X-Git-Url: https://de.git.xonotic.org/?p=xonotic%2Fxonotic-data.pk3dir.git;a=blobdiff_plain;f=qcsrc%2Fcommon%2Fvehicles%2Fsv_vehicles.qc;h=491962b67a5f74d14f193375de0cc4c49c7022e9;hp=fc2a06241310e21b495049d51996fe901ef4dafa;hb=87bec07409c336c956a798556064c6819ad40a4d;hpb=930f9cf19c383240fd9e881822a85e8de2709e4b diff --git a/qcsrc/common/vehicles/sv_vehicles.qc b/qcsrc/common/vehicles/sv_vehicles.qc index fc2a06241..491962b67 100644 --- a/qcsrc/common/vehicles/sv_vehicles.qc +++ b/qcsrc/common/vehicles/sv_vehicles.qc @@ -3,20 +3,30 @@ bool SendAuxiliaryXhair(entity this, entity to, int sf) { WriteHeader(MSG_ENTITY, ENT_CLIENT_AUXILIARYXHAIR); + WriteByte(MSG_ENTITY, sf); WriteByte(MSG_ENTITY, this.cnt); - WriteCoord(MSG_ENTITY, this.origin_x); - WriteCoord(MSG_ENTITY, this.origin_y); - WriteCoord(MSG_ENTITY, this.origin_z); + if(sf & 2) + { + WriteCoord(MSG_ENTITY, this.origin_x); + WriteCoord(MSG_ENTITY, this.origin_y); + WriteCoord(MSG_ENTITY, this.origin_z); + } - WriteByte(MSG_ENTITY, rint(this.colormod_x * 255)); - WriteByte(MSG_ENTITY, rint(this.colormod_y * 255)); - WriteByte(MSG_ENTITY, rint(this.colormod_z * 255)); + if(sf & 4) + { + WriteByte(MSG_ENTITY, rint(this.colormod_x * 255)); + WriteByte(MSG_ENTITY, rint(this.colormod_y * 255)); + WriteByte(MSG_ENTITY, rint(this.colormod_z * 255)); + } return true; } +.vector axh_prevorigin; +.vector axh_prevcolors; + void UpdateAuxiliaryXhair(entity own, vector loc, vector clr, int axh_id) { if(!IS_REAL_CLIENT(own)) @@ -27,17 +37,26 @@ void UpdateAuxiliaryXhair(entity own, vector loc, vector clr, int axh_id) if(axh == NULL || wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist? Mario: because of sloppy code like this) { - axh = spawn(); - axh.cnt = axh_id; - axh.drawonlytoclient = own; - axh.owner = own; + axh = new(auxiliary_xhair); + axh.cnt = axh_id; + axh.drawonlytoclient = own; + axh.owner = own; Net_LinkEntity(axh, false, 0, SendAuxiliaryXhair); } - setorigin(axh, loc); - axh.colormod = clr; - axh.SendFlags = 0x01; - own.(AuxiliaryXhair[axh_id]) = axh; + if(loc != axh.axh_prevorigin) + { + setorigin(axh, loc); + axh.SendFlags |= 2; + } + + if(clr != axh.axh_prevcolors) + { + axh.colormod = clr; + axh.SendFlags |= 4; + } + + own.(AuxiliaryXhair[axh_id]) = axh; // set it anyway...? } void CSQCVehicleSetup(entity own, int vehicle_id) @@ -195,7 +214,7 @@ void vehicles_projectile_explode(entity this, entity toucher) this.event_damage = func_null; RadiusDamage (this, this.realowner, this.shot_dmg, 0, this.shot_radius, this, NULL, this.shot_force, this.totalfrags, toucher); - remove (this); + delete (this); } void vehicles_projectile_explode_think(entity this) @@ -227,8 +246,10 @@ entity vehicles_projectile(entity this, string _mzlfx, Sound _mzlsound, proj.shot_force = _force; proj.totalfrags = _deahtype; proj.solid = SOLID_BBOX; - proj.movetype = MOVETYPE_FLYMISSILE; - proj.flags = FL_PROJECTILE; + set_movetype(proj, MOVETYPE_FLYMISSILE); + proj.flags = FL_PROJECTILE; + IL_PUSH(g_projectiles, proj); + IL_PUSH(g_bot_dodge, proj); proj.bot_dodge = true; proj.bot_dodgerating = _dmg; proj.velocity = _vel; @@ -246,7 +267,7 @@ entity vehicles_projectile(entity this, string _mzlfx, Sound _mzlsound, proj.health = _health; } else - proj.flags = FL_PROJECTILE | FL_NOTARGET; + proj.flags |= FL_NOTARGET; if(_mzlsound != SND_Null) sound (this, CH_WEAPON_A, _mzlsound, VOL_BASE, ATTEN_NORM); @@ -266,7 +287,7 @@ void vehicles_gib_explode(entity this) sound (this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM); Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (this.origin + '0 0 100'), '0 0 0', 1); Send_Effect(EFFECT_EXPLOSION_SMALL, this.wp00.origin + '0 0 64', '0 0 0', 1); - remove(this); + delete(this); } void vehicles_gib_touch(entity this, entity toucher) @@ -278,7 +299,7 @@ void vehicles_gib_think(entity this) { this.alpha -= 0.1; if(this.cnt >= time) - remove(this); + delete(this); else this.nextthink = time + 0.1; } @@ -290,7 +311,7 @@ entity vehicle_tossgib(entity this, entity _template, vector _vel, string _tag, vector org = gettaginfo(this, gettagindex(this, _tag)); setorigin(_gib, org); _gib.velocity = _vel; - _gib.movetype = MOVETYPE_TOSS; + set_movetype(_gib, MOVETYPE_TOSS); _gib.solid = SOLID_CORPSE; _gib.colormod = '-0.5 -0.5 -0.5'; _gib.effects = EF_LOWPRECISION; @@ -319,7 +340,7 @@ bool vehicle_addplayerslot( entity _owner, entity _slot, int _hud, Model _hud_model, - bool(entity) _framefunc, + bool(entity,float) _framefunc, void(entity,bool) _exitfunc, float(entity, entity) _enterfunc) { if(!(_owner.vehicle_flags & VHF_MULTISLOT)) @@ -413,17 +434,15 @@ void vehicles_reset_colors(entity this) void vehicles_clearreturn(entity veh) { // Remove "return helper" entities, if any. - FOREACH_ENTITY_ENT(wp00, veh, + IL_EACH(g_vehicle_returners, it.wp00 == veh, { - if(it.classname == "vehicle_return") - { - it.classname = ""; - setthink(it, SUB_Remove); - it.nextthink = time + 0.1; + it.classname = ""; + setthink(it, SUB_Remove); + it.nextthink = time + 0.1; + IL_REMOVE(g_vehicle_returners, it); - if(it.waypointsprite_attached) - WaypointSprite_Kill(it.waypointsprite_attached); - } + if(it.waypointsprite_attached) + WaypointSprite_Kill(it.waypointsprite_attached); }); } @@ -438,7 +457,7 @@ void vehicles_return(entity this) if(this.waypointsprite_attached) WaypointSprite_Kill(this.waypointsprite_attached); - remove(this); + delete(this); } void vehicles_showwp_goaway(entity this) @@ -446,7 +465,7 @@ void vehicles_showwp_goaway(entity this) if(this.waypointsprite_attached) WaypointSprite_Kill(this.waypointsprite_attached); - remove(this); + delete(this); } void vehicles_showwp(entity this) @@ -493,6 +512,7 @@ void vehicles_setreturn(entity veh) vehicles_clearreturn(veh); entity ret = new(vehicle_return); + IL_PUSH(g_vehicle_returners, ret); ret.wp00 = veh; ret.team = veh.team; setthink(ret, vehicles_showwp); @@ -512,7 +532,7 @@ void vehicles_setreturn(entity veh) void vehicle_use(entity this, entity actor, entity trigger) { - LOG_DEBUG("vehicle ", this.netname, " used by ", actor.classname, "\n"); + LOG_DEBUG("vehicle ", this.netname, " used by ", actor.classname); this.tur_head.team = actor.team; @@ -523,7 +543,7 @@ void vehicle_use(entity this, entity actor, entity trigger) if(this.active == ACTIVE_ACTIVE && !IS_DEAD(this) && !gameover) { - LOG_DEBUG("Respawning vehicle: ", this.netname, "\n"); + LOG_DEBUG("Respawning vehicle: ", this.netname); if(this.effects & EF_NODRAW) { setthink(this, vehicles_spawn); @@ -745,7 +765,7 @@ void vehicles_exit(entity vehic, bool eject) if(vehicles_exit_running) { - LOG_TRACE("^1vehicles_exit already running! this is not good...\n"); + LOG_TRACE("^1vehicles_exit already running! this is not good..."); return; } @@ -777,7 +797,7 @@ void vehicles_exit(entity vehic, bool eject) player.takedamage = DAMAGE_AIM; player.solid = SOLID_SLIDEBOX; - player.movetype = MOVETYPE_WALK; + set_movetype(player, MOVETYPE_WALK); player.effects &= ~EF_NODRAW; player.teleportable = TELEPORT_NORMAL; player.alpha = 1; @@ -786,7 +806,12 @@ void vehicles_exit(entity vehic, bool eject) player.view_ofs = STAT(PL_VIEW_OFS, NULL); player.event_damage = PlayerDamage; player.hud = HUD_NORMAL; - PS(player).m_switchweapon = vehic.m_switchweapon; + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++ slot) + { + .entity weaponentity = weaponentities[slot]; + player.(weaponentity).m_switchweapon = vehic.(weaponentity).m_switchweapon; + delete(vehic.(weaponentity)); // no longer needed + } player.last_vehiclecheck = time + 3; player.vehicle_enter_delay = time + 2; @@ -922,7 +947,7 @@ void vehicles_enter(entity pl, entity veh) } else return; - RemoveGrapplingHook(pl); + RemoveGrapplingHooks(pl); veh.vehicle_ammo1 = 0; veh.vehicle_ammo2 = 0; @@ -947,7 +972,8 @@ void vehicles_enter(entity pl, entity veh) pl.angles = veh.angles; pl.takedamage = DAMAGE_NO; pl.solid = SOLID_NOT; - pl.movetype = MOVETYPE_NOCLIP; + pl.disableclientprediction = 1; // physics is no longer run, so this won't be reset + set_movetype(pl, MOVETYPE_NOCLIP); pl.teleportable = false; pl.alpha = -1; pl.event_damage = func_null; @@ -955,7 +981,12 @@ void vehicles_enter(entity pl, entity veh) veh.colormap = pl.colormap; if(veh.tur_head) veh.tur_head.colormap = pl.colormap; - veh.m_switchweapon = PS(pl).m_switchweapon; + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + .entity weaponentity = weaponentities[slot]; + veh.(weaponentity) = new(temp_wepent); + veh.(weaponentity).m_switchweapon = pl.(weaponentity).m_switchweapon; + } pl.hud = veh.vehicleid; pl.PlayerPhysplug = veh.PlayerPhysplug; @@ -1039,7 +1070,7 @@ void vehicles_reset(entity this) // initialization void vehicles_spawn(entity this) { - LOG_DEBUG("Spawning vehicle: ", this.classname, "\n"); + LOG_DEBUG("Spawning vehicle: ", this.classname); // disown & reset this.vehicle_hudmodel.viewmodelforclient = this; @@ -1051,10 +1082,12 @@ void vehicles_spawn(entity this) this.iscreature = true; this.teleportable = false; // no teleporting for vehicles, too buggy this.damagedbycontents = true; - this.movetype = MOVETYPE_WALK; + set_movetype(this, MOVETYPE_WALK); this.solid = SOLID_SLIDEBOX; this.takedamage = DAMAGE_AIM; this.deadflag = DEAD_NO; + if(!this.bot_attack) + IL_PUSH(g_bot_targets, this); this.bot_attack = true; this.flags = FL_NOTARGET; this.avelocity = '0 0 0'; @@ -1076,7 +1109,15 @@ void vehicles_spawn(entity this) if(this.vehicle_controller) this.team = this.vehicle_controller.team; - FOREACH_CLIENT(IS_PLAYER(it) && it.hook.aiment == this, RemoveGrapplingHook(it)); + FOREACH_CLIENT(IS_PLAYER(it), + { + for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) + { + .entity weaponentity = weaponentities[slot]; + if(it.(weaponentity).hook.aiment == this) + RemoveHook(it.(weaponentity).hook); + } + }); vehicles_reset_colors(this); @@ -1095,14 +1136,17 @@ bool vehicle_initialize(entity this, Vehicle info, bool nodrop) return false; if(!this.tur_head) + { info.vr_precache(info); + IL_PUSH(g_vehicles, this); + } if(this.targetname && this.targetname != "") { this.vehicle_controller = find(NULL, target, this.targetname); if(!this.vehicle_controller) { - LOG_DEBUG("^1WARNING: ^7Vehicle with invalid .targetname\n"); + LOG_DEBUG("^1WARNING: ^7Vehicle with invalid .targetname"); this.active = ACTIVE_ACTIVE; } else @@ -1137,9 +1181,11 @@ bool vehicle_initialize(entity this, Vehicle info, bool nodrop) this.tur_head.owner = this; this.takedamage = DAMAGE_NO; this.bot_attack = true; + IL_PUSH(g_bot_targets, this); this.iscreature = true; this.teleportable = false; // no teleporting for vehicles, too buggy this.damagedbycontents = true; + IL_PUSH(g_damagedbycontents, this); this.vehicleid = info.vehicleid; this.PlayerPhysplug = info.PlayerPhysplug; this.event_damage = func_null; @@ -1197,7 +1243,7 @@ bool vehicle_initialize(entity this, Vehicle info, bool nodrop) else this.nextthink = time + game_starttime; - if(MUTATOR_CALLHOOK(VehicleSpawn, this)) + if(MUTATOR_CALLHOOK(VehicleInit, this)) return false; return true;