X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Futil.qc;h=3fb2d7e1af3e712a27788d00004b11b5057ae9bb;hp=469ab50d8c809bc4d52d6d4d27e3cc70693b7722;hb=68523a95eb77d7c8af75739452fa9d2717ec881a;hpb=f384efe9ffa660805f56e90573e9173adacd248e diff --git a/qcsrc/common/util.qc b/qcsrc/common/util.qc index 469ab50d8c..3fb2d7e1af 100644 --- a/qcsrc/common/util.qc +++ b/qcsrc/common/util.qc @@ -210,6 +210,70 @@ string draw_UseSkinFor(string pic) else return strcat(draw_currentSkin, "/", pic); } + +void mut_set_active(int mut) +{ + if (mut >= 24) + active_mutators[1] |= BIT(mut - 24); + else + active_mutators[0] |= BIT(mut); +} + +bool mut_is_active(int mut) +{ + if (mut >= 24) + return (active_mutators[1] & (BIT(mut - 24))); + else + return (active_mutators[0] & BIT(mut)); +} + +// if s == "" (MENUQC) builds the mutator list for the Mutators dialog based on local cvar values +// otherwise (CSQC) translates the mutator list (s) that client has received from server +// NOTE: this function merges MENUQC and CSQC code in order to avoid duplicating and separating strings +string build_mutator_list(string s) +{ + int i = -1, n = 0; // allow only 1 iteration in the following for loop if (s == "") + if (s != "") + { + i = 0; + n = tokenizebyseparator(s, ", "); + } + string s2 = ""; + for (string arg = ""; i < n; i++) + { + if (i >= 0) arg = argv(i); + // cond is the condition for showing the mutator enabled in the menu + #define X(name, translated_name, mut, cond) \ + if(arg == name || (!n && (cond))) { s2 = cons_mid(s2, ", ", translated_name); mut_set_active(mut); } + X("Dodging" , _("Dodging") , MUT_DODGING , cvar("g_dodging")) + X("InstaGib" , _("InstaGib") , MUT_INSTAGIB , cvar("g_instagib")) + X("New Toys" , _("New Toys") , MUT_NEW_TOYS , cvar("g_new_toys")) + X("NIX" , _("NIX") , MUT_NIX , cvar("g_nix")) + X("Rocket Flying" , _("Rocket Flying") , MUT_ROCKET_FLYING , cvar("g_rocket_flying")) + X("Invincible Projectiles" , _("Invincible Projectiles") , MUT_INVINCIBLE_PROJECTILES , cvar("g_invincible_projectiles")) + X("Low gravity" , _("Low gravity") , MUT_GRAVITY , cvar("sv_gravity") < stof(cvar_defstring("sv_gravity"))) + X("Cloaked" , _("Cloaked") , MUT_CLOAKED , cvar("g_cloaked")) + X("Hook" , _("Hook") , MUT_GRAPPLING_HOOK , cvar("g_grappling_hook")) + X("Midair" , _("Midair") , MUT_MIDAIR , cvar("g_midair")) + X("Melee only Arena" , _("Melee only Arena") , MUT_MELEE_ONLY , cvar("g_melee_only")) + X("Vampire" , _("Vampire") , MUT_VAMPIRE , cvar("g_vampire")) + X("Piñata" , _("Piñata") , MUT_PINATA , cvar("g_pinata")) + X("Weapons stay" , _("Weapons stay") , MUT_WEAPON_STAY , cvar("g_weapon_stay")) + X("Blood loss" , _("Blood loss") , MUT_BLOODLOSS , cvar("g_bloodloss") > 0) + X("Jetpack" , _("Jetpack") , MUT_JETPACK , cvar("g_jetpack")) + X("Buffs" , _("Buffs") , MUT_BUFFS , cvar("g_buffs") > 0) + X("Overkill" , _("Overkill") , MUT_OVERKILL , cvar("g_overkill")) + X("No powerups" , _("No powerups") , MUT_NO_POWERUPS , cvar("g_powerups") == 0) + X("Powerups" , _("Powerups") , MUT_POWERUPS , cvar("g_powerups") > 0) + X("Touch explode" , _("Touch explode") , MUT_TOUCHEXPLODE , cvar("g_touchexplode") > 0) + X("Wall jumping" , _("Wall jumping") , MUT_WALLJUMP , cvar("g_walljump")) + X("No start weapons" , _("No start weapons") , MUT_NO_START_WEAPONS , cvar_string("g_weaponarena") == "0" && cvar("g_balance_blaster_weaponstartoverride") == 0) + X("Nades" , _("Nades") , MUT_NADES , cvar("g_nades")) + X("Offhand blaster" , _("Offhand blaster") , MUT_OFFHAND_BLASTER , cvar("g_offhand_blaster")) + #undef X + } + return s2; +} #endif void wordwrap_cb(string s, float l, void(string) callback) @@ -320,7 +384,7 @@ string ScoreString(int pFlags, float pValue) else if(pFlags & SFL_RANK) valstr = (pValue < 256 ? count_ordinal(pValue) : _("N/A")); else if(pFlags & SFL_TIME) - valstr = TIME_ENCODED_TOSTRING(pValue); + valstr = TIME_ENCODED_TOSTRING(pValue, true); else valstr = ftos(pValue); @@ -806,14 +870,14 @@ float textLengthUpToWidth(string theText, float maxWidth, vector theSize, textLe return left; } -float textLengthUpToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t w) +float textLengthUpToLength(string theText, int maxLength, textLengthUpToLength_lenFunction_t w) { // STOP. // The following function is SLOW. // For your safety and for the protection of those around you... // DO NOT CALL THIS AT HOME. // No really, don't. - if(w(theText) <= maxWidth) + if(w(theText) <= maxLength) return strlen(theText); // yeah! bool colors = (w("^7") == 0); @@ -832,7 +896,7 @@ float textLengthUpToLength(string theText, float maxWidth, textLengthUpToLength_ ofs = (!res.x) ? 0 : res.x - res.y; } - if(w(substring(theText, 0, middle + ofs)) <= maxWidth) + if(w(substring(theText, 0, middle + ofs)) <= maxLength) left = middle + ofs; else right = middle; @@ -877,17 +941,17 @@ string find_last_color_code(string s) return ""; } -string getWrappedLine(float w, vector theFontSize, textLengthUpToWidth_widthFunction_t tw) +string getWrappedLine(float maxWidth, vector theFontSize, textLengthUpToWidth_widthFunction_t tw) { string s = getWrappedLine_remaining; - if(w <= 0) + if(maxWidth <= 0) { getWrappedLine_remaining = string_null; return s; // the line has no size ANYWAY, nothing would be displayed. } - int take_until = textLengthUpToWidth(s, w, theFontSize, tw); + int take_until = textLengthUpToWidth(s, maxWidth, theFontSize, tw); if(take_until > 0 && take_until < strlen(s)) { int last_word = take_until - 1; @@ -915,17 +979,17 @@ string getWrappedLine(float w, vector theFontSize, textLengthUpToWidth_widthFunc } } -string getWrappedLineLen(float w, textLengthUpToLength_lenFunction_t tw) +string getWrappedLineLen(int maxLength, textLengthUpToLength_lenFunction_t tw) { string s = getWrappedLine_remaining; - if(w <= 0) + if(maxLength <= 0) { getWrappedLine_remaining = string_null; return s; // the line has no size ANYWAY, nothing would be displayed. } - int take_until = textLengthUpToLength(s, w, tw); + int take_until = textLengthUpToLength(s, maxLength, tw); if(take_until > 0 && take_until < strlen(s)) { int last_word = take_until - 1; @@ -1896,14 +1960,13 @@ void unfollow_sameorigin(entity e) .float aiment_deadflag; void SetMovetypeFollow(entity ent, entity e) { - // FIXME this may not be warpzone aware set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported. ent.aiment = e; // make the hole follow bmodel ent.punchangle = e.angles; // the original angles of bmodel ent.view_ofs = ent.origin - e.origin; // relative origin ent.v_angle = ent.angles - e.angles; // relative angles - ent.aiment_classname = strzone(e.classname); + ent.aiment_classname = e.classname; ent.aiment_deadflag = e.deadflag; if(IS_PLAYER(ent.aiment)) @@ -1919,8 +1982,7 @@ void UnsetMovetypeFollow(entity ent) { set_movetype(ent, MOVETYPE_FLY); PROJECTILE_MAKETRIGGER(ent); - if (ent.aiment_classname) - strunzone(ent.classname); + ent.aiment_classname = string_null; // FIXME: engine bug? // resetting aiment the engine will set orb's origin close to world's origin //ent.aiment = NULL;