X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmonsters%2Fmonster%2Fgolem.qc;h=9a181386f7c64fb2e73208ac6a10f1d5f7ec52ab;hp=f75a8050e86440bd2ac107b702398e91dec31511;hb=f70b6498d323bf8ee9bbdc9fe413ac1fbf94ccd8;hpb=24dbcdb6845f17ad1f0509bc173caabee9e6f2bb diff --git a/qcsrc/common/monsters/monster/golem.qc b/qcsrc/common/monsters/monster/golem.qc index f75a8050e8..9a181386f7 100644 --- a/qcsrc/common/monsters/monster/golem.qc +++ b/qcsrc/common/monsters/monster/golem.qc @@ -88,15 +88,15 @@ void M_Golem_Attack_Lightning_Explode_use(entity this, entity actor, entity trig void M_Golem_Attack_Lightning_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force) { - if (GetResourceAmount(this, RESOURCE_HEALTH) <= 0) + if (GetResource(this, RES_HEALTH) <= 0) return; if (!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions return; // g_projectiles_damage says to halt - TakeResource(this, RESOURCE_HEALTH, damage); + TakeResource(this, RES_HEALTH, damage); - if (GetResourceAmount(this, RESOURCE_HEALTH) <= 0) + if (GetResource(this, RES_HEALTH) <= 0) W_PrepareExplosionByDamage(this, attacker, adaptor_think2use); } @@ -141,7 +141,7 @@ void M_Golem_Attack_Lightning(entity this) settouch(gren, M_Golem_Attack_Lightning_Touch); gren.takedamage = DAMAGE_YES; - SetResourceAmountExplicit(gren, RESOURCE_HEALTH, 50); + SetResourceExplicit(gren, RES_HEALTH, 50); gren.damageforcescale = 0; gren.event_damage = M_Golem_Attack_Lightning_Damage; gren.damagedbycontents = true; @@ -274,7 +274,7 @@ METHOD(Golem, mr_anim, bool(Golem this, entity actor)) METHOD(Golem, mr_setup, bool(Golem this, entity actor)) { TC(Golem, this); - if(!GetResourceAmount(actor, RESOURCE_HEALTH)) SetResourceAmountExplicit(actor, RESOURCE_HEALTH, autocvar_g_monster_golem_health); + if(!GetResource(actor, RES_HEALTH)) SetResourceExplicit(actor, RES_HEALTH, autocvar_g_monster_golem_health); if(!actor.attack_range) actor.attack_range = 150; if(!actor.speed) { actor.speed = (autocvar_g_monster_golem_speed_walk); } if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_golem_speed_run); }