X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Futil.qh;h=57f9a2217c42d5a502e8268c139bd8f082094d29;hp=8bedccf0ae44b38d9935e48686c154de7a362479;hb=64f2b309aa5be8aafb9ad2137174bb6d99aeb876;hpb=437d67dbc7631d6c49e922990d96461d3ff4b7b2 diff --git a/qcsrc/common/util.qh b/qcsrc/common/util.qh index 8bedccf0a..57f9a2217 100644 --- a/qcsrc/common/util.qh +++ b/qcsrc/common/util.qh @@ -1,13 +1,18 @@ -#ifndef COMMON_UTIL_H -#define COMMON_UTIL_H +#pragma once + +#ifdef GAMEQC + +vector real_origin(entity ent); +#endif + +IntrusiveList g_saved_cvars; +STATIC_INIT(g_saved_cvars) { g_saved_cvars = IL_NEW(); } // this returns a tempstring containing a copy of s with additional \n newlines added, it also replaces \n in the text with a real newline // NOTE: s IS allowed to be a tempstring string wordwrap(string s, float l); -#ifndef MENUQC -#ifndef CSQC -void wordwrap_sprint(string s, float l); -#endif +#ifdef SVQC +void wordwrap_sprint(entity to, string s, float l); #endif void wordwrap_cb(string s, float l, void(string) callback); @@ -23,8 +28,8 @@ void depthfirst(entity start, .entity up, .entity downleft, .entity right, void( float median(float a, float b, float c); // converts a number to a string with the indicated number of decimals -// works for up to 10 decimals! string ftos_decimals(float number, float decimals); +string ftos_mindecimals(float number); bool fexists(string f); @@ -59,11 +64,10 @@ const float TIME_FACTOR = 100; string ScoreString(float vflags, float value); -void compressShortVector_init(); vector decompressShortVector(float data); float compressShortVector(vector vec); -#ifndef MENUQC +#ifdef GAMEQC float CheckWireframeBox(entity forent, vector v0, vector dvx, vector dvy, vector dvz); #endif @@ -76,7 +80,7 @@ float cvar_value_issafe(string s); float cvar_settemp(string pKey, string pValue); float cvar_settemp_restore(); -#ifndef MENUQC +#ifdef GAMEQC // modes: 0 = trust q3map2 (_mini images) // 1 = trust tracebox (_radar images) // in both modes, mapinfo's "size" overrides @@ -101,11 +105,6 @@ float almost_in_bounds(float a, float b, float c); float power2of(float e); float log2of(float x); -const string HEXDIGITS = "0123456789ABCDEF0123456789abcdef"; -#define HEXDIGIT_TO_DEC_RAW(d) (strstrofs(HEXDIGITS, (d), 0)) -#define HEXDIGIT_TO_DEC(d) ((HEXDIGIT_TO_DEC_RAW(d) | 0x10) - 0x10) -#define DEC_TO_HEXDIGIT(d) (substring(HEXDIGITS, (d), 1)) - vector rgb_to_hsl(vector rgb); vector hsl_to_rgb(vector hsl); vector rgb_to_hsv(vector rgb); @@ -115,8 +114,8 @@ string rgb_to_hexcolor(vector rgb); float boxesoverlap(vector m1, vector m2, vector m3, vector m4); float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs); -typedef float(string s, vector size) textLengthUpToWidth_widthFunction_t; -typedef float(string s) textLengthUpToLength_lenFunction_t; +USING(textLengthUpToWidth_widthFunction_t, float(string s, vector size)); +USING(textLengthUpToLength_lenFunction_t, float(string s)); float textLengthUpToWidth(string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw); string textShortenToWidth(string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw); float textLengthUpToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw); @@ -126,7 +125,7 @@ string getWrappedLine_remaining; string getWrappedLine(float w, vector size, textLengthUpToWidth_widthFunction_t tw); string getWrappedLineLen(float w, textLengthUpToLength_lenFunction_t tw); -float isGametypeInFilter(float gt, float tp, float ts, string pattern); +float isGametypeInFilter(entity gt, float tp, float ts, string pattern); string swapwords(string str, float i, float j); string shufflewords(string str); @@ -150,18 +149,16 @@ string rankings_reply, ladder_reply, lsmaps_reply, maplist_reply, monsterlist_re string records_reply[10]; #endif -#ifndef MENUQC +#ifdef GAMEQC vector healtharmor_maxdamage(float h, float a, float armorblock, int deathtype); // returns vector: maxdamage, armorideal, 1 if fully armored vector healtharmor_applydamage(float a, float armorblock, int deathtype, float damage); // returns vector: take, save, 0 #endif string getcurrentmod(); -#ifndef MENUQC +#ifdef GAMEQC #ifdef CSQC int ReadInt24_t(); -vector ReadInt48_t(); -vector ReadInt72_t(); #else void WriteInt24_t(float dest, float val); void WriteInt48_t(float dest, vector val); @@ -174,11 +171,7 @@ float float2range01(float f); float gsl_ran_gaussian(float sigma); -string car(string s); // returns first word -string cdr(string s); // returns all but first word float matchacl(string acl, string str); // matches str against ACL acl (with entries +foo*, +foo, +*foo, +*foo*, and same with - for forbidding) -float startsWith(string haystack, string needle); -float startsWithNocase(string haystack, string needle); string get_model_datafilename(string mod, float skn, string fil); // skin -1 will return wildcard, mod string_null will also put wildcard there string get_model_parameters_modelname; @@ -188,6 +181,7 @@ float get_model_parameters_species; string get_model_parameters_sex; float get_model_parameters_weight; float get_model_parameters_age; +bool get_model_parameters_hidden; string get_model_parameters_description; string get_model_parameters_bone_upperbody; string get_model_parameters_bone_weapon; @@ -198,9 +192,7 @@ float get_model_parameters_fixbone; string get_model_parameters_desc; float get_model_parameters(string mod, float skn); // call with string_null to clear; skin -1 means mod is the filename of the txt file and is to be split -vector vec2(vector v); - -#ifndef MENUQC +#ifdef GAMEQC vector NearestPointOnBox(entity box, vector org); #endif @@ -215,11 +207,7 @@ const float XENCODE_LEN = 5; string xencode(float f); float xdecode(string s); -#ifdef CSQC -entity ReadCSQCEntity(); -#endif - -#ifndef MENUQC +#ifdef GAMEQC string strtolower(string s); #endif @@ -228,7 +216,7 @@ string MakeConsoleSafe(string input); // generic shutdown handler void Shutdown(); -#ifndef MENUQC +#ifdef GAMEQC .float skeleton_bones; void Skeleton_SetBones(entity e); // loops through the tags of model v using counter tagnum @@ -245,9 +233,6 @@ float ReadApproxPastTime(); void execute_next_frame(); void queue_to_execute_next_frame(string s); -// for marking written-to values as unused where it's a good idea to do this -noref float unused_float; - // a function f with: // f(0) = 0 // f(1) = 1 @@ -260,8 +245,8 @@ float cubic_speedfunc(float startspeedfactor, float endspeedfactor, float x); // as it may exceed 0..1 bounds, or go in reverse float cubic_speedfunc_is_sane(float startspeedfactor, float endspeedfactor); -typedef entity(entity cur, entity near, entity pass) findNextEntityNearFunction_t; -typedef float(entity a, entity b, entity pass) isConnectedFunction_t; +USING(findNextEntityNearFunction_t, entity(entity cur, entity near, entity pass)); +USING(isConnectedFunction_t, float(entity a, entity b, entity pass)); void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass); // expand multiple arguments into one argument by stripping parenthesis @@ -273,7 +258,7 @@ void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t string CCR(string input); -#ifndef MENUQC +#ifdef GAMEQC #ifdef CSQC #define GENTLE (autocvar_cl_gentle || autocvar_cl_gentle_messages) #else @@ -282,32 +267,21 @@ string CCR(string input); #define normal_or_gentle(normal, gentle) (GENTLE ? ((gentle != "") ? gentle : normal) : normal) #endif -// allow writing to also pass through to spectators (like so spectators see the same centerprints as players for example) -#define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname -#define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement) -#define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0 - -vector vec3(float x, float y, float z); - -#ifndef MENUQC +#ifdef GAMEQC vector animfixfps(entity e, vector a, vector b); #endif -#ifdef SVQC -void dedicated_print(string input); -#endif - -#ifndef MENUQC +#ifdef GAMEQC const float CNT_NORMAL = 1; const float CNT_GAMESTART = 2; const float CNT_IDLE = 3; const float CNT_KILL = 4; const float CNT_RESPAWN = 5; const float CNT_ROUNDSTART = 6; -float Announcer_PickNumber(float type, float num); +entity Announcer_PickNumber(float type, float num); #endif -#ifndef MENUQC +#ifdef GAMEQC int Mod_Q1BSP_SuperContentsFromNativeContents(int nativecontents); int Mod_Q1BSP_NativeContentsFromSuperContents(int supercontents); #endif @@ -320,4 +294,3 @@ vector bezier_quadratic_getderivative(vector a, vector p, vector b, float t); // Returns the correct difference between two always increasing numbers #define COMPARE_INCREASING(to,from) (to < from ? from + to + 2 : to - from) -#endif