X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Finstagib%2Fitems.qh;h=abc57a4a03a9b85472370221d452094dad77689d;hp=1efa4cbdc1d221d0a19adc9c33cb6f048706bb7e;hb=797bf448a96c0c13d783c7c919bb2caf6fa16707;hpb=f6a5832d12fbcf7fb4f44778063e2c251b9d0a38 diff --git a/qcsrc/common/mutators/mutator/instagib/items.qh b/qcsrc/common/mutators/mutator/instagib/items.qh index 1efa4cbdc..abc57a4a0 100644 --- a/qcsrc/common/mutators/mutator/instagib/items.qh +++ b/qcsrc/common/mutators/mutator/instagib/items.qh @@ -14,32 +14,49 @@ MODEL(VaporizerCells_ITEM, Item_Model("a_cells.md3")); SOUND(VaporizerCells, Item_Sound("itempickup")); #endif +#ifdef SVQC +int autocvar_g_instagib_ammo_drop; +void ammo_vaporizercells_init(Pickup this, entity item) +{ + if(!GetResource(item, RES_CELLS)) + SetResourceExplicit(item, RES_CELLS, autocvar_g_instagib_ammo_drop); +} +#endif REGISTER_ITEM(VaporizerCells, Ammo) { + this.m_canonical_spawnfunc = "item_vaporizer_cells"; #ifdef GAMEQC + this.spawnflags = ITEM_FLAG_MUTATORBLOCKED; this.m_model = MDL_VaporizerCells_ITEM; this.m_sound = SND_VaporizerCells; #endif - this.m_name = "Vaporizer Ammo"; + this.netname = "vaporizer_cells"; + this.m_name = _("Vaporizer ammo"); this.m_icon = "ammo_supercells"; #ifdef SVQC - this.m_botvalue = 100; + this.m_botvalue = 2000; this.m_itemid = IT_CELLS; this.m_respawntime = GET(instagib_respawntime_ammo); this.m_respawntimejitter = GET(instagib_respawntimejitter_ammo); + this.m_iteminit = ammo_vaporizercells_init; #endif } +SPAWNFUNC_ITEM(item_vaporizer_cells, ITEM_VaporizerCells) +SPAWNFUNC_ITEM(item_minst_cells, ITEM_VaporizerCells) + #ifdef GAMEQC MODEL(ExtraLife_ITEM, Item_Model("g_h100.md3")); SOUND(ExtraLife, Item_Sound("megahealth")); #endif REGISTER_ITEM(ExtraLife, Powerup) { + this.m_canonical_spawnfunc = "item_extralife"; #ifdef GAMEQC - this.m_model = MDL_ExtraLife_ITEM; + this.m_model = MDL_ExtraLife_ITEM; this.m_sound = SND_ExtraLife; #endif - this.m_name = "Extra life"; + this.netname = "extralife"; + this.m_name = _("Extra life"); this.m_icon = "item_mega_health"; this.m_color = '1 0 0'; this.m_waypoint = _("Extra life"); @@ -47,38 +64,74 @@ REGISTER_ITEM(ExtraLife, Powerup) { this.m_itemid = IT_NAILS; } +SPAWNFUNC_ITEM(item_extralife, ITEM_ExtraLife) + #ifdef GAMEQC MODEL(Invisibility_ITEM, Item_Model("g_strength.md3")); SOUND(Invisibility, Item_Sound("powerup")); #endif +#ifdef SVQC +/// \brief Initializes the invisibility powerup. +/// \param[in,out] item Item to initialize. +/// \return No return. +void powerup_invisibility_init(Pickup this, entity item); +#endif + REGISTER_ITEM(Invisibility, Powerup) { + this.m_canonical_spawnfunc = "item_invisibility"; #ifdef GAMEQC + this.spawnflags = ITEM_FLAG_MUTATORBLOCKED; this.m_model = MDL_Invisibility_ITEM; this.m_sound = SND_Invisibility; + this.m_glow = true; + this.m_respawnsound = SND_STRENGTH_RESPAWN; #endif - this.m_name = "Invisibility"; + this.netname = "invisibility"; + this.m_name = _("Invisibility"); this.m_icon = "strength"; this.m_color = '0 0 1'; this.m_waypoint = _("Invisibility"); this.m_waypointblink = 2; this.m_itemid = IT_STRENGTH; +#ifdef SVQC + this.m_iteminit = powerup_invisibility_init; +#endif } +SPAWNFUNC_ITEM(item_invisibility, ITEM_Invisibility) + #ifdef GAMEQC MODEL(Speed_ITEM, Item_Model("g_invincible.md3")); SOUND(Speed, Item_Sound("powerup_shield")); #endif +#ifdef SVQC +/// \brief Initializes the speed powerup. +/// \param[in,out] item Item to initialize. +/// \return No return. +void powerup_speed_init(Pickup this, entity item); +#endif + REGISTER_ITEM(Speed, Powerup) { + this.m_canonical_spawnfunc = "item_speed"; #ifdef GAMEQC + this.spawnflags = ITEM_FLAG_MUTATORBLOCKED; this.m_model = MDL_Speed_ITEM; this.m_sound = SND_Speed; + this.m_glow = true; + this.m_respawnsound = SND_SHIELD_RESPAWN; #endif - this.m_name = "Speed"; + this.netname = "speed"; + this.m_name = _("Speed"); this.m_icon = "shield"; this.m_color = '1 0 1'; this.m_waypoint = _("Speed"); this.m_waypointblink = 2; this.m_itemid = IT_INVINCIBLE; +#ifdef SVQC + this.m_iteminit = powerup_speed_init; +#endif } + +SPAWNFUNC_ITEM(item_speed, ITEM_Speed)