X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fturrets%2Fturret%2Fwalker.qc;h=1a5c3f09ab03aa5f51ec97d3b98ff386861781b9;hp=eac40d22094eea782c12fdde95eced356a505469;hb=b9671f63469586007314131f3f53728795c035cd;hpb=317ec3eb27ada1c4668876e9499136125acb7984 diff --git a/qcsrc/common/turrets/turret/walker.qc b/qcsrc/common/turrets/turret/walker.qc index eac40d220..1a5c3f09a 100644 --- a/qcsrc/common/turrets/turret/walker.qc +++ b/qcsrc/common/turrets/turret/walker.qc @@ -3,15 +3,15 @@ //#define WALKER_FANCYPATHING -#include "walker_weapon.qc" +#include "walker_weapon.qh" CLASS(WalkerTurret, Turret) /* spawnflags */ ATTRIB(WalkerTurret, spawnflags, int, TUR_FLAG_PLAYER | TUR_FLAG_MOVE); /* mins */ ATTRIB(WalkerTurret, mins, vector, '-70 -70 0'); /* maxs */ ATTRIB(WalkerTurret, maxs, vector, '70 70 95'); /* modelname */ ATTRIB(WalkerTurret, mdl, string, "walker_body.md3"); -/* model */ ATTRIB(WalkerTurret, model, string, strzone(strcat("models/turrets/", this.mdl))); -/* head_model */ ATTRIB(WalkerTurret, head_model, string, strzone(strcat("models/turrets/", "walker_head_minigun.md3"))); +/* model */ ATTRIB_STRZONE(WalkerTurret, model, string, strcat("models/turrets/", this.mdl)); +/* head_model */ ATTRIB_STRZONE(WalkerTurret, head_model, string, strcat("models/turrets/", "walker_head_minigun.md3")); /* netname */ ATTRIB(WalkerTurret, netname, string, "walker"); /* fullname */ ATTRIB(WalkerTurret, turret_name, string, _("Walker Turret")); ATTRIB(WalkerTurret, m_weapon, Weapon, WEP_WALKER); @@ -22,8 +22,6 @@ REGISTER_TURRET(WALKER, NEW(WalkerTurret)); #ifdef IMPLEMENTATION -#include "walker_weapon.qc" - #ifdef SVQC float autocvar_g_turrets_unit_walker_melee_damage; @@ -65,181 +63,176 @@ const int ANIM_ROAM = 11; .float animflag; .float idletime; -#define WALKER_PATH(s,e) pathlib_astar(s,e) +#define WALKER_PATH(this, s, e) pathlib_astar(this, s, e) -float walker_firecheck() -{SELFPARAM(); - if (self.animflag == ANIM_MELEE) - return 0; +bool walker_firecheck(entity this) +{ + if (this.animflag == ANIM_MELEE) + return false; - return turret_firecheck(); + return turret_firecheck(this); } -void walker_melee_do_dmg() -{SELFPARAM(); +void walker_melee_do_dmg(entity this) +{ vector where; entity e; - makevectors(self.angles); - where = self.origin + v_forward * 128; + makevectors(this.angles); + where = this.origin + v_forward * 128; e = findradius(where,32); while (e) { - if (turret_validate_target(self, e, self.target_validate_flags)) - if (e != self && e.owner != self) - Damage(e, self, self, (autocvar_g_turrets_unit_walker_melee_damage), DEATH_TURRET_WALK_MELEE.m_id, '0 0 0', v_forward * (autocvar_g_turrets_unit_walker_melee_force)); + if (turret_validate_target(this, e, this.target_validate_flags)) + if (e != this && e.owner != this) + Damage(e, this, this, (autocvar_g_turrets_unit_walker_melee_damage), DEATH_TURRET_WALK_MELEE.m_id, '0 0 0', v_forward * (autocvar_g_turrets_unit_walker_melee_force)); e = e.chain; } } -void walker_setnoanim() -{SELFPARAM(); - turrets_setframe(ANIM_NO, false); - self.animflag = self.frame; +void walker_setnoanim(entity this) +{ + turrets_setframe(this, ANIM_NO, false); + this.animflag = this.frame; } -void walker_rocket_explode() -{SELFPARAM(); - RadiusDamage (self, self.owner, (autocvar_g_turrets_unit_walker_rocket_damage), 0, (autocvar_g_turrets_unit_walker_rocket_radius), self, world, (autocvar_g_turrets_unit_walker_rocket_force), DEATH_TURRET_WALK_ROCKET.m_id, world); - remove (self); +void walker_rocket_explode(entity this) +{ + RadiusDamage (this, this.owner, (autocvar_g_turrets_unit_walker_rocket_damage), 0, (autocvar_g_turrets_unit_walker_rocket_radius), this, NULL, (autocvar_g_turrets_unit_walker_rocket_force), DEATH_TURRET_WALK_ROCKET.m_id, NULL); + remove (this); } -void walker_rocket_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce) -{SELFPARAM(); - self.health = self.health - damage; - self.velocity = self.velocity + vforce; +void walker_rocket_damage(entity this, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce) +{ + this.health = this.health - damage; + this.velocity = this.velocity + vforce; - if (self.health <= 0) - W_PrepareExplosionByDamage(self.owner, walker_rocket_explode); + if (this.health <= 0) + W_PrepareExplosionByDamage(this, this.owner, walker_rocket_explode); } -#define WALKER_ROCKET_MOVE movelib_move_simple(newdir, (autocvar_g_turrets_unit_walker_rocket_speed), (autocvar_g_turrets_unit_walker_rocket_turnrate)); UpdateCSQCProjectile(self) -void walker_rocket_loop(); -void walker_rocket_think() -{SELFPARAM(); +#define WALKER_ROCKET_MOVE(s) movelib_move_simple((s), newdir, (autocvar_g_turrets_unit_walker_rocket_speed), (autocvar_g_turrets_unit_walker_rocket_turnrate)); UpdateCSQCProjectile(s) +void walker_rocket_loop(entity this); +void walker_rocket_think(entity this) +{ vector newdir; float edist; float itime; float m_speed; - self.nextthink = time; + this.nextthink = time; - edist = vlen(self.enemy.origin - self.origin); + edist = vlen(this.enemy.origin - this.origin); // Simulate crude guidance - if (self.cnt < time) + if (this.cnt < time) { if (edist < 1000) - self.tur_shotorg = randomvec() * min(edist, 64); + this.tur_shotorg = randomvec() * min(edist, 64); else - self.tur_shotorg = randomvec() * min(edist, 256); + this.tur_shotorg = randomvec() * min(edist, 256); - self.cnt = time + 0.5; + this.cnt = time + 0.5; } if (edist < 128) - self.tur_shotorg = '0 0 0'; + this.tur_shotorg = '0 0 0'; - if (self.max_health < time) + if (this.max_health < time) { - self.think = walker_rocket_explode; - self.nextthink = time; + setthink(this, walker_rocket_explode); + this.nextthink = time; return; } - if (self.shot_dmg != 1337 && random() < 0.01) + if (this.shot_dmg != 1337 && random() < 0.01) { - walker_rocket_loop(); + walker_rocket_loop(this); return; } - m_speed = vlen(self.velocity); + m_speed = vlen(this.velocity); // Enemy dead? just keep on the current heading then. - if (self.enemy == world || self.enemy.deadflag != DEAD_NO) - self.enemy = world; + if (this.enemy == NULL || IS_DEAD(this.enemy)) + this.enemy = NULL; - if (self.enemy) + if (this.enemy) { itime = max(edist / m_speed, 1); - newdir = steerlib_pull(self.enemy.origin + self.tur_shotorg); + newdir = steerlib_pull(this, this.enemy.origin + this.tur_shotorg); } else - newdir = normalize(self.velocity); + newdir = normalize(this.velocity); - WALKER_ROCKET_MOVE; + WALKER_ROCKET_MOVE(this); } -void walker_rocket_loop3() -{SELFPARAM(); - vector newdir; - self.nextthink = time; +void walker_rocket_loop3(entity this) +{ + this.nextthink = time; - if (self.max_health < time) + if (this.max_health < time) { - self.think = walker_rocket_explode; + setthink(this, walker_rocket_explode); return; } - if (vlen(self.origin - self.tur_shotorg) < 100 ) + if(vdist(this.origin - this.tur_shotorg, <, 100)) { - self.think = walker_rocket_think; + setthink(this, walker_rocket_think); return; } - newdir = steerlib_pull(self.tur_shotorg); - WALKER_ROCKET_MOVE; + vector newdir = steerlib_pull(this, this.tur_shotorg); + WALKER_ROCKET_MOVE(this); - self.angles = vectoangles(self.velocity); + this.angles = vectoangles(this.velocity); } -void walker_rocket_loop2() -{SELFPARAM(); - vector newdir; - - self.nextthink = time; +void walker_rocket_loop2(entity this) +{ + this.nextthink = time; - if (self.max_health < time) + if (this.max_health < time) { - self.think = walker_rocket_explode; + setthink(this, walker_rocket_explode); return; } - if (vlen(self.origin - self.tur_shotorg) < 100 ) + if(vdist(this.origin - this.tur_shotorg, <, 100)) { - self.tur_shotorg = self.origin - '0 0 200'; - self.think = walker_rocket_loop3; + this.tur_shotorg = this.origin - '0 0 200'; + setthink(this, walker_rocket_loop3); return; } - newdir = steerlib_pull(self.tur_shotorg); - WALKER_ROCKET_MOVE; + vector newdir = steerlib_pull(this, this.tur_shotorg); + WALKER_ROCKET_MOVE(this); } -void walker_rocket_loop() -{SELFPARAM(); - self.nextthink = time; - self.tur_shotorg = self.origin + '0 0 300'; - self.think = walker_rocket_loop2; - self.shot_dmg = 1337; +void walker_rocket_loop(entity this) +{ + this.nextthink = time; + this.tur_shotorg = this.origin + '0 0 300'; + setthink(this, walker_rocket_loop2); + this.shot_dmg = 1337; } -void walker_fire_rocket(vector org) -{SELFPARAM(); - entity rocket; - - fixedmakevectors(self.angles); +void walker_fire_rocket(entity this, vector org) +{ + fixedmakevectors(this.angles); te_explosion (org); - rocket = new(walker_rocket); + entity rocket = new(walker_rocket); setorigin(rocket, org); - sound (self, CH_WEAPON_A, SND_HAGAR_FIRE, VOL_BASE, ATTEN_NORM); + sound (this, CH_WEAPON_A, SND_HAGAR_FIRE, VOL_BASE, ATTEN_NORM); setsize (rocket, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot - rocket.owner = self; + rocket.owner = this; rocket.bot_dodge = true; rocket.bot_dodgerating = 50; rocket.takedamage = DAMAGE_YES; @@ -247,12 +240,12 @@ void walker_fire_rocket(vector org) rocket.health = 25; rocket.tur_shotorg = randomvec() * 512; rocket.cnt = time + 1; - rocket.enemy = self.enemy; + rocket.enemy = this.enemy; if (random() < 0.01) - rocket.think = walker_rocket_loop; + setthink(rocket, walker_rocket_loop); else - rocket.think = walker_rocket_think; + setthink(rocket, walker_rocket_think); rocket.event_damage = walker_rocket_damage; @@ -260,7 +253,7 @@ void walker_fire_rocket(vector org) rocket.movetype = MOVETYPE_FLY; rocket.velocity = normalize((v_forward + v_up * 0.5) + (randomvec() * 0.2)) * (autocvar_g_turrets_unit_walker_rocket_speed); rocket.angles = vectoangles(rocket.velocity); - rocket.touch = walker_rocket_explode; + settouch(rocket, walker_rocket_explode); rocket.flags = FL_PROJECTILE; rocket.solid = SOLID_BBOX; rocket.max_health = time + 9; @@ -271,385 +264,385 @@ void walker_fire_rocket(vector org) .vector enemy_last_loc; .float enemy_last_time; -void walker_move_to(vector _target, float _dist) -{SELFPARAM(); - switch (self.waterlevel) +void walker_move_to(entity this, vector _target, float _dist) +{ + switch (this.waterlevel) { case WATERLEVEL_NONE: if (_dist > 500) - self.animflag = ANIM_RUN; + this.animflag = ANIM_RUN; else - self.animflag = ANIM_WALK; + this.animflag = ANIM_WALK; case WATERLEVEL_WETFEET: case WATERLEVEL_SWIMMING: - if (self.animflag != ANIM_SWIM) - self.animflag = ANIM_WALK; + if (this.animflag != ANIM_SWIM) + this.animflag = ANIM_WALK; else - self.animflag = ANIM_SWIM; + this.animflag = ANIM_SWIM; break; case WATERLEVEL_SUBMERGED: - self.animflag = ANIM_SWIM; + this.animflag = ANIM_SWIM; } - self.moveto = _target; - self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95); + this.moveto = _target; + this.steerto = steerlib_attract2(this, this.moveto, 0.5, 500, 0.95); - if(self.enemy) + if(this.enemy) { - self.enemy_last_loc = _target; - self.enemy_last_time = time; + this.enemy_last_loc = _target; + this.enemy_last_time = time; } } -void walker_move_path() -{SELFPARAM(); +void walker_move_path(entity this) +{ #ifdef WALKER_FANCYPATHING // Are we close enougth to a path node to switch to the next? - if (vlen(self.origin - self.pathcurrent.origin) < 64) - if (self.pathcurrent.path_next == world) + if(vdist(this.origin - this.pathcurrent.origin, <, 64)) + if (this.pathcurrent.path_next == NULL) { // Path endpoint reached - pathlib_deletepath(self.pathcurrent.owner); - self.pathcurrent = world; + pathlib_deletepath(this.pathcurrent.owner); + this.pathcurrent = NULL; - if (self.pathgoal) + if (this.pathgoal) { - if (self.pathgoal.use) - self.pathgoal.use(); + if (this.pathgoal.use) + this.pathgoal.use(this, NULL, NULL); - if (self.pathgoal.enemy) + if (this.pathgoal.enemy) { - self.pathcurrent = WALKER_PATH(self.pathgoal.origin,self.pathgoal.enemy.origin); - self.pathgoal = self.pathgoal.enemy; + this.pathcurrent = WALKER_PATH(this, this.pathgoal.origin, this.pathgoal.enemy.origin); + this.pathgoal = this.pathgoal.enemy; } } else - self.pathgoal = world; + this.pathgoal = NULL; } else - self.pathcurrent = self.pathcurrent.path_next; + this.pathcurrent = this.pathcurrent.path_next; - self.moveto = self.pathcurrent.origin; - self.steerto = steerlib_attract2(self.moveto,0.5,500,0.95); - walker_move_to(self.moveto, 0); + this.moveto = this.pathcurrent.origin; + this.steerto = steerlib_attract2(this, this.moveto,0.5,500,0.95); + walker_move_to(this, this.moveto, 0); #else - if (vlen(self.origin - self.pathcurrent.origin) < 64) - self.pathcurrent = self.pathcurrent.enemy; + if(vdist(this.origin - this.pathcurrent.origin, <, 64)) + this.pathcurrent = this.pathcurrent.enemy; - if(!self.pathcurrent) + if(!this.pathcurrent) return; - self.moveto = self.pathcurrent.origin; - self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95); - walker_move_to(self.moveto, 0); + this.moveto = this.pathcurrent.origin; + this.steerto = steerlib_attract2(this, this.moveto, 0.5, 500, 0.95); + walker_move_to(this, this.moveto, 0); #endif } -spawnfunc(turret_walker) { if(!turret_initialize(TUR_WALKER)) remove(self); } +spawnfunc(turret_walker) { if(!turret_initialize(this, TUR_WALKER)) remove(this); } - METHOD(WalkerTurret, tr_think, void(WalkerTurret thistur)) - { - fixedmakevectors(self.angles); +METHOD(WalkerTurret, tr_think, void(WalkerTurret thistur, entity it)) +{ + fixedmakevectors(it.angles); - if (self.spawnflags & TSF_NO_PATHBREAK && self.pathcurrent) - walker_move_path(); - else if (self.enemy == world) + if (it.spawnflags & TSF_NO_PATHBREAK && it.pathcurrent) + walker_move_path(it); + else if (it.enemy == NULL) + { + if(it.pathcurrent) + walker_move_path(it); + else + { + if(it.enemy_last_time != 0) { - if(self.pathcurrent) - walker_move_path(); + if(vdist(it.origin - it.enemy_last_loc, <, 128) || time - it.enemy_last_time > 10) + it.enemy_last_time = 0; else - { - if(self.enemy_last_time != 0) - { - if(vlen(self.origin - self.enemy_last_loc) < 128 || time - self.enemy_last_time > 10) - self.enemy_last_time = 0; - else - walker_move_to(self.enemy_last_loc, 0); - } - else - { - if(self.animflag != ANIM_NO) - { - traceline(self.origin + '0 0 64', self.origin + '0 0 64' + v_forward * 128, MOVE_NORMAL, self); - - if(trace_fraction != 1.0) - self.tur_head.idletime = -1337; - else - { - traceline(trace_endpos, trace_endpos - '0 0 256', MOVE_NORMAL, self); - if(trace_fraction == 1.0) - self.tur_head.idletime = -1337; - } - - if(self.tur_head.idletime == -1337) - { - self.moveto = self.origin + randomvec() * 256; - self.tur_head.idletime = 0; - } - - self.moveto = self.moveto * 0.9 + ((self.origin + v_forward * 500) + randomvec() * 400) * 0.1; - self.moveto_z = self.origin_z + 64; - walker_move_to(self.moveto, 0); - } - - if(self.idletime < time) - { - if(random() < 0.5 || !(self.spawnflags & TSL_ROAM)) - { - self.idletime = time + 1 + random() * 5; - self.moveto = self.origin; - self.animflag = ANIM_NO; - } - else - { - self.animflag = ANIM_WALK; - self.idletime = time + 4 + random() * 2; - self.moveto = self.origin + randomvec() * 256; - self.tur_head.moveto = self.moveto; - self.tur_head.idletime = 0; - } - } - } - } + walker_move_to(it, it.enemy_last_loc, 0); } else { - if (self.tur_dist_enemy < (autocvar_g_turrets_unit_walker_melee_range) && self.animflag != ANIM_MELEE) + if(it.animflag != ANIM_NO) { - vector wish_angle; + traceline(it.origin + '0 0 64', it.origin + '0 0 64' + v_forward * 128, MOVE_NORMAL, it); - wish_angle = angleofs(self, self.enemy); - if (self.animflag != ANIM_SWIM) - if (fabs(wish_angle_y) < 15) + if(trace_fraction != 1.0) + it.tur_head.idletime = -1337; + else { - self.moveto = self.enemy.origin; - self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95); - self.animflag = ANIM_MELEE; + traceline(trace_endpos, trace_endpos - '0 0 256', MOVE_NORMAL, it); + if(trace_fraction == 1.0) + it.tur_head.idletime = -1337; } + + if(it.tur_head.idletime == -1337) + { + it.moveto = it.origin + randomvec() * 256; + it.tur_head.idletime = 0; + } + + it.moveto = it.moveto * 0.9 + ((it.origin + v_forward * 500) + randomvec() * 400) * 0.1; + it.moveto_z = it.origin_z + 64; + walker_move_to(it, it.moveto, 0); } - else if (self.tur_head.attack_finished_single[0] < time) + + if(it.idletime < time) { - if(self.tur_head.shot_volly) + if(random() < 0.5 || !(it.spawnflags & TSL_ROAM)) { - self.animflag = ANIM_NO; - - self.tur_head.shot_volly = self.tur_head.shot_volly -1; - if(self.tur_head.shot_volly == 0) - self.tur_head.attack_finished_single[0] = time + (autocvar_g_turrets_unit_walker_rocket_refire); - else - self.tur_head.attack_finished_single[0] = time + 0.2; - - if(self.tur_head.shot_volly > 1) - walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket01"))); - else - walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket02"))); + it.idletime = time + 1 + random() * 5; + it.moveto = it.origin; + it.animflag = ANIM_NO; } else { - if (self.tur_dist_enemy > (autocvar_g_turrets_unit_walker_rocket_range_min)) - if (self.tur_dist_enemy < (autocvar_g_turrets_unit_walker_rocket_range)) - self.tur_head.shot_volly = 4; + it.animflag = ANIM_WALK; + it.idletime = time + 4 + random() * 2; + it.moveto = it.origin + randomvec() * 256; + it.tur_head.moveto = it.moveto; + it.tur_head.idletime = 0; } } - else - { - if (self.animflag != ANIM_MELEE) - walker_move_to(self.enemy.origin, self.tur_dist_enemy); - } } + } + } + else + { + if (it.tur_dist_enemy < (autocvar_g_turrets_unit_walker_melee_range) && it.animflag != ANIM_MELEE) + { + vector wish_angle; + wish_angle = angleofs(it, it.enemy); + if (it.animflag != ANIM_SWIM) + if (fabs(wish_angle_y) < 15) + { + it.moveto = it.enemy.origin; + it.steerto = steerlib_attract2(it, it.moveto, 0.5, 500, 0.95); + it.animflag = ANIM_MELEE; + } + } + else if (it.tur_head.attack_finished_single[0] < time) + { + if(it.tur_head.shot_volly) { - vector real_angle; - float turny = 0, turnx = 0; - float vz; + it.animflag = ANIM_NO; - real_angle = vectoangles(self.steerto) - self.angles; - vz = self.velocity_z; + it.tur_head.shot_volly = it.tur_head.shot_volly -1; + if(it.tur_head.shot_volly == 0) + it.tur_head.attack_finished_single[0] = time + (autocvar_g_turrets_unit_walker_rocket_refire); + else + it.tur_head.attack_finished_single[0] = time + 0.2; - switch (self.animflag) - { - case ANIM_NO: - movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop)); - break; - - case ANIM_TURN: - turny = (autocvar_g_turrets_unit_walker_turn); - movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop)); - break; - - case ANIM_WALK: - turny = (autocvar_g_turrets_unit_walker_turn_walk); - movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_walk), 0.6); - break; - - case ANIM_RUN: - turny = (autocvar_g_turrets_unit_walker_turn_run); - movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_run), 0.6); - break; - - case ANIM_STRAFE_L: - turny = (autocvar_g_turrets_unit_walker_turn_strafe); - movelib_move_simple(v_right * -1, (autocvar_g_turrets_unit_walker_speed_walk), 0.8); - break; - - case ANIM_STRAFE_R: - turny = (autocvar_g_turrets_unit_walker_turn_strafe); - movelib_move_simple(v_right, (autocvar_g_turrets_unit_walker_speed_walk), 0.8); - break; - - case ANIM_JUMP: - self.velocity += '0 0 1' * (autocvar_g_turrets_unit_walker_speed_jump); - break; - - case ANIM_LAND: - break; - - case ANIM_PAIN: - if(self.frame != ANIM_PAIN) - defer(0.25, walker_setnoanim); - - break; - - case ANIM_MELEE: - if(self.frame != ANIM_MELEE) - { - defer(0.41, walker_setnoanim); - defer(0.21, walker_melee_do_dmg); - } - - movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop)); - break; - - case ANIM_SWIM: - turny = (autocvar_g_turrets_unit_walker_turn_swim); - turnx = (autocvar_g_turrets_unit_walker_turn_swim); - - self.angles_x += bound(-10, shortangle_f(real_angle_x, self.angles_x), 10); - movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_swim), 0.3); - vz = self.velocity_z + sin(time * 4) * 8; - break; - - case ANIM_ROAM: - turny = (autocvar_g_turrets_unit_walker_turn_walk); - movelib_move_simple(v_forward ,(autocvar_g_turrets_unit_walker_speed_roam), 0.5); - break; - } + if(it.tur_head.shot_volly > 1) + walker_fire_rocket(it, gettaginfo(it, gettagindex(it, "tag_rocket01"))); + else + walker_fire_rocket(it, gettaginfo(it, gettagindex(it, "tag_rocket02"))); + } + else + { + if (it.tur_dist_enemy > (autocvar_g_turrets_unit_walker_rocket_range_min)) + if (it.tur_dist_enemy < (autocvar_g_turrets_unit_walker_rocket_range)) + it.tur_head.shot_volly = 4; + } + } + else + { + if (it.animflag != ANIM_MELEE) + walker_move_to(it, it.enemy.origin, it.tur_dist_enemy); + } + } - if(turny) - { - turny = bound( turny * -1, shortangle_f(real_angle_y, self.angles_y), turny ); - self.angles_y += turny; - } + { + vector real_angle; + float turny = 0, turnx = 0; + float vz; + + real_angle = vectoangles(it.steerto) - it.angles; + vz = it.velocity_z; - if(turnx) + switch (it.animflag) + { + case ANIM_NO: + movelib_brake_simple(it, (autocvar_g_turrets_unit_walker_speed_stop)); + break; + + case ANIM_TURN: + turny = (autocvar_g_turrets_unit_walker_turn); + movelib_brake_simple(it, (autocvar_g_turrets_unit_walker_speed_stop)); + break; + + case ANIM_WALK: + turny = (autocvar_g_turrets_unit_walker_turn_walk); + movelib_move_simple(it, v_forward, (autocvar_g_turrets_unit_walker_speed_walk), 0.6); + break; + + case ANIM_RUN: + turny = (autocvar_g_turrets_unit_walker_turn_run); + movelib_move_simple(it, v_forward, (autocvar_g_turrets_unit_walker_speed_run), 0.6); + break; + + case ANIM_STRAFE_L: + turny = (autocvar_g_turrets_unit_walker_turn_strafe); + movelib_move_simple(it, v_right * -1, (autocvar_g_turrets_unit_walker_speed_walk), 0.8); + break; + + case ANIM_STRAFE_R: + turny = (autocvar_g_turrets_unit_walker_turn_strafe); + movelib_move_simple(it, v_right, (autocvar_g_turrets_unit_walker_speed_walk), 0.8); + break; + + case ANIM_JUMP: + it.velocity += '0 0 1' * (autocvar_g_turrets_unit_walker_speed_jump); + break; + + case ANIM_LAND: + break; + + case ANIM_PAIN: + if(it.frame != ANIM_PAIN) + defer(it, 0.25, walker_setnoanim); + + break; + + case ANIM_MELEE: + if(it.frame != ANIM_MELEE) { - turnx = bound( turnx * -1, shortangle_f(real_angle_x, self.angles_x), turnx ); - self.angles_x += turnx; + defer(it, 0.41, walker_setnoanim); + defer(it, 0.21, walker_melee_do_dmg); } - self.velocity_z = vz; - } + movelib_brake_simple(it, (autocvar_g_turrets_unit_walker_speed_stop)); + break; + case ANIM_SWIM: + turny = (autocvar_g_turrets_unit_walker_turn_swim); + turnx = (autocvar_g_turrets_unit_walker_turn_swim); - if(self.origin != self.oldorigin) - self.SendFlags |= TNSF_MOVE; + it.angles_x += bound(-10, shortangle_f(real_angle_x, it.angles_x), 10); + movelib_move_simple(it, v_forward, (autocvar_g_turrets_unit_walker_speed_swim), 0.3); + vz = it.velocity_z + sin(time * 4) * 8; + break; - self.oldorigin = self.origin; - turrets_setframe(self.animflag, false); + case ANIM_ROAM: + turny = (autocvar_g_turrets_unit_walker_turn_walk); + movelib_move_simple(it, v_forward ,(autocvar_g_turrets_unit_walker_speed_roam), 0.5); + break; } - METHOD(WalkerTurret, tr_death, void(WalkerTurret this, entity it)) + + if(turny) { -#ifdef WALKER_FANCYPATHING - if (it.pathcurrent) - pathlib_deletepath(it.pathcurrent.owner); -#endif - it.pathcurrent = NULL; + turny = bound( turny * -1, shortangle_f(real_angle_y, it.angles_y), turny ); + it.angles_y += turny; } - METHOD(WalkerTurret, tr_setup, void(WalkerTurret this, entity it)) + + if(turnx) { - it.ticrate = 0.05; + turnx = bound( turnx * -1, shortangle_f(real_angle_x, it.angles_x), turnx ); + it.angles_x += turnx; + } - entity e; + it.velocity_z = vz; + } - // Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn. - if(it.movetype == MOVETYPE_WALK) - { - if(it.pos1) - setorigin(it, it.pos1); - if(it.pos2) - it.angles = it.pos2; - } - it.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE; - it.aim_flags = TFL_AIM_LEAD; - it.turret_flags |= TUR_FLAG_HITSCAN; - - it.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS; - it.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS; - it.iscreature = true; - it.teleportable = TELEPORT_NORMAL; - it.damagedbycontents = true; - it.solid = SOLID_SLIDEBOX; - it.takedamage = DAMAGE_AIM; - if(it.movetype != MOVETYPE_WALK) - { - setorigin(it, it.origin); - tracebox(it.origin + '0 0 128', it.mins, it.maxs, it.origin - '0 0 10000', MOVE_NORMAL, it); - setorigin(it, trace_endpos + '0 0 4'); - it.pos1 = it.origin; - it.pos2 = it.angles; - } - it.movetype = MOVETYPE_WALK; - it.idle_aim = '0 0 0'; - it.turret_firecheckfunc = walker_firecheck; + if(it.origin != it.oldorigin) + it.SendFlags |= TNSF_MOVE; - if (it.target != "") - { - e = find(world, targetname, it.target); - if (!e) - { - LOG_TRACE("Initital waypoint for walker does NOT exsist, fix your map!\n"); - it.target = ""; - } + it.oldorigin = it.origin; + turrets_setframe(it, it.animflag, false); +} +METHOD(WalkerTurret, tr_death, void(WalkerTurret this, entity it)) +{ +#ifdef WALKER_FANCYPATHING + if (it.pathcurrent) + pathlib_deletepath(it.pathcurrent.owner); +#endif + it.pathcurrent = NULL; +} +METHOD(WalkerTurret, tr_setup, void(WalkerTurret this, entity it)) +{ + it.ticrate = 0.05; - if (e.classname != "turret_checkpoint") - LOG_TRACE("Warning: not a turrret path\n"); - else - { + entity e; + + // Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn. + if(it.movetype == MOVETYPE_WALK) + { + if(it.pos1) + setorigin(it, it.pos1); + if(it.pos2) + it.angles = it.pos2; + } + + it.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE; + it.aim_flags = TFL_AIM_LEAD; + it.turret_flags |= TUR_FLAG_HITSCAN; + + it.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS; + it.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS; + it.iscreature = true; + it.teleportable = TELEPORT_NORMAL; + it.damagedbycontents = true; + it.solid = SOLID_SLIDEBOX; + it.takedamage = DAMAGE_AIM; + if(it.movetype != MOVETYPE_WALK) + { + setorigin(it, it.origin); + tracebox(it.origin + '0 0 128', it.mins, it.maxs, it.origin - '0 0 10000', MOVE_NORMAL, it); + setorigin(it, trace_endpos + '0 0 4'); + it.pos1 = it.origin; + it.pos2 = it.angles; + } + it.movetype = MOVETYPE_WALK; + it.idle_aim = '0 0 0'; + it.turret_firecheckfunc = walker_firecheck; + + if (it.target != "") + { + e = find(NULL, targetname, it.target); + if (!e) + { + LOG_TRACE("Initital waypoint for walker does NOT exsist, fix your map!\n"); + it.target = ""; + } + + if (e.classname != "turret_checkpoint") + LOG_TRACE("Warning: not a turrret path\n"); + else + { #ifdef WALKER_FANCYPATHING - it.pathcurrent = WALKER_PATH(it.origin, e.origin); - it.pathgoal = e; + it.pathcurrent = WALKER_PATH(it, it.origin, e.origin); + it.pathgoal = e; #else - it.pathcurrent = e; + it.pathcurrent = e; #endif - } - } } + } +} #endif // SVQC #ifdef CSQC -#include "../../../client/movelib.qh" +#include void walker_draw(entity this) { float dt; - dt = time - self.move_time; - self.move_time = time; + dt = time - this.move_time; + this.move_time = time; if(dt <= 0) return; - fixedmakevectors(self.angles); - movelib_groundalign4point(300, 100, 0.25, 45); - setorigin(self, self.origin + self.velocity * dt); - self.tur_head.angles += dt * self.tur_head.move_avelocity; - self.angles_y = self.move_angles_y; + fixedmakevectors(this.angles); + movelib_groundalign4point(this, 300, 100, 0.25, 45); + setorigin(this, this.origin + this.velocity * dt); + this.tur_head.angles += dt * this.tur_head.move_avelocity; + this.angles_y = this.move_angles_y; - if (self.health < 127) + if (this.health < 127) if(random() < 0.15) - te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16); + te_spark(this.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16); } METHOD(WalkerTurret, tr_setup, void(WalkerTurret this, entity it))