") - scores = e.snake_score; + int scores = minigame_self.snake_score; vector winfs = hud_fontsize*2; - string scores_text; + string scores_text, victory_text; + victory_text = "Game over!"; scores_text = strcat("Score: ", ftos(scores)); - + + if(active_minigame.minigame_flags & SNAKE_TURN_WIN) + if((active_minigame.minigame_flags & SNAKE_TURN_TEAM) == minigame_self.team) + victory_text = "You win!"; + if(active_minigame.snake_lives[minigame_self.team] <= 0) + victory_text = "You ran out of lives!"; + vector win_pos = pos+eY*(mySize_y-winfs_y)/2; vector win_sz; win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos, - sprintf("Game over! %s", scores_text), + sprintf("%s %s", victory_text, scores_text), winfs, 0, DRAWFLAG_NORMAL, 0.5); - + drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE); - + minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos, - sprintf("Game over! %s", scores_text), + sprintf("%s %s", victory_text, scores_text), winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5); } } @@ -474,24 +674,18 @@ void snake_hud_board(vector pos, vector mySize) // Required function, draw the game status panel void snake_hud_status(vector pos, vector mySize) { - HUD_Panel_DrawBg(1); + HUD_Panel_DrawBg(); vector ts; ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message, hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5); - + ts_y += hud_fontsize_y; pos_y += ts_y; mySize_y -= ts_y; - + vector player_fontsize = hud_fontsize * 1.75; - ts_y = ( mySize_y - 2*player_fontsize_y ) / 2; + ts_y = ( mySize_y - SNAKE_TEAMS*player_fontsize_y ) / SNAKE_TEAMS; ts_x = mySize_x; vector mypos; - vector tile_size = '48 48 0'; - - mypos = pos; - drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE); - mypos_y += player_fontsize_y; - drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE); entity e; FOREACH_MINIGAME_ENTITY(e) @@ -499,19 +693,21 @@ void snake_hud_status(vector pos, vector mySize) if ( e.classname == "minigame_player" ) { mypos = pos; + mypos_y += (e.team-1) * (player_fontsize_y + ts_y); + + drawfill(mypos, ts, snake_teamcolor(e.team), 0.25, DRAWFLAG_ADDITIVE); + minigame_drawcolorcodedstring_trunc(mySize_x,mypos, - GetPlayerName(e.minigame_playerslot-1), + entcs_GetName(e.minigame_playerslot-1), player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL); - - mypos_y += player_fontsize_y; - //drawpic( mypos, - // minigame_texture("snake/piece"), - // tile_size, '1 0 0', panel_fg_alpha, DRAWFLAG_NORMAL ); - - //mypos_x += tile_size_x; - - drawstring(mypos,ftos(e.snake_score),tile_size, + + drawstring(mypos+eY*player_fontsize_y,ftos(e.snake_score),'48 48 0' * (SNAKE_TEAMS * 0.1), '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL); + drawstring(mypos+(eY*player_fontsize_y) + (eX*player_fontsize_x),strcat("1UP: ", ftos(active_minigame.snake_lives[e.team])),'48 48 0' * (SNAKE_TEAMS * 0.1), + '1 0.44 0.54', panel_fg_alpha, DRAWFLAG_NORMAL); + + if ( e == minigame_self ) + drawborderlines(1, mypos, ts, snake_teamcolor(e.team), 1, DRAWFLAG_NORMAL); } } } @@ -521,8 +717,18 @@ string snake_turn_to_string(int turnflags) { if ( turnflags & SNAKE_TURN_LOSS ) return _("Game over!"); - - if ( turnflags & SNAKE_TURN_WAIT ) + + if ( turnflags & SNAKE_TURN_WIN ) + { + if ( (turnflags&SNAKE_TURN_TEAM) != minigame_self.team ) + return _("You ran out of lives!"); + return _("You win!"); + } + + if(active_minigame.snake_lives[minigame_self.team] <= 0) + return _("You ran out of lives!"); + + if ( (snake_find_head(active_minigame, minigame_self.team)).snake_dir == '0 0 0' ) return _("Press an arrow key to begin the game"); if ( turnflags & SNAKE_TURN_MOVE ) @@ -530,7 +736,7 @@ string snake_turn_to_string(int turnflags) return _("Avoid the snake's body, collect the mice!"); else return _("Avoid the screen edges and the snake's body, collect the mice!"); - + return ""; } @@ -598,17 +804,29 @@ int snake_client_event(entity minigame, string event, ...) { if(sf & MINIG_SF_UPDATE) { + int letter = ReadByte(); + int number = ReadByte(); + if(sent.netname) { strunzone(sent.netname); } + sent.netname = strzone(minigame_tile_buildname(letter, number)); + sent.cnt = ReadByte(); - sent.snake_dir_x = ReadCoord(); - sent.snake_dir_y = ReadCoord(); + sent.snake_tail = ReadByte(); + + int dx = ReadByte(); + int dy = ReadByte(); + + if(dx == 2) dx = -1; + if(dy == 2) dy = -1; + + sent.snake_dir_x = dx; + sent.snake_dir_y = dy; sent.snake_dir_z = 0; - if(sent.cnt == 1) - minigame.snake_head = sent; // hax } } else if ( sent.classname == "minigame_player" && (sf & SNAKE_SF_PLAYERSCORE ) ) { sent.snake_score = ReadLong(); + minigame.snake_lives[sent.team] = ReadByte(); } return false; @@ -618,4 +836,4 @@ int snake_client_event(entity minigame, string event, ...) return false; } -#endif \ No newline at end of file +#endif