X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Fnades%2Fnades.inc;h=3270e719fe2902858fd1c4e516de7af2f05014fa;hp=4591d25bff9b1d41024a0ee838ab233d42c5c72d;hb=ce80a3d3800ee2f5ce8a8d93ccb6b835a46ec5f6;hpb=0b81c8ddcc0fd34433e710dbfe2b55afe0d6d7eb diff --git a/qcsrc/common/mutators/mutator/nades/nades.inc b/qcsrc/common/mutators/mutator/nades/nades.inc index 4591d25bf..3270e719f 100644 --- a/qcsrc/common/mutators/mutator/nades/nades.inc +++ b/qcsrc/common/mutators/mutator/nades/nades.inc @@ -3,70 +3,84 @@ this.m_projectile[i] = projectile; \ this.m_trail[i] = trail; \ MACRO_END -#else -#define NADE_PROJECTILE(i, projectile, trail) #endif REGISTER_NADE(NORMAL) { this.m_color = '1 1 1'; +#ifdef GAMEQC NADE_PROJECTILE(0, PROJECTILE_NADE, EFFECT_Null); NADE_PROJECTILE(1, PROJECTILE_NADE_BURN, EFFECT_Null); +#endif } REGISTER_NADE(NAPALM) { this.m_color = '2 0.5 0'; this.m_name = _("Napalm grenade"); this.m_icon = "nade_napalm"; +#ifdef GAMEQC NADE_PROJECTILE(0, PROJECTILE_NADE_NAPALM, EFFECT_TR_ROCKET); NADE_PROJECTILE(1, PROJECTILE_NADE_NAPALM_BURN, EFFECT_SPIDERBOT_ROCKET_TRAIL); +#endif } REGISTER_NADE(ICE) { this.m_color = '0 0.5 2'; this.m_name = _("Ice grenade"); this.m_icon = "nade_ice"; +#ifdef GAMEQC NADE_PROJECTILE(0, PROJECTILE_NADE_ICE, EFFECT_TR_NEXUIZPLASMA); NADE_PROJECTILE(1, PROJECTILE_NADE_ICE_BURN, EFFECT_RACER_ROCKET_TRAIL); +#endif } REGISTER_NADE(TRANSLOCATE) { this.m_color = '1 0 1'; this.m_name = _("Translocate grenade"); this.m_icon = "nade_translocate"; +#ifdef GAMEQC NADE_PROJECTILE(0, PROJECTILE_NADE_TRANSLOCATE, EFFECT_TR_CRYLINKPLASMA); NADE_PROJECTILE(1, PROJECTILE_NADE_TRANSLOCATE, EFFECT_TR_CRYLINKPLASMA); +#endif } REGISTER_NADE(SPAWN) { this.m_color = '1 0.9 0'; this.m_name = _("Spawn grenade"); this.m_icon = "nade_spawn"; +#ifdef GAMEQC NADE_PROJECTILE(0, PROJECTILE_NADE_SPAWN, EFFECT_NADE_TRAIL_YELLOW); NADE_PROJECTILE(1, PROJECTILE_NADE_SPAWN, EFFECT_NADE_TRAIL_YELLOW); +#endif } REGISTER_NADE(HEAL) { this.m_color = '1 0 0'; this.m_name = _("Heal grenade"); this.m_icon = "nade_heal"; +#ifdef GAMEQC NADE_PROJECTILE(0, PROJECTILE_NADE_HEAL, EFFECT_NADE_TRAIL_RED); NADE_PROJECTILE(1, PROJECTILE_NADE_HEAL_BURN, EFFECT_NADE_TRAIL_BURN_RED); +#endif } REGISTER_NADE(MONSTER) { this.m_color = '0.25 0.75 0'; this.m_name = _("Monster grenade"); this.m_icon = "nade_monster"; +#ifdef GAMEQC NADE_PROJECTILE(0, PROJECTILE_NADE_MONSTER, EFFECT_NADE_TRAIL_RED); NADE_PROJECTILE(1, PROJECTILE_NADE_MONSTER_BURN, EFFECT_NADE_TRAIL_BURN_RED); +#endif } REGISTER_NADE(ENTRAP) { this.m_color = '0.15 0.85 0'; this.m_name = _("Entrap grenade"); this.m_icon = "nade_entrap"; +#ifdef GAMEQC NADE_PROJECTILE(0, PROJECTILE_NADE_ENTRAP, EFFECT_NADE_TRAIL_YELLOW); NADE_PROJECTILE(1, PROJECTILE_NADE_ENTRAP_BURN, EFFECT_NADE_TRAIL_BURN_YELLOW); +#endif } REGISTER_NADE(VEIL) { @@ -74,6 +88,8 @@ REGISTER_NADE(VEIL) { this.m_name = _("Veil grenade"); this.m_icon = "nade_veil"; this.m_alpha = 0.45; +#ifdef GAMEQC NADE_PROJECTILE(0, PROJECTILE_NADE_VEIL, EFFECT_NADE_TRAIL_NEUTRAL); NADE_PROJECTILE(1, PROJECTILE_NADE_VEIL_BURN, EFFECT_NADE_TRAIL_BURN_NEUTRAL); +#endif }