X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Futil.qh;h=9e1d5a75be3f94cf418fca7aecb9e4459d28aa44;hp=e3fab47b7da6d9961c982b9eda081f71a6bbde7f;hb=06ac66a5edaa645e19ed9a6482409e8656a65b1d;hpb=6cc2d1aa115907d16ae84fb07c3fe6c3329cd9b5 diff --git a/qcsrc/common/util.qh b/qcsrc/common/util.qh index e3fab47b7..9e1d5a75b 100644 --- a/qcsrc/common/util.qh +++ b/qcsrc/common/util.qh @@ -1,13 +1,15 @@ -#ifndef COMMON_UTIL_H -#define COMMON_UTIL_H +#pragma once + +#ifdef GAMEQC + +vector real_origin(entity ent); +#endif // this returns a tempstring containing a copy of s with additional \n newlines added, it also replaces \n in the text with a real newline // NOTE: s IS allowed to be a tempstring string wordwrap(string s, float l); -#ifndef MENUQC -#ifndef CSQC -void wordwrap_sprint(string s, float l); -#endif +#ifdef SVQC +void wordwrap_sprint(entity to, string s, float l); #endif void wordwrap_cb(string s, float l, void(string) callback); @@ -23,13 +25,11 @@ void depthfirst(entity start, .entity up, .entity downleft, .entity right, void( float median(float a, float b, float c); // converts a number to a string with the indicated number of decimals -// works for up to 10 decimals! string ftos_decimals(float number, float decimals); +string ftos_mindecimals(float number); bool fexists(string f); -vector colormapPaletteColor(float c, float isPants); - // unzone the string, and return it as tempstring. Safe to be called on string_null string fstrunzone(string s); @@ -61,11 +61,10 @@ const float TIME_FACTOR = 100; string ScoreString(float vflags, float value); -void compressShortVector_init(); vector decompressShortVector(float data); float compressShortVector(vector vec); -#ifndef MENUQC +#ifdef GAMEQC float CheckWireframeBox(entity forent, vector v0, vector dvx, vector dvy, vector dvz); #endif @@ -78,7 +77,7 @@ float cvar_value_issafe(string s); float cvar_settemp(string pKey, string pValue); float cvar_settemp_restore(); -#ifndef MENUQC +#ifdef GAMEQC // modes: 0 = trust q3map2 (_mini images) // 1 = trust tracebox (_radar images) // in both modes, mapinfo's "size" overrides @@ -103,11 +102,6 @@ float almost_in_bounds(float a, float b, float c); float power2of(float e); float log2of(float x); -const string HEXDIGITS = "0123456789ABCDEF0123456789abcdef"; -#define HEXDIGIT_TO_DEC_RAW(d) (strstrofs(HEXDIGITS, (d), 0)) -#define HEXDIGIT_TO_DEC(d) ((HEXDIGIT_TO_DEC_RAW(d) | 0x10) - 0x10) -#define DEC_TO_HEXDIGIT(d) (substring(HEXDIGITS, (d), 1)) - vector rgb_to_hsl(vector rgb); vector hsl_to_rgb(vector hsl); vector rgb_to_hsv(vector rgb); @@ -117,8 +111,8 @@ string rgb_to_hexcolor(vector rgb); float boxesoverlap(vector m1, vector m2, vector m3, vector m4); float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs); -typedef float(string s, vector size) textLengthUpToWidth_widthFunction_t; -typedef float(string s) textLengthUpToLength_lenFunction_t; +USING(textLengthUpToWidth_widthFunction_t, float(string s, vector size)); +USING(textLengthUpToLength_lenFunction_t, float(string s)); float textLengthUpToWidth(string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw); string textShortenToWidth(string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw); float textLengthUpToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw); @@ -128,12 +122,7 @@ string getWrappedLine_remaining; string getWrappedLine(float w, vector size, textLengthUpToWidth_widthFunction_t tw); string getWrappedLineLen(float w, textLengthUpToLength_lenFunction_t tw); -float isGametypeInFilter(float gt, float tp, float ts, string pattern); - -typedef void(float i1, float i2, entity pass) swapfunc_t; // is only ever called for i1 < i2 -typedef float(float i1, float i2, entity pass) comparefunc_t; // <0 for <, ==0 for ==, >0 for > (like strcmp) -void shuffle(float n, swapfunc_t swap, entity pass); -void heapsort(float n, swapfunc_t swap, comparefunc_t cmp, entity pass); +float isGametypeInFilter(entity gt, float tp, float ts, string pattern); string swapwords(string str, float i, float j); string shufflewords(string str); @@ -157,26 +146,16 @@ string rankings_reply, ladder_reply, lsmaps_reply, maplist_reply, monsterlist_re string records_reply[10]; #endif -float RandomSelection_totalweight; -float RandomSelection_best_priority; -entity RandomSelection_chosen_ent; -float RandomSelection_chosen_float; -string RandomSelection_chosen_string; -void RandomSelection_Init(); -void RandomSelection_Add(entity e, float f, string s, float weight, float priority); - -#ifndef MENUQC +#ifdef GAMEQC vector healtharmor_maxdamage(float h, float a, float armorblock, int deathtype); // returns vector: maxdamage, armorideal, 1 if fully armored vector healtharmor_applydamage(float a, float armorblock, int deathtype, float damage); // returns vector: take, save, 0 #endif string getcurrentmod(); -#ifndef MENUQC +#ifdef GAMEQC #ifdef CSQC int ReadInt24_t(); -vector ReadInt48_t(); -vector ReadInt72_t(); #else void WriteInt24_t(float dest, float val); void WriteInt48_t(float dest, vector val); @@ -189,11 +168,7 @@ float float2range01(float f); float gsl_ran_gaussian(float sigma); -string car(string s); // returns first word -string cdr(string s); // returns all but first word float matchacl(string acl, string str); // matches str against ACL acl (with entries +foo*, +foo, +*foo, +*foo*, and same with - for forbidding) -float startsWith(string haystack, string needle); -float startsWithNocase(string haystack, string needle); string get_model_datafilename(string mod, float skn, string fil); // skin -1 will return wildcard, mod string_null will also put wildcard there string get_model_parameters_modelname; @@ -213,9 +188,7 @@ float get_model_parameters_fixbone; string get_model_parameters_desc; float get_model_parameters(string mod, float skn); // call with string_null to clear; skin -1 means mod is the filename of the txt file and is to be split -vector vec2(vector v); - -#ifndef MENUQC +#ifdef GAMEQC vector NearestPointOnBox(entity box, vector org); #endif @@ -230,17 +203,7 @@ const float XENCODE_LEN = 5; string xencode(float f); float xdecode(string s); -// Play all sounds via sound7, for access to the extra channels. -// Otherwise, channels 8 to 15 would be blocked for a weird QW feature. -#define sound(e,c,s,v,a) sound7(e,c,s,v,a,0,0) - -int lowestbit(float f); - -#ifdef CSQC -entity ReadCSQCEntity(); -#endif - -#ifndef MENUQC +#ifdef GAMEQC string strtolower(string s); #endif @@ -249,7 +212,7 @@ string MakeConsoleSafe(string input); // generic shutdown handler void Shutdown(); -#ifndef MENUQC +#ifdef GAMEQC .float skeleton_bones; void Skeleton_SetBones(entity e); // loops through the tags of model v using counter tagnum @@ -266,9 +229,6 @@ float ReadApproxPastTime(); void execute_next_frame(); void queue_to_execute_next_frame(string s); -// for marking written-to values as unused where it's a good idea to do this -noref float unused_float; - // a function f with: // f(0) = 0 // f(1) = 1 @@ -281,15 +241,10 @@ float cubic_speedfunc(float startspeedfactor, float endspeedfactor, float x); // as it may exceed 0..1 bounds, or go in reverse float cubic_speedfunc_is_sane(float startspeedfactor, float endspeedfactor); -typedef entity(entity cur, entity near, entity pass) findNextEntityNearFunction_t; -typedef float(entity a, entity b, entity pass) isConnectedFunction_t; +USING(findNextEntityNearFunction_t, entity(entity cur, entity near, entity pass)); +USING(isConnectedFunction_t, float(entity a, entity b, entity pass)); void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass); -#ifdef SVQC -vector combine_to_vector(float x, float y, float z); -vector get_corner_position(entity box, float corner); -#endif - // expand multiple arguments into one argument by stripping parenthesis #define XPD(...) __VA_ARGS__ @@ -297,22 +252,9 @@ vector get_corner_position(entity box, float corner); #define fprintf(file, ...) fputs(file, sprintf(__VA_ARGS__)) #define bprintf(...) bprint(sprintf(__VA_ARGS__)) -// color code replace, place inside of sprintf and parse the string... defaults described as constants -// foreground/normal colors -string autocvar_hud_colorset_foreground_1 = "2"; // F1 - Green // primary priority (important names, etc) -string autocvar_hud_colorset_foreground_2 = "3"; // F2 - Yellow // secondary priority (items, locations, numbers, etc) -string autocvar_hud_colorset_foreground_3 = "4"; // F3 - Blue // tertiary priority or relatively inconsequential text -string autocvar_hud_colorset_foreground_4 = "1"; // F4 - Red // notice/attention grabbing texting -// "kill" colors -string autocvar_hud_colorset_kill_1 = "1"; // K1 - Red // "bad" or "dangerous" text (death messages against you, kill notifications, etc) -string autocvar_hud_colorset_kill_2 = "3"; // K2 - Yellow // similar to above, but less important... OR, a highlight out of above message type -string autocvar_hud_colorset_kill_3 = "4"; // K3 - Blue // "good" or "beneficial" text (you fragging someone, etc) -// background color -string autocvar_hud_colorset_background = "7"; // BG - White // neutral/unimportant text - string CCR(string input); -#ifndef MENUQC +#ifdef GAMEQC #ifdef CSQC #define GENTLE (autocvar_cl_gentle || autocvar_cl_gentle_messages) #else @@ -321,32 +263,21 @@ string CCR(string input); #define normal_or_gentle(normal, gentle) (GENTLE ? ((gentle != "") ? gentle : normal) : normal) #endif -// allow writing to also pass through to spectators (like so spectators see the same centerprints as players for example) -#define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname -#define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement) -#define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0 - -vector vec3(float x, float y, float z); - -#ifndef MENUQC +#ifdef GAMEQC vector animfixfps(entity e, vector a, vector b); #endif -#ifdef SVQC -void dedicated_print(string input); -#endif - -#ifndef MENUQC +#ifdef GAMEQC const float CNT_NORMAL = 1; const float CNT_GAMESTART = 2; const float CNT_IDLE = 3; const float CNT_KILL = 4; const float CNT_RESPAWN = 5; const float CNT_ROUNDSTART = 6; -float Announcer_PickNumber(float type, float num); +entity Announcer_PickNumber(float type, float num); #endif -#ifndef MENUQC +#ifdef GAMEQC int Mod_Q1BSP_SuperContentsFromNativeContents(int nativecontents); int Mod_Q1BSP_NativeContentsFromSuperContents(int supercontents); #endif @@ -359,4 +290,3 @@ vector bezier_quadratic_getderivative(vector a, vector p, vector b, float t); // Returns the correct difference between two always increasing numbers #define COMPARE_INCREASING(to,from) (to < from ? from + to + 2 : to - from) -#endif