X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Ftriggers%2Fplatforms.qc;h=c089039a60bccf1549b1602fb643380c7b64129c;hp=7b583f1d3d370545b900505b40167cadb966c2e3;hb=3220cab5a7b69ced4a641504a6a5f4eccf2d3bfc;hpb=74cebbb48d9481bb83eccb4438283f319352cb74 diff --git a/qcsrc/common/triggers/platforms.qc b/qcsrc/common/triggers/platforms.qc index 7b583f1d3..c089039a6 100644 --- a/qcsrc/common/triggers/platforms.qc +++ b/qcsrc/common/triggers/platforms.qc @@ -1,24 +1,23 @@ -void generic_plat_blocked() +void generic_plat_blocked(entity this) { #ifdef SVQC - SELFPARAM(); - if(self.dmg && other.takedamage != DAMAGE_NO) + if(this.dmg && other.takedamage != DAMAGE_NO) { - if(self.dmgtime2 < time) + if(this.dmgtime2 < time) { - Damage (other, self, self, self.dmg, DEATH_HURTTRIGGER.m_id, other.origin, '0 0 0'); - self.dmgtime2 = time + self.dmgtime; + Damage (other, this, this, this.dmg, DEATH_HURTTRIGGER.m_id, other.origin, '0 0 0'); + this.dmgtime2 = time + this.dmgtime; } // Gib dead/dying stuff if(IS_DEAD(other)) - Damage (other, self, self, 10000, DEATH_HURTTRIGGER.m_id, other.origin, '0 0 0'); + Damage (other, this, this, 10000, DEATH_HURTTRIGGER.m_id, other.origin, '0 0 0'); } #endif } -void plat_spawn_inside_trigger() -{SELFPARAM(); +void plat_spawn_inside_trigger(entity this) +{ entity trigger; vector tmin, tmax; @@ -26,22 +25,22 @@ void plat_spawn_inside_trigger() settouch(trigger, plat_center_touch); trigger.movetype = MOVETYPE_NONE; trigger.solid = SOLID_TRIGGER; - trigger.enemy = self; + trigger.enemy = this; - tmin = self.absmin + '25 25 0'; - tmax = self.absmax - '25 25 -8'; - tmin_z = tmax_z - (self.pos1_z - self.pos2_z + 8); - if (self.spawnflags & PLAT_LOW_TRIGGER) + tmin = this.absmin + '25 25 0'; + tmax = this.absmax - '25 25 -8'; + tmin_z = tmax_z - (this.pos1_z - this.pos2_z + 8); + if (this.spawnflags & PLAT_LOW_TRIGGER) tmax_z = tmin_z + 8; - if (self.size_x <= 50) + if (this.size_x <= 50) { - tmin_x = (self.mins_x + self.maxs_x) / 2; + tmin_x = (this.mins_x + this.maxs_x) / 2; tmax_x = tmin_x + 1; } - if (self.size_y <= 50) + if (this.size_y <= 50) { - tmin_y = (self.mins_y + self.maxs_y) / 2; + tmin_y = (this.mins_y + this.maxs_y) / 2; tmax_y = tmin_y + 1; } @@ -55,36 +54,36 @@ void plat_spawn_inside_trigger() // otherwise, something is fishy... remove(trigger); - objerror("plat_spawn_inside_trigger: platform has odd size or lip, can't spawn"); + objerror(this, "plat_spawn_inside_trigger: platform has odd size or lip, can't spawn"); } void plat_hit_top(entity this) { - _sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM); - self.state = 1; + _sound (this, CH_TRIGGER_SINGLE, this.noise1, VOL_BASE, ATTEN_NORM); + this.state = 1; - SUB_THINK(self, plat_go_down); - self.SUB_NEXTTHINK = self.SUB_LTIME + 3; + SUB_THINK(this, plat_go_down); + this.SUB_NEXTTHINK = this.SUB_LTIME + 3; } void plat_hit_bottom(entity this) { - _sound (self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM); - self.state = 2; + _sound (this, CH_TRIGGER_SINGLE, this.noise1, VOL_BASE, ATTEN_NORM); + this.state = 2; } void plat_go_down(entity this) { - _sound (self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_NORM); - self.state = 3; - SUB_CalcMove (self.pos2, TSPEED_LINEAR, self.speed, plat_hit_bottom); + _sound (this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_NORM); + this.state = 3; + SUB_CalcMove (this, this.pos2, TSPEED_LINEAR, this.speed, plat_hit_bottom); } -void plat_go_up() -{SELFPARAM(); - _sound (self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_NORM); - self.state = 4; - SUB_CalcMove (self.pos1, TSPEED_LINEAR, self.speed, plat_hit_top); +void plat_go_up(entity this) +{ + _sound (this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_NORM); + this.state = 4; + SUB_CalcMove (this, this.pos1, TSPEED_LINEAR, this.speed, plat_hit_top); } void plat_center_touch(entity this) @@ -102,10 +101,10 @@ void plat_center_touch(entity this) return; #endif - if (self.enemy.state == 2) - WITHSELF(self.enemy, plat_go_up()); - else if (self.enemy.state == 1) - self.enemy.SUB_NEXTTHINK = self.enemy.SUB_LTIME + 1; + if (this.enemy.state == 2) { + plat_go_up(this.enemy); + } else if (this.enemy.state == 1) + this.enemy.SUB_NEXTTHINK = this.enemy.SUB_LTIME + 1; } void plat_outside_touch(entity this) @@ -121,9 +120,9 @@ void plat_outside_touch(entity this) return; #endif - if (self.enemy.state == 1) { - entity e = self.enemy; - WITHSELF(e, plat_go_down(e)); + if (this.enemy.state == 1) { + entity e = this.enemy; + plat_go_down(e); } } @@ -136,34 +135,34 @@ void plat_trigger_use(entity this, entity actor, entity trigger) if(this.move_think) return; #endif - WITHSELF(this, plat_go_down(this)); + plat_go_down(this); } -void plat_crush() -{SELFPARAM(); - if((self.spawnflags & 4) && (other.takedamage != DAMAGE_NO)) +void plat_crush(entity this) +{ + if((this.spawnflags & 4) && (other.takedamage != DAMAGE_NO)) { // KIll Kill Kill!! #ifdef SVQC - Damage (other, self, self, 10000, DEATH_HURTTRIGGER.m_id, other.origin, '0 0 0'); + Damage (other, this, this, 10000, DEATH_HURTTRIGGER.m_id, other.origin, '0 0 0'); #endif } else { #ifdef SVQC - if((self.dmg) && (other.takedamage != DAMAGE_NO)) + if((this.dmg) && (other.takedamage != DAMAGE_NO)) { // Shall we bite? - Damage (other, self, self, self.dmg, DEATH_HURTTRIGGER.m_id, other.origin, '0 0 0'); + Damage (other, this, this, this.dmg, DEATH_HURTTRIGGER.m_id, other.origin, '0 0 0'); // Gib dead/dying stuff if(IS_DEAD(other)) - Damage (other, self, self, 10000, DEATH_HURTTRIGGER.m_id, other.origin, '0 0 0'); + Damage (other, this, this, 10000, DEATH_HURTTRIGGER.m_id, other.origin, '0 0 0'); } #endif - if (self.state == 4) - plat_go_down (self); - else if (self.state == 3) - plat_go_up (); + if (this.state == 4) + plat_go_down (this); + else if (this.state == 3) + plat_go_up (this); // when in other states, then the plat_crush event came delayed after // plat state already had changed // this isn't a bug per se! @@ -174,8 +173,8 @@ void plat_use(entity this, entity actor, entity trigger) { this.use = func_null; if (this.state != 4) - objerror ("plat_use: not in up state"); - WITHSELF(this, plat_go_down(this)); + objerror (this, "plat_use: not in up state"); + plat_go_down(this); } .string sound1, sound2; @@ -184,13 +183,13 @@ void plat_reset(entity this) { IFTARGETED { - setorigin (this, this.pos1); + setorigin(this, this.pos1); this.state = 4; this.use = plat_use; } else { - setorigin (this, this.pos2); + setorigin(this, this.pos2); this.state = 2; this.use = plat_trigger_use; } @@ -222,7 +221,7 @@ bool set_platmovetype(entity e, string s) if(!cubic_speedfunc_is_sane(e.platmovetype_start, e.platmovetype_end)) { - objerror("Invalid platform move type; platform would go in reverse, which is not allowed."); + objerror(e, "Invalid platform move type; platform would go in reverse, which is not allowed."); return false; }