X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Fcampcheck%2Fsv_campcheck.qc;h=97e63161d54a062a771fd8129a9884ebff34cd52;hp=41f538b7a52f02e018c364ef1aec9b123e9a7383;hb=e0012447bfce1b551df3dc01b043655aa93dafad;hpb=b834eab77489d98d5d722d67c8a96cf6c3549436 diff --git a/qcsrc/common/mutators/mutator/campcheck/sv_campcheck.qc b/qcsrc/common/mutators/mutator/campcheck/sv_campcheck.qc index 41f538b7a..97e63161d 100644 --- a/qcsrc/common/mutators/mutator/campcheck/sv_campcheck.qc +++ b/qcsrc/common/mutators/mutator/campcheck/sv_campcheck.qc @@ -1,14 +1,17 @@ #include "sv_campcheck.qh" +string autocvar_g_campcheck; float autocvar_g_campcheck_damage; float autocvar_g_campcheck_distance; float autocvar_g_campcheck_interval; -REGISTER_MUTATOR(campcheck, cvar("g_campcheck")); +REGISTER_MUTATOR(campcheck, expr_evaluate(autocvar_g_campcheck)); .float campcheck_nextcheck; .float campcheck_traveled_distance; +.vector campcheck_prevorigin; + MUTATOR_HOOKFUNCTION(campcheck, PlayerDies) { entity frag_target = M_ARGV(2, entity); @@ -33,23 +36,19 @@ MUTATOR_HOOKFUNCTION(campcheck, Damage_Calculate) MUTATOR_HOOKFUNCTION(campcheck, PlayerPreThink) { entity player = M_ARGV(0, entity); + bool checked = false; - if(!game_stopped) - if(!warmup_stage) // don't consider it camping during warmup? - if(time >= game_starttime) + if(autocvar_g_campcheck_interval) + if(!game_stopped && !warmup_stage && time >= game_starttime) if(IS_PLAYER(player)) - if(IS_REAL_CLIENT(player)) // bots may camp, but that's no reason to constantly kill them if(!IS_DEAD(player)) - if(!forbidWeaponUse(player)) if(!STAT(FROZEN, player)) if(!PHYS_INPUT_BUTTON_CHAT(player)) - if(autocvar_g_campcheck_interval) + if(IS_REAL_CLIENT(player)) // bots may camp, but that's no reason to constantly kill them + if(!weaponLocked(player)) { - vector dist; - // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement) - dist = player.prevorigin - player.origin; - dist.z = 0; + vector dist = vec2(player.campcheck_prevorigin - player.origin); player.campcheck_traveled_distance += fabs(vlen(dist)); if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime) || (round_handler_IsActive() && !round_handler_IsRoundStarted())) @@ -64,18 +63,29 @@ MUTATOR_HOOKFUNCTION(campcheck, PlayerPreThink) { Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_CAMPCHECK); if(player.vehicle) - Damage(player.vehicle, NULL, NULL, autocvar_g_campcheck_damage * 2, DEATH_CAMP.m_id, player.vehicle.origin, '0 0 0'); + Damage(player.vehicle, NULL, NULL, autocvar_g_campcheck_damage * 2, DEATH_CAMP.m_id, DMG_NOWEP, player.vehicle.origin, '0 0 0'); else - Damage(player, NULL, NULL, bound(0, autocvar_g_campcheck_damage, player.health + player.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP.m_id, player.origin, '0 0 0'); + Damage(player, NULL, NULL, bound(0, autocvar_g_campcheck_damage, GetResource(player, RES_HEALTH) + GetResource(player, RES_ARMOR) * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP.m_id, DMG_NOWEP, player.origin, '0 0 0'); } player.campcheck_nextcheck = time + autocvar_g_campcheck_interval; player.campcheck_traveled_distance = 0; } - return; + checked = true; } - player.campcheck_nextcheck = time + autocvar_g_campcheck_interval; // one of the above checks failed, so keep the timer up to date + if(!checked) + player.campcheck_nextcheck = time + autocvar_g_campcheck_interval; // one of the above checks failed, so keep the timer up to date + + player.campcheck_prevorigin = player.origin; +} + +MUTATOR_HOOKFUNCTION(campcheck, CopyBody) +{ + entity player = M_ARGV(0, entity); + entity clone = M_ARGV(1, entity); + + clone.campcheck_prevorigin = player.campcheck_prevorigin; } MUTATOR_HOOKFUNCTION(campcheck, PlayerSpawn)