X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fstats.qh;h=d43b4333cb9a3e45a56e57cff18570ac50496456;hp=095635dda7846b3dc947d2f34bb1bbe7815edf66;hb=67410278136b3bf6c5437027ab2f39d0da49753c;hpb=dd6465ad2648cd459a68cba3ac1123be9b0910d9 diff --git a/qcsrc/common/stats.qh b/qcsrc/common/stats.qh index 095635dda7..d43b4333cb 100644 --- a/qcsrc/common/stats.qh +++ b/qcsrc/common/stats.qh @@ -41,8 +41,11 @@ const int MAX_CL_STATS = 256; #define stat_VIEWHEIGHT view_ofs_z #endif +#ifdef SVQC +vector weaponsInMap; +#endif REGISTER_STAT(WEAPONS, vectori) -REGISTER_STAT(WEAPONSINMAP, vectori) +REGISTER_STAT(WEAPONSINMAP, vectori, weaponsInMap) REGISTER_STAT(PL_VIEW_OFS, vector) REGISTER_STAT(PL_CROUCH_VIEW_OFS, vector) @@ -58,22 +61,26 @@ REGISTER_STAT(KH_KEYS, int) #ifdef SVQC float W_WeaponRateFactor(entity this); float game_stopped; +float game_starttime; +float round_starttime; +bool autocvar_g_allow_oldvortexbeam; +int autocvar_leadlimit; #endif REGISTER_STAT(WEAPONRATEFACTOR, float, W_WeaponRateFactor(this)) REGISTER_STAT(GAME_STOPPED, int, game_stopped) -REGISTER_STAT(GAMESTARTTIME, float) +REGISTER_STAT(GAMESTARTTIME, float, game_starttime) REGISTER_STAT(STRENGTH_FINISHED, float) REGISTER_STAT(INVINCIBLE_FINISHED, float) /** arc heat in [0,1] */ REGISTER_STAT(ARC_HEAT, float) REGISTER_STAT(PRESSED_KEYS, int) /** this stat could later contain some other bits of info, like, more server-side particle config */ -REGISTER_STAT(ALLOW_OLDVORTEXBEAM, bool) +REGISTER_STAT(ALLOW_OLDVORTEXBEAM, bool, autocvar_g_allow_oldvortexbeam) REGISTER_STAT(FUEL, int) REGISTER_STAT(NB_METERSTART, float) /** compressShotOrigin */ REGISTER_STAT(SHOTORG, int) -REGISTER_STAT(LEADLIMIT, float) +REGISTER_STAT(LEADLIMIT, float, autocvar_leadlimit) REGISTER_STAT(WEAPON_CLIPLOAD, int) REGISTER_STAT(WEAPON_CLIPSIZE, int) @@ -101,7 +108,7 @@ REGISTER_STAT(NADE_TIMER, float) REGISTER_STAT(SECRETS_TOTAL, float) REGISTER_STAT(SECRETS_FOUND, float) REGISTER_STAT(RESPAWN_TIME, float) -REGISTER_STAT(ROUNDSTARTTIME, float) +REGISTER_STAT(ROUNDSTARTTIME, float, round_starttime) REGISTER_STAT(MONSTERS_TOTAL, int) REGISTER_STAT(MONSTERS_KILLED, int) REGISTER_STAT(BUFFS, int) @@ -246,7 +253,7 @@ REGISTER_STAT(JETPACK_MAXSPEED_SIDE, float, autocvar_g_jetpack_maxspeed_side) REGISTER_STAT(JETPACK_MAXSPEED_UP, float, autocvar_g_jetpack_maxspeed_up) REGISTER_STAT(JETPACK_REVERSE_THRUST, float, autocvar_g_jetpack_reverse_thrust) -REGISTER_STAT(MOVEVARS_HIGHSPEED, float, autocvar_g_movement_highspeed) +REGISTER_STAT(MOVEVARS_HIGHSPEED, float) #ifdef SVQC AUTOCVAR(g_walljump, bool, false, "Enable wall jumping mutator"); @@ -297,6 +304,7 @@ REGISTER_STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, float) REGISTER_STAT(MOVEVARS_AIRSTRAFEACCEL_QW, float) REGISTER_STAT(MOVEVARS_AIRCONTROL_POWER, float) REGISTER_STAT(MOVEVARS_AIRCONTROL_BACKWARDS, bool) +REGISTER_STAT(MOVEVARS_AIRCONTROL_SIDEWARDS, bool) noref bool autocvar_sv_gameplayfix_nogravityonground; REGISTER_STAT(MOVEFLAGS, int, MOVEFLAG_VALID | (autocvar_sv_gameplayfix_q2airaccelerate ? MOVEFLAG_Q2AIRACCELERATE : 0) @@ -335,6 +343,7 @@ REGISTER_STAT(MOVEVARS_MAXAIRSPEED, float) REGISTER_STAT(MOVEVARS_STEPHEIGHT, float, autocvar_sv_stepheight) REGISTER_STAT(MOVEVARS_AIRACCEL_QW, float) REGISTER_STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, float) +REGISTER_STAT(MOVEVARS_SPECIALCOMMAND, bool) #ifdef CSQC