X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fturrets%2Fturret%2Ftesla_weapon.qc;h=a283a738f2c79c93737698d02d86ff849c7e52c6;hp=4391472f739b06e7c97c6b3e7f9cb781e2cfa96a;hb=42e255d014f2c6a1871177ea511f630624cdfb57;hpb=c51698509e174e343dff48128a1dcfff1527c535 diff --git a/qcsrc/common/turrets/turret/tesla_weapon.qc b/qcsrc/common/turrets/turret/tesla_weapon.qc index 4391472f7..a283a738f 100644 --- a/qcsrc/common/turrets/turret/tesla_weapon.qc +++ b/qcsrc/common/turrets/turret/tesla_weapon.qc @@ -1,32 +1,22 @@ -#ifndef TURRET_TESLA_WEAPON_H -#define TURRET_TESLA_WEAPON_H - -CLASS(TeslaCoilTurretAttack, PortoLaunch) -/* flags */ ATTRIB(TeslaCoilTurretAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED); -/* impulse */ ATTRIB(TeslaCoilTurretAttack, impulse, int, 9); -/* refname */ ATTRIB(TeslaCoilTurretAttack, netname, string, "turret_tesla"); -/* wepname */ ATTRIB(TeslaCoilTurretAttack, message, string, _("Tesla Coil")); -ENDCLASS(TeslaCoilTurretAttack) -REGISTER_WEAPON(TESLA, NEW(TeslaCoilTurretAttack)); - -#endif +#include "tesla_weapon.qh" #ifdef IMPLEMENTATION #ifdef SVQC entity toast(entity from, float range, float damage); -METHOD(TeslaCoilTurretAttack, wr_think, void(entity thiswep, entity actor, bool fire1, bool fire2)) { +SOUND(TeslaCoilTurretAttack_FIRE, W_Sound("electro_fire")); +METHOD(TeslaCoilTurretAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) { bool isPlayer = IS_PLAYER(actor); - if (fire1) - if (!isPlayer || weapon_prepareattack(thiswep, actor, false, WEP_CVAR_PRI(electro, refire))) { + if (fire & 1) + if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) { if (isPlayer) { turret_initparams(actor); - W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0); + W_SetupShot_Dir(actor, v_forward, false, 0, SND_TeslaCoilTurretAttack_FIRE, CH_WEAPON_B, 0); actor.tur_shotdir_updated = w_shotdir; actor.tur_shotorg = w_shotorg; actor.tur_head = actor; - weapon_thinkf(actor, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready); + weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready); } float d = actor.shot_dmg; @@ -43,7 +33,7 @@ METHOD(TeslaCoilTurretAttack, wr_think, void(entity thiswep, entity actor, bool actor.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_MISSILES | TFL_TARGETSELECT_TEAMCHECK; - actor.attack_finished_single = time + actor.shot_refire; + actor.attack_finished_single[0] = time + actor.shot_refire; for (int i = 0; i < 10; ++i) { d *= 0.75; r *= 0.85;