X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fturrets%2Fturret%2Fflac_weapon.qc;h=64b5e20543f1639d0cf44c38f926262448a6fe71;hp=f4bc70ccc1853acf8d2d381a2941c026e6e5ac61;hb=e0012447bfce1b551df3dc01b043655aa93dafad;hpb=692cb758fe8f25fa078bfd5885333ee031885600 diff --git a/qcsrc/common/turrets/turret/flac_weapon.qc b/qcsrc/common/turrets/turret/flac_weapon.qc index f4bc70ccc..64b5e2054 100644 --- a/qcsrc/common/turrets/turret/flac_weapon.qc +++ b/qcsrc/common/turrets/turret/flac_weapon.qc @@ -1,21 +1,8 @@ -#ifndef TURRET_FLAC_WEAPON_H -#define TURRET_FLAC_WEAPON_H - -CLASS(FlacAttack, PortoLaunch) -/* flags */ ATTRIB(FlacAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED); -/* impulse */ ATTRIB(FlacAttack, impulse, int, 5); -/* refname */ ATTRIB(FlacAttack, netname, string, "turret_flac"); -/* wepname */ ATTRIB(FlacAttack, m_name, string, _("FLAC")); -ENDCLASS(FlacAttack) -REGISTER_WEAPON(FLAC, NEW(FlacAttack)); - -#endif - -#ifdef IMPLEMENTATION +#include "flac_weapon.qh" #ifdef SVQC -void turret_flac_projectile_think_explode(); +void turret_flac_projectile_think_explode(entity this); SOUND(FlacAttack_FIRE, W_Sound("electro_fire")); METHOD(FlacAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) { bool isPlayer = IS_PLAYER(actor); @@ -23,7 +10,7 @@ METHOD(FlacAttack, wr_think, void(entity thiswep, entity actor, .entity weaponen if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) { if (isPlayer) { turret_initparams(actor); - W_SetupShot_Dir(actor, v_forward, false, 0, SND(FlacAttack_FIRE), CH_WEAPON_B, 0); + W_SetupShot_Dir(actor, weaponentity, v_forward, false, 0, SND_FlacAttack_FIRE, CH_WEAPON_B, 0, DEATH_TURRET_FLAC.m_id); actor.tur_shotdir_updated = w_shotdir; actor.tur_shotorg = w_shotorg; actor.tur_head = actor; @@ -31,11 +18,11 @@ METHOD(FlacAttack, wr_think, void(entity thiswep, entity actor, .entity weaponen weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready); } - turret_tag_fire_update(); + turret_tag_fire_update(actor); - entity proj = turret_projectile(SND(HAGAR_FIRE), 5, 0, DEATH_TURRET_FLAC.m_id, PROJECTILE_HAGAR, true, true); + entity proj = turret_projectile(actor, SND_HAGAR_FIRE, 5, 0, DEATH_TURRET_FLAC.m_id, PROJECTILE_HAGAR, true, true); proj.missile_flags = MIF_SPLASH | MIF_PROXY; - proj.think = turret_flac_projectile_think_explode; + setthink(proj, turret_flac_projectile_think_explode); proj.nextthink = time + actor.tur_impacttime + (random() * 0.01 - random() * 0.01); Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, actor.tur_shotorg, actor.tur_shotdir_updated * 1000, 1); @@ -47,23 +34,20 @@ METHOD(FlacAttack, wr_think, void(entity thiswep, entity actor, .entity weaponen } } -void turret_flac_projectile_think_explode() +void turret_flac_projectile_think_explode(entity this) { - SELFPARAM(); - if(self.enemy != world) - if(vdist(self.origin - self.enemy.origin, <, self.owner.shot_radius * 3)) - setorigin(self,self.enemy.origin + randomvec() * self.owner.shot_radius); + if(this.enemy != NULL) + if(vdist(this.origin - this.enemy.origin, <, this.owner.shot_radius * 3)) + setorigin(this, this.enemy.origin + randomvec() * this.owner.shot_radius); #ifdef TURRET_DEBUG - float d = RadiusDamage (self, self.owner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, world, self.owner.shot_force, self.totalfrags, world); - self.owner.tur_dbg_dmg_t_h = self.owner.tur_dbg_dmg_t_h + d; - self.owner.tur_dbg_dmg_t_f = self.owner.tur_dbg_dmg_t_f + self.owner.shot_dmg; + float d = RadiusDamage (this, this.owner, this.owner.shot_dmg, this.owner.shot_dmg, this.owner.shot_radius, this, NULL, this.owner.shot_force, this.totalfrags, DMG_NOWEP, NULL); + this.owner.tur_debug_dmg_t_h = this.owner.tur_debug_dmg_t_h + d; + this.owner.tur_debug_dmg_t_f = this.owner.tur_debug_dmg_t_f + this.owner.shot_dmg; #else - RadiusDamage (self, self.realowner, self.owner.shot_dmg, self.owner.shot_dmg, self.owner.shot_radius, self, world, self.owner.shot_force, self.totalfrags, world); + RadiusDamage (this, this.realowner, this.owner.shot_dmg, this.owner.shot_dmg, this.owner.shot_radius, this, NULL, this.owner.shot_force, this.totalfrags, DMG_NOWEP, NULL); #endif - remove(self); + delete(this); } #endif - -#endif