X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Freplicate.qh;h=6115223b486b3e61382fc9fb2f1a709e4d7448d4;hp=06ed9baf6b18fe00b728bdbf5e3d20f7374d5bce;hb=HEAD;hpb=d9788c3532f2ad83c197c1107e613420c521c406 diff --git a/qcsrc/common/replicate.qh b/qcsrc/common/replicate.qh index 06ed9baf6..6115223b4 100644 --- a/qcsrc/common/replicate.qh +++ b/qcsrc/common/replicate.qh @@ -1,103 +1,18 @@ #pragma once -// TODO: sort/merge these! -#if defined(CSQC) - float autoswitch; - bool cvar_cl_allow_uid2name; - float cvar_cl_allow_uidtracking; - bool cvar_cl_allow_uidranking; - float cvar_cl_autoscreenshot; - float cvar_cl_autotaunt; - float cvar_cl_clippedspectating; - int cvar_cl_gunalign; - float cvar_cl_handicap; - float cvar_cl_jetpack_jump; - float cvar_cl_movement_track_canjump; - float cvar_cl_noantilag; - string cvar_cl_physics; - float cvar_cl_voice_directional; - float cvar_cl_voice_directional_taunt_attenuation; - float cvar_cl_weaponimpulsemode; - - string cvar_g_xonoticversion; - string cvar_cl_weaponpriority; - string cvar_cl_weaponpriorities[10]; - float cvar_cl_cts_noautoswitch; - bool cvar_cl_weapon_switch_reload; - bool cvar_cl_weapon_switch_fallback_to_impulse; -#elif defined(SVQC) - .float cvar_cl_handicap; - .int cvar_cl_gunalign; - .float cvar_cl_clippedspectating; - .float cvar_cl_autoscreenshot; - .float cvar_cl_jetpack_jump; - .float cvar_cl_movement_track_canjump; - .float cvar_cl_newusekeysupported; - .float cvar_cl_cts_noautoswitch; - .bool cvar_cl_weapon_switch_reload; - .bool cvar_cl_weapon_switch_fallback_to_impulse; - - .string cvar_g_xonoticversion; - .string cvar_cl_weaponpriority; - .string cvar_cl_weaponpriorities[10]; - .float cvar_cl_noantilag; - - // WEAPONTODO - .float autoswitch; - .float cvar_cl_weaponimpulsemode; - - .float cvar_cl_allow_uid2name; - .float cvar_cl_allow_uidtracking; - .bool cvar_cl_allow_uidranking; - - .string cvar_cl_physics; - - // autotaunt system - .float cvar_cl_autotaunt; - .float cvar_cl_voice_directional; - .float cvar_cl_voice_directional_taunt_attenuation; -#endif - #ifdef GAMEQC -REPLICATE(autoswitch, bool, "cl_autoswitch"); -REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name"); -REPLICATE(cvar_cl_allow_uidranking, bool, "cl_allow_uidranking"); +REPLICATE_INIT(bool, cvar_cl_autoswitch); +REPLICATE_INIT(int, cvar_cl_autoscreenshot); +REPLICATE_INIT(bool, cvar_cl_clippedspectating); +REPLICATE_INIT(bool, cvar_cl_cts_noautoswitch); +REPLICATE_INIT(float, cvar_cl_handicap); +REPLICATE_INIT(bool, cvar_cl_noantilag); +REPLICATE_INIT(string, cvar_g_xonoticversion); +REPLICATE(cvar_cl_autoswitch, bool, "cl_autoswitch"); REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot"); -REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt"); REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating"); -REPLICATE(cvar_cl_gunalign, int, "cl_gunalign"); +REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch"); REPLICATE(cvar_cl_handicap, float, "cl_handicap"); -REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump"); -REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump"); REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag"); -REPLICATE(cvar_cl_physics, string, "cl_physics"); -REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional"); -REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation"); -REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode"); REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion"); -REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch"); -REPLICATE(cvar_cl_weapon_switch_reload, bool, "cl_weapon_switch_reload"); -REPLICATE(cvar_cl_weapon_switch_fallback_to_impulse, bool, "cl_weapon_switch_fallback_to_impulse"); -/* -// cvar cl_newusekeysupported doesn't exist -float cvar_cl_newusekeysupported; -REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported"); -*/ -#ifdef CSQC -// handled specially on the server -REPLICATE(cvar_cl_allow_uidtracking, float, "cl_allow_uidtracking"); -#endif - -REPLICATE(cvar_cl_weaponpriority, string, "cl_weaponpriority"); - -REPLICATE(cvar_cl_weaponpriorities[0], string, "cl_weaponpriority0"); -REPLICATE(cvar_cl_weaponpriorities[1], string, "cl_weaponpriority1"); -REPLICATE(cvar_cl_weaponpriorities[2], string, "cl_weaponpriority2"); -REPLICATE(cvar_cl_weaponpriorities[3], string, "cl_weaponpriority3"); -REPLICATE(cvar_cl_weaponpriorities[4], string, "cl_weaponpriority4"); -REPLICATE(cvar_cl_weaponpriorities[5], string, "cl_weaponpriority5"); -REPLICATE(cvar_cl_weaponpriorities[6], string, "cl_weaponpriority6"); -REPLICATE(cvar_cl_weaponpriorities[7], string, "cl_weaponpriority7"); -REPLICATE(cvar_cl_weaponpriorities[8], string, "cl_weaponpriority8"); -REPLICATE(cvar_cl_weaponpriorities[9], string, "cl_weaponpriority9"); #endif