X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Foverkill%2Fsv_overkill.qc;h=b36bae733476dea98ceffa773c9a9980283858a7;hp=0c7e6b027e3e4a355bf53ca9f8e222335628cf56;hb=93828285050f4c7c88bec2a5aa12da41538e5075;hpb=cc37ae9ec08cca9f8b17cdbf91e71380d0d6f700 diff --git a/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc b/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc index 0c7e6b027..b36bae733 100644 --- a/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc +++ b/qcsrc/common/mutators/mutator/overkill/sv_overkill.qc @@ -8,7 +8,7 @@ bool autocvar_g_overkill_powerups_replace; bool autocvar_g_overkill_filter_healthmega; bool autocvar_g_overkill_filter_armormedium; bool autocvar_g_overkill_filter_armorbig; -bool autocvar_g_overkill_filter_armorlarge; +bool autocvar_g_overkill_filter_armormega; .float ok_item; @@ -34,18 +34,17 @@ void W_Blaster_Attack(entity, .entity, float, float, float, float, float, float, spawnfunc(weapon_hmg); spawnfunc(weapon_rpc); -MUTATOR_HOOKFUNCTION(ok, PlayerDamage_Calculate, CBC_ORDER_LAST) +MUTATOR_HOOKFUNCTION(ok, Damage_Calculate, CBC_ORDER_LAST) { entity frag_attacker = M_ARGV(1, entity); entity frag_target = M_ARGV(2, entity); float frag_deathtype = M_ARGV(3, float); - if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target)) + if(IS_PLAYER(frag_attacker) && (IS_PLAYER(frag_target) || IS_VEHICLE(frag_target) || IS_TURRET(frag_target))) if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER)) { if(frag_attacker != frag_target) - if(frag_target.health > 0) - if(STAT(FROZEN, frag_target) == 0) + if(!STAT(FROZEN, frag_target)) if(!IS_DEAD(frag_target)) { Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE); @@ -111,7 +110,7 @@ MUTATOR_HOOKFUNCTION(ok, ForbidThrowCurrentWeapon) MUTATOR_HOOKFUNCTION(ok, PlayerPreThink) { - if(intermission_running || gameover) + if(game_stopped) return; entity player = M_ARGV(0, entity); @@ -119,25 +118,8 @@ MUTATOR_HOOKFUNCTION(ok, PlayerPreThink) if(IS_DEAD(player) || !IS_PLAYER(player) || STAT(FROZEN, player)) return; - for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) - { - .entity weaponentity = weaponentities[slot]; - entity thiswep = player.(weaponentity); - - if(player.ok_lastwep[slot] && player.ok_lastwep[slot] != WEP_Null) - { - Weapon newwep = player.ok_lastwep[slot]; - if(player.ok_lastwep[slot] == WEP_HMG) - newwep = WEP_MACHINEGUN; - if(player.ok_lastwep[slot] == WEP_RPC) - newwep = WEP_VORTEX; - thiswep.m_switchweapon = newwep; - player.ok_lastwep[slot] = WEP_Null; - } - } - if(PHYS_INPUT_BUTTON_ATCK2(player)) - if( !forbidWeaponUse(player) || player.weapon_blocked // allow if weapon is blocked + if( !forbidWeaponUse(player) || (round_handler_IsActive() && !round_handler_IsRoundStarted()) ) if(time >= player.jump_interval) { @@ -174,15 +156,23 @@ MUTATOR_HOOKFUNCTION(ok, PlayerPreThink) PHYS_INPUT_BUTTON_ATCK2(player) = false; } -MUTATOR_HOOKFUNCTION(ok, PlayerSpawn) +MUTATOR_HOOKFUNCTION(ok, PlayerWeaponSelect) { entity player = M_ARGV(0, entity); - // if player changed their weapon while dead, don't switch to their death weapon - if(player.impulse) + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) { - for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + .entity weaponentity = weaponentities[slot]; + entity thiswep = player.(weaponentity); + + if(player.ok_lastwep[slot] && player.ok_lastwep[slot] != WEP_Null) { + Weapon newwep = player.ok_lastwep[slot]; + if(player.ok_lastwep[slot] == WEP_HMG) + newwep = WEP_MACHINEGUN; + if(player.ok_lastwep[slot] == WEP_RPC) + newwep = WEP_VORTEX; + thiswep.m_switchweapon = newwep; player.ok_lastwep[slot] = WEP_Null; } } @@ -214,8 +204,7 @@ MUTATOR_HOOKFUNCTION(ok, OnEntityPreSpawn) wep.nextthink = time + 0.1; return true; } - - if(ent.classname == "item_invincible") + else if(ent.classname == "item_invincible") { entity wep = new(weapon_rpc); setorigin(wep, ent.origin); @@ -245,10 +234,8 @@ MUTATOR_HOOKFUNCTION(ok, FilterItem) { case ITEM_HealthMega: return autocvar_g_overkill_filter_healthmega; case ITEM_ArmorMedium: return autocvar_g_overkill_filter_armormedium; - // WARNING: next two statements look wrong because of inconsistency between cvar names and code - // armor cvars need renaming to be consistent with their health counterparts - case ITEM_ArmorLarge: return autocvar_g_overkill_filter_armorbig; - case ITEM_ArmorMega: return autocvar_g_overkill_filter_armorlarge; + case ITEM_ArmorBig: return autocvar_g_overkill_filter_armorbig; + case ITEM_ArmorMega: return autocvar_g_overkill_filter_armormega; } return true; @@ -256,7 +243,7 @@ MUTATOR_HOOKFUNCTION(ok, FilterItem) MUTATOR_HOOKFUNCTION(ok, SetStartItems, CBC_ORDER_LAST) { - WepSet ok_start_items = (WEPSET(MACHINEGUN) | WEPSET(VORTEX) | WEPSET(SHOTGUN)); + WepSet ok_start_items = (WEPSET(OVERKILL_MACHINEGUN) | WEPSET(OVERKILL_VORTEX) | WEPSET(OVERKILL_SHOTGUN)); if(WEP_RPC.weaponstart > 0) { ok_start_items |= WEPSET(RPC); } if(WEP_HMG.weaponstart > 0) { ok_start_items |= WEPSET(HMG); } @@ -265,6 +252,12 @@ MUTATOR_HOOKFUNCTION(ok, SetStartItems, CBC_ORDER_LAST) start_weapons = warmup_start_weapons = ok_start_items; } +MUTATOR_HOOKFUNCTION(ok, SetWeaponArena) +{ + // turn weapon arena off + M_ARGV(0, string) = "off"; +} + MUTATOR_HOOKFUNCTION(ok, BuildMutatorsString) { M_ARGV(0, string) = strcat(M_ARGV(0, string), ":OK"); @@ -299,7 +292,7 @@ void ok_Initialize() WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; WEP_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED; - WEP_SHOTGUN.mdl = "ok_shotgun"; - WEP_MACHINEGUN.mdl = "ok_mg"; - WEP_VORTEX.mdl = "ok_sniper"; + //WEP_SHOTGUN.mdl = "ok_shotgun"; + //WEP_MACHINEGUN.mdl = "ok_mg"; + //WEP_VORTEX.mdl = "ok_sniper"; }