X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Futil.qh;h=a9f9095c7a40492e6615258364cc0ca059c08620;hp=11b2506d5052db1d6b931fc22fcc04fb1c5ca199;hb=e0ac5f9f14e169a1e19d0e36b85cab061a74ed93;hpb=b9cede9d0dad5c70fb3d3248d27d625bac7fbf2b diff --git a/qcsrc/common/util.qh b/qcsrc/common/util.qh index 11b2506d5..a9f9095c7 100644 --- a/qcsrc/common/util.qh +++ b/qcsrc/common/util.qh @@ -1,9 +1,17 @@ +#define WANT_CONST +// commonly used, but better make them macros +#define TRUE 1 +#define FALSE 0 + // a dummy macro that prevents the "hanging ;" warning #define ENDS_WITH_CURLY_BRACE -// return the actual code name of a var as a string -#define VAR_TO_TEXT(var) #var - +#ifdef GMQCC +# define ACCUMULATE_FUNCTION(func,otherfunc) \ + [[accumulate]] void func() { otherfunc(); } +# define CALL_ACCUMULATED_FUNCTION(func) \ + func() +#else #ifdef HAVE_YO_DAWG_CPP // TODO make ascii art pic of xzibit // YO DAWG! @@ -22,7 +30,7 @@ func() #else # define ACCUMULATE_FUNCTION(func,otherfunc) \ - .void _ACCUMULATE_##func##__##otherfunc; + .float _ACCUMULATE_##func##__##otherfunc void ACCUMULATE_call(string func) { float i; @@ -39,11 +47,12 @@ void ACCUMULATE_call(string func) # define CALL_ACCUMULATED_FUNCTION(func) \ ACCUMULATE_call(#func) #endif +#endif // used for simplifying ACCUMULATE_FUNCTIONs #define SET_FIRST_OR_LAST(input,first,count) if(!input) { input = (first + count); } #define SET_FIELD_COUNT(field,first,count) if(!field) { field = (first + count); ++count; } -#define CHECK_MAX_COUNT(name,max,count,type) if(count == max) { error(strcat("Maximum ", type, " hit: ", VAR_TO_TEXT(name), ": ", ftos(count), ".\n")); } +#define CHECK_MAX_COUNT(name,max,count,type) if(count > max) { error(strcat("Maximum ", type, " hit: ", #name, ": ", ftos(count), ".\n")); } // this returns a tempstring containing a copy of s with additional \n newlines added, it also replaces \n in the text with a real newline // NOTE: s IS allowed to be a tempstring @@ -92,7 +101,7 @@ void buf_save(float buf, string filename); // modulo function #ifndef MENUQC -float mod(float a, float b) { return a - (floor(a / b) * b); } +float mod(float a, float b) { return a - (floor(a / b) * b); } #endif #define TIME_TO_NTHS(t,n) floor((t) * (n) + 0.4) @@ -154,7 +163,7 @@ float almost_in_bounds(float a, float b, float c); float power2of(float e); float log2of(float x); -string HEXDIGITS = "0123456789ABCDEF0123456789abcdef"; +const string HEXDIGITS = "0123456789ABCDEF0123456789abcdef"; #define HEXDIGIT_TO_DEC_RAW(d) (strstrofs(HEXDIGITS, (d), 0)) #define HEXDIGIT_TO_DEC(d) ((HEXDIGIT_TO_DEC_RAW(d) | 0x10) - 0x10) #define DEC_TO_HEXDIGIT(d) (substring(HEXDIGITS, (d), 1)) @@ -206,7 +215,7 @@ float compressShotOrigin(vector v); vector decompressShotOrigin(float f); #ifdef SVQC -string rankings_reply, ladder_reply, lsmaps_reply, lsnewmaps_reply, maplist_reply; // cached replies +string rankings_reply, ladder_reply, lsmaps_reply, maplist_reply; // cached replies string records_reply[10]; #endif @@ -218,16 +227,22 @@ string RandomSelection_chosen_string; void RandomSelection_Init(); void RandomSelection_Add(entity e, float f, string s, float weight, float priority); -vector healtharmor_maxdamage(float h, float a, float armorblock); // returns vector: maxdamage, armorideal, 1 if fully armored -vector healtharmor_applydamage(float a, float armorblock, float damage); // returns vector: take, save, 0 +#ifndef MENUQC +vector healtharmor_maxdamage(float h, float a, float armorblock, float deathtype); // returns vector: maxdamage, armorideal, 1 if fully armored +vector healtharmor_applydamage(float a, float armorblock, float deathtype, float damage); // returns vector: take, save, 0 +#endif string getcurrentmod(); #ifndef MENUQC #ifdef CSQC float ReadInt24_t(); +vector ReadInt48_t(); +vector ReadInt72_t(); #else void WriteInt24_t(float dest, float val); +void WriteInt48_t(float dest, vector val); +void WriteInt72_t(float dest, vector val); #endif #endif @@ -267,34 +282,6 @@ float get_model_parameters_fixbone; string get_model_parameters_desc; float get_model_parameters(string mod, float skn); // call with string_null to clear; skin -1 means mod is the filename of the txt file and is to be split -// stupid stupid stupid FTEQCC has a max limit on macro sizes, let's work around by splitting the macro into two macros! :( -#define HUD_Panel_GetName_Part2(id) \ -switch(id) {\ - case HUD_PANEL_ENGINEINFO: panel_name = HUD_PANELNAME_ENGINEINFO; break; \ - case HUD_PANEL_INFOMESSAGES: panel_name = HUD_PANELNAME_INFOMESSAGES; break; \ - case HUD_PANEL_PHYSICS: panel_name = HUD_PANELNAME_PHYSICS; break; \ - case HUD_PANEL_CENTERPRINT: panel_name = HUD_PANELNAME_CENTERPRINT; break; \ -} ENDS_WITH_CURLY_BRACE - -// Get name of specified panel id -#define HUD_Panel_GetName(id) \ -switch(id) { \ - case HUD_PANEL_WEAPONS: panel_name = HUD_PANELNAME_WEAPONS; break; \ - case HUD_PANEL_AMMO: panel_name = HUD_PANELNAME_AMMO; break; \ - case HUD_PANEL_POWERUPS: panel_name = HUD_PANELNAME_POWERUPS; break; \ - case HUD_PANEL_HEALTHARMOR: panel_name = HUD_PANELNAME_HEALTHARMOR; break; \ - case HUD_PANEL_NOTIFY: panel_name = HUD_PANELNAME_NOTIFY; break; \ - case HUD_PANEL_TIMER: panel_name = HUD_PANELNAME_TIMER; break; \ - case HUD_PANEL_RADAR: panel_name = HUD_PANELNAME_RADAR; break; \ - case HUD_PANEL_SCORE: panel_name = HUD_PANELNAME_SCORE; break; \ - case HUD_PANEL_RACETIMER: panel_name = HUD_PANELNAME_RACETIMER; break; \ - case HUD_PANEL_VOTE: panel_name = HUD_PANELNAME_VOTE; break; \ - case HUD_PANEL_MODICONS: panel_name = HUD_PANELNAME_MODICONS; break; \ - case HUD_PANEL_PRESSEDKEYS: panel_name = HUD_PANELNAME_PRESSEDKEYS; break; \ - case HUD_PANEL_CHAT: panel_name = HUD_PANELNAME_CHAT; break; \ - default: HUD_Panel_GetName_Part2(id)\ -} - vector vec2(vector v); #ifndef MENUQC @@ -380,9 +367,6 @@ void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t // expand multiple arguments into one argument by stripping parenthesis #define XPD(...) __VA_ARGS__ -float Count_Proper_Strings(string improper, string...count); -float Count_Proper_Floats(float improper, float...count); - #ifndef MENUQC void backtrace(string msg); #endif @@ -422,26 +406,27 @@ vector vec3(float x, float y, float z); vector animfixfps(entity e, vector a, vector b); #endif -#define count_minutes_decs(time,decs) sprintf(ZCTX(_("CI_DEC^%s minutes")), ftos_decimals(time, decs)) - -#define count_minutes(time) count_fill(time, \ - ZCTX(_("CI_ZER^%d minutes")), /* zeroth */ \ - ZCTX(_("CI_FIR^%d minute")), /* first */ \ - ZCTX(_("CI_SEC^%d minutes")), /* minute */ \ - ZCTX(_("CI_THI^%d minutes")), /* third */ \ - ZCTX(_("CI_MUL^%d minutes"))) /* multi */ - -#define count_seconds_decs(time,decs) sprintf(ZCTX(_("CI_DEC^%s seconds")), ftos_decimals(time, decs)) - -#define count_seconds(time) count_fill(time, \ - ZCTX(_("CI_ZER^%d seconds")), /* zeroth */ \ - ZCTX(_("CI_FIR^%d second")), /* first */ \ - ZCTX(_("CI_SEC^%d seconds")), /* second */ \ - ZCTX(_("CI_THI^%d seconds")), /* third */ \ - ZCTX(_("CI_MUL^%d seconds"))) /* multi */ - -string count_ordinal(float interval); +#ifdef SVQC +void dedicated_print(string input); +#endif -string count_fill(float interval, string zeroth, string first, string second, string third, string multi); +// todo: better way to do this? +#ifdef MENUQC +#define PROGNAME "MENUQC" +#else +#ifdef SVQC +#define PROGNAME "SVQC" +#else +#define PROGNAME "CSQC" +#endif +#endif -string process_time(string fields, float seconds); +#ifndef MENUQC +#define CNT_NORMAL 1 +#define CNT_GAMESTART 2 +#define CNT_IDLE 3 +#define CNT_KILL 4 +#define CNT_RESPAWN 5 +#define CNT_ROUNDSTART 6 +float Announcer_PickNumber(float type, float num); +#endif