X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmonsters%2Fmonster%2Fspider.qc;h=0270119cff01c7816b5c630b058099dc81509b01;hp=e29fe57b961a69d459cc24b460b2b2456efa7f14;hb=5c9dd3786d57cbbbca67043ba8076548c1d486ef;hpb=cd141fba8a7c59fef4b0e98eee651943b18cd99d diff --git a/qcsrc/common/monsters/monster/spider.qc b/qcsrc/common/monsters/monster/spider.qc index e29fe57b9..0270119cf 100644 --- a/qcsrc/common/monsters/monster/spider.qc +++ b/qcsrc/common/monsters/monster/spider.qc @@ -2,7 +2,7 @@ #define SPIDER_H #ifndef MENUQC -MODEL(MON_SPIDER, "models/monsters/spider.dpm"); +MODEL(MON_SPIDER, M_Model("spider.dpm")); #endif CLASS(Spider, Monster) @@ -22,7 +22,7 @@ REGISTER_MONSTER(SPIDER, NEW(Spider)) { #endif } -#include "../../weapons/all.qh" +#include CLASS(SpiderAttack, PortoLaunch) /* flags */ ATTRIB(SpiderAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED); @@ -38,6 +38,8 @@ REGISTER_WEAPON(SPIDER_ATTACK, NEW(SpiderAttack)); #ifdef SVQC +.float spider_slowness; // effect time of slowness inflicted by spiders + .float spider_web_delay; float autocvar_g_monster_spider_attack_web_damagetime; @@ -48,12 +50,55 @@ float autocvar_g_monster_spider_attack_web_delay; float autocvar_g_monster_spider_attack_bite_damage; float autocvar_g_monster_spider_attack_bite_delay; -void M_Spider_Attack_Web(); +void M_Spider_Attack_Web(entity this); + +REGISTER_MUTATOR(spiderweb, true); + +MUTATOR_HOOKFUNCTION(spiderweb, PlayerPhysics) +{ + entity player = M_ARGV(0, entity); + + if (time >= player.spider_slowness) + return false; + PHYS_MAXSPEED(player) *= 0.5; // half speed while slow from spider + PHYS_MAXAIRSPEED(player) *= 0.5; + PHYS_AIRSPEEDLIMIT_NONQW(player) *= 0.5; + PHYS_AIRSTRAFEACCELERATE(player) *= 0.5; +} -METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, int slot, int fire)) { +MUTATOR_HOOKFUNCTION(spiderweb, MonsterMove) +{ + entity mon = M_ARGV(0, entity); + + if(time < mon.spider_slowness) + { + M_ARGV(1, float) *= 0.5; // run speed + M_ARGV(2, float) *= 0.5; // walk speed + } +} + +MUTATOR_HOOKFUNCTION(spiderweb, PlayerSpawn) +{ + entity player = M_ARGV(0, entity); + + player.spider_slowness = 0; + return false; +} + +MUTATOR_HOOKFUNCTION(spiderweb, MonsterSpawn) +{ + entity mon = M_ARGV(0, entity); + + mon.spider_slowness = 0; +} + +SOUND(SpiderAttack_FIRE, W_Sound("electro_fire")); +METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, .entity weaponentity, int fire)) +{ + TC(SpiderAttack, thiswep); bool isPlayer = IS_PLAYER(actor); if (fire & 1) - if ((!isPlayer && time >= actor.spider_web_delay) || weapon_prepareattack(thiswep, actor, slot, false, autocvar_g_monster_spider_attack_web_delay)) { + if ((!isPlayer && time >= actor.spider_web_delay) || weapon_prepareattack(thiswep, actor, weaponentity, false, autocvar_g_monster_spider_attack_web_delay)) { if (!isPlayer) { actor.spider_web_delay = time + 3; setanim(actor, actor.anim_shoot, true, true, true); @@ -61,20 +106,20 @@ METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, int slot actor.anim_finished = time + 1; } if (isPlayer) actor.enemy = Monster_FindTarget(actor); - W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0); + W_SetupShot_Dir(actor, v_forward, false, 0, SND_SpiderAttack_FIRE, CH_WEAPON_B, 0); if (!isPlayer) w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin); - M_Spider_Attack_Web(); - weapon_thinkf(actor, slot, WFRAME_FIRE1, 0, w_ready); + M_Spider_Attack_Web(actor); + weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready); return; } if (fire & 2) - if (!isPlayer || weapon_prepareattack(thiswep, actor, slot, true, 0.5)) { + if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, true, 0.5)) { if (isPlayer) { actor.enemy = Monster_FindTarget(actor); actor.attack_range = 60; } - Monster_Attack_Melee(actor.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER.m_id, true); - weapon_thinkf(actor, slot, WFRAME_FIRE2, 0, w_ready); + Monster_Attack_Melee(actor, actor.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? actor.anim_melee : actor.anim_shoot), actor.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER.m_id, true); + weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, 0, w_ready); } } @@ -91,58 +136,65 @@ const float spider_anim_attack = 2; const float spider_anim_attack2 = 3; */ -void M_Spider_Attack_Web_Explode() -{SELFPARAM(); - entity e; - if(self) +void M_Spider_Attack_Web_Explode(entity this) +{ + if(this) { - Send_Effect(EFFECT_ELECTRO_IMPACT, self.origin, '0 0 0', 1); - RadiusDamage(self, self.realowner, 0, 0, 25, world, world, 25, self.projectiledeathtype, world); + Send_Effect(EFFECT_ELECTRO_IMPACT, this.origin, '0 0 0', 1); + RadiusDamage(this, this.realowner, 0, 0, 25, NULL, NULL, 25, this.projectiledeathtype, NULL); - for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0) if(e.monsterid != MON_SPIDER.monsterid) - e.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime); + FOREACH_ENTITY_RADIUS(this.origin, 25, it != this && it.takedamage && !IS_DEAD(it) && it.health > 0 && it.monsterid != MON_SPIDER.monsterid, + { + it.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime); + }); - remove(self); + delete(this); } } -void M_Spider_Attack_Web_Touch() +void M_Spider_Attack_Web_Explode_use(entity this, entity actor, entity trigger) +{ + M_Spider_Attack_Web_Explode(this); +} + +void M_Spider_Attack_Web_Touch(entity this, entity toucher) { - PROJECTILE_TOUCH; + PROJECTILE_TOUCH(this, toucher); - M_Spider_Attack_Web_Explode(); + M_Spider_Attack_Web_Explode(this); } -void adaptor_think2use_hittype_splash(); +void adaptor_think2use_hittype_splash(entity this); -void M_Spider_Attack_Web() -{SELFPARAM(); - monster_makevectors(self.enemy); +void M_Spider_Attack_Web(entity this) +{ + monster_makevectors(this, this.enemy); - sound(self, CH_SHOTS, SND_ELECTRO_FIRE2, VOL_BASE, ATTEN_NORM); + sound(this, CH_SHOTS, SND_ELECTRO_FIRE2, VOL_BASE, ATTEN_NORM); entity proj = new(plasma); - proj.owner = proj.realowner = self; - proj.use = M_Spider_Attack_Web_Explode; - proj.think = adaptor_think2use_hittype_splash; + proj.owner = proj.realowner = this; + proj.use = M_Spider_Attack_Web_Explode_use; + setthink(proj, adaptor_think2use_hittype_splash); proj.bot_dodge = true; proj.bot_dodgerating = 0; proj.nextthink = time + 5; PROJECTILE_MAKETRIGGER(proj); proj.projectiledeathtype = DEATH_MONSTER_SPIDER.m_id; - setorigin(proj, CENTER_OR_VIEWOFS(self)); + setorigin(proj, CENTER_OR_VIEWOFS(this)); //proj.glow_size = 50; //proj.glow_color = 45; - proj.movetype = MOVETYPE_BOUNCE; + set_movetype(proj, MOVETYPE_BOUNCE); W_SetupProjVelocity_Explicit(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, false); - proj.touch = M_Spider_Attack_Web_Touch; + settouch(proj, M_Spider_Attack_Web_Touch); setsize(proj, '-4 -4 -4', '4 4 4'); proj.takedamage = DAMAGE_NO; proj.damageforcescale = 0; proj.health = 500; proj.event_damage = func_null; proj.flags = FL_PROJECTILE; + IL_PUSH(g_projectiles, proj); proj.damagedbycontents = true; proj.bouncefactor = 0.3; @@ -152,19 +204,20 @@ void M_Spider_Attack_Web() CSQCProjectile(proj, true, PROJECTILE_ELECTRO, true); } -bool M_Spider_Attack(int attack_type, entity targ) -{SELFPARAM(); +bool M_Spider_Attack(int attack_type, entity actor, entity targ) +{ + .entity weaponentity = weaponentities[0]; switch(attack_type) { Weapon wep = WEP_SPIDER_ATTACK; case MONSTER_ATTACK_MELEE: { - wep.wr_think(wep, self, 0, 2); + wep.wr_think(wep, actor, weaponentity, 2); return true; } case MONSTER_ATTACK_RANGED: { - wep.wr_think(wep, self, 0, 1); + wep.wr_think(wep, actor, weaponentity, 1); return true; } } @@ -172,60 +225,65 @@ bool M_Spider_Attack(int attack_type, entity targ) return false; } -spawnfunc(monster_spider) { Monster_Spawn(MON_SPIDER.monsterid); } +spawnfunc(monster_spider) { Monster_Spawn(this, MON_SPIDER.monsterid); } #endif // SVQC - #ifdef SVQC - METHOD(Spider, mr_think, bool(Spider thismon)) - { - return true; - } - METHOD(Spider, mr_pain, bool(Spider thismon)) - { - return true; - } - METHOD(Spider, mr_death, bool(Spider thismon)) - { - SELFPARAM(); - setanim(self, self.anim_melee, false, true, true); - self.angles_x = 180; - return true; - } - #endif - #ifndef MENUQC - METHOD(Spider, mr_anim, bool(Spider thismon)) - { - SELFPARAM(); - vector none = '0 0 0'; - self.anim_walk = animfixfps(self, '1 1 1', none); - self.anim_idle = animfixfps(self, '0 1 1', none); - self.anim_melee = animfixfps(self, '2 1 5', none); // analyze models and set framerate - self.anim_shoot = animfixfps(self, '3 1 5', none); // analyze models and set framerate - self.anim_run = animfixfps(self, '1 1 1', none); +#ifdef SVQC +METHOD(Spider, mr_think, bool(Spider this, entity actor)) +{ + TC(Spider, this); + return true; +} - return true; - } - #endif - #ifdef SVQC - spawnfunc(item_health_medium); - METHOD(Spider, mr_setup, bool(Spider thismon)) - { - SELFPARAM(); - if(!self.health) self.health = (autocvar_g_monster_spider_health); - if(!self.speed) { self.speed = (autocvar_g_monster_spider_speed_walk); } - if(!self.speed2) { self.speed2 = (autocvar_g_monster_spider_speed_run); } - if(!self.stopspeed) { self.stopspeed = (autocvar_g_monster_spider_speed_stop); } - if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_spider_damageforcescale); } +METHOD(Spider, mr_pain, float(Spider this, entity actor, float damage_take, entity attacker, float deathtype)) +{ + TC(Spider, this); + return damage_take; +} - self.monster_loot = spawnfunc_item_health_medium; - self.monster_attackfunc = M_Spider_Attack; +METHOD(Spider, mr_death, bool(Spider this, entity actor)) +{ + TC(Spider, this); + setanim(actor, actor.anim_melee, false, true, true); + actor.angles_x = 180; + return true; +} +#endif +#ifndef MENUQC +METHOD(Spider, mr_anim, bool(Spider this, entity actor)) +{ + TC(Spider, this); + vector none = '0 0 0'; + actor.anim_walk = animfixfps(actor, '1 1 1', none); + actor.anim_idle = animfixfps(actor, '0 1 1', none); + actor.anim_melee = animfixfps(actor, '2 1 5', none); // analyze models and set framerate + actor.anim_shoot = animfixfps(actor, '3 1 5', none); // analyze models and set framerate + actor.anim_run = animfixfps(actor, '1 1 1', none); + return true; +} +#endif +#ifdef SVQC +spawnfunc(item_health_medium); +METHOD(Spider, mr_setup, bool(Spider this, entity actor)) +{ + TC(Spider, this); + if(!actor.health) actor.health = (autocvar_g_monster_spider_health); + if(!actor.speed) { actor.speed = (autocvar_g_monster_spider_speed_walk); } + if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_spider_speed_run); } + if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_spider_speed_stop); } + if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_spider_damageforcescale); } - return true; - } - METHOD(Spider, mr_precache, bool(Spider thismon)) - { - return true; - } - #endif + actor.monster_loot = spawnfunc_item_health_medium; + actor.monster_attackfunc = M_Spider_Attack; + + return true; +} + +METHOD(Spider, mr_precache, bool(Spider this)) +{ + TC(Spider, this); + return true; +} +#endif #endif