X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmonsters%2Fmonster%2Fshambler.qc;h=9390f5d23a74dcc0249f4d395caf2119d944ed30;hp=aae268666f1e72d501150f8e0fff59fa9c786272;hb=e0012447bfce1b551df3dc01b043655aa93dafad;hpb=9380d852b4541b6e3906313f34fc666997da6fa7 diff --git a/qcsrc/common/monsters/monster/shambler.qc b/qcsrc/common/monsters/monster/shambler.qc index aae268666..9390f5d23 100644 --- a/qcsrc/common/monsters/monster/shambler.qc +++ b/qcsrc/common/monsters/monster/shambler.qc @@ -42,7 +42,7 @@ void M_Shambler_Attack_Smash(entity this) tracebox(this.origin + v_forward * 50, this.mins * 0.5, this.maxs * 0.5, this.origin + v_forward * autocvar_g_monster_shambler_attack_smash_range, MOVE_NORMAL, this); if(trace_ent.takedamage) - Damage(trace_ent, this, this, (autocvar_g_monster_shambler_attack_smash_damage) * MONSTER_SKILLMOD(this), DEATH_MONSTER_SHAMBLER_SMASH.m_id, trace_ent.origin, normalize(trace_ent.origin - this.origin)); + Damage(trace_ent, this, this, (autocvar_g_monster_shambler_attack_smash_damage) * MONSTER_SKILLMOD(this), DEATH_MONSTER_SHAMBLER_SMASH.m_id, DMG_NOWEP, trace_ent.origin, normalize(trace_ent.origin - this.origin)); } void M_Shambler_Attack_Swing(entity this) @@ -50,7 +50,7 @@ void M_Shambler_Attack_Swing(entity this) Monster_Attack_Melee(this, this.enemy, (autocvar_g_monster_shambler_attack_claw_damage), ((random() >= 0.5) ? this.anim_melee2 : this.anim_melee3), this.attack_range, 0.8, DEATH_MONSTER_SHAMBLER_CLAW.m_id, true); } -#include +#include void M_Shambler_Attack_Lightning_Explode(entity this, entity directhitentity) { @@ -66,12 +66,12 @@ void M_Shambler_Attack_Lightning_Explode(entity this, entity directhitentity) this.velocity = this.oldvelocity; RadiusDamage (this, this.realowner, (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_damage), (autocvar_g_monster_shambler_attack_lightning_radius), - NULL, NULL, (autocvar_g_monster_shambler_attack_lightning_force), this.projectiledeathtype, directhitentity); + NULL, NULL, (autocvar_g_monster_shambler_attack_lightning_force), this.projectiledeathtype, DMG_NOWEP, directhitentity); FOREACH_ENTITY_RADIUS(this.origin, autocvar_g_monster_shambler_attack_lightning_radius_zap, it != this.realowner && it.takedamage, { te_csqc_lightningarc(this.origin, it.origin); - Damage(it, this, this.realowner, (autocvar_g_monster_shambler_attack_lightning_damage_zap) * MONSTER_SKILLMOD(this), DEATH_MONSTER_SHAMBLER_ZAP.m_id, it.origin, '0 0 0'); + Damage(it, this, this.realowner, (autocvar_g_monster_shambler_attack_lightning_damage_zap) * MONSTER_SKILLMOD(this), DEATH_MONSTER_SHAMBLER_ZAP.m_id, DMG_NOWEP, it.origin, '0 0 0'); }); setthink(this, SUB_Remove); @@ -83,17 +83,17 @@ void M_Shambler_Attack_Lightning_Explode_use(entity this, entity actor, entity t M_Shambler_Attack_Lightning_Explode(this, trigger); } -void M_Shambler_Attack_Lightning_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) +void M_Shambler_Attack_Lightning_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force) { - if (this.health <= 0) + if (GetResource(this, RES_HEALTH) <= 0) return; if (!W_CheckProjectileDamage(inflictor.realowner, this.realowner, deathtype, -1)) // no exceptions return; // g_projectiles_damage says to halt - this.health = this.health - damage; + TakeResource(this, RES_HEALTH, damage); - if (this.health <= 0) + if (GetResource(this, RES_HEALTH) <= 0) W_PrepareExplosionByDamage(this, attacker, adaptor_think2use); } @@ -116,11 +116,9 @@ void M_Shambler_Attack_Lightning_Think(entity this) void M_Shambler_Attack_Lightning(entity this) { - entity gren; - monster_makevectors(this, this.enemy); - gren = new(grenade); + entity gren = new(grenade); gren.owner = gren.realowner = this; gren.bot_dodge = true; gren.bot_dodgerating = (autocvar_g_monster_shambler_attack_lightning_damage); @@ -138,7 +136,7 @@ void M_Shambler_Attack_Lightning(entity this) settouch(gren, M_Shambler_Attack_Lightning_Touch); gren.takedamage = DAMAGE_YES; - gren.health = 50; + SetResourceExplicit(gren, RES_HEALTH, 50); gren.damageforcescale = 0; gren.event_damage = M_Shambler_Attack_Lightning_Damage; gren.damagedbycontents = true; @@ -156,7 +154,7 @@ void M_Shambler_Attack_Lightning(entity this) .int state; -bool M_Shambler_Attack(int attack_type, entity actor, entity targ) +bool M_Shambler_Attack(int attack_type, entity actor, entity targ, .entity weaponentity) { switch(attack_type) { @@ -244,19 +242,18 @@ METHOD(Shambler, mr_anim, bool(Shambler this, entity actor)) } #endif #ifdef SVQC -spawnfunc(item_health_mega); .float animstate_endtime; METHOD(Shambler, mr_setup, bool(Shambler this, entity actor)) { TC(Shambler, this); - if(!actor.health) actor.health = (autocvar_g_monster_shambler_health); + if(!GetResource(this, RES_HEALTH)) SetResourceExplicit(actor, RES_HEALTH, autocvar_g_monster_shambler_health); if(!actor.attack_range) actor.attack_range = 150; if(!actor.speed) { actor.speed = (autocvar_g_monster_shambler_speed_walk); } if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_shambler_speed_run); } if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_shambler_speed_stop); } if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_shambler_damageforcescale); } - actor.monster_loot = spawnfunc_item_health_mega; + actor.monster_loot = ITEM_HealthMega; actor.weapon = WEP_ELECTRO.m_id; // matches attacks better than WEP_VORTEX setanim(actor, actor.anim_shoot, false, true, true); @@ -266,10 +263,4 @@ METHOD(Shambler, mr_setup, bool(Shambler this, entity actor)) return true; } - -METHOD(Shambler, mr_precache, bool(Shambler this)) -{ - TC(Shambler, this); - return true; -} #endif